The sprint discussion thread

I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.

With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.

In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.

> 2533274798218821;9370:
> > 2533274870445963;9363:
> > > 2533274798218821;9362:
> > > > 2533274795123910;9346:
> > > > > 2546678360738636;9340:
> > > > > > 2533274795123910;9339:
> > > > > > > 2546678360738636;9338:
> > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > >
> > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > >
> > > > > >
> > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > >
> > > > >
> > > > > What issues do you have?
> > > >
> > > >
> > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > My issues are then irrelevant.
> > > >
> > > > So how does it exactly help if I stop sprinting?
> > >
> > >
> > > The problem is not that we sprint or not the problem is that we get bullets to much from our back, no strategy just a constant everybody runs everywhere.
> >
> >
> > Have you even played Halo 5? Many players benefit more often from not sprinting, especially in swat. In many cases, sprinting only gets you where you don’t want to be: In between 2 or more enemies. Doing well takes into account that you decide when to sprint appropriately, mistakes are made more often when you rush.
>
>
> Even if you dont sprint other yoinking players spint into my back while I play your careful strategy. Yes indeed I played Halo 5 for a few time and I got hunted, in reach or 4 its never happens like that way. I love Halo but five is spoiled because of the unlimited sprint, limited would be just fine and lover ttk and too accurate ar is just anoying.

A) If players sprint against you, take advantage of the issues I mentioned from over-sprinting and punish them.
B) It’s balanced so your shields and health cannot replenish after a short amount of time NOT SPRINTING.
C) They actually need to raise the TTK because it is too spontaneous in Halo 5.
D) The AR is finally viable as a weapon, think twice about giving it up for a BR and instead replace it with your magnum.

> 2533274808466688;9503:
> I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
>
> With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
>
> In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.

First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.

My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.

Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.

Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.

> 2533274943854776;9505:
> > 2533274808466688;9503:
> > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> >
> > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> >
> > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
>
>
> First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
>
> My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
>
> Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
>
> Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.

A) That is very untrue.
B) That’s your personal experience, you need to improve your aim just like everybody else. Also, aiming an automatic weapon takes much less time than a precision weapon.
C) Again, false.

It’s these strawman arguments that improve nothing.

> 2533274943854776;9505:
> > 2533274808466688;9503:
> > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> >
> > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> >
> > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
>
>
> First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
>
> My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
>
> Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
>
> Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.

Thank you for telling me what I do and don’t understand. Your reply has been a breath of fresh air. lol Admittedly, I’m having trouble understanding if your comment is for or against sprint. One statement says it messes things up and but prior statements say I can play best with it and that pros use it. Please elaborate as it is apparent, because you said so, I do not understand well enough.

> 2533274943854776;9505:
> > 2533274808466688;9503:
> > I left this thread a while back because it was obvious that no one was changing anyone’s mind on the matter. Didn’t matter which side of sprint you were on. I will say that I am all for sprint staying as I don’t see it as a real issue. However, I have been making a conscious effort to NOT use sprint in BTB and have seen a notable difference. Yeah, I don’t get to where I’m going any faster but in the end really how much time is sprint saving you from one destination to the next? It’s like doing 5 over the speed limit trying to get somewhere faster when your drive is only a few miles. You’re only saving mere seconds. If anything sprint should be faster.
> >
> > With that said while not using sprint my aim has been more true. Head shots a plenty. Faster reflex as I do not have the lag time between altering from a sprint state and trying to ADS.
> >
> > In conclusion and in my opinion sprint really is an option and you can play the game just fine without using it.
>
>
> First, you don’t understand what sprint does. When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.
>
> My aim didn’t get any better without sprint. The reaction time was the same and weapons like the Ar can kind of fire immediately after sprint.
>
> Yes, you can play the game just fine without it, but you can play the game the best with it. I see all the pro players using sprint.
>
> Also, think about the things that sprint messes up, immersion, flow, positioning and aiming.

You need to stop saying that.

