The sprint discussion thread

Having the ability to sprint not only advances the skill level in competitive gaming in halo but naturally builds itself into the next generation of Halo games that make this ability neat and satisfying.So keep sprint.

> 2533274880614385;9703:
> Having the ability to sprint not only advances the skill level in competitive gaming in halo but naturally builds itself into the next generation of Halo games that make this ability neat and satisfying.So keep sprint.

How does sprint makes the game “next-gen”? How is sprinting satisfying? What are you mean by “neat”? How does sprint advances skill level?

> 2533274880614385;9703:
> Having the ability to sprint not only advances the skill level in competitive gaming in halo but naturally builds itself into the next generation of Halo games that make this ability neat and satisfying.So keep sprint.

> 2533274846700578;9705:
> > 2533274880614385;9703:
> > Having the ability to sprint not only advances the skill level in competitive gaming in halo but naturally builds itself into the next generation of Halo games that make this ability neat and satisfying.So keep sprint.
>
>
> https://www.youtube.com/watch?v=5hfYJsQAhl0

Thanks man, that reply was a blessing

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> > > > > > > > so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???
> > > > > > >
> > > > > > >
> > > > > > > I want both, sprint and Reqs/MTs, removed from future iterations.
> > > > > > > But if somebody were to put a gun to my head and forced me to choose between the two of them, I’d rather have sprint gone and Reqs/MTs stay than the other way around.
> > > > > > > Reqs/MTs don’t affect me in campaign. Sprint does.
> > > > > >
> > > > > >
> > > > > > how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
> > > > >
> > > > >
> > > > > Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can’t avoid them just by not spriting.
> > > > >
> > > > > Levels need to be more wide and stretched, so sprinting players don’t get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player’s peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn’t help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don’t have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
> > > > >
> > > > > I actually don’t really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
> > > >
> > > >
> > > > not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
> > >
> > >
> > > Anecdotal evidence is anecdotal. Just because you believe something or something is true in your experience does not mean that you can use that to disprove someone else. Unless you can provide evidence that can be agreed on and proven true then you can’t try and disprove other people with your opinion.
> >
> >
> > then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
>
>
> No, no one can prove that sprint changed anything until 343 makes another sprintless halo. And even then there are too many variables. But it would be ignorant to say that sprint didn’t affect anything, or heavily add to the pile of reasons why people don’t like the new games. Using git gud won’t work here. We’ve all adapted to the new game, we play it, and find it much less enjoyable. Try out the halo 5 evolved settings if you think a no sprint halo wouldn’t work.

what about MCC, more thanahlf of it’s playlists were wihout sprint (Halo CE, 2, 2 anniversary and 3 playlists) and is maybe the least played game today, it has been ignored by almost everyone, and it wasn’ for sprint, it was because the terrible rank system, bugs and glitches, and lack of polishing since day one etc, it was basically unplayable at it’s launch, I’m not saying that sprint doesn’t affect in anything, I know it affects in some areas like map design (also not at all since Halo online had Halo 3 maps that were perfectly playable with sprint) and makes the game more fast paced, but it makes changes, but that doesn’t mean it makes damage to the game like other huge issues Halo 5 has.

and if people doesn’t like the newer games is for reasons: they don’t like it for the other reasons I said before, can’t get used to the new mechanics and are bad at playing with them so they want to change it at their convenience, or they’re just Bungie fanboys.

[deleted]

343 keeps tinkering with the core gameplay mechanics that made Halo unique. The introduction of new movement abilities further deviates from the “guns, grenades, melee” formula of the originals. It doesn’t matter whether you like all of these movement mechanics or not, the facts are there. There’s a reason why Halo 3 was in the top 3 most played games on xbox live for over 3 years. It had simple and unique gameplay, it launched with all of it’s content (unlike Halo 5), and instead of removing game modes (like what Halo 5 has done), it added more.

If 343 continue further down this path, and further stray from Halo’s original formula, the sales and population of Halo will decline even greater than Halo 5’s. 343 should innovative in game modes and community features, with minor tweaks to gameplay if necessary (such as how past games have introduced dual wielding and assassinations). For Halo to be top dog again, it must create trends, not follow them.

