The sprint discussion thread

> 2533274870445963;9506:
> > 2533274943854776;9505:
> > > 2533274808466688;9503:
> > > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> > >
> > > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> > >
> > > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
> >
> >
> > First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
> >
> > My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
> >
> > Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
> >
> > Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.
>
>
> A) That is very untrue.
> B) That’s your personal experience, you need to improve your aim just like everybody else. Also, aiming an automatic weapon takes much less time than a precision weapon.
> C) Again, false.
>
> It’s these strawman arguments that improve nothing.

A) How else would you explain that you can get around Midship as fast as you do on truth?
B) Agreed.
C) Do you mean the third or the last paragraph?
Your arguments are no better.

> 2533274819567236;9508:
> > 2533274943854776;9505:
> > > 2533274808466688;9503:
> > > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> > >
> > > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> > >
> > > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
> >
> >
> > First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
> >
> > My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
> >
> > Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
> >
> > Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.
>
>
> You need to stop saying that.

Why? It is important for people to understand what sprint does. You can’t hold your gun up while going full speed. Like you can get around Midship as fast as you do Truth, but while holding your gun up.

> 2533274943854776;9524:
> > 2533274819567236;9508:
> > > 2533274943854776;9505:
> > > > 2533274808466688;9503:
> > > > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> > > >
> > > > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> > > >
> > > > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
> > >
> > >
> > > First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
> > >
> > > My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
> > >
> > > Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
> > >
> > > Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.
> >
> >
> > You need to stop saying that.
>
>
> Why? It is important for people to understand what sprint does. You can’t hold your gun up while going full speed. Like you can get around Midship as fast as you do Truth, but while holding your gun up.

Because it’s wrong, as I said earlier in case you missed it. You travel through Truth in the same time as Midship not because sprint speed in Halo 5 is equivalent to base speed in Halo 2, but because Truth is larger in size than Midship.

True. So, if CoD is already copying Halo, why would somebody (be it Bungie oder 343 or whoever) want to lose even moreUSPs by narrowing the gap between both titles further? From a business perspective, this is ridiculously stupid.

> 2533274801176260;9522:
> > 2533274866652866;9520:
> > I would also like to say that Halo 2 brought out regenerating health before COD. Some people like to bring up how Halo is becoming more like COD, but not many people say that COD is becoming like halo.
>
>
> True. So, if CoD is already copying Halo, why would somebody (be it Bungie oder 343 or whoever) want to lose even moreUSPs by narrowing the gap between both titles further? From a business perspective, this is ridiculously stupid.

Definitely having a game that is unique is good and essentially what made halo, its game style was different from Doom and Quake. I guess my point there was that sometimes games bring in different mechanics that are actually good for a FPS.

Ive seen a lot of your posts and i doubt that im gunna change your mind, so im not gunna try. For me Halo plays well with sprint and without it, but any future Halo title needs to move faster than the classic halos.

> 2533274825830455;9525:
> > 2533274943854776;9524:
> > > 2533274819567236;9508:
> > > > 2533274943854776;9505:
> > > > > 2533274808466688;9503:
> > > > > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> > > > >
> > > > > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> > > > >
> > > > > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
> > > >
> > > >
> > > > First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
> > > >
> > > > My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
> > > >
> > > > Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
> > > >
> > > > Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.
> > >
> > >
> > > You need to stop saying that.
> >
> >
> > Why? It is important for people to understand what sprint does. You can’t hold your gun up while going full speed. Like you can get around Midship as fast as you do Truth, but while holding your gun up.
>
>
> Because it’s wrong, as I said earlier in case you missed it. You travel through Truth in the same time as Midship not because sprint speed in Halo 5 is equivalent to base speed in Halo 2, but because Truth is larger in size than Midship.

But you also said that I could go philosophical about what it means to measure things between two games when we can’t take a measuring stick from one to the other. Like I don’t care about your units! They mean nothing.