> 2546678360738636;9495:
> > 2533274801973487;9494:
> > > 2546678360738636;9493:
> > > A player can play efficiently without sprint but it is all dependent on a players fighting style. ITS NOT FOR EVERYONE! I simply meant that a player who has been around before armor abilities and sprint, has some knowledge as to how to play without relying on sprint. 90%+ of the players in the Halo community today are from the newer generation. Halo without sprint is a foreign concept to them. I’m not wrong but I’m also saying that its not something every single player can do. It’d be extremely difficult to find a player who can still compete at a high level without using sprint by choice but there are players who can.
> >
> >
> > ignoring sprint might not make you suck instantly but if you don’t use sprint or the other movements abbilites there is no way you can play “efficiently”, it’s simply not possible…it’s like saying “Hey I can drive 100km as fast as possible efficiently by only using the cars first gear”…it’s true, you will arrive at you destination at some point but pretending it was “efficiently” is a bit of a stretch…
> > And after taking a quick looking at you stats, I really don’t think you’re playing Arena often or at a high level…doing good without sprint/SA’s in WZ or BtB is much easier then it is in 4v4 on maps that have been designed around sprint and against people who are giving ther best to win…
>
>
> You can play efficiently as long as you play smart. Not every game is a rush to control power weapons and force spawning. Again, every player is different and a majority of players aren’t going to do well if they try playing without sprint because that’s all they know. Most of the players in Halo 5 are newer generation so they have nothing or next to nothing in the way of experience of playing Halo without sprint and armor abilities.
>
> I don’t play Arena much because its not fun for me. I enjoy playing BTB, Action Sack, and Warzone. Arena is a cut throat competitive place to play that I no longer have the patience to play. If I have my team that I’ve played with for the last 14 years then sure, we’ll go try playing Arena but otherwise, I stay away. I’m not that competitive anymore.
>
> You can’t judge a player by his stats either. You’re looking at Halo 5 stats, try looking further back. My Halo 2, Halo 3, Halo Reach, even Halo 4 stats. I can play at a high level when I choice too and when I have teammates I can rely on. Don’t stoop down and make this personal. This is just a discussion

(Bold part) I’m sorry that has to be one of the worst reasons I’ve heard to keep sprint ever… Just because kids today have grow up with more of a COD type style FPS, doesn’t mean that they can’t learn something else or adapt. Also because they haven’t experience that style of FPS or Halo in that way, it might be even more appealing to them because it’s something new. Did you ever think of that? If anything, kids have show that they can adapt to anything much quicker then older people. Overwatch came out and is doing extremely well. It doesn’t have a sprint animation, I think kids are doing just find in that game. Not trying to sound like a jerk here or anything, just pointing a few things out.

> 2535442569875751;9172:
> > 2535471171219273;9167:
> > Having multiple threads about sprint before this thread existed will make waypoint waypoint again.
>
>
> Fixed.
>
> Anyway does anyone know if sprint affected the size of BTB maps in the newer Halos?

still better than an endless flamewar thread like this one

> 2533274943854776;9505:
> When you sprint in H5 you are going at the speed of other Halo games’ base movement speed.

Making stuff up doesn’t help your cause. The base movement speed in the original trilogy is 2.25 units per second. In Halo 5 it’s about 2.6 and sprint speed is about 3.3, significantly faster than in the original trilogy.

Of course you could go philosophical about what it means to measure things between two games when we can’t take a measuring stick from one to the other, but the above choice of units is consistent for all objects that exist in the games, and is so the only sensible choice of units.

> 2533274816931642;9480:
> > 2533274866652866;9366:
> > > 2533274816931642;9341:
> > > > 2533274866652866;9108:
> > > > > 2533274816931642;9053:
> > > > > > 2533274866652866;9002:
> > > > > > > 2533274801176260;9001:
> > > > > > > > 2533274866652866;8999:
> > > > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > > > > >
> > > > > > >
> > > > > > > I’ve played since CE, thank you very much.
> > > > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > > > > >
> > > > > >
> > > > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> > > > >
> > > > >
> > > > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> > > > >
> > > > > Why is realism more important than gameplay?
> > > >
> > > >
> > > > Realism is not more important than gameplay, just stating some facts.
> > >
> > >
> > > Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
> > >
> > > What does sprint do for Halo?
> >
> >
> > Well for me having sprint has lowered TTK which has made for faster gameplay. I like that change. Fair enough if you don’t. Halo games always change from Halo CE, Halo 2, Halo 3 these games have each brought something different to the game style. Halo 5 is no different. Halo for me is about power weapons, power positions, communication and strategy.
>
>
> Well for me, I don’t remember running around a map for almost the entire match and not finding anyone. Gameplay was plenty fast on maps like Narrows. The longer the battle, the more skill that is needed to win. Also, Halo 5 has longer match times than previous Halo titles, so how can the gameplay be faster? Why would the match times need to be designed in such a way?
>
> Halo 4 completely scrapped the Halo formula, and Halo 5’s REQ system is the lamest way of unlocking armor, ever. Expectation and immersion are not solid justifications for the addition of sprint. What else did Halo 5 bring to the table?
>
> For me, Halo is about simple gameplay, solid map design, map knowledge, skill jumps, communication, teamwork, tactics, strategy, strong positioning/map control, and controlling power weapons. Oh, and kicking alien tail without having to worry about whether or not I should be sprinting, because Spartans are always running. Blood, military themes, etc.

