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> > > > > > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
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> > > > > > > > > I’ve played since CE, thank you very much.
> > > > > > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
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> > > > > > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
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> > > > > > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
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> > > > > > > Why is realism more important than gameplay?
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> > > > > > Realism is not more important than gameplay, just stating some facts.
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> > > > > Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
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> > > > > What does sprint do for Halo?
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> > > > Well for me having sprint has lowered TTK which has made for faster gameplay. I like that change. Fair enough if you don’t. Halo games always change from Halo CE, Halo 2, Halo 3 these games have each brought something different to the game style. Halo 5 is no different. Halo for me is about power weapons, power positions, communication and strategy.
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> > > Well for me, I don’t remember running around a map for almost the entire match and not finding anyone. Gameplay was plenty fast on maps like Narrows. The longer the battle, the more skill that is needed to win. Also, Halo 5 has longer match times than previous Halo titles, so how can the gameplay be faster? Why would the match times need to be designed in such a way?
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> > > Halo 4 completely scrapped the Halo formula, and Halo 5’s REQ system is the lamest way of unlocking armor, ever. Expectation and immersion are not solid justifications for the addition of sprint. What else did Halo 5 bring to the table?
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> > > For me, Halo is about simple gameplay, solid map design, map knowledge, skill jumps, communication, teamwork, tactics, strategy, strong positioning/map control, and controlling power weapons. Oh, and kicking alien tail without having to worry about whether or not I should be sprinting, because Spartans are always running. Blood, military themes, etc.
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> > The match times are the same for slayer in all halo games so that hasn’t changed.Halo 5 has from what you’ve stated every one of those things, except the if sprinting cant engage. The halo 5 REQ system is not the greatest and could be improved on. Im not sure what you mean by “Expectation and immersion are not solid justifications for the addition of sprint.” As always Halo 5 brought something different to the game like quick interactions and fun mechanics that everyone has, these changed gameplay but kept enough traditional aspects of halo like good map design, skill jumps, communication, teamwork, strategy, positioning/map control, power weapons.
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> Gedd228 Which game are you talk about? Where is the skilljump in H5? There is climbing now you cant miss anything really! Skilljump is when you jump at the last second and crunch in the air to get to the platform, its an antient Halo heritage. What 343 just chucked in the bin for favour the cod and titan crowd.
> well designed maps!?
> Is there any maps like Meltdown in H4 or Narrows or Guardian in H3 or swordbase in Reach? No! Just cheap copy and paste or cheap forged maps both are lacking and missing something.
> Sound effects are worst as well than previous Halos. Sprinting is ok but the other things are not, I would not keep unlimited sprinting, I would just use the old Halo4 formula of sprinting, there was no problem with that.
Yeah so there is clamber but in some areas on the map you can avoid that clamber animation, an example of this is Empire located at pit. But Halo 5 also brought in newer ways of getting to places that are higher than jumping and clamber (https://www.youtube.com/watch?v=P1S_YhhbCHA) here vetoed shows this.
So maps like Narrows and Guardian were good maps, i also think the rig, stasis, pegasus are good maps for halo 5. Halo has had a history of remaking, remastering what ever you want to call it of using the same maps from previous halo examples are lockout halo 2 remade in halo 3 as blackout. I do think that regret is not the best map in halo 5 and they probably relied to much on remaking them.
Im not sure what you mean by lacking.
And im gunna disagree with you on the sound effects, i like them. I like the way the BR sounds and pistol and when i kill someone and hit them in the head some great sound effects. Who ever did them props to them.
Halo 5 sprinting i think is well balanced, halo 4 sprint was frustrating for me but thats just my feelings on it.