The sprint discussion thread

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> > > > > > > > > > > > > > so then you prefer a pay to win Halo without sprint, you really care more about sprint than that Halo is almost becoming a pay to win???
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> > > > > > > > > > > > > I want both, sprint and Reqs/MTs, removed from future iterations.
> > > > > > > > > > > > > But if somebody were to put a gun to my head and forced me to choose between the two of them, I’d rather have sprint gone and Reqs/MTs stay than the other way around.
> > > > > > > > > > > > > Reqs/MTs don’t affect me in campaign. Sprint does.
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> > > > > > > > > > > > how does sprint affects in campaign??? is not like someone is forcing you to use it or anything.
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> > > > > > > > > > > Sprint affects level design, enemy AI and weapon balance. All of them are relevant in campaign. You can’t avoid them just by not spriting.
> > > > > > > > > > > Levels need to be more wide and stretched, so sprinting players don’t get stuck on objects. That makes a lot of campaign levels dull, being either a long corridor or a vast and empty plane. AI needs to be programmed with a player’s peak performance in mind, so they usually are just as fast as sprint speed, while still being able to shoot. It also doesn’t help that 343 introduced teleporting enemies who can bum-rush you at a moments notice. Meanwhile, when on the offense, you have to decide whether to approach enemies at a slower speed while shooting, missing shots and losing ammo because of the distance (which the infinite-ammo-wielding enemies don’t have to worry about) or sprint towards them so you get into range before growing a beard, while constantly getting bombarded by their barrage fire. All this while suffering from the reduced average TTK that was implemented because of sprint.
> > > > > > > > > > > I actually don’t really care what happens in multiplayer. 343 could reduce the multiplayer to one weapon, one map, have blue team stand on the ceiling and moonwalking be the only method of moving. But campaign is the last place I want to see sprint in.
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> > > > > > > > > > not at all, Reach for me was one of the games with better level design in camaign and it also has the ability to sprint if you want to, also it had one of the best AI in my opinión, what really affects level design is the -Yoinking!- lack of creativity fron 343i, just look at the infinite armor variants in Halo 5, also that they’re changing the level, AI design and almost everything else to atract new players from other games, which is a -Yoinking!- terrible idea, they focus on other fans than in keeping the fans they already had, which makes Halo turning into another generic random fps, Reach is a prove that a game can have sprint, and still feel like Halo in everything else. The problema isn’t sprint, the problema is that 343i doesn’t know how to implement anything the right way in the game.
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> > > > > > > > > Anecdotal evidence is anecdotal. Just because you believe something or something is true in your experience does not mean that you can use that to disprove someone else. Unless you can provide evidence that can be agreed on and proven true then you can’t try and disprove other people with your opinion.
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> > > > > > > > then do you have evidence that people stop playing just for sprint or that dislike the whole game just for that, I know sprint made some changes to the franchise, but is not the -Yoinking!- end of the games, is just sprint, anyone can tolerate it, and if who doesn’t at least tolerate it is just because is bad at playing with the new mechanics and because can’t get use to it so tries to change the whole game at his convenience.
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> > > > > > > Now, I haven’t posted in this thread for about a week, so maybe I missed it, but have you told us why you think sprint is beneficial to the gameplay? If so, just link me to the post(s).
> > > > > > > Otherwise your posts seem to be talking about other problems the franchise has. Concerned about playable Elites? Check out that thread. Concerned about split screen? Check out that thread. We’re discussing sprints place in the game in this thread.
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> > > > > > I’m not saying sprint is benefical, but is is neither bad, is something that doesn’t even have anything to complain about.
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> > > > > There’s actually a number of reasons why it’s bad. Each of those words is a different link addressing different parts of the discussion (though there is some overlap, each contains something new) and that’s just some of the ones I found after looking back 400 pages.
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> > > > > Whether it’s polls from when the community was larger or the opinions of those that have since left the franchise, there’s reason to believe people aren’t happy with it and there’s nothing to suggest sprint is helping the popularity of the game or peoples opinions of it in any way whatsoever.
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> > > > > If sprint is neither good nor bad, then time and resources shouldn’t be wasted on it.
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> > > > I’ve given up eh
> > > > for every single post laid out detailing point by point why sprint is bad and then breaking down that point into fine tiny details
> > > > the response we get as to why sprint is “good for halo”
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> > > > “I like sprint”
> > > > “A super solider should be able to sprint”
> > > > “immersion”
> > > > “so you can move faster”
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> > > > To date I don’t believe I’ve seen an actual
> > > > mechanic gameplay based argument for the inclusion of sprint
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> > > They drive you insane dont they? I’ve given up trying to argue with these guys its like communicating with a brick wall most of the time. I’m in the same boat as you, I’ve never seen any valid explanation as to why sprint should stay throughout the 4 years its been with halo. It’s sad really
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> > Same here…
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> They drive people crazy. This is what happens when something not belonging to Halo comes.