> 2533274801973487;9502:
> > 2546678360738636;9495:
> > You can play efficiently as long as you play smart. Not every game is a rush to control power weapons and force spawning.
>
>
> Are you talking about camping or what is this infamous playstyle that is not reliant on map movement, power weapons or spawn controll? Please enlighten me (I know that might sound sacastic but I’m actually curious)
>
>
> > 2546678360738636;9495:
> > Again, every player is different and a majority of players aren’t going to do well if they try playing without sprint because that’s all they know. Most of the players in Halo 5 are newer generation so they have nothing or next to nothing in the way of experience of playing Halo without sprint and armor abilities.
>
>
> I’d agree that at this point, most players are probably part of generation CoD but just because one grew up with old Halos won’t reduce the impact sprint has on the game and it’s design.
> I don’t remember pros like Ogre2 (beeing one of the successful Halo players since CE…) ignoring sprint because that was the way they learned to play the game back then or because he knows how not to sprint…
>
>
> > 2546678360738636;9495:
> > I don’t play Arena much because its not fun for me. I enjoy playing BTB, Action Sack, and Warzone. Arena is a cut throat competitive place to play that I no longer have the patience to play. If I have my team that I’ve played with for the last 14 years then sure, we’ll go try playing Arena but otherwise, I stay away. I’m not that competitive anymore.
>
>
> And there is nothing wrong with that, I’m not overly competitive either and I’ve never been (never had that much time for gaming) but I enjoy the “competitive way” of playing Halo (-> 2v2/4v4, utility weapon, …) but since you’re a BtB/WZ/just–Yoink–around-gametaype guy (by now), beeing able to do good without sprint in those modes isn’t really saying much here since you’re playing those modes, that don’t suffer as much from sprint as 2v2/4v4 (comp. or “social”)
> I wouldn’t even mind having sprint in those modes as a compromise between “old-school vs. post-Reach”
>
>
> > 2546678360738636;9495:
> > You can’t judge a player by his stats either. You’re looking at Halo 5 stats, try looking further back. My Halo 2, Halo 3, Halo Reach, even Halo 4 stats. I can play at a high level when I choice too and when I have teammates I can rely on. Don’t stoop down and make this personal. This is just a discussion
>
>
> relax a little, I’ve never made it personal nor did I try to judge you…all I did was try to get a better picture of you and you “preferences” , beeing in a discussion makes it even more important to have a good picture of the person “in front of you” so you can understand their arguments better.
> And once again, I do think that you can do rather good without sprint, I myself did try to avoid it as well when I was still playing the game, but if you’re up against a equally good and equally coordinated team, playing H5 they way 343 designed it to be played, you will run into problems. That is not what I would call “efficiently” but maybe my translation for “efficiently” is just off…

-Its all dependent on the player. I’ve played for so long that I know most players rush for the power weapons and power ups (OS and Camo). You can use that to your advantage by either camping or staying close to the power weapon because more than likely, if a player was killed trying to pick it up and failed to do so, he or she is going to continue struggling to pick it up. I’d hate to call it “farming” but it’s more like a camping method I guess. Take advantage of what your opponent wants and keep him/her from getting it. It sounds cheap but its effective.

-Orge2 is a great example of a player who has been around since CE and knows how to play without sprint if he chooses to. I hate to be that guy because it’s been said countless times but yes, when Call of Duty started picking up steam and everyone noticed that sprint became a part of gameplay, it started becoming something that every single player expected to see in every single game. The thought of a game without sprint, to many, isn’t appealing. Everyone expects fast paced.

-Even in ranked playlists, something Ill dabble in from time to time, I still play very well without Sprint. I’m not saying I can compete with Pro’s, I’m simply saying that you can compete at a high level as long as you’re smart about it. I’m not saying its something everyone can do but that it is possible to do so. That’s all.

-I apologize for coming off a little aggressive. LOL! It’s hard to read emotions through text and seeing how some people are in this discussion, I got a little defensive.

Honestly, when it comes down to it, I’d love to get my team together or see an old school professional team take on a Halo 5 team. Sprint vs No Sprint and see how the teams do. I can hold my own against anyone but would love to see a series of games between old school and new school. No Sprint vs Sprint. CE vets vs New Age Spartans. I think it’d be a great opportunity to see how much it affects the game and the players

> 2533274943854776;9527:
> > 2533274825830455;9525:
> > > 2533274943854776;9524:
> > > > 2533274819567236;9508:
> > > > > 2533274943854776;9505:
> > > > > > 2533274808466688;9503:
> > > > > > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> > > > > >
> > > > > > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> > > > > >
> > > > > > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
> > > > >
> > > > >
> > > > > First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
> > > > >
> > > > > My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
> > > > >
> > > > > Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
> > > > >
> > > > > Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.
> > > >
> > > >
> > > > You need to stop saying that.
> > >
> > >
> > > Why? It is important for people to understand what sprint does. You can’t hold your gun up while going full speed. Like you can get around Midship as fast as you do Truth, but while holding your gun up.
> >
> >
> > Because it’s wrong, as I said earlier in case you missed it. You travel through Truth in the same time as Midship not because sprint speed in Halo 5 is equivalent to base speed in Halo 2, but because Truth is larger in size than Midship.
>
>
> But you also said that I could go philosophical about what it means to measure things between two games when we can’t take a measuring stick from one to the other. Like I don’t care about your units! They mean nothing.