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> > > > > > > > > so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???
> > > > > > > >
> > > > > > > >
> > > > > > > > I want both, sprint and Reqs/MTs, removed from future iterations.
> > > > > > > > But if somebody were to put a gun to my head and forced me to choose between the two of them, I’d rather have sprint gone and Reqs/MTs stay than the other way around.
> > > > > > > > Reqs/MTs don’t affect me in campaign. Sprint does.
> > > > > > >
> > > > > > >
> > > > > > > how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
> > > > > >
> > > > > >
> > > > > > Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can’t avoid them just by not spriting.
> > > > > >
> > > > > > Levels need to be more wide and stretched, so sprinting players don’t get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player’s peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn’t help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don’t have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
> > > > > >
> > > > > > I actually don’t really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
> > > > >
> > > > >
> > > > > not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
> > > >
> > > >
> > > > Anecdotal evidence is anecdotal. Just because you believe something or something is true in your experience does not mean that you can use that to disprove someone else. Unless you can provide evidence that can be agreed on and proven true then you can’t try and disprove other people with your opinion.
> > >
> > >
> > > then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
> >
> >
> > No, no one can prove that sprint changed anything until 343 makes another sprintless halo. And even then there are too many variables. But it would be ignorant to say that sprint didn’t affect anything, or heavily add to the pile of reasons why people don’t like the new games. Using git gud won’t work here. We’ve all adapted to the new game, we play it, and find it much less enjoyable. Try out the halo 5 evolved settings if you think a no sprint halo wouldn’t work.
>
>
> what about MCC, more thanahlf of it’s playlists were wihout sprint (Halo CE, 2, 2 anniversary and 3 playlists) and is maybe the least played game today, it has been ignored by almost everyone, and it wasn’ for sprint, it was because the terrible rank system, bugs and glitches, and lack of polishing since day one etc, it was basically unplayable at it’s launch, I’m not saying that sprint doesn’t affect in anything, I know it affects in some areas like map design (also not at all since Halo online had Halo 3 maps that were perfectly playable with sprint) and makes the game more fast paced, but it makes changes, but that doesn’t mean it makes damage to the game like other huge issues Halo 5 has.
>
> and if people doesn’t like the newer games is for reasons: they don’t like it for the other reasons I said before, can’t get used to the new mechanics and are bad at playing with them so they want to change it at their convenience, or they’re just Bungie fanboys.

so valid reasons you “accept” for not liking newer Halos are:

  • game is broken as -Yoink-
  • you suck at it
  • you’re a fanboy

have you ever considered that by the addition of sprint, Halos gameplay has changed in a way that people don’t enjoy playing it anymore?

> 2625759425619671;9643:
> I always make sure to recommend to KEEP sprint in Halo any chance that I get… It’s been such a positive change to Halo since it first arrived with Reach and most of us are glad it’s permanent now and more than just an armor mod. I see the same couple of guys ensuring this thread keeps on going and going it’s a sad and selfish way to “kick a can around,” over and over to try and inflate this issue to make it appear way bigger than it actually is or ever was… And no- increasing base speed is not some magical formula that will eradicate sprint or “fix,” anything- it would only make Halo worse by making it more BORING like the lack of sprint always has done in much older, dated Halo titles…
>
> The ability to choose between moving fast OR slow is both necessary and beneficial to a fast-paced FPS game like Halo. This thread is like an attention-seeking thing that has gotten way too much exposure thanks to a vocal minority that has chosen to make this one small facet of gameplay in Halo a focal point simply because it isn’t their preference. You made your point already so eventually you’ll have to let it go… Sprint is in Halo, has been for the past 3 triple-A Halo titles, it’s DEFINITELY here to stay.
>
> I sure wouldn’t play Halo if sprint was taken out… The sheer boredom of that type of gameplay would be too much for me to put up with. As such I say just the opposite of the title of this thread- removing sprint would actually make Halo no longer feel like Halo.

What? An STK OG actually supports sprint? Mind blown.

Were weapon spawns on maps here to stay before Halo 4 dropped? What about even starts? Picking up grenades without a perk? etc.

Could you explain how two movement speeds are “both necessary and beneficial” for Halo?

Wow, this thread is huge.

> 2533274925856059;9712:
> Wow, this thread is huge.

You can say it’s… Hugh Mungus.

You have to sprint otherwise you wouldn’t feel like Meninga when you Spartan charge into an enemy.