One day, I certainly questioned to myself. “Why am I debating with these people who state there is no reason needed for liking something?” especially when those people demand “reasons” from us that show them why we don’t like something other wise they call us “blind hater.” Yet, those people are saying they don’t need reasons to like something and defend it without telling us reason. The hilarious thing is they are expecting us to be convinced with their thoughtless statement and groundless supportive reason or evidence for their claim. I am amazed by this community’s skill and still being amazed by something every day.

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> > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > > > not sprinting is punishing because the game had to be made around it.
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> > > Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)
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> > Why would you need sprint for two betrayals? Are there not an abundance of vehicles to get around the map, or did you just neglect them and walk your way to the end? Not once in any previous Halo’s did I say to myself “Man I wish I had sprint right about now”
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> It’s always interesting to see people bring up Campaign missions that “needed” sprint, but the missions they always mention are the ones with about a thousand vehicles on them. As if anyone walked the entirety of the Tsavo Highway.

The shocking thing is their “campaign could be anything” statement. People act like story is only thing needed for single player.

Remove sprint
increase base movement speed to 110-115% create a bigger FOV and viola!!!
a fast paced game that allows you to move quicker around maps that does not break up the game into combat and movement portions

Removing sprint is a bad idea. Even though you grew up without it, when someone wants to take it away you want to keep it even more. Its like coffee; you grew up never drinking it, but now that you like it, if someone wants to take it away, you get defensive about it. My point is once you get used to it, you don’t want to get rid of it.

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> Removing sprint is a bad idea. Even though you grew up without it, when someone wants to take it away you want to keep it even more. Its like coffee; you grew up never drinking it, but now that you like it, if someone wants to take it away, you get defensive about it. My point is once you get used to it, you don’t want to get rid of it.

Okay, is there a reason you want to keep sprint other than sprint makes you go faster and you liking sprint?

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> Removing sprint is a bad idea. Even though you grew up without it, when someone wants to take it away you want to keep it even more. Its like coffee; you grew up never drinking it, but now that you like it, if someone wants to take it away, you get defensive about it. My point is once you get used to it, you don’t want to get rid of it.

Then they can remove it and you’ll get used to not having it.

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> Removing sprint is a bad idea. Even though you grew up without it, when someone wants to take it away you want to keep it even more. Its like coffee; you grew up never drinking it, but now that you like it, if someone wants to take it away, you get defensive about it. My point is once you get used to it, you don’t want to get rid of it.

Do you have a better reason? Liking sprint isn’t really a reason to keep it at all.

You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.

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> You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.

Do you have a better reason?

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> You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.

Why does sprint benefit the gameplay?

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> You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.

head explodes

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> You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.

Change is not an evolution in terms of video game talk. “Keeping up with new trends” problem right there. Due to developers like 343, FPS market’s game diversity is getting smaller. Why would you make a game that is already on the market over making their own distinct game? Thankfully, developers like DICE, id Software or Blizzard Entertainment is breaking that supposed trend and hopefully others learn from them. Look at Coalition, which I think they are the most appropriate comparison to 343 Industries, they are continuing the franchise by using its original formula. They emphasized identity of franchise. That mentality should be learned by 343 Industries.

Please, elaborate why taking out sprint is ludicrous.

I think there’s a lot of ways for 343 to resolve this. There is a lot of lore to Spartans. They can have games focused on early Spartans and then games that go forward. Why not rotate games between classic style and a more up tempo? It could be equivalent of what they do with Forza. Why not divide up 343 into two teams the way that Activision has multiple teams working on COD? They can share assets and technology but work on games that feel different. They can both appeal to fans of the classic Halo and take chances on something else. I don’t think they’ll ever be able to merge the two and make everyone happy.

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> You don’t want a new Halo. You’re just stuck in the past. That’s why I like Halo 5 so much. It’s evolving to keep up with new trends that gamers want while still retaining what makes it distinctly Halo. Taking sprint out is ludicrous.

