The sprint discussion thread

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> > Also mind blowing factoid here: Just because there is a sprint button doesn’t mean you have to press it
>
>
> And? Put yourself at a purposeful disadvantage for what purpose?

Same purpose people play LASO maybe, challenges are good

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> > > Removing sprint wont make halo halo again. Removing sprint will make halo halo Year:2000 version again. Go play Halo CE if you don’t like or aren’t good enough to keep up with sprint.
> >
> >
> > Ah, there it is. The classic “I don’t have a counter-argument, so I’ll just imply that classic Halo is old and outdated and/or imply that people who dislike Call of Halo are bad at the game.” Pro tip: I’m better at this game than you are.
>
>
> Pro tip: I’ve been around since the first game and idc if ur better cuz I have a life outside of that Xbox

Implies people who don’t like sprint are bad at the game. Then, when he finds out someone who doesn’t like sprint is better at the game than him, he implies they have no life. Someone get this man a cookie! He is a true master in the art of internet forum debate.

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> > > > Super soldiers who cant run? This is what you guys want? Even if they walked faster 100% of the time, running would always be a faster option. And please dont say walking fast eliminates the need for sprint. Running would ALWAYS be faster, if you walk fast already imagine when you ran.
> > >
> > >
> > > Super soldiers who can’t prone? That’s what you want? Even if you crouched 100% lower, proning will always be a lower option.
> >
> >
> > I didnt say I was against proning did I? The conversation is about sprinting after all.
>
>
> I’m illustrating other aspects of your argument.
>
> See, most things can be applied to what a Spartan can do. Corner lean, wall hugging, blind firing, proper hand to hand combat, better survivability against ballistic weaponry etc. How many of those things translate into good gameplay? Or, how many of those could be implemented while keeping a somewhat consistent gameplay with what we had before?
>
> Now, if we want to get really serious with your argument about always going faster when running.
> I certainly do not want to have the option to go even faster if the base movement speed is at an appropriate level, I want to have a good base movement speed which incidentally is the movement speed in which the action happens, the stuff I’m in the game for.
>
> I don’t care if there are faster options, heck, I could argue for “super-sprint”
> -BMS: Works as normal
> -Regular Sprint: Works as normal
> -Super Sprint: Tap the sprint button once you’ve reached maximum speed with sprint, now you sprint twice as fast with reduced turnability
>
> Hey, now we have a third option to go even faster, and there’s no reason not to use it because it’s faster than regular sprint.
> I’m concerned about the actual gameplay, not trivial things like what a Super soldier is supposed to be able to do, or not. I can also guarantee you there are things in the extended universe Spartans do that you’d be against in gameplay.

Yea, but thats you. And a lot of those things already exist in other games and they work perfectly. Sprinting isnt a new concept. Also sprinting has not caused inconsistency so Im not sure whee youre going with that.

I also fail to see how its trivial to point what a Spartan should be able to do/not do, I mean we are playing as Spartans are we not?

And I am not here to discuss what else is in the universe that I may or may not like. Im here to speak about what is in the game already.

Just my opinion, but sprint doesn’t really affect Halo for me at all. The games without are great, and the games with it are still good. I find I only really use sprint if I need to get somewhere faster (like trying to stop a capture in Strongholds); otherwise I usually just walk around as we have in the older games. I personally don’t really see it as a detriment to the game, but that’s just my two cents.

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> > > Removing sprint wont make halo halo again. Removing sprint will make halo halo Year:2000 version again. Go play Halo CE if you don’t like or aren’t good enough to keep up with sprint.
> >
> >
> > And keeping sprint will make Halo 6 the Halo 2009 version again.
> >
> > We’ve had sprint for three games now, and apparently it’s the only thing that separates the old from the new.
> > Time for new ideas, let’s make spartans fly instead of running on the ground.
>
>
> I looked at this for 5 mins and still don’t know what you’re talking about

Your argument:

Not keeping a specific feature will make the game as an earlier version.
Because no matter what changes are made outside of not keeping sprint, the game an earlier version of itself.

Alternatively, it’s implied that Sprint is new age gaming and non-sprint is start of the millenia gaming.
Thus not keeping sprint would make it an old style game.

Doom 1993 had a “sprint” function.
First sprint function I’m aware of that resemble what we have today came in an Half Life mod, Day of Defeat, 1998.
Sprint’s old…

Now, applying your logic, a feature sets its “modernity” to Halo’s “situation”.
Keeping sprint will make the next Halo FPS the 2009 version of Halo, because that’s where we officially have sprint implemented in some form.