The match times are the same for slayer in all halo games so that hasn’t changed.Halo 5 has from what you’ve stated every one of those things, except the if sprinting cant engage. The halo 5 REQ system is not the greatest and could be improved on. Im not sure what you mean by “Expectation and immersion are not solid justifications for the addition of sprint.” As always Halo 5 brought something different to the game like quick interactions and fun mechanics that everyone has, these changed gameplay but kept enough traditional aspects of halo like good map design, skill jumps, communication, teamwork, strategy, positioning/map control, power weapons.

> 2533274866652866;9512:
> > 2533274816931642;9480:
> > > 2533274866652866;9366:
> > > > 2533274816931642;9341:
> > > > > 2533274866652866;9108:
> > > > > > 2533274816931642;9053:
> > > > > > > 2533274866652866;9002:
> > > > > > > > 2533274801176260;9001:
> > > > > > > > > 2533274866652866;8999:
> > > > > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > > > > > >
> > > > > > > >
> > > > > > > > I’ve played since CE, thank you very much.
> > > > > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > > > > > >
> > > > > > >
> > > > > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> > > > > >
> > > > > >
> > > > > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> > > > > >
> > > > > > Why is realism more important than gameplay?
> > > > >
> > > > >
> > > > > Realism is not more important than gameplay, just stating some facts.
> > > >
> > > >
> > > > Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
> > > >
> > > > What does sprint do for Halo?
> > >
> > >
> > > Well for me having sprint has lowered TTK which has made for faster gameplay. I like that change. Fair enough if you don’t. Halo games always change from Halo CE, Halo 2, Halo 3 these games have each brought something different to the game style. Halo 5 is no different. Halo for me is about power weapons, power positions, communication and strategy.
> >
> >
> > Well for me, I don’t remember running around a map for almost the entire match and not finding anyone. Gameplay was plenty fast on maps like Narrows. The longer the battle, the more skill that is needed to win. Also, Halo 5 has longer match times than previous Halo titles, so how can the gameplay be faster? Why would the match times need to be designed in such a way?
> >
> > Halo 4 completely scrapped the Halo formula, and Halo 5’s REQ system is the lamest way of unlocking armor, ever. Expectation and immersion are not solid justifications for the addition of sprint. What else did Halo 5 bring to the table?
> >
> > For me, Halo is about simple gameplay, solid map design, map knowledge, skill jumps, communication, teamwork, tactics, strategy, strong positioning/map control, and controlling power weapons. Oh, and kicking alien tail without having to worry about whether or not I should be sprinting, because Spartans are always running. Blood, military themes, etc.
>
>
> The match times are the same for slayer in all halo games so that hasn’t changed.Halo 5 has from what you’ve stated every one of those things, except the if sprinting cant engage. The halo 5 REQ system is not the greatest and could be improved on. Im not sure what you mean by “Expectation and immersion are not solid justifications for the addition of sprint.” As always Halo 5 brought something different to the game like quick interactions and fun mechanics that everyone has, these changed gameplay but kept enough traditional aspects of halo like good map design, skill jumps, communication, teamwork, strategy, positioning/map control, power weapons.

Gedd228 Which game are you talk about? Where is the skilljump in H5? There is climbing now you cant miss anything really! Skilljump is when you jump at the last second and crunch in the air to get to the platform, its an antient Halo heritage. What 343 just chucked in the bin for favour the cod and titan crowd.
well designed maps!?
Is there any maps like Meltdown in H4 or Narrows or Guardian in H3 or swordbase in Reach? No! Just cheap copy and paste or cheap forged maps both are lacking and missing something.
Sound effects are worst as well than previous Halos. Sprinting is ok but the other things are not, I would not keep unlimited sprinting, I would just use the old Halo4 formula of sprinting, there was no problem with that.

