> 2533274818909651;963:
> > 2533274795123910;941:
> > > 2533274818909651;916:
> > > > 2533274795123910;913:
> > > > > 2533274818909651;908:
> > > > > Super soldiers who cant run? This is what you guys want? Even if they walked faster 100% of the time, running would always be a faster option. And please dont say walking fast eliminates the need for sprint. Running would ALWAYS be faster, if you walk fast already imagine when you ran.
> > > >
> > > >
> > > > Super soldiers who can’t prone? That’s what you want? Even if you crouched 100% lower, proning will always be a lower option.
> > >
> > >
> > > I’m illustrating other aspects of your argument.
> >
> >
> > See, most things can be applied to what a Spartan can do. Corner lean, wall hugging, blind firing, proper hand to hand combat, better survivability against ballistic weaponry etc. How many of those things translate into good gameplay? Or, how many of those could be implemented while keeping a somewhat consistent gameplay with what we had before?
> >
> > Now, if we want to get really serious with your argument about always going faster when running.
> > I certainly do not want to have the option to go even faster if the base movement speed is at an appropriate level, I want to have a good base movement speed which incidentally is the movement speed in which the action happens, the stuff I’m in the game for.
> >
> > I don’t care if there are faster options, heck, I could argue for “super-sprint”
> > -BMS: Works as normal
> > -Regular Sprint: Works as normal
> > -Super Sprint: Tap the sprint button once you’ve reached maximum speed with sprint, now you sprint twice as fast with reduced turnability
> >
> > Hey, now we have a third option to go even faster, and there’s no reason not to use it because it’s faster than regular sprint.
> > I’m concerned about the actual gameplay, not trivial things like what a Super soldier is supposed to be able to do, or not. I can also guarantee you there are things in the extended universe Spartans do that you’d be against in gameplay.
>
>
> Yea, but thats you. And a lot of those things already exist in other games and they work perfectly. Sprinting isnt a new concept. Also sprinting has not caused inconsistency so Im not sure whee youre going with that.
>
> I also fail to see how its trivial to point what a Spartan should be able to do/not do, I mean we are playing as Spartans are we not?
>
> And I am not here to discuss what else is in the universe that I may or may not like. Im here to speak about what is in the game already.
So becayse they work perfectly in other games, which I’m well aware of, they could pretty much be implemented into Halo, based on the fact that Spartans logically could be able to do it, and that they work perfectly in other games?
The inconsistency part is this:
Mario Kart -> Project Cars.
You have one game, then in the next you make it very different.
If we liken the current Halo to Mario Kart, essentially a form of an Arcade game, and then implement features because Spartans should be able to do stuff, you’d end up with a Simulator. Maro Kart does not play like Project Car, even when I haven’t played either of them, I’m very sure of that. Two completely different games. Now, then, the next part?
Mario Kart -> Project Cars -> Carmageddon
That’s inconsistent gameplay through and through, the only thing you have there in common is driving a circuit, which Carmageddon doesn’t even make obligatory.
There’s no inconsistency within the games themselves because they’re made to function with the features that they have, but between them, there’s basically none.
Oh, and yes, those are exaggerations, but they’re done in that manner to illustrate the point.
I could easily have taken:
Quake -> Unreal -> Halo
Smaller differences, but still different enough…
It’s trivial because what a spartan can do is of no relevance to what makes a game good or bad at all, and as long as that’s subjective because there’s bound to be those rare cases, it’s how stuff is implemented that’s important and how they interact with each other, how the game flows and plays.
I’m here challenging your “Spartans should be” thing…