But the problem with that is that it’s far-fetched. There are two options: either you accept that the units between all Halo games are all consistent, and you get this beautiful world where everything that is supposed to have the same size has the same size, or you can go on against the crowd claiming that everything, including Spartans, except certain environments is systematically smaller and make everyone’s life more difficult.

You have the choice, but it’s more helpful for everyone in the discussion if you don’t go against the generally used conventions. You’re just making the discussion more confusing for people not versed in it for no good reason. It doesn’t help you get your point across. It doesn’t make people think differently and suddenly see things your way. It just looks like you are making silly, obviously wrong claims, which isn’t very convincing. There’s no hope getting a point across if you’re trying to communicate it in a convoluted way.

There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.

> 2533274943854776;9527:
> > 2533274825830455;9525:
> > > 2533274943854776;9524:
> > > > 2533274819567236;9508:
> > > > > 2533274943854776;9505:
> > > > > > 2533274808466688;9503:
> > > > > > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> > > > > > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> > > > > > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
> > > > >
> > > > >
> > > > > First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
> > > > > My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
> > > > > Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
> > > > > Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.
> > > >
> > > >
> > > > You need to stop saying that.
> > >
> > >
> > > Why? It is important for people to understand what sprint does. You can’t hold your gun up while going full speed. Like you can get around Midship as fast as you do Truth, but while holding your gun up.
> >
> >
> > Because it’s wrong, as I said earlier in case you missed it. You travel through Truth in the same time as Midship not because sprint speed in Halo 5 is equivalent to base speed in Halo 2, but because Truth is larger in size than Midship.
>
>
> But you also said that I could go philosophical about what it means to measure things between two games when we can’t take a measuring stick from one to the other. Like I don’t care about your units! They mean nothing.

There is nothing philosophical about that.
Going 100km at 50km/h is not the same thing as going 50km at 25km/h, it’s just that both take the same time.
This really isn’t lattice QCD we’re talking about here. This is basic Newtonian mechanics. Speed is distance over time.
H5G’s sprint speed is not the same as prior games’ BMS. Your statement is wrong, plain and simple.

> 2533274956198854;9530:
> There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.

Was it 343 that acknowledged sprint makes maps bigger?

> 2535456165221911;9532:
> > 2533274956198854;9530:
> > There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.
>
>
> Was it 343 that acknowledged sprint makes maps bigger?

A multiplayer level designer said that they “definitely have standards for the size than something can be and the time it takes from one corner of a map to the other,” which implies that they made a conscious decision to create bigger maps in order to maintain their standards. I say it that way because sprint doesn’t make maps bigger per se. The developer’s need to maintain transit time standards does. If the developer doesn’t worry about transit times, map sizes won’t change regardless of whether there’s sprint or not.

> 2533274825830455;9533:
> > 2535456165221911;9532:
> > > 2533274956198854;9530:
> > > There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.
> >
> >
> > Was it 343 that acknowledged sprint makes maps bigger?
>
>
> A multiplayer level designer said that they “definitely have standards for the size than something can be and the time it takes from one corner of a map to the other,” which implies that they made a conscious decision to create bigger maps in order to maintain their standards. I say it that way because sprint doesn’t make maps bigger per se. The developer’s need to maintain transit time standards does. If the developer doesn’t worry about transit times, map sizes won’t change regardless of whether there’s sprint or not.

Doesn’t sprint also require a larger turn radius because of decreased manouverability? That would mean that corridors need to be widened to allow for sprinting.
Not neccessarily requiring an increase in overall size, but it might affect sizes of certain portions of the map.

> 2533274801176260;9534:
> > 2533274825830455;9533:
> > > 2535456165221911;9532:
> > > > 2533274956198854;9530:
> > > > There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.
> > >
> > >
> > > Was it 343 that acknowledged sprint makes maps bigger?
> >
> >
> > A multiplayer level designer said that they “definitely have standards for the size than something can be and the time it takes from one corner of a map to the other,” which implies that they made a conscious decision to create bigger maps in order to maintain their standards. I say it that way because sprint doesn’t make maps bigger per se. The developer’s need to maintain transit time standards does. If the developer doesn’t worry about transit times, map sizes won’t change regardless of whether there’s sprint or not.
>
>
> Doesn’t sprint also require a larger turn radius because of decreased manouverability? That would mean that corridors need to be widened to allow for sprinting.
> Not neccessarily requiring an increase in overall size, but it might affect sizes of certain portions of the map.

