The sprint discussion thread

Sprintimg s good in Halo 4 and Reach. But it is bad in Halo 5 becouse its unlimited, and the movement is clumsy for Halo.
floating in the air and ground pound and slider it just anti Halo as well!
How about we just still jumping like a spartan with skill jumps? Why we need to throw out the soul of the Halo!?

I actually went in to this thread, totally ready to argue and disagree, but honestly, yeah every point makes sense… Good job I guess <3

Keep sprint and remove all of the other ridiculous spartan abilities.

No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.

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> > I think it’s safe to say that the pro sprinters in this thread crushed the anti sprinters in this debate.
> >
> > Long live sprint… unfortunately. (I’m anti sprint)
>
>
> Not sure if serious.

I think he was being sarcastic or misplaced words, which would make it “pro-sprinters in this thread got crushed by anti-sprinters in this debate.”

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> No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.

Explain how sprint is Halo. Or more Halo than the ability to play as an elite.

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> > > I think it’s safe to say that the pro sprinters in this thread crushed the anti sprinters in this debate.
> > >
> > > Long live sprint… unfortunately. (I’m anti sprint)
> >
> >
> > Not sure if serious.
>
>
> I think he was being sarcastic or misplaced words, which would make it “pro-sprinters in this thread got crushed by anti-sprinters in this debate.”

I still have yet to see a comprehensive pro spring argument, and I’ve been with this thread since day one and have probably read 4/5ths of the pages.

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> > No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.
>
>
> Explain how sprint is Halo. Or more Halo than the ability to play as an elite.

it doesn’t hurt or affect anybody, sprinting is jus another feature that anyway most of the games have now a days, while playable elites affected a lot the machinima community since they maybe needed elites for their machinimas, also splitscreen is just something vital from Halo, remove sprint and anything will happen, not if the lack of content at launch in the new games, the lack of splitscreen and the many bugs and glitches that aren’t fixed continues, it has no constructive sense to remove sprint, while if they add back playable elites it would be a massive new for the machinima community, remove sprint and the community would maybe split even more, who the hell cares of sprinting, go and ask many people that don’t play Halo 5 anymore and they would tell you many different reasons, but any of them will be just for sprint.

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> > 2535456165221911;9547:
> > > 2533274846700578;9542:
> > > > 2533274847473633;9536:
> > > > I think it’s safe to say that the pro sprinters in this thread crushed the anti sprinters in this debate.
> > > >
> > > > Long live sprint… unfortunately. (I’m anti sprint)
> > >
> > >
> > > Not sure if serious.
> >
> >
> > I think he was being sarcastic or misplaced words, which would make it “pro-sprinters in this thread got crushed by anti-sprinters in this debate.”
>
>
> I still have yet to see a comprehensive pro spring argument, and I’ve been with this thread since day one and have probably read 4/5ths of the pages.

I know. There is 0 argument posted in this debate. All I see is “Halo needs to evolve,” and “I like sprint,” and such.

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> > > 2535411548517898;9546:
> > > No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.
> >
> >
> > Explain how sprint is Halo. Or more Halo than the ability to play as an elite.
>
>
> it doesn’t hurt or affect anybody, sprinting is jus another feature that anyway most of the games have now a days, while playable elites affected a lot the machinima community since they maybe needed elites for their machinimas, also splitscreen is just something vital from Halo, remove sprint and anything will happen, not if the lack of content at launch in the new games, the lack of splitscreen and the many bugs and glitches that aren’t fixed continues, it has no constructive sense to remove sprint, while if they add back playable elites it would be a massive new for the machinima community, remove sprint and the community would maybe split even more, who the hell cares of sprinting, go and ask many people that don’t play Halo 5 anymore and they would tell you many different reasons, but any of them will be just for sprint.

Exactly, sprint is another gameplay machanic, except that’s not exactly some small thing, it’s one of h5s core mechanics and it changes combat and map design as a whole, if you want to argue about elites go to the elites thread.