> 2533274798218821;9513:
> > 2533274866652866;9512:
> > > 2533274816931642;9480:
> > > > 2533274866652866;9366:
> > > > > 2533274816931642;9341:
> > > > > > 2533274866652866;9108:
> > > > > > > 2533274816931642;9053:
> > > > > > > > 2533274866652866;9002:
> > > > > > > > > 2533274801176260;9001:
> > > > > > > > > > 2533274866652866;8999:
> > > > > > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’ve played since CE, thank you very much.
> > > > > > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > > > > > > >
> > > > > > > >
> > > > > > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> > > > > > >
> > > > > > >
> > > > > > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> > > > > > >
> > > > > > > Why is realism more important than gameplay?
> > > > > >
> > > > > >
> > > > > > Realism is not more important than gameplay, just stating some facts.
> > > > >
> > > > >
> > > > > Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
> > > > >
> > > > > What does sprint do for Halo?
> > > >
> > > >
> > > > Well for me having sprint has lowered TTK which has made for faster gameplay. I like that change. Fair enough if you don’t. Halo games always change from Halo CE, Halo 2, Halo 3 these games have each brought something different to the game style. Halo 5 is no different. Halo for me is about power weapons, power positions, communication and strategy.
> > >
> > >
> > > Well for me, I don’t remember running around a map for almost the entire match and not finding anyone. Gameplay was plenty fast on maps like Narrows. The longer the battle, the more skill that is needed to win. Also, Halo 5 has longer match times than previous Halo titles, so how can the gameplay be faster? Why would the match times need to be designed in such a way?
> > >
> > > Halo 4 completely scrapped the Halo formula, and Halo 5’s REQ system is the lamest way of unlocking armor, ever. Expectation and immersion are not solid justifications for the addition of sprint. What else did Halo 5 bring to the table?
> > >
> > > For me, Halo is about simple gameplay, solid map design, map knowledge, skill jumps, communication, teamwork, tactics, strategy, strong positioning/map control, and controlling power weapons. Oh, and kicking alien tail without having to worry about whether or not I should be sprinting, because Spartans are always running. Blood, military themes, etc.
> >
> >
> > The match times are the same for slayer in all halo games so that hasn’t changed.Halo 5 has from what you’ve stated every one of those things, except the if sprinting cant engage. The halo 5 REQ system is not the greatest and could be improved on. Im not sure what you mean by “Expectation and immersion are not solid justifications for the addition of sprint.” As always Halo 5 brought something different to the game like quick interactions and fun mechanics that everyone has, these changed gameplay but kept enough traditional aspects of halo like good map design, skill jumps, communication, teamwork, strategy, positioning/map control, power weapons.
>
>
> Gedd228 Which game are you talk about? Where is the skilljump in H5? There is climbing now you cant miss anything really! Skilljump is when you jump at the last second and crunch in the air to get to the platform, its an antient Halo heritage. What 343 just chucked in the bin for favour the cod and titan crowd.
> well designed maps!?
> Is there any maps like Meltdown in H4 or Narrows or Guardian in H3 or swordbase in Reach? No! Just cheap copy and paste or cheap forged maps both are lacking and missing something.
> Sound effects are worst as well than previous Halos. Sprinting is ok but the other things are not, I would not keep unlimited sprinting, I would just use the old Halo4 formula of sprinting, there was no problem with that.

Yeah so there is clamber but in some areas on the map you can avoid that clamber animation, an example of this is Empire located at pit. But Halo 5 also brought in newer ways of getting to places that are higher than jumping and clamber (https://www.youtube.com/watch?v=P1S_YhhbCHA) here vetoed shows this.

So maps like Narrows and Guardian were good maps, i also think the rig, stasis, pegasus are good maps for halo 5. Halo has had a history of remaking, remastering what ever you want to call it of using the same maps from previous halo examples are lockout halo 2 remade in halo 3 as blackout. I do think that regret is not the best map in halo 5 and they probably relied to much on remaking them.

Im not sure what you mean by lacking.

And im gunna disagree with you on the sound effects, i like them. I like the way the BR sounds and pistol and when i kill someone and hit them in the head some great sound effects. Who ever did them props to them.

Halo 5 sprinting i think is well balanced, halo 4 sprint was frustrating for me but thats just my feelings on it.

