The sprint discussion thread

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> > > > > > > Complaining about something as insignificant as sprint… I really can’t tell if this is just a giant troll thread.
> > > > > >
> > > > > >
> > > > > > Not sure if this is a place for calling discussion troll.
> > > > >
> > > > >
> > > > > There is no discussion. Just people telling you to read the thread to understand why sprint messes up halo. It’s 465 pages, come on.
> > > > >
> > > > > The maps aren’t much bigger than past games that don’t have sprint. Sprinting to run from a fight barely works because it gets cancelled when shot early and your shield resets. So how has running slightly faster with your gun down totally changed and ruined this series? It makes no sense and has to be trolling. The main gameplay is 99% the same
> > > >
> > > >
> > > > lol, take your own advice and read some of this thread. I bet within the last 5 pages someone has posted or linked multiple essay size posts explaining in detail how sprint negatively impacts gameplay.
> > >
> > >
> > > I don’t know about 5 pages (possibly), but I definitely did it 12 pages ago. And those are just some of my own. That’s also not counting anything that was discussed in these last 12 pages.
> >
> >
> > ?
> > your link takes me to another post that links to you complaining that pro-sprinters are uninformed and oblivious youngsters. Is that what you mean by detailing how sprint negatively impacts gameplay?
>
>
> Nope. Try reading them again.

i went through them again (did you see my edit? I missed the other batch of links)

even those were little more than fact followed by opinion. Which is fine.

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> > > > > > Complaining about something as insignificant as sprint… I really can’t tell if this is just a giant troll thread.
> > > > >
> > > > >
> > > > > How is it insignificant? It has changed the entire way Halo is played. In Halo 2 or 3 if you got caught with your pants down you were dead. Now you can sprint away. Sprint also led to the creation of the spartan charge which may as well be the armor lock of this game.
> > > >
> > > >
> > > > No… you still will almost always die if you are out of position. The ttk is quick and If you’re being shot you can’t sprint. I don’t think it being a little forgiving is a bad thing though as it encourages less campy play.
> > > >
> > > > Spartan charge is only bad because of the puny radar. If they kept it the same as the others you could see it coming and counter it. I’m sure it’d be considered a dumb move
> > >
> > >
> > > I don’t think that anyone is talking about being out in the open when they refer to “poor positioning”. You can thrust, which would then enable you to sprint away. It happens to me often enough for it to be an annoyance. Yes, 343i tried to balance it, and they did an okay job, but it has still completely changed the gameplay. How does it “encourage less campy gameplay”? When I played CoD, there were campers EVERYWHERE.
> > >
> > > Spartan Charge would be easier to counter with a better radar, sure, but what about gametype variants that don’t have radar enabled? It was put in to prevent double melees, which were a problem because of sprint. I mean, talk about an unfair 2 on 1 if one Spartan Charges and then the other lands a headshot. That sort of stuff never goes well in Halo 5, unless both opponents are far less skillful.
> >
> >
> > I cant recall a time in any halo game with sprint where someone sprinted (or thrusted) away so that I felt I was cheated out of a kill.
>
>
> Never? Not even Reach? See, in H5 if I see someone and start shooting at them, they can’t sprint away, but if they get behind cover, I can’t chase them. Does sprint never feel unfair to you?

no not even in reach… armor lock was a bigger deal.
but to be fair I shoot at anything that moves, even if I cant get the kill. Its why I’'ve always gotten so many assists.

but I’ve never though sprint unfair. I hated the way it played with instant respawn in h4 though.

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> > > > > > > > Complaining about something as insignificant as sprint… I really can’t tell if this is just a giant troll thread.
> > > > > > >
> > > > > > >
> > > > > > > Not sure if this is a place for calling discussion troll.
> > > > > >
> > > > > >
> > > > > > There is no discussion. Just people telling you to read the thread to understand why sprint messes up halo. It’s 465 pages, come on.
> > > > > >
> > > > > > The maps aren’t much bigger than past games that don’t have sprint. Sprinting to run from a fight barely works because it gets cancelled when shot early and your shield resets. So how has running slightly faster with your gun down totally changed and ruined this series? It makes no sense and has to be trolling. The main gameplay is 99% the same
> > > > >
> > > > >
> > > > > lol, take your own advice and read some of this thread. I bet within the last 5 pages someone has posted or linked multiple essay size posts explaining in detail how sprint negatively impacts gameplay.
> > > >
> > > >
> > > > I don’t know about 5 pages (possibly), but I definitely did it 12 pages ago. And those are just some of my own. That’s also not counting anything that was discussed in these last 12 pages.
> > >
> > >
> > > ?
> > > your link takes me to another post that links to you complaining that pro-sprinters are uninformed and oblivious youngsters. Is that what you mean by detailing how sprint negatively impacts gameplay?
> >
> >
> > Nope. Try reading them again.
>
>
> i went through them again (did you see my edit? I missed the other batch of links)
>
> even those were little more than fact followed by opinion. Which is fine.