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> > > > 2535411548517898;9546:
> > > > No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.
> > >
> > >
> > > Explain how sprint is Halo. Or more Halo than the ability to play as an elite.
> >
> >
> > it doesn’t hurt or affect anybody, sprinting is jus another feature that anyway most of the games have now a days, while playable elites affected a lot the machinima community since they maybe needed elites for their machinimas, also splitscreen is just something vital from Halo, remove sprint and anything will happen, not if the lack of content at launch in the new games, the lack of splitscreen and the many bugs and glitches that aren’t fixed continues, it has no constructive sense to remove sprint, while if they add back playable elites it would be a massive new for the machinima community, remove sprint and the community would maybe split even more, who the hell cares of sprinting, go and ask many people that don’t play Halo 5 anymore and they would tell you many different reasons, but any of them will be just for sprint.
>
>
> Exactly, sprint is another gameplay machanic, except that’s not exactly some small thing, it’s one of h5s core mechanics and it changes combat and map design as a whole, if you want to argue about elites go to the elites thread.

I’m not really talking about playable elites at all, It’s an example (like splitscreen too) that removing sprinting won’t make Halo great again or anything with all it’s other issues continuing, it won’t change anything big at all, sprint is here to stay we like it or not, there are better thing to focus on now talking about modern Halo issues, like with the terrible req system and the stupid “month of mythic” I think that really affects way more Halo than sprint and needs to be removed from later games more than sprint, Halo is almost becoming a pay to win and pay to play and here’s everyone just complaining of sprinting.

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> > > > > No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.
> > > >
> > > >
> > > > Explain how sprint is Halo. Or more Halo than the ability to play as an elite.
> > >
> > >
> > > it doesn’t hurt or affect anybody, sprinting is jus another feature that anyway most of the games have now a days, while playable elites affected a lot the machinima community since they maybe needed elites for their machinimas, also splitscreen is just something vital from Halo, remove sprint and anything will happen, not if the lack of content at launch in the new games, the lack of splitscreen and the many bugs and glitches that aren’t fixed continues, it has no constructive sense to remove sprint, while if they add back playable elites it would be a massive new for the machinima community, remove sprint and the community would maybe split even more, who the hell cares of sprinting, go and ask many people that don’t play Halo 5 anymore and they would tell you many different reasons, but any of them will be just for sprint.
> >
> >
> > Exactly, sprint is another gameplay machanic, except that’s not exactly some small thing, it’s one of h5s core mechanics and it changes combat and map design as a whole, if you want to argue about elites go to the elites thread.
>
>
> I’m not really talking about playable elites at all, It’s an example (like splitscreen too) that removing sprinting won’t make Halo great again or anything with all it’s other issues continuing, it won’t change anything big at all, sprint is here to stay we like it or not, there are better thing to focus on now talking about modern Halo issues, like with the terrible req system and the stupid “month of mythic” I think that really affects way more Halo than sprint and needs to be removed from later games more than sprint, Halo is almost becoming a pay to win and pay to play and here’s everyone just complaining of sprinting.

That’s extremely subjected, any (preferably every) one of those needs at least some tweaking.

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> > > > There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.
> > >
> > >
> > > Was it 343 that acknowledged sprint makes maps bigger?
> >
> >
> > A multiplayer level designer said that they “definitely have standards for the size than something can be and the time it takes from one corner of a map to the other,” which implies that they made a conscious decision to create bigger maps in order to maintain their standards. I say it that way because sprint doesn’t make maps bigger per se. The developer’s need to maintain transit time standards does. If the developer doesn’t worry about transit times, map sizes won’t change regardless of whether there’s sprint or not.
>
>
> In the exact same paragraph that you quoted from in that article, the following can be found, “Again, game mechanics have a direct bearing. In Halo 3, sprinting was impossible. In *Halo:*Reach, sprinting was a selectable armor ability. In Halo 4, everyone’s at it, and the maps have grown to compensate.”
>
> So, it’s not being implied that it was a conscious decision to create bigger maps. It’s being explicitly stated.

Oh, I purposely didn’t quote that part because it came from the writer’s mind, not the designer’s. What I quoted is the closest thing that someone from 343i has come to discussing sprint and map sizes.

