> 2533274825768602;9125:
> This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
What an absolute load of rubbish.
Halo’s population has been declining ever since Reach - until Halo 5, simply because Halo 5 has actually improved by - dun dun dun - going back to basics! We still have sprint yes, and larger, more boring maps to compensate for it, but AA’s, random weapons, loadouts have all gone, and Halo 5 has done well for it. Warzone of course being a slightly different experience as it is PvPvE.
Halo hasn’t “evolved” by adding all this rubbish (and then taking it away again) and sprint doesn’t “evolve” Halo either, it just dilutes the original gameplay. Saying these things evolve Halo is such an easy cheap cliche but it makes no sense at all. Tell me, on the 4v4 maps, why having sprint, and then making the maps massive to compensate for it, makes Halo any better than it just not being there?
Having sprint in the game is what is holding Halo back because of the ridiculous myth that we need to turn Halo into a “modern shooter” - you know, like we did with Halo 4, which went well. It’s time for Halo to evolve by removing sprint.
Yes, we’re all used to sprint. I am, you are, everyone is, we have no choice unless we don’t want to play the latest Halo game. But it adds nothing positive to the game and is only there in a vein attempt to appeal to a ‘more common’ audience who aren’t really Halo fans. If people could just step back and realise that when Halo was just…Halo, people played it all the time anyway because Halo’s core gameplay is great - you don’t need to add loads of rubbish to it, including sprint. Conversely, Halo is remarkably less popular than it used to be because of this stupid throwaway attitude.
I’m not saying you can never change anything, obviously you have to. I like the thruster, for example. But sprint is not the answer and never has been. I like Halo 5 overall and it is doing great in comparison to the awful games that came before it but lets not forget that it is still not as popular as Halo 3, and, while we don’t have the figures (I wonder why…) I think we can say with confidence that it is no where near Halo 3 and certainly will struggle with the same longevity unless the free updates keep on rolling out.
Final point “which Halo reach proved.” Proved how? By seeing an almost instantaneous drop off in population? By the near unanimous thoughts of Halo fans that it was absolute rubbish compared to the previous games? By having no stand out maps because they had to be worked around jetpack and sprint?
Apologies in that I’ve kinda gone straight for you here - I know that ultimately we all want the same thing (Halo to be awesome and popular). But we need to start bringing some more common sense into these arguments on sprint, and shutting down the conversation by saying it’s just “nostalgia” is not the way. Perhaps explain to us all what is so great about sprint, and why Halo needs it now when it clearly never needed it before - and also why the Halo games without sprint have been undoubtedly more successful than the ones that didn’t have it (I’m talking population, obviously).