The sprint discussion thread

So it seems like sprint does more good for halo then bad, that seems to be what most people are saying in this thread.

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> So it seems like sprint does more good for halo then bad, that seems to be what most people are saying in this thread.

How does sprint benefit the gameplay?

> 2535453254291789;9332:
> The following things Spartans won’t have if we take away sprint.
> 1. Speed boosts reqs
> 2. spartan charge
> 3. Speed boost armor mods
> 4. spartan ground slides

  1. Why?
  2. Good riddance.
  3. Why?
  4. Slide-jumps, yo.

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> > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > >
> > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> >
> >
> > Does this mean that any issue I have with sprint goes away even though others are sprinting?
>
>
> What issues do you have?

You’re telling me that sprinting is an option and I don’t have to use it.
My issues are then irrelevant.

So how does it exactly help if I stop sprinting?

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> > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > >
> > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > >
> > >
> > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> >
> >
> > What issues do you have?
>
>
> You’re telling me that sprinting is an option and I don’t have to use it.
> My issues are then irrelevant.
>
> So how does it exactly help if I stop sprinting?

If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5

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> > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > >
> > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > >
> > > >
> > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > >
> > >
> > > What issues do you have?
> >
> >
> > You’re telling me that sprinting is an option and I don’t have to use it.
> > My issues are then irrelevant.
> >
> > So how does it exactly help if I stop sprinting?
>
>
> If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5

So, my issues, whatever they may be, are solved, if I stop sprinting?

The time it takes to reach a location is the same as if I was sprinting?
I can still pursue a sprinting player as efficiently?
I can still slide or use Spartan Charge?

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> > > > > > 2546678360738636;9338:
> > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > >
> > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > >
> > > > >
> > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > >
> > > >
> > > > What issues do you have?
> > >
> > >
> > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > My issues are then irrelevant.
> > >
> > > So how does it exactly help if I stop sprinting?
> >
> >
> > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
>
>
> So, my issues, whatever they may be, are solved, if I stop sprinting?
>
> The time it takes to reach a location is the same as if I was sprinting?
> I can still pursue a sprinting player as efficiently?
> I can still slide or use Spartan Charge?

Oh so now you decide to list your issues? Kthnx

Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
A sprinting player will eventually come back anyway so why chase? You never chase.
Jumping is a wonderful thing

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> > > > > > > 2546678360738636;9338:
> > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > >
> > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > >
> > > > > >
> > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > >
> > > > >
> > > > > What issues do you have?
> > > >
> > > >
> > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > My issues are then irrelevant.
> > > >
> > > > So how does it exactly help if I stop sprinting?
> > >
> > >
> > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> >
> >
> > So, my issues, whatever they may be, are solved, if I stop sprinting?
> >
> > The time it takes to reach a location is the same as if I was sprinting?
> > I can still pursue a sprinting player as efficiently?
> > I can still slide or use Spartan Charge?
>
>
> Oh so now you decide to list your issues? Kthnx
>
> Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> A sprinting player will eventually come back anyway so why chase? You never chase.
> Jumping is a wonderful thing

So no, everything is still the same, I’m just handicapping myself?

That’s not the way it works.
If you disliked jumping, would you stop jumping?

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> > > > > > > > 2546678360738636;9338:
> > > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > > >
> > > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > > >
> > > > > > >
> > > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > > >
> > > > > >
> > > > > > What issues do you have?
> > > > >
> > > > >
> > > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > > My issues are then irrelevant.
> > > > >
> > > > > So how does it exactly help if I stop sprinting?
> > > >
> > > >
> > > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> > >
> > >
> > > So, my issues, whatever they may be, are solved, if I stop sprinting?
> > >
> > > The time it takes to reach a location is the same as if I was sprinting?
> > > I can still pursue a sprinting player as efficiently?
> > > I can still slide or use Spartan Charge?
> >
> >
> > Oh so now you decide to list your issues? Kthnx
> >
> > Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> > A sprinting player will eventually come back anyway so why chase? You never chase.
> > Jumping is a wonderful thing
>
>
> So no, everything is still the same, I’m just handicapping myself?
>
> That’s not the way it works.
> If you disliked jumping, would you stop jumping?