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> > > > > 2535411548517898;9546:
> > > > > No it won’t, the returning of playable elites and splitscreen will make Halo Halo again.
> > > >
> > > >
> > > > Explain how sprint is Halo. Or more Halo than the ability to play as an elite.
> > >
> > >
> > > it doesn’t hurt or affect anybody, sprinting is jus another feature that anyway most of the games have now a days, while playable elites affected a lot the machinima community since they maybe needed elites for their machinimas, also splitscreen is just something vital from Halo, remove sprint and anything will happen, not if the lack of content at launch in the new games, the lack of splitscreen and the many bugs and glitches that aren’t fixed continues, it has no constructive sense to remove sprint, while if they add back playable elites it would be a massive new for the machinima community, remove sprint and the community would maybe split even more, who the hell cares of sprinting, go and ask many people that don’t play Halo 5 anymore and they would tell you many different reasons, but any of them will be just for sprint.
> >
> >
> > Exactly, sprint is another gameplay machanic, except that’s not exactly some small thing, it’s one of h5s core mechanics and it changes combat and map design as a whole, if you want to argue about elites go to the elites thread.
>
>
> I’m not really talking about playable elites at all, It’s an example (like splitscreen too) that removing sprinting won’t make Halo great again or anything with all it’s other issues continuing, it won’t change anything big at all, sprint is here to stay we like it or not, there are better thing to focus on now talking about modern Halo issues, like with the terrible req system and the stupid “month of mythic” I think that really affects way more Halo than sprint and needs to be removed from later games more than sprint, Halo is almost becoming a pay to win and pay to play and here’s everyone just complaining of sprinting.

Sprint is a directly gameplay related thing, REQs and the MoM aren’t. You thinking what you think about sprint and where focus should be does not mean I share that opinion or those thoughts as I see other priorities.

Sprint will most likely stay in Halo 5, but with Halo 6 it can be removed, just like previous mechanics have been removed that were also said to “be here to stay”.

If you want to focus on REQs and MoMs, you go ahead and do that. I’ll focus on where my priorities lie.

I personally love what sprint has done for the game in terms of terms of allowing players a more viable way of retreating from a situation that they were otherwise incapable of winning. Halo 5 balanced it beautifully with being able to break players out of sprint via shooting (if they hadn’t reached max speed), and not allowing players to recharge shields while they were running.

The thing is, that you can’t take out a mechanic from the game that has been with the series now for 3 consecutive games, especially when the community is so heavy divided on if they like it or not. I personally want sprinting to remain in the game. If you want to play without sprint, then go into custom game, or try to make enough noise to create a ‘Classic Halo’ list for the game, as the option to toggle sprint is in custom games.

If you don’t like that idea, then play Doom, it’s another beautifully crafted FPS without sprint, and is effectively what you are looking for.

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> Id rather keep sprint.

i think it makes the game a little bit more challenging because people can not keep shooting you for as long

> 2533274807231709;9557:
> I personally love what sprint has done for the game in terms of terms of allowing players a more viable way of retreating from a situation that they were otherwise incapable of winning. Halo 5 balanced it beautifully with being able to break players out of sprint via shooting (if they hadn’t reached max speed), and not allowing players to recharge shields while they were running.

So, someone outplays you and you can more easily retreat than previously. Why is this a good thing?

> 2533274807231709;9557:
> The thing is, that you can’t take out a mechanic from the game that has been with the series now for 3 consecutive games, especially when the community is so heavy divided on if they like it or not. I personally want sprinting to remain in the game. If you want to play without sprint, then go into custom game, or try to make enough noise to create a ‘Classic Halo’ list for the game, as the option to toggle sprint is in custom games. .

So what rule says that if something has been present for three iterations, it must be present in the future as well? Why specifically three iterations?

I personally want it out, so if that happens and you don’t like it, there are other beautifully crafted games with sprint present, no?