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> > > > > > > > > so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???
> > > > > > > >
> > > > > > > >
> > > > > > > > I want both, sprint and Reqs/MTs, removed from future iterations.
> > > > > > > > But if somebody were to put a gun to my head and forced me to choose between the two of them, I’d rather have sprint gone and Reqs/MTs stay than the other way around.
> > > > > > > > Reqs/MTs don’t affect me in campaign. Sprint does.
> > > > > > >
> > > > > > >
> > > > > > > how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
> > > > > >
> > > > > >
> > > > > > Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can’t avoid them just by not spriting.
> > > > > > Levels need to be more wide and stretched, so sprinting players don’t get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player’s peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn’t help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don’t have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
> > > > > > I actually don’t really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
> > > > >
> > > > >
> > > > > not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
> > > >
> > > >
> > > > Anecdotal evidence is anecdotal. Just because you believe something or something is true in your experience does not mean that you can use that to disprove someone else. Unless you can provide evidence that can be agreed on and proven true then you can’t try and disprove other people with your opinion.
> > >
> > >
> > > then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
> >
> >
> > No, no one can prove that sprint changed anything until 343 makes another sprintless halo. And even then there are too many variables. But it would be ignorant to say that sprint didn’t affect anything, or heavily add to the pile of reasons why people don’t like the new games. Using git gud won’t work here. We’ve all adapted to the new game, we play it, and find it much less enjoyable. Try out the halo 5 evolved settings if you think a no sprint halo wouldn’t work.
>
>
> what about MCC, more thanahlf of it’s playlists were wihout sprint (Halo CE, 2, 2 anniversary and 3 playlists) and is maybe the least played game today, it has been ignored by almost everyone, and it wasn’ for sprint, it was because the terrible rank system, bugs and glitches, and lack of polishing since day one etc, it was basically unplayable at it’s launch, I’m not saying that sprint doesn’t affect in anything, I know it affects in some areas like map design (also not at all since Halo online had Halo 3 maps that were perfectly playable with sprint) and makes the game more fast paced, but it makes changes, but that doesn’t mean it makes damage to the game like other huge issues Halo 5 has.
>
> and if people doesn’t like the newer games is for reasons: they don’t like it for the other reasons I said before, can’t get used to the new mechanics and are bad at playing with them so they want to change it at their convenience, or they’re just Bungie fanboys.

I’m up 20,000+ kills in my multiplayer KD, have achieved your rank more than a half-a-dozen times, and have 98% commendation completion. Halo 5 doesn’t take as much skill as classic Halo, especially with the lower TTK–which was introduced because of sprint. Sure, I had to relearn how to play the game (there’s always room for improvement, twitch reactions, etc.), but the real problem is that the new mechanics don’t make the game fun for me.

I’m very selective with what I play in Halo 5, Firefight was what got me playing. Now that Riftball has come along, Halo 5’s movement system makes sense to me. More importantly, it’s actually fun. The same goes for Pound Town. Otherwise, BTB is great, except for the lack of tanks, and–well, that’s pretty much it, for me. Firefight, BTB, Action Sack, SWAT, Infection, Warzone Turbo, and Warzone Assault. Nothing else really appeals to me (what happened to One Flag, and One Bomb? Oddball, King of The Hill, etc.).

Aren’t a lot of the people who played classic Halo a little too old to be caught up in the throes of fanboyism?

yes because id love to be trying to go fast to get away in campaign and not be able to sprint

> 2535424884364815;9716:
> yes because id love to be trying to go fast to get away in campaign and not be able to sprint

Enemies are able to fire while maintaining the same speed as you while you’re sprinting.

Anyway, look at the level design in classic Halo titles, then compare it to Halo 5’s campaign.

> 2535424884364815;9716:
> yes because id love to be trying to go fast to get away in campaign and not be able to sprint

Oh no, guess you’d have to turn down the difficulty.

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> > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > >
> > >
> > > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > > not sprinting is punishing because the game had to be made around it.
> >
> >
> > Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)
>
>
> Jeez, id have given anything for sprint in two betrayals.

Jumpin’ Jimminy Jones Jehoshaphat, do you honestly believe that the One would limit the developers as much as the original XBox did?

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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)

Funny because I literally just did that level on MCC Today, ya, I would have loved to sprint through the bridge with the flood with rockets

> 2535424929604739;9686:
> Removing sprint is a bad idea. Even though you grew up without it, when someone wants to take it away you want to keep it even more. Its like coffee; you grew up never drinking it, but now that you like it, if someone wants to take it away, you get defensive about it. My point is once you get used to it, you don’t want to get rid of it.

I still don’t like coffee. I don’t really care for how it tastes.

I still like classic Halo. =)

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> > 2533274865607515;6:
> > > 2533274881560701;5:
> > > > 2533274973685362;4:
> > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > >
> > >
> > > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > > not sprinting is punishing because the game had to be made around it.
> >
> >
> > Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)
>
>
> Funny because I literally just did that level on MCC Today, ya, I would have loved to sprint through the bridge with the flood with rockets

Why?