> 2546678360738636;9493:
> > 2533274970658419;9464:
> > > 2546678360738636;9431:
> > > > 2533274970658419;9416:
> > > > > 2546678360738636;9414:
> > > > > > 2533274970658419;9413:
> > > > > > > 2546678360738636;9400:
> > > > > > > > 2533274970658419;9357:
> > > > > > > > > 2546678360738636;9349:
> > > > > > > > > > 2533274795123910;9348:
> > > > > > > > > > > 2546678360738636;9347:
> > > > > > > > > > > > 2533274795123910;9346:
> > > > > > > > > > > > > 2546678360738636;9340:
> > > > > > > > > > > > > > 2533274795123910;9339:
> > > > > > > > > > > > > > > 2546678360738636;9338:
> > > > > > > > > > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > What issues do you have?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > > > > > > > > > My issues are then irrelevant.
> > > > > > > > > > > >
> > > > > > > > > > > > So how does it exactly help if I stop sprinting?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > So, my issues, whatever they may be, are solved, if I stop sprinting?
> > > > > > > > > >
> > > > > > > > > > The time it takes to reach a location is the same as if I was sprinting?
> > > > > > > > > > I can still pursue a sprinting player as efficiently?
> > > > > > > > > > I can still slide or use Spartan Charge?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Oh so now you decide to list your issues? Kthnx
> > > > > > > > >
> > > > > > > > > Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> > > > > > > > > A sprinting player will eventually come back anyway so why chase? You never chase.
> > > > > > > > > Jumping is a wonderful thing
> > > > > > > >
> > > > > > > >
> > > > > > > > Reaching a location is a huge deal, especially at a higher level, something you don’t play in as it looks you only play WZ.
> > > > > > > > The first part makes no sense. Chasing is more of an issue with sprint because if someone runs, and it happens a lot, if you choose to clean up you wont be able to shot immediately.
> > > > > > > > Good job dodging the question.
> > > > > > > >
> > > > > > > > Hm, maybe if you don’t like rockets don’t pick it up? Oh, I know, don’t like OS? Don’t use it! That totally fixes the mechanic!
> > > > > > >
> > > > > > >
> > > > > > > It all depends on how a player thinks when it comes to playing a game. Higher level has nothing to do with it. I play a good mix of Arena and WZ, still rarely sprint and it makes no difference for me. Sprinting (to me) is good for nothing but rushing power weapons and chasing. I’m not dodging questions, just pointing things out.
> > > > > > >
> > > > > > > I don’t pick up power weapons very often because either A) Players get angry usually betray or horde them and B) Everyone always aims to pick it up so Ill be the one guy watching from afar picking off players fighting/waiting for the power weapons. Same goes for the OS.
> > > > > > >
> > > > > > > Again, just because its in the game doesn’t mean you have to use it. Halo Reach had loadouts for players to pick but I still rarely used them. Doesn’t change my gameplay experience but I’ve also been playing since CE so I know how to play Halo without all the armor abilities and sprint. My opinion is that 90%+ of the players fight to keep sprint in Halo because they have little to no experience playing Halo without all the abilities.
> > > > > > > Again, just my opinion.
> > > > > >
> > > > > >
> > > > > > Sprinting is used to stop pushes, block spawns, push, close in, run the flag, get to the SH, stop the flag, etc.
> > > > > >
> > > > > > You cannot do these things efficiently at a high level without sprint in Halo 5. The maps are made for sprint.
> > > > > >
> > > > > > That doesn’t remove the effects from the game. Choosing not to sprint affects many, many different things in a game.
> > > > > >
> > > > > > The reality is, and I don’t want to sound harsh, but high level play is like a completely different game when it comes to how people play. Being aggressive is a huge part of it, and being forced to sprint to move around restricts the player. Choosing not to sprint affects the team.
> > > > >
> > > > >
> > > > > Can you imagine how all the “older players” played Halo CE, Halo 2, and Halo 3 when they stopped pushes, blocked spawns, pushed, closed in, juggled the flag (you could never run the flag), got to the SH, stopped the flag, and all that other stuff? Players can very well still do all that as long as they act as team while doing so.
> > > > >
> > > > > You’re not sounding harsh but players can still be extremely aggressive while playing at a high level/professional level. If the player is a seasoned veteran as in has been around since Halo CE, Halo 2, and/or Halo 3, they can still play pretty darn well without Sprint. If you’re talking about a newer generation player (Halo 4 or Halo 5) then yes, choosing not to sprint would make the player go nuts. More than likely quit within 60 seconds rather than not being able to sprint
> > > >
> > > >
> > > > Being a veteran has nothing to do with skill, or the ability to deal with no sprint. I’m saying not sprinting in halo 5 puts you at a disadvantage. Plain and simple. That wasn’t a problem in CE-3 as the maps were built for a single BMW, not sprint speed.
> > > >
> > > > You cannot play at a high level without being forced to sprint in halo 5. Fact. If you do, you hurt the team. I think you misunderstood what I was saying.
> >
> >
> > No, that doesn’t make any sense.
> >
> > The gameplay is different. The weapons are different. The aiming is different. Being a veteran wont give you skill in this game, and it shouldn’t to begin with.
> >
> > You can’t efficiently move around the map without sprinting.
> >
> > I can pull out many players on this very website who’ve played Halo longer than I have, and are Bronze-Plat players.
> >
> > The preseason means nothing. They redid how the ranking works from then, as everyone was getting Onyx.
> >
> > You seriously can’t play efficiently. Speed is a HUGE part for H5’s meta. Not being to efficiently move around puts you at a severe disadvantage.
> >
> > The meta is different. If you think that if you’re a veteran that must mean you’re good, you’re wrong.
>
>
> He does make sense but you just can’t open your mind enough to see that.
>
> I never said that because I’m a veteran I’m good. I’m good because I’ve played hundreds and hundreds of hours since CE was released. I’ve had tremendously more experience playing Halo without all the perks we have now (spartan abilities and sprint) so I know how to play without relying on them. I’m not saying I’m this Godly player or that I’m a pro, I’m simply saying that I am a rare case who can still play pretty well without having to use sprint.
>
> A player can play efficiently without sprint but it is all dependent on a players fighting style. ITS NOT FOR EVERYONE! I simply meant that a player who has been around before armor abilities and sprint, has some knowledge as to how to play without relying on sprint. 90%+ of the players in the Halo community today are from the newer generation. Halo without sprint is a foreign concept to them. I’m not wrong but I’m also saying that its not something every single player can do. It’d be extremely difficult to find a player who can still compete at a high level without using sprint by choice but there are players who can.