Everyone is different. I rarely use Sprint as it is and it doesn’t affect my gameplay at all

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> > > > > > > > > 2546678360738636;9338:
> > > > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > > > >
> > > > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > > > >
> > > > > > > >
> > > > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > > > >
> > > > > > >
> > > > > > > What issues do you have?
> > > > > >
> > > > > >
> > > > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > > > My issues are then irrelevant.
> > > > > >
> > > > > > So how does it exactly help if I stop sprinting?
> > > > >
> > > > >
> > > > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> > > >
> > > >
> > > > So, my issues, whatever they may be, are solved, if I stop sprinting?
> > > >
> > > > The time it takes to reach a location is the same as if I was sprinting?
> > > > I can still pursue a sprinting player as efficiently?
> > > > I can still slide or use Spartan Charge?
> > >
> > >
> > > Oh so now you decide to list your issues? Kthnx
> > >
> > > Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> > > A sprinting player will eventually come back anyway so why chase? You never chase.
> > > Jumping is a wonderful thing
> >
> >
> > So no, everything is still the same, I’m just handicapping myself?
> >
> > That’s not the way it works.
> > If you disliked jumping, would you stop jumping?
>
>
> Everyone is different. I rarely use Sprint as it is and it doesn’t affect my gameplay at all

I’d say that if you were to meet a sprinting yourself you’d be handicapped.
I’d say that if you see an opponent’s weakness you take advantage of it, the same would most likely go for a sprinting yourself seeing that you’re not sprinting at all, in any situation.

Sprinting vs not-sprinting, absolute.

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> > > > > > > > > > 2546678360738636;9338:
> > > > > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > > > > >
> > > > > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > > > > >
> > > > > > > >
> > > > > > > > What issues do you have?
> > > > > > >
> > > > > > >
> > > > > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > > > > My issues are then irrelevant.
> > > > > > >
> > > > > > > So how does it exactly help if I stop sprinting?
> > > > > >
> > > > > >
> > > > > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> > > > >
> > > > >
> > > > > So, my issues, whatever they may be, are solved, if I stop sprinting?
> > > > >
> > > > > The time it takes to reach a location is the same as if I was sprinting?
> > > > > I can still pursue a sprinting player as efficiently?
> > > > > I can still slide or use Spartan Charge?
> > > >
> > > >
> > > > Oh so now you decide to list your issues? Kthnx
> > > >
> > > > Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> > > > A sprinting player will eventually come back anyway so why chase? You never chase.
> > > > Jumping is a wonderful thing
> > >
> > >
> > > So no, everything is still the same, I’m just handicapping myself?
> > >
> > > That’s not the way it works.
> > > If you disliked jumping, would you stop jumping?
> >
> >
> > Everyone is different. I rarely use Sprint as it is and it doesn’t affect my gameplay at all
>
>
> I’d say that if you were to meet a sprinting yourself you’d be handicapped.
> I’d say that if you see an opponent’s weakness you take advantage of it, the same would most likely go for a sprinting yourself seeing that you’re not sprinting at all, in any situation.
>
> Sprinting vs not-sprinting, absolute.

It’s not absolute. A sprinter would see a non sprinter as a weakness. A non sprinter would see a sprinter as weakness.

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> > > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > > >
> > > > > What are these “new and interesting combat interactions”?
> > > >
> > > >
> > > > . . . .
> > > >
> > > > Halo 1-3
> > > >
> > > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > > >
> > > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
>
>
> Uh, why? I mean, there were teleporters and mancannons on most of the larger maps in classic Halo. Sprint could be a potential solution for some maps, sure, but the way that it has been applied fails to cater to the portion of the community that wants a deeper gameplay experience. In classic Halo, the maps that had vehicles were medium/large, and most of them were designed for Big Team Battle. I don’t remember anyone complaining about vehicles.

I’ve been around since CE’s launch and there’s been significant complaining about vehicles for as long as there’s been a Halo franchise (particularly with respect to balance and the accessibility of cover, BTB maps especially, which sprint brings closer to hand.)

From a veteran: the further we move away from “Classic” Halo the better. It’s full of fond memories, but there’s no way in hell that it can be taken as a reasonable criteria for good game design 15 years later.