No, I didn’t see your edit. I linked to the post that had links to where I discussed, in detail, the issues we have and why they’re problems. Elesp is obviously very ignorant of the topic at hand, hence my post. I know he’s not looking for a discussion though - even though he was acting like he was - so that’s fine.

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> > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
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> > > *Original post. Click at your own discretion.
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> > > > > > > > I desagree, the sprint is something that I miss in other games, but when I saw firstly on Halo: Reach I felt very gratefull
> > > > > > >
> > > > > > >
> > > > > > > But these arguments against sprint are more than just opinions. There is actually tangible evidence that sprint negatively effects Halo’s gameplay.
> > > > > >
> > > > > >
> > > > > > the opinion is that its negative. People point out some causal relationships and then opine.
> > > > >
> > > > >
> > > > > Opinion- a view or judgment formed about something, not necessarily based on fact or knowledge
> > > > > Argument- a reason or set of reasons given with the aim of persuading others that an action or idea is right or wrong
> > > > > Debate- a formal discussion on a particular topic in a public meeting or legislative assembly, in which opposing arguments are put forward
> > > > >
> > > > > I thought I would list the definitions of each word above, so you can understand the following sentences.
> > > > >
> > > > > In a debate each side has an argument based of their opinions. They both start out with an opinion, than use arguments that strengthen their opinions with facts, evidence, or scenarios. The side with the best arguments wins, so far, sprint negatively effecting Halo’s gameplay has been proven to be more true than sprint being okay for Halo’s gameplay.
> > > >
> > > >
> > > > maybe you should look up “proven.” Having a better argument doesnt make your viewpoint correct or factual.
> > > >
> > > > I also call in question the debate. lets just assume that here on waypoint the majority opinion is against sprint. This in no way proves this is the majority opinion amongst halo fans, current halo players, or even potential halo players. There are far too many factors involved to make a determination.
> > > >
> > > > So please, feel free to post all the definitions you want. That doesnt really help you. Especially when you talk of “tangible evidence” then fall back on condescension and rhetoric. Winning a debate is not tangible evidence. A poll on waypoint is tangible, but not really evident of anything.
> > > >
> > > > nice try though.
> > >
> > >
> > > That is why we have argued past the point of who is for or against sprint and started listing out reasons to why sprint is bad or good. So far there has been more reason to remove sprint than keep it in based off of the posts in the 9000+ post thread.
> > >
> > > Most people for sprint have no reasoning, it is just a blank opinion. People against it have valid reasoning to why it should be removed. This is evident throughout this post and many others. Poll on Waypoint have had a majority against it. Even polls on other platforms have more people against them. But keep trolling and thinking that you will win. Anti-sprint has won 200 pages ago, so why keep dragging out the inevitable.
> > >

> >
> >
> > https://www.halowaypoint.com/en-us/forums/90a6869bcf944c54a17102ac9e31da1a/topics/sprint-or-no-sprint/162b7482-f7e0-48d7-8d64-415955b9cab0/posts
> > thats just one poll that says otherwise. If you dont like sprint fair enough, but just realise that some people like sprint and dont think it changes some of the core things that made halo.
>
>
> Let’s not get into the whole poll argument. There are a lot of people who play/played Halo who don’t get on Halo Waypoint.
>
> Classic Halo’s gameplay was what made it Halo. TTK has been lowered, shotguns have 4x range, etc.

I would like to clarify that i wasnt that first to bring it up, just trying to make a point that you could see 10 different polls and each would be different. Classic halo also changed when they diminished the range on the BR and implemented equipment like the power drain, bubble shield, regeneration field. These also changed the halo game play style.