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> > > > > > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’ve played since CE, thank you very much.
> > > > > > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > > > > > > >
> > > > > > > >
> > > > > > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> > > > > > >
> > > > > > >
> > > > > > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> > > > > > >
> > > > > > > Why is realism more important than gameplay?
> > > > > >
> > > > > >
> > > > > > Realism is not more important than gameplay, just stating some facts.
> > > > >
> > > > >
> > > > > Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
> > > > >
> > > > > What does sprint do for Halo?
> > > >
> > > >
> > > > Well for me having sprint has lowered TTK which has made for faster gameplay. I like that change. Fair enough if you don’t. Halo games always change from Halo CE, Halo 2, Halo 3 these games have each brought something different to the game style. Halo 5 is no different. Halo for me is about power weapons, power positions, communication and strategy.
>
>
> Okay, so it’s the same for Slayer. What about everything else? Also, I don’t remember very many Big Team Slayer matches ending on account of time in classic Halo.
>
> Those were the official reasons given by 343i for sprint being in Halo 5: players expect it, and it enhances immersion. Neither of those reasons are sound.
>
> What do you mean by “quick interactions”? I think that the core changes to the gameplay would be great–with some tweaking–in a spin-off title. Riftball is fun, Pound Town is too.
>
> Halo 5 doesn’t have simple gameplay, solid map design, or skill jumps (for the most part). Solid strategies cannot be formed based upon the unknown: classic Halo’s predictability was what gave it actual depth. Sprint and other Spartan Abilities add complexity, but they don’t necessarily enhance the gameplay’s actual depth. In fact, they seem to do the exact opposite. Spartan Charge is, hands down, the worst, but it prevents double melees out of sprint. I got an Extermination with just the Storm Rifle in Covenant Slayer the other day, because the enemy team was distracted by my team (I was just lucky enough to be in the right place at the right time), but a 2 on 1 is hopeless if one of them is sprinting. The best that I can hope for is a stick, but sometimes I don’t even get a chance to throw a grenade.
>
> The lower TTK, which was adopted to help balance sprint, is certainly the biggest difference in the gameplay. In classic Halo, the BMS and TTK were what the maps were designed around. Many of these maps had geometry on them that could be used to traverse the terrain in ways that weren’t immediately apparent. Through a deep understanding of the movement system in classic Halo, you could outwit your opponent in ways that they often times didn’t expect (Assault on Terminal, need I say more?), but it took real skill to pull off. Beating your opponents to power weapons and strong positions required map knowledge, or a well placed grenade. Sure, there are a few tricks on some of Halo 5’s maps, but most of the maps feel like they don’t have any flow whatsoever. Riptide, for instance, has that horrible cyan room: so many players camp there.
>
> All I’m saying is, sprint has fundamentally changed Halo’s gameplay, and I don’t like the direction that it’s going in. I thought that the limitations, and the testing of those limitations, was what made classic Halo as fun as it was. I want to like Halo, I want to be a fan, but it just doesn’t have the same solid, core gameplay that it once did. It could be nostalgia, but I’ve played a few FPS titles–both before and after CE–and Halo used to be the one that appealed to me the most. Classic Halo still does, and after I’m done stockpiling for Warzone Turbo, that’s what I’m going to be playing. I thought that the Halo formula was brilliant, and so did many other people. I think that it would still do well in today’s market, especially with a slight increase to the BMS–and/or an appropriate FoV.
>
> Why? Because it would stand out from everything else.
>
> There’s only one way to find out.

Quick interactions is just me meaning low TTK, i like that wouldnt mind it being a longer time but the halo 3 for me was to slow.

So fair enough if you dont think H5 has simple gameplay thats personal preference, i think H5 maps are good tho and well thought out, they work well with the mechanics and have plenty of little tricks to give people who play halo 5 advantages. Just like in H3 they changed the BR damage at certain distances they compensated for this by changing the maps.

See i think sprint and spartan abilities give you advantages if your good at using them, strategies can be formed to play for the power weapons, oversheild, camo things like that. You need to get yourself into positions that your team has a good advantage.
Agreed spartan charge is not that great, it can negate fire fights. I hope they change it so spartan charge is weaker, either through less damage dealt or they make it so, if someone is shooting them before they spartan charge they cant use that ability.

I wouldnt mind if Halo 6 had just a faster BMS and no sprint, that would be fine and yeah the only way of knowing is selling it really.

> 2535436913354983;9558:
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> > Id rather keep sprint.
>
>
> i think it makes the game a little bit more challenging because people can not keep shooting you for as long

Exactly, and better the reflex and the internet speed wins over skill! Modern shooters disease! Halo got sick a bit the cure is to make it back as it was in Halo 4.

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> > > Id rather keep sprint.
> >
> >
> > i think it makes the game a little bit more challenging because people can not keep shooting you for as long
>
>
> Exactly, and better the reflex and the internet speed wins over skill! Modern shooters disease! Halo got sick a bit the cure is to make it back as it was in Halo 4.

You cannot tell me that the classic halos didnt have a problem with the internet in terms of who ever has the better connection speed wins over skill, if someone had better internet than you then there shots get counted and yours dont. You simply cant use that as an argument for the classic halos having more skill than todays halo 5. And if you mean reflexs, in the classic halos if you had the better reflexes then thats an advantage an example of this is using the jump button to evade opponents shots.

What was so good about halo 4 multiplayer? I know it sounds like im hating on halo 4 but im not i just want to know what made it good in the arena sense, BTB was great in halo 4.