The games are different. The META is different.

Do you deny that not sprinting on Fathom CTF puts you at a disadvantage?

Even in Slayer you need to set up. Not sprinting, you are not efficient.

At a high level, you cannot compete.

> 2533274808466688;9503:
> If anything sprint should be faster.

It was faster in the Beta. 343 reduced the delta by increasing BMS and reducing sprint because people hated it.

I’m on team… C/3/side that doesn’t care if sprint stays or leaves.

And I’m serious about that.

I cant believe people are still argueing over this

> 2535415111658532;9517:
> I’m on team… C/3/side that doesn’t care if sprint stays or leaves.
>
> And I’m serious about that.

Im on that side too now i really dont care

> 2535473635314008;7881:
> Halo 5 plays nothing like any call of duty game ever created.
>
> This is argument is very detrimental to any kind of debate these threads can possibly bring up. It makes those opposed to certain mechanics appear uninformed and inexperienced in halo 5 gameplay.
>
> I play halo 5 nightly. I played black ops 3 for a day. Didn’t like it. And the games are very different. If cod played like halo 5 I would be playing a lot more cod.

I would also like to say that Halo 2 brought out regenerating health before COD. Some people like to bring up how Halo is becoming more like COD, but not many people say that COD is becoming like halo.

> 2533274819567236;9197:
> > 2535439238563231;9193:
> > Sprint is now a basic component combined with vault. It allows for faster movement, obviously.
> > If Halo had in theory “a gotten less popular with every game with sprint” (which is a silly assumption), the more likely causes are:
> > the horrible phasing-out of co-op (which automatically makes Halo 5 worse than any other halo despite all of its strengths, the cost of playing online in comparison to the freedom of PC online (Steam), and misuse of characters and ideas with potential (the two teams were never really going to fight each other).
>
>
> Not really a silly assumption. Sales and population have taken quite the dive since sprint was introduced. Ultimately, it’s no more silly than thinking it’s the result of something else, since we have little information regarding why so many people left. Though there is evidence that the wider audience may not be happy with sprint, since this issue has come up in a non-Halo forum.

The fact that a post appears in a forum does not mean that the majority of players don’t like sprint. Besides that, with the Master Chief collection, Halo 3 will always exist for all fans, whether they are devout purists or just people who like Halo in general.

> 2533274866652866;9520:
> I would also like to say that Halo 2 brought out regenerating health before COD. Some people like to bring up how Halo is becoming more like COD, but not many people say that COD is becoming like halo.

True. So, if CoD is already copying Halo, why would somebody (be it Bungie oder 343 or whoever) want to lose even more USPs by narrowing the gap between both titles further? From a business perspective, this is ridiculously stupid.