I remember when halo used to create trends instead of just keeping up with other ones

If sprint was evolving halo in a positive manner we would see an increase in sales and increase in both player population and player retention,we are seeing the opposite of this because halo in its current form has an identity crisis
it’s trying to be too much of other game instead of being halo and as a result it’s pushing away new and old halo players alike for a lot of different reasons, not just sprint, but sprint does remain at the core of the issues

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> I think there’s a lot of ways for 343 to resolve this. There is a lot of lore to Spartans. They can have games focused on early Spartans and then games that go forward. Why not rotate games between classic style and a more up tempo? Why not divide up 343 into two teams the way that Activision has multiple teams working on COD? They can share assets and technology but work on games that feel different. They can both appeal to fans of the classic Halo and take chances on something else. I don’t think they’ll ever be able to merge the two and make everyone happy.

Why would you create another distinct side in first place. Unnecessary addition that impacts gameplay a lot was such poor decision and telling us that addition was to enhance immersion. Anyone else find Halo 5 as a immersive game? Because I do not think Halo 5 is such an immersive game for many reasons.

Your idea will just cause identity crisis to Halo franchise. Not to be rude by the way.

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> > I think there’s a lot of ways for 343 to resolve this. There is a lot of lore to Spartans. They can have games focused on early Spartans and then games that go forward. Why not rotate games between classic style and a more up tempo? Why not divide up 343 into two teams the way that Activision has multiple teams working on COD? They can share assets and technology but work on games that feel different. They can both appeal to fans of the classic Halo and take chances on something else. I don’t think they’ll ever be able to merge the two and make everyone happy.
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> Why would you create another distinct side in first place. Unnecessary addition that impacts gameplay a lot was such poor decision and telling us that addition was to enhance immersion. Anyone else find Halo 5 as a immersive game? Because I do not think Halo 5 is such an immersive game for many reasons.
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> Your idea will just cause identity crisis to Halo franchise. Not to be rude by the way.

There’s already an identify crisis.

I really like Halo 5 but will admit that it’s not quite as unique as the classic Halo’s compared to what else is out there. 343 and MS will not abandon the fast style because it’s what the mainstream wants and it’s the only way they’ll have a shot to get back to #1 amongst shooters. But there is still a large market that would be loyal to classic Halo. Why not capitalize on that too?

As a general question, how does a single mechanic change sales in games? I’m not defending or attacking sprinting, just curious

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> > > I think there’s a lot of ways for 343 to resolve this. There is a lot of lore to Spartans. They can have games focused on early Spartans and then games that go forward. Why not rotate games between classic style and a more up tempo? Why not divide up 343 into two teams the way that Activision has multiple teams working on COD? They can share assets and technology but work on games that feel different. They can both appeal to fans of the classic Halo and take chances on something else. I don’t think they’ll ever be able to merge the two and make everyone happy.
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> > Why would you create another distinct side in first place. Unnecessary addition that impacts gameplay a lot was such poor decision and telling us that addition was to enhance immersion. Anyone else find Halo 5 as a immersive game? Because I do not think Halo 5 is such an immersive game for many reasons.
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> > Your idea will just cause identity crisis to Halo franchise. Not to be rude by the way.
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> There’s already an identify crisis.
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> I really like Halo 5 but will admit that it’s not quite as unique as the classic Halo’s compared to what else is out there. 343 and MS will not abandon the fast style because it’s what the mainstream wants and it’s the only way they’ll have a shot to get back to #1 amongst shooters. But there is still a large market that would be loyal to classic Halo. Why not capitalize on that too?

Getting rid of sprint will provide a faster paced game. 343 are just not good game developers, so they don’t know how this could be.

Continuing to do the same thing that isn’t working is a great way to make sure Halo will never again be close to #1.

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> As a general question, how does a single mechanic change sales in games? I’m not defending or attacking sprinting, just curious

What do you mean “how”? If a mechanic has a number of problems in relation to how the game plays and nearly the entire game is built around it, there’s a pretty good chance you’ll end up with a bad game. Bad game = less sales.

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> As a general question, how does a single mechanic change sales in games? I’m not defending or attacking sprinting, just curious

No clue, there is only assumption. Since Halo changed (sprint being part of change), much less people purchased recent Halo games. People didn’t like it and told developers they disliked the changes and developers ignored and continue to change. Recent Halo games didn’t sell as much as predecessors. The possible assumption is Halo’s change drove away a lot of people.