So, assuming that you’re against “old school” games, based on the Halo 2000 version part of your post, you don’t want what you’d call “aged gameplay”. Either way, it’s now 2016, Halo Wars 2 will come out in 2017 so I’m guessing the next new Halo FPS we’ll see could be around 2018 or even 2019. If I know my math that’s 9 to 10 years from 2009.

That time span is a long time span, I’m sure you don’t want gameplay that’s 9 to 10 years old now do you? So I’m suggesting we do something new, and that’s to make Spartans fly instead of being bound to the ground because that hasn’t been seen in Halo before so it can’t be aged gameplay.

I would love to see Halo go back to it’s Halo 3/2 style of game play

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> > > 2533274941065371;937:
> > > Removing sprint wont make halo halo again. Removing sprint will make halo halo Year:2000 version again. Go play Halo CE if you don’t like or aren’t good enough to keep up with sprint.
> >
> >
> > 2 of the top 3 fps games right now do not use sprint. What does 2000 have to do with it? This is 2016.
> > Sprint is archaic.
>
>
> 2000 means Welcome to the 21st century games aren’t the same as back then

^Yeah. Like if someone decided to make a shooter today that played like a 90’s shooter, it would crash and burn. It just probably wouldn’t be very popular because games are different today. You know what I’m saying , right?

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> > > > > 2533274941065371;937:
> > > > > Removing sprint wont make halo halo again. Removing sprint will make halo halo Year:2000 version again. Go play Halo CE if you don’t like or aren’t good enough to keep up with sprint.
> > > >
> > > >
> > > > Ah, there it is. The classic “I don’t have a counter-argument, so I’ll just imply that classic Halo is old and outdated and/or imply that people who dislike Call of Halo are bad at the game.” Pro tip: I’m better at this game than you are.
> > >
> > >
> > > Pro tip: I’ve been around since the first game and idc if ur better cuz I have a life outside of that Xbox
> >
> >
> > And now you’re arguing against your own poor argument. Priceless.
>
>
> When I saw this

You bring up skill and then when your lack of skill is pointed out, you decide that “idc if ur better.” My point was that skill is irrelevant to the argument and no one is having trouble keeping up with sprint. Nice job back-pedaling, though.

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> > 2533274941065371;951:
> > > 2535438238115430;939:
> > > > 2533274941065371;937:
> > > > Removing sprint wont make halo halo again. Removing sprint will make halo halo Year:2000 version again. Go play Halo CE if you don’t like or aren’t good enough to keep up with sprint.
> > >
> > >
> > > 2 of the top 3 fps games right now do not use sprint. What does 2000 have to do with it? This is 2016.
> > > Sprint is archaic.
> >
> >
> > 2000 means Welcome to the 21st century games aren’t the same as back then
>
>
> ^Yeah. Like if someone decided to make a shooter today that played like a 90’s shooter, it would crash and burn. It just probably wouldn’t be very popular because games are different today. You know what I’m saying , right?

I really hope this goes right over his head.

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> > > > > 2533274818909651;908:
> > > > > Super soldiers who cant run? This is what you guys want? Even if they walked faster 100% of the time, running would always be a faster option. And please dont say walking fast eliminates the need for sprint. Running would ALWAYS be faster, if you walk fast already imagine when you ran.
> > > >
> > > >
> > > > Super soldiers who can’t prone? That’s what you want? Even if you crouched 100% lower, proning will always be a lower option.
> > >
> > >
> > > I’m illustrating other aspects of your argument.
> >
> >
> > See, most things can be applied to what a Spartan can do. Corner lean, wall hugging, blind firing, proper hand to hand combat, better survivability against ballistic weaponry etc. How many of those things translate into good gameplay? Or, how many of those could be implemented while keeping a somewhat consistent gameplay with what we had before?
> >
> > Now, if we want to get really serious with your argument about always going faster when running.
> > I certainly do not want to have the option to go even faster if the base movement speed is at an appropriate level, I want to have a good base movement speed which incidentally is the movement speed in which the action happens, the stuff I’m in the game for.
> >
> > I don’t care if there are faster options, heck, I could argue for “super-sprint”
> > -BMS: Works as normal
> > -Regular Sprint: Works as normal
> > -Super Sprint: Tap the sprint button once you’ve reached maximum speed with sprint, now you sprint twice as fast with reduced turnability
> >
> > Hey, now we have a third option to go even faster, and there’s no reason not to use it because it’s faster than regular sprint.
> > I’m concerned about the actual gameplay, not trivial things like what a Super soldier is supposed to be able to do, or not. I can also guarantee you there are things in the extended universe Spartans do that you’d be against in gameplay.
>
>
> Yea, but thats you. And a lot of those things already exist in other games and they work perfectly. Sprinting isnt a new concept. Also sprinting has not caused inconsistency so Im not sure whee youre going with that.
>
> I also fail to see how its trivial to point what a Spartan should be able to do/not do, I mean we are playing as Spartans are we not?
>
> And I am not here to discuss what else is in the universe that I may or may not like. Im here to speak about what is in the game already.