Hardly. The turning radius even with sprint is still pretty small, unless my memrory is totally failing me. I bet you could easily sprint around any of the old Halo maps without having to stop sprinting at corners.

<mark>This post has been edited by a moderator. Please do not troll.</mark>

*Original post. Click at your own discretion.

I think it’s safe to say that the pro sprinters in this thread crushed the anti sprinters in this debate.

Long live sprint… unfortunately. (I’m anti sprint)

> 2533274847473633;9536:
> I think it’s safe to say that the pro sprinters in this thread crushed the anti sprinters in this debate.
>
> Long live sprint… unfortunately. (I’m anti sprint)

I disagree. I’ve yet to see a compelling argument as to how sprint as it is currently designed enhances gameplay. If one uses it strictly for travel, an increase in base movement speed can accomplish that. If one wants to argue that the enhanced mechanics increase skill gap (I disagree with that though), then an increase in base movement speed fixes that as well.

The only arguments I can see being valid are those based off of feel. Statements like “I feel more like a spartan charging into battle with sprint” or “This game has evolved into a better form of halo with sprint” can’t really be argued with because they are opinions. My counter to these opinions are that an increase in movement speed can keep the game just as fast as it currently is AND it fixes some of the issues in map design/flow that having 2 movement speeds can cause.

TLDR - Gameplay should trump immersion every time in a shooter genre. Remove/fix mechanics that effect gameplay even at the expense of immersion.

I honestly feel that returning to a classic style of movement isn’t going to hinder people’s ability to “feel like a spartan charging into battle.” Realistically a classic playlist would be a good start to test. We’d ideally need to tune hitboxes and magnetism of precision weapons to accommodate for a classic style of combat, but right off the bat I think we’d be ok with the standard sandbox they’ve built. I’ve played a couple custom games with classic style settings and they are really fun. Having a playlist would be a great addition. Then we can focus our efforts to helping the developers create a fun sandbox for halo 6.

> 2533274881560701;5:
> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
>
> Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> not sprinting is punishing because the game had to be made around it.

Not to mention that the terrible aiming system we have is to accompany sprint and armor abilites. Don’t get me wrong I hate sprint and armor abilites I think they’re stupid and add randomness that’s not skill to the game. I have gotten use to them and accepted them in the game but at the same time I want the old aiming system in halo back. This one sucks and as long as we have sprint and armor abilites this aiming system is probably here to stay.

> 2533274956198854;9530:
> There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.

Exactly why I hate it so much.

> 2533274825830455;9533:
> > 2535456165221911;9532:
> > > 2533274956198854;9530:
> > > There’s a video of a Halo Dev talking about how sprint made the maps in Halo bigger. They confirmed it themselves. Also, sprint =/= fast gameplay. Fast time to kill and fast spawning powerups and weapons do.
> >
> >
> > Was it 343 that acknowledged sprint makes maps bigger?
>
>
> A multiplayer level designer said that they “definitely have standards for the size than something can be and the time it takes from one corner of a map to the other,” which implies that they made a conscious decision to create bigger maps in order to maintain their standards. I say it that way because sprint doesn’t make maps bigger per se. The developer’s need to maintain transit time standards does. If the developer doesn’t worry about transit times, map sizes won’t change regardless of whether there’s sprint or not.

In the exact same paragraph that you quoted from in that article, the following can be found, “Again, game mechanics have a direct bearing. In Halo 3, sprinting was impossible. In Halo: Reach, sprinting was a selectable armor ability. In Halo 4, everyone’s at it, and the maps have grown to compensate.”

So, it’s not being implied that it was a conscious decision to create bigger maps. It’s being explicitly stated.

