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> > I personally love what sprint has done for the game in terms of terms of allowing players a more viable way of retreating from a situation that they were otherwise incapable of winning. Halo 5 balanced it beautifully with being able to break players out of sprint via shooting (if they hadn’t reached max speed), and not allowing players to recharge shields while they were running.
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> So, someone outplays you and you can more easily retreat than previously. Why is this a good thing?
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> > The thing is, that you can’t take out a mechanic from the game that has been with the series now for 3 consecutive games, especially when the community is so heavy divided on if they like it or not. I personally want sprinting to remain in the game. If you want to play without sprint, then go into custom game, or try to make enough noise to create a ‘Classic Halo’ list for the game, as the option to toggle sprint is in custom games. .
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> So what rule says that if something has been present for three iterations, it must be present in the future as well? Why specifically three iterations?
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> I personally want it out, so if that happens and you don’t like it, there are other beautifully crafted games with sprint present, no?
You purposely don’t address sprint as it is supposed to be displayed. You (should) know that there is no running from a DIRECT fight. On top of that, I’m talking about running away from one-sided fights while you had the misfortune of running into. I have a problem with someone getting away from me when I noticeably better than them, but I have no problem with being able to get out of situations where I know I don’t have a fighting chance due to weaponry, or environment.
It’s nothing written in stone, but surely you’ve heard that games need to evolve and add more in when competition dictates as such. Even with the MC Collection you see expansion via graphics, and forge implemented. To remove sprint from Halo would be a downgrade in mechanics, as the majority of the consumer base want to feel like they have more power, and options available to them- not less.
If you want out go for it, but please do so while being more pleasant. I offered Doom because I’ve played it and enjoyed it because it feels like ‘classic halo’. As far as well crafted games that have sprint, there are many, but none that feel like a halo game outside of Halo 4 (because Halo Reach’s sprint was bad).