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> > > > > > > > > Complaining about something as insignificant as sprint… I really can’t tell if this is just a giant troll thread.
> > > > > > > >
> > > > > > > >
> > > > > > > > Not sure if this is a place for calling discussion troll.
> > > > > > >
> > > > > > >
> > > > > > > There is no discussion. Just people telling you to read the thread to understand why sprint messes up halo. It’s 465 pages, come on.
> > > > > > >
> > > > > > > The maps aren’t much bigger than past games that don’t have sprint. Sprinting to run from a fight barely works because it gets cancelled when shot early and your shield resets. So how has running slightly faster with your gun down totally changed and ruined this series? It makes no sense and has to be trolling. The main gameplay is 99% the same
> > > > > >
> > > > > >
> > > > > > lol, take your own advice and read some of this thread. I bet within the last 5 pages someone has posted or linked multiple essay size posts explaining in detail how sprint negatively impacts gameplay.
> > > > >
> > > > >
> > > > > I don’t know about 5 pages (possibly), but I definitely did it 12 pages ago. And those are just some of my own. That’s also not counting anything that was discussed in these last 12 pages.
> > > >
> > > >
> > > > ?
> > > > your link takes me to another post that links to you complaining that pro-sprinters are uninformed and oblivious youngsters. Is that what you mean by detailing how sprint negatively impacts gameplay?
> > >
> > >
> > > Nope. Try reading them again.
> >
> >
> > i went through them again (did you see my edit? I missed the other batch of links)
> >
> > even those were little more than fact followed by opinion. Which is fine.
>
>
> No, I didn’t see your edit. I linked to the post that had links to where I discussed, in detail, the issues we have and why they’re problems. Elesp is obviously very ignorant of the topic at hand, hence my post. I know he’s not looking for a discussion though - even though he was acting like he was - so that’s fine.

I don’t think I’m ignorant… sprint stays, sprint goes… I don’t care, it’s still Halo and I’ll still play it.

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> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

I am ALL for the old Halo games, but Reach was my favorite because they have you a variety of different abilities to choose from (none of which were over powered) which balanced out the battlefield. It encouraged team work and players having different roles. I do not think that Sprint alone ruins the game, however I do think that the shoulder bash is unbelievably annoying. Even in the old Halo games nothing is more annoying and Noobish than someone running up to you and punching you twice instead of dueling via headshots or other weapons that require at least some skill. As if meleeing isn’t overly used and too easy already. It’s pretty bad that children can play this game and get kills easily by running around and shoulder bashing someone to distort them and then spraying a freaking AR for half a second to get a free kill.
Thruster dodging isn’t necessary either, but it’s not over powered so it doesn’t bother me as much. The only ability I like is the ground pound, mainly because it takes time and you have to aim it carefully (most of the time you die trying), so it just adds a more 3-dimensional type of warfare.

Sprint is not a game killer, in Reach and H4 was fine.
The real game killer is the TTK(time to kill) being so short. They taking you down always even if you better player they shoot you first you die first, especially when you encounter more than one enemy. This is why I dont play titan and cod or bf. This is not how Halo was working and I think thats why Halo gamers going back to play reach and 4. More shield, more success to survive less stressful gameplay.

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> Sprint is not a game killer, in Reach and H4 was fine,

O.o
o.O
really?..

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

why hasn’t this been moved to community general discussion so it can wither out and die just like any notion of sprintless Halo unless it’s a b-side prequel off shoot game…

The following things Spartans won’t have if we take away sprint.

  1. Speed boosts reqs
  2. spartan charge
  3. Speed boost armor mods
  4. spartan ground slides

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> The following things Spartans won’t have if we take away sprint.
> 1. Speed boosts reqs
> 2. spartan charge
> 3. Speed boost armor mods
> 4. spartan ground slides

What? We can still have speed boosts.

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> why hasn’t this been moved to community general discussion so it can wither out and die just like any notion of sprintless Halo unless it’s a b-side prequel off shoot game…

Because quite a few people care about this topic and want change.

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> The following things Spartans won’t have if we take away sprint.
> 1. Speed boosts reqs
> 2. spartan charge
> 3. Speed boost armor mods
> 4. spartan ground slides