> 2533274866652866;9512:
> > 2533274816931642;9480:
> > > 2533274866652866;9366:
> > > > 2533274816931642;9341:
> > > > > 2533274866652866;9108:
> > > > > > 2533274816931642;9053:
> > > > > > > 2533274866652866;9002:
> > > > > > > > 2533274801176260;9001:
> > > > > > > > > 2533274866652866;8999:
> > > > > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > > > > > >
> > > > > > > >
> > > > > > > > I’ve played since CE, thank you very much.
> > > > > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > > > > > >
> > > > > > >
> > > > > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> > > > > >
> > > > > >
> > > > > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> > > > > >
> > > > > > Why is realism more important than gameplay?
> > > > >
> > > > >
> > > > > Realism is not more important than gameplay, just stating some facts.
> > > >
> > > >
> > > > Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
> > > >
> > > > What does sprint do for Halo?
> > >
> > >
> > > Well for me having sprint has lowered TTK which has made for faster gameplay. I like that change. Fair enough if you don’t. Halo games always change from Halo CE, Halo 2, Halo 3 these games have each brought something different to the game style. Halo 5 is no different. Halo for me is about power weapons, power positions, communication and strategy.
> >
> >
> > Well for me, I don’t remember running around a map for almost the entire match and not finding anyone. Gameplay was plenty fast on maps like Narrows. The longer the battle, the more skill that is needed to win. Also, Halo 5 has longer match times than previous Halo titles, so how can the gameplay be faster? Why would the match times need to be designed in such a way?
> >
> > Halo 4 completely scrapped the Halo formula, and Halo 5’s REQ system is the lamest way of unlocking armor, ever. Expectation and immersion are not solid justifications for the addition of sprint. What else did Halo 5 bring to the table?
> >
> > For me, Halo is about simple gameplay, solid map design, map knowledge, skill jumps, communication, teamwork, tactics, strategy, strong positioning/map control, and controlling power weapons. Oh, and kicking alien tail without having to worry about whether or not I should be sprinting, because Spartans are always running. Blood, military themes, etc.
>
>
> The match times are the same for slayer in all halo games so that hasn’t changed.Halo 5 has from what you’ve stated every one of those things, except the if sprinting cant engage. The halo 5 REQ system is not the greatest and could be improved on. Im not sure what you mean by “Expectation and immersion are not solid justifications for the addition of sprint.” As always Halo 5 brought something different to the game like quick interactions and fun mechanics that everyone has, these changed gameplay but kept enough traditional aspects of halo like good map design, skill jumps, communication, teamwork, strategy, positioning/map control, power weapons.

Okay, so it’s the same for Slayer. What about everything else? Also, I don’t remember very many Big Team Slayer matches ending on account of time in classic Halo.

Those were the official reasons given by 343i for sprint being in Halo 5: players expect it, and it enhances immersion. Neither of those reasons are sound.

What do you mean by “quick interactions”? I think that the core changes to the gameplay would be great–with some tweaking–in a spin-off title. Riftball is fun, Pound Town is too.

Halo 5 doesn’t have simple gameplay, solid map design, or skill jumps (for the most part). Solid strategies cannot be formed based upon the unknown: classic Halo’s predictability was what gave it actual depth. Sprint and other Spartan Abilities add complexity, but they don’t necessarily enhance the gameplay’s actual depth. In fact, they seem to do the exact opposite. Spartan Charge is, hands down, the worst, but it prevents double melees out of sprint. I got an Extermination with just the Storm Rifle in Covenant Slayer the other day, because the enemy team was distracted by my team (I was just lucky enough to be in the right place at the right time), but a 2 on 1 is hopeless if one of them is sprinting. The best that I can hope for is a stick, but sometimes I don’t even get a chance to throw a grenade.

The lower TTK, which was adopted to help balance sprint, is certainly the biggest difference in the gameplay. In classic Halo, the BMS and TTK were what the maps were designed around. Many of these maps had geometry on them that could be used to traverse the terrain in ways that weren’t immediately apparent. Through a deep understanding of the movement system in classic Halo, you could outwit your opponent in ways that they often times didn’t expect (Assault on Terminal, need I say more?), but it took real skill to pull off. Beating your opponents to power weapons and strong positions required map knowledge, or a well placed grenade. Sure, there are a few tricks on some of Halo 5’s maps, but most of the maps feel like they don’t have any flow whatsoever. Riptide, for instance, has that horrible cyan room: so many players camp there.

All I’m saying is, sprint has fundamentally changed Halo’s gameplay, and I don’t like the direction that it’s going in. I thought that the limitations, and the testing of those limitations, was what made classic Halo as fun as it was. I want to like Halo, I want to be a fan, but it just doesn’t have the same solid, core gameplay that it once did. It could be nostalgia, but I’ve played a few FPS titles–both before and after CE–and Halo used to be the one that appealed to me the most. Classic Halo still does, and after I’m done stockpiling for Warzone Turbo, that’s what I’m going to be playing. I thought that the Halo formula was brilliant, and so did many other people. I think that it would still do well in today’s market, especially with a slight increase to the BMS–and/or an appropriate FoV.

Why? Because it would stand out from everything else.

There’s only one way to find out.

> 2533274847473633;9536:
> I think it’s safe to say that the pro sprinters in this thread crushed the anti sprinters in this debate.
>
> Long live sprint… unfortunately. (I’m anti sprint)

Not sure if serious.