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> > > > > > > > > > > 2546678360738636;9338:
> > > > > > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > > > > > >
> > > > > > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > What issues do you have?
> > > > > > > >
> > > > > > > >
> > > > > > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > > > > > My issues are then irrelevant.
> > > > > > > >
> > > > > > > > So how does it exactly help if I stop sprinting?
> > > > > > >
> > > > > > >
> > > > > > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> > > > > >
> > > > > >
> > > > > > So, my issues, whatever they may be, are solved, if I stop sprinting?
> > > > > >
> > > > > > The time it takes to reach a location is the same as if I was sprinting?
> > > > > > I can still pursue a sprinting player as efficiently?
> > > > > > I can still slide or use Spartan Charge?
> > > > >
> > > > >
> > > > > Oh so now you decide to list your issues? Kthnx
> > > > >
> > > > > Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> > > > > A sprinting player will eventually come back anyway so why chase? You never chase.
> > > > > Jumping is a wonderful thing
> > > >
> > > >
> > > > So no, everything is still the same, I’m just handicapping myself?
> > > >
> > > > That’s not the way it works.
> > > > If you disliked jumping, would you stop jumping?
> > >
> > >
> > > Everyone is different. I rarely use Sprint as it is and it doesn’t affect my gameplay at all
> >
> >
> > I’d say that if you were to meet a sprinting yourself you’d be handicapped.
> > I’d say that if you see an opponent’s weakness you take advantage of it, the same would most likely go for a sprinting yourself seeing that you’re not sprinting at all, in any situation.
> >
> > Sprinting vs not-sprinting, absolute.
>
>
> It’s not absolute. A sprinter would see a non sprinter as a weakness. A non sprinter would see a sprinter as weakness.

No, I mean as a player that never sprints, in that way absolute.

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> > > > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > > > >
> > > > > > What are these “new and interesting combat interactions”?
> > > > >
> > > > >
> > > > > . . . .
> > > > >
> > > > > Halo 1-3
> > > > >
> > > > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > > > >
> > > > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
> >
> >
> > Uh, why? I mean, there were teleporters and mancannons on most of the larger maps in classic Halo. Sprint could be a potential solution for some maps, sure, but the way that it has been applied fails to cater to the portion of the community that wants a deeper gameplay experience. In classic Halo, the maps that had vehicles were medium/large, and most of them were designed for Big Team Battle. I don’t remember anyone complaining about vehicles.
>
>
> I’ve been around since CE’s launch and there’s been significant complaining about vehicles for as long as there’s been a Halo franchise (particularly with respect to balance and the accessibility of cover, BTB maps especially, which sprint brings closer to hand.)
>
> From a veteran: the further we move away from “Classic” Halo the better. It’s full of fond memories, but there’s no way in hell that it can be taken as a reasonable criteria for good game design today.

Wut? “As reasonable criteria for a good game design”. I’m gonna burn those words to my soul. Take a look at CE. Deeper PvP, a better story, better music, better sound design, better art style, better AI, more replay value in campaing and CE has no microtransactions. Explain how H5 is better than CE out-side of like forge and XB live.

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> > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > >
> > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > >
> > > > > >
> > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > >
> > > > >
> > > > > What issues do you have?
> > > >
> > > >
> > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > My issues are then irrelevant.
> > > >
> > > > So how does it exactly help if I stop sprinting?
> > >
> > >
> > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> >
> >
> > So, my issues, whatever they may be, are solved, if I stop sprinting?
> >
> > The time it takes to reach a location is the same as if I was sprinting?
> > I can still pursue a sprinting player as efficiently?
> > I can still slide or use Spartan Charge?
>
>
> Oh so now you decide to list your issues? Kthnx
>
> Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> A sprinting player will eventually come back anyway so why chase? You never chase.
> Jumping is a wonderful thing

Reaching a location is a huge deal, especially at a higher level, something you don’t play in as it looks you only play WZ.
The first part makes no sense. Chasing is more of an issue with sprint because if someone runs, and it happens a lot, if you choose to clean up you wont be able to shot immediately.
Good job dodging the question.

Hm, maybe if you don’t like rockets don’t pick it up? Oh, I know, don’t like OS? Don’t use it! That totally fixes the mechanic!

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> > > > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > > > >
> > > > > > What are these “new and interesting combat interactions”?
> > > > >
> > > > >
> > > > > . . . .
> > > > >
> > > > > Halo 1-3
> > > > >
> > > > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > > > >
> > > > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
> >
> >
> > Uh, why? I mean, there were teleporters and mancannons on most of the larger maps in classic Halo. Sprint could be a potential solution for some maps, sure, but the way that it has been applied fails to cater to the portion of the community that wants a deeper gameplay experience. In classic Halo, the maps that had vehicles were medium/large, and most of them were designed for Big Team Battle. I don’t remember anyone complaining about vehicles.
>
>
> I’ve been around since CE’s launch and there’s been significant complaining about vehicles for as long as there’s been a Halo franchise (particularly with respect to balance and the accessibility of cover, BTB maps especially, which sprint brings closer to hand.)
>
> From a veteran: the further we move away from “Classic” Halo the better. It’s full of fond memories, but there’s no way in hell that it can be taken as a reasonable criteria for good game design 15 years later.