So becayse they work perfectly in other games, which I’m well aware of, they could pretty much be implemented into Halo, based on the fact that Spartans logically could be able to do it, and that they work perfectly in other games?

The inconsistency part is this:

Mario Kart -> Project Cars.

You have one game, then in the next you make it very different.
If we liken the current Halo to Mario Kart, essentially a form of an Arcade game, and then implement features because Spartans should be able to do stuff, you’d end up with a Simulator. Maro Kart does not play like Project Car, even when I haven’t played either of them, I’m very sure of that. Two completely different games. Now, then, the next part?

Mario Kart -> Project Cars -> Carmageddon

That’s inconsistent gameplay through and through, the only thing you have there in common is driving a circuit, which Carmageddon doesn’t even make obligatory.
There’s no inconsistency within the games themselves because they’re made to function with the features that they have, but between them, there’s basically none.

Oh, and yes, those are exaggerations, but they’re done in that manner to illustrate the point.
I could easily have taken:

Quake -> Unreal -> Halo

Smaller differences, but still different enough…

It’s trivial because what a spartan can do is of no relevance to what makes a game good or bad at all, and as long as that’s subjective because there’s bound to be those rare cases, it’s how stuff is implemented that’s important and how they interact with each other, how the game flows and plays.

I’m here challenging your “Spartans should be” thing…

halo its a good game but 343 fails

I agree with removing sprint. However, today’s games are using sprint, evading abilities and fast paced movements. I feel that if Halo is to be successful in the gaming industry, Halo must adapt to the competition. If Halo removes sprint, it’ll probably be the only multi-player game with no sprint.
Maybe remove sprint for the campaign, but add it on multilayer.

> 2533274817499810;972:
> I agree with removing sprint. However, today’s games are using sprint, evading abilities and fast paced movements. I feel that if Halo is to be successful in the gaming industry, Halo must adapt to the competition. If Halo removes sprint, it’ll probably be the only multi-player game with no sprint.
> Maybe remove sprint for the campaign, but add it on multilayer.

You have it backwards man, sprint in campaign/story but no sprint in multiplayer. Also many multiplayer games have no sprint, a few that are brand new are doom and over whatch.

SIMPLE SOLUTION.

343 Please make a “Disable sprint” skull.

> 2533274817499810;972:
> I agree with removing sprint. However, today’s games are using sprint, evading abilities and fast paced movements. I feel that if Halo is to be successful in the gaming industry, Halo must adapt to the competition. If Halo removes sprint, it’ll probably be the only multi-player game with no sprint.
> Maybe remove sprint for the campaign, but add it on multilayer.

I honestly don’t understand how this isn’t an argument entirely in favor of removing sprint. If “today’s games” are all doing the same things, shouldn’t Halo separate itself from the competition? You don’t like sprint, but seem to think it’s in the best interest for the franchise to homogenize, despite all evidence to the contrary? At this point, it would be refreshing, which is part of the reason people were praising Doom’s multiplayer, despite the other problems. Overwatch also lacks sprint, aside from the ability of a single character. Counter Strike does not have sprint. These are all games that have a clearer individual identity in part as a result of NOT simply copying what’s popular.

I agree guys, they really should bring back doubles! Great doubles thread we got goin here, surely 343 will see this and add Doubles and keep everything else in Halo 5 the same!

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> I agree guys, they really should bring back doubles! Great doubles thread we got goin here, surely 343 will see this and add Doubles and keep everything else in Halo 5 the same!

Lack of doubles is another problem, yes. They’ve had a set of community doubles maps for a playlist since March 27th. I’m so glad they are quick to address major deficiencies with their game. Core game design issues are still a bigger issue.

Not having sprint will make the game worse having to walk so much. This would make the design of maps smaller because the developers would build the map around movement.

> 2535408316691716;974:
> SIMPLE SOLUTION.
>
> 343 Please make a “Disable sprint” skull.

Way to entirely miss the point. I can ignore the sprint button all I want, sprint is still in the game and the game is still designed around it.

Yoinked