You say this as tho it was a bad thing…

Halo would play much smoother and more consistent with those things removed

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> > > > *Original post. Click at your own discretion.
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> > > > > > > > > I desagree, the sprint is something that I miss in other games, but when I saw firstly on Halo: Reach I felt very gratefull
> > > > > > > >
> > > > > > > >
> > > > > > > > But these arguments against sprint are more than just opinions. There is actually tangible evidence that sprint negatively effects Halo’s gameplay.
> > > > > > >
> > > > > > >
> > > > > > > the opinion is that its negative. People point out some causal relationships and then opine.
> > > > > >
> > > > > >
> > > > > > Opinion- a view or judgment formed about something, not necessarily based on fact or knowledge
> > > > > > Argument- a reason or set of reasons given with the aim of persuading others that an action or idea is right or wrong
> > > > > > Debate- a formal discussion on a particular topic in a public meeting or legislative assembly, in which opposing arguments are put forward
> > > > > >
> > > > > > I thought I would list the definitions of each word above, so you can understand the following sentences.
> > > > > >
> > > > > > In a debate each side has an argument based of their opinions. They both start out with an opinion, than use arguments that strengthen their opinions with facts, evidence, or scenarios. The side with the best arguments wins, so far, sprint negatively effecting Halo’s gameplay has been proven to be more true than sprint being okay for Halo’s gameplay.
> > > > >
> > > > >
> > > > > maybe you should look up “proven.” Having a better argument doesnt make your viewpoint correct or factual.
> > > > >
> > > > > I also call in question the debate. lets just assume that here on waypoint the majority opinion is against sprint. This in no way proves this is the majority opinion amongst halo fans, current halo players, or even potential halo players. There are far too many factors involved to make a determination.
> > > > >
> > > > > So please, feel free to post all the definitions you want. That doesnt really help you. Especially when you talk of “tangible evidence” then fall back on condescension and rhetoric. Winning a debate is not tangible evidence. A poll on waypoint is tangible, but not really evident of anything.
> > > > >
> > > > > nice try though.
> > > >
> > > >
> > > > That is why we have argued past the point of who is for or against sprint and started listing out reasons to why sprint is bad or good. So far there has been more reason to remove sprint than keep it in based off of the posts in the 9000+ post thread.
> > > >
> > > > Most people for sprint have no reasoning, it is just a blank opinion. People against it have valid reasoning to why it should be removed. This is evident throughout this post and many others. Poll on Waypoint have had a majority against it. Even polls on other platforms have more people against them. But keep trolling and thinking that you will win. Anti-sprint has won 200 pages ago, so why keep dragging out the inevitable.
> > > >

> > >
> > >
> > > https://www.halowaypoint.com/en-us/forums/90a6869bcf944c54a17102ac9e31da1a/topics/sprint-or-no-sprint/162b7482-f7e0-48d7-8d64-415955b9cab0/posts
> > > thats just one poll that says otherwise. If you dont like sprint fair enough, but just realise that some people like sprint and dont think it changes some of the core things that made halo.
> >
> >
> > Let’s not get into the whole poll argument. There are a lot of people who play/played Halo who don’t get on Halo Waypoint.
> >
> > Classic Halo’s gameplay was what made it Halo. TTK has been lowered, shotguns have 4x range, etc.
>
>
> I would like to clarify that i wasnt that first to bring it up, just trying to make a point that you could see 10 different polls and each would be different. Classic halo also changed when they diminished the range on the BR and implemented equipment like the power drain, bubble shield, regeneration field. These also changed the halo game play style.

You’re right, they did: they added depth. Sprint, on the other hand, takes depth away.

Should be removed from Arena due the maps are smaller than Warzone, but if is removed from warzone is going to be a nightmare for those maps.

MXN

It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.

Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used

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> It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
>
> Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used

Does this mean that any issue I have with sprint goes away even though others are sprinting?

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> > It should be a loadlout like Halo Reach had so those who don’t want it, don’t have to use it.
> >
> > Or one could simply not use sprint. Just because its an option doesn’t mean it MUST be used
>
>
> Does this mean that any issue I have with sprint goes away even though others are sprinting?

What issues do you have?

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> > > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > > >
> > > >
> > > > I’ve played since CE, thank you very much.
> > > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> > >
> > >
> > > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
> >
> >
> > What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
> >
> > Why is realism more important than gameplay?
>
>
> Realism is not more important than gameplay, just stating some facts.

Well, here’s another fact: the addition of sprint has led to a lower TTK, which has further changed Halo’s gameplay.

What does sprint do for Halo?