Vehicles in Halo take a lot of skill to use, they always have. The Warthog had sub-par handling, but my sibling and I used to go on long killstreaks, which weren’t easy to pull off if you were up against players of equal skill. Heck, I remember trying to get a splatter-spree on Avalanche for an achievement in Halo 3. I never got it, lol, I gave up trying because I just didn’t have the patience for it.

Anyway, an example: Containment, everybody had an equal start, they had access to the same vehicles. The team who made better use of the vehicles, gained the advantage. However, this advantage was held up by a gate that needed to be lowered, and you had to infiltrate the enemy base on foot in order to do so. This, often times, would allow for vehicles to respawn, which would give the other team the advantage of durability. Of course, if the other team was much more skilled, then you could end up with a Scorpion spawn killing you, but I don’t remember that happening more than a few times. Containment was a big, open map, but there were also teleporters and footpaths with plenty of cover.

Another example: Wetwork, equal starts. There were so many ways to transverse that map. I also remember playing peek-a-boo with Wraiths around the stalagmites, and bringing a stalactite down on one. There were teleporters, skill jumps, sniper nests, hiding spots–all kinds of stuff that made it a very dynamic map.

Which aspects of classic Halo’s game design can no longer be considered good?

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> > > > > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > > > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > > > > >
> > > > > >
> > > > > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> > > > >
> > > > >
> > > > > What issues do you have?
> > > >
> > > >
> > > > You’re telling me that sprinting is an option and I don’t have to use it.
> > > > My issues are then irrelevant.
> > > > So how does it exactly help if I stop sprinting?
> > >
> > >
> > > If you’ve played Halo since CE or even Halo 3, you know how to play without Sprint so apply it to playing Halo 5
> >
> >
> > So, my issues, whatever they may be, are solved, if I stop sprinting?
> > The time it takes to reach a location is the same as if I was sprinting?
> > I can still pursue a sprinting player as efficiently?
> > I can still slide or use Spartan Charge?
>
>
> Oh so now you decide to list your issues? Kthnx
> Reaching a location isn’t a big deal, a good player can work with high ground or low ground.
> A sprinting player will eventually come back anyway so why chase? You never chase.
> Jumping is a wonderful thing

  • Yeah, while someone else can just sprint and get there faster if they so choose.
  • Players sprint away because they think they’ll die if they don’t do so. They have nothing to lose by continuing to run and only gain from it by staying alive. Even if they’re just sprinting around the map there’s little reason to think they’ll just decide to turn around.
  • Gotta love those one hit skills that jumping can provide.

At best you’re saying that sprint changes nothing. If that’s the case, why is it in the game? What benefit does it have on the gameplay?

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> > > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > > >
> > > > >
> > > > > I’ve played since CE, thank you very much.
> > > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > > >
> > > >
> > > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> > >
> > >
> > > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> > >
> > > Why is realism more important than gameplay?
> >
> >
> > Realism is not more important than gameplay, just stating some facts.
>
>
> Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.
>
> What does sprint do for Halo?

Exactly.
Unlimited sprint and low time to kill is the worst things in a shooer where team work and strategy was the first.
on the relatively smaller maps but even on the bigger, you cant control the map because the enemy just goes behind you within seconds, and the worst is that you lossing your team mates, because the just run around. You dont even know where you running just constant moving and spraying, they made the AR an precision gun, with the low TTK thats a bad thing. You can die easily when you pop into two enemy player. Even the grande throwing is a bit wierd in 5. In Halo 4 sprinting was limited and maps were nicely balanced respawn wise. In H4 TTK was a lot higher as well. I dont know why they decided to change the old Halo pattern now Halo4 is the native Halo compare to 5, they were criticising it before beeing a cod game but in fact Halo 5 multiplayer became a cod game.
I am saying one, limited sprint can stay, shield need to be bigger AR less accurate, skilljumps should be there the climber is just not a halo thing as well as the sliders and ground pound need to go.

I just want to leave this here, a video advocating for the Elder Scrolls series, urging Bethesda to take a look at features that worked in previous games, that nobody complained about… and just re-use them instead of innovating just for the sake of change and “fixing” what ain’t broken.

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> > > > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> > > >
> > > > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
> > >
> > >
> > > Does this mean that any issue I have with sprint goes away even though others are sprinting?
> >
> >
> > What issues do you have?
>
>
> You’re telling me that sprinting is an option and I don’t have to use it.
> My issues are then irrelevant.
>
> So how does it exactly help if I stop sprinting?

The problem is not that we sprint or not the problem is that we get bullets to much from our back, no strategy just a constant everybody runs everywhere.