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> > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > >
> > > > What are these “new and interesting combat interactions”?
> > >
> > >
> > > . . . .
> > >
> > > Halo 1-3
> > >
> > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > >
> > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
> >
> >
> > Sharing your opinion on why sprint is a good thing is fine. Sharing your opinion on whether or not this thread is a good thing, however, isn’t–hence, my original reply. “If you aren’t a part of the solution, then you’re a part of the problem.” Show some respect, ya know?
> >
> > Can you please explain how Halo 5’s gameplay has become faster paced?
> >
> > What do you mean by “feeling more active in the game”?
> >
> > What makes Halo 5’s gameplay “fast and fluid”?
> >
> > You feel that there are less engagements in classic Halo? The only map that I remember wandering around on for ages without spotting someone was Lockout, and that was during Head to Head. I’ve had matches in Halo 5 where I spent more than half of the match trying to find someone to shoot, on several maps.
> >
> >
> >
> > - Zanzibar was obviously designed to be an objective map. Backwash, was absolutely AMAZING for hide and seek (or anything involving active camo, really). So many skill jumps, omg. But yeah, it was a bit of an odd map for normal gameplay. Sandtrap? You must’ve never played Ninja Squirrels (300% movement speed, lowest gravity possible, rocket launchers). I remember employing risky strategies by playing pirate with the Elephant. Other than that, what exactly is wrong with maps that encourage vehicle-based gameplay?
> > - Strange, I felt that teammates, and being part of the team effort, was really important in classic Halo. Setting up to push bomb into the base on Zanzibar, and then enacting the strategy, was pretty fun to me. It took real skill. Why does the gameplay only get good when both teams are “about to clash”? CTF on Zanzibar, blue team has the flag and is on the beach. You spawn at Sniper and have two choices: 1.) run to the left, up the stairs, and out onto the wall, which takes an extra couple of seconds, or 2.) you nail the skill jump into cave, get out onto the wall, and kill the flag carrier right before he captures the flag. Round Ends. There were so many last second saves over the years, all thanks to teamwork and skill jumps on well-designed maps.
> > What about Reach?
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> > - If there’s more player interactions, regardless of map size, then why are the match times longer in Halo 5? Shouldn’t they be shorter? If no, then why? Vehicles are still fun? How fun is the Wraith on Guillotine? Oh, right, sprint undermines tanks in Big Team Battle, so they just aren’t included on most maps/game variants. I remember having plenty of interactions on Valhalla, and Standoff. There were a lot of fierce battles over mid, and in the instance of Valhalla, you got to that action via a mancannon–which can get you pretty far with a well-timed slide-jump.
> > - How is there more activity? Lockout, Midship, Ivory Tower, Zanzibar–all of these maps had intense gameplay. Truth (CTF aside) doesn’t feel intense to me. A lot of the maps don’t feel intense, to me. Riftball, on the other hand, is incredibly intense, and actually makes use of all of the Spartan Abilities. Anyway, Why is this? The low TTK, which is part of the balancing for sprint. Sure, jump-thrusts look flashy, and yeah, they’re fun, but I don’t seem to get into those kinds of battles very often. Strafe battles always felt a lot more intense than running away–to me.
> > I’m willing to accept criticisms and opinions if they are sound, otherwise I simply tolerate them (well, most of them). This thread is about discussing the pros and cons of sprint within the context of the Halo franchise, is it not? As for me playing longer, doesn’t that lend some credibility to my claims, especially when I back them up with evidence? Besides, I openly stated that it was my opinion. What’s wrong with having an opinion? If you don’t want to discuss my opinion, then that’s fine, but you really don’t have to make this into something that it isn’t.
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> I never stated that maps encouraging vehicles were bad, just that they should still cater to players who may not like vehicles as much as others. Because from a gameplay standpoint, they’ll eventually end up on those maps then have a pretty bad time trying to figure out how they should tackle the situation. And I’ll admit that Valhalla did handle this problem I had with older Halo pretty well with it’s mancannons. I also was basing this off my experience transitioning from old to new Halo. So, overall, I’ve just had a better experience with Halo 5 as apposed to older Halo. And I personally think that sprint was a back part of my enjoyment, but I enjoyed Reach most for this, I feel like it balanced out the abilities and sprint perfectly well. SO while I enjoy Halo 5, I prefer Reach’s gameplay. And like a few people are saying, maybe almost of all this complaining as a whole could be stopped with classic playlists that have no abilities or sprint?

Uh, why? I mean, there were teleporters and mancannons on most of the larger maps in classic Halo. Sprint could be a potential solution for some maps, sure, but the way that it has been applied fails to cater to the portion of the community that wants a deeper gameplay experience. In classic Halo, the maps that had vehicles were medium/large, and most of them were designed for Big Team Battle. I don’t remember anyone complaining about vehicles.

I’m sorry, did you just say that Armor Abilities were perfectly balanced? o.O Yeah, maybe it could, but 343i would have to design two separate sandboxes, and maps that were suited for that kind of gameplay, so in other words, it probably won’t be happening (unless they make two games in one–or put Halo 5’s gameplay in a spin-off instead, like they should’ve). Why can’t 343i just put sprint and Spartan Abilities in custom games only, like they did with classic Halo gameplay in Halo 5?