> 2533274812650916;893:
> > 2678703528375484;884:
> > > 2533274989334266;878:
> > > > 2533274812650916;873:
> > > > I haven’t posted in here yet. I’ve been reading posts though and I have to say that, without a doubt, the anti-sprint crowd has won this debate logically. Sprint fans like to say it increases the pace of the game (implying that’s inherently a good thing), in spite of the fact that argument has been torn apart hundreds of times now.
> > > > Meanwhile, Overwatch and CS:GO Are massively popular and are doing very good for themselves.
> > > > Sprint was added to make Halo feel relevant and modern. Sprint was added to fool the player into thinking they are faster (hint: map size and layout are more important). Let’s face it, gents… sprint was shamelessly added and it’s too late to go back now.
> > > > Halo 5 does it in a much less intrusive way than Halo 4, which is commendable.
> > > > Sprint was NOT added because Halo needed it. Halo had nearly perfected it’s own formula before they went haywire with Reach/4.
> > > > This is not to say the pro-sprint crowd did not have good arguments because they sure did. This is just my observation.
> > >
> > >
> > > Fair enough but it still doesn’t make one argument more valid than the other. It really doesn’t bother me one way or the other but i do agree that sprint didn’t NEED to be added but now that it is, it works fine.
> > > I suppose that my point is just because one side has a number of technical arguments and the others have reasons relating to enjoyment it doesn’t make one more valid than the other, games are supposed to be fun.
> > > The worst part is if people on both sides of the debate find it enough of a reason not to play the game then I don’t really see a way around it without alienating some part of the fanbase, except maybe to have a classic playlist. Then come the arguments of splitting the player base.
> >
> >
> > It would sorta be akin to a group of people saying the rest of the population shouldn’t be aloud to eat at say, McDonalds or Burger King, because it is undoubtedly proven that fast food is bad for you? Even though, you have millions of millions of people that love it.
> > Even though I choose not to eat at them places, I wouldn’t expect them 10’s of millions that do to explain, beyond “I just like it”, why they do.
> > I know, apples to oranges. It’s just an example of not everyone needs an excuse or needs an argument to justify why they like something.
>
>
> And you both have a good point: people who enjoy something shouldn’t necessarily have to justify why. When it comes to entertainment, enjoyment is reason enough.
> But in a discourse about that topic, justification and analysis are in fact needed. No one is saying they can’t enjoy sprint. I myself enjoy it for immersion reasons. But they can’t come into a thread hosting detailed discussion of the mechanic and expect “well i like it” to be valid.
> I previously assumed that sprint was needed to make a game successful because no one would play the game if it didn’t have it. Recent examples of hugely successful games have proven me wrong and the standard in the industry is slowly shifting away from this (honestly) trashy, low quality, environment of every game trying to mimic the most successful formula. Plenty of developers and publishers are realizing there is profit to be had in capturing and maintaining a core audience.
True my point was largely with regards to people (on both sides for different reasons) slating the other but when it comes to whether the mechanic should be removed or not then the validity becomes moot.
Its a fair point, I definitely have a dislike for this mimic the leader mentality. But it is worth noting that the two biggest FPS (CS GO and COD) have a few other similarities with sprint being one of the major differences. The TTK in both games is fast as hell which for me is a much larger issue than sprint (sorry getting off topic there). Also CS GO is primarily a PC game with COD as the big console FPS. The audiences for these platforms is quite different.
As for overwatch its such a new game that i will wait and see how it does in a few months. Doom was doing really well then things just fell off (not saying that is due to non sprint).
TBH im happy as long as i can play a halo game that i enjoy with or without sprint
> 2678703528375484;888:
> > 2533274819667356;886:
> > > 2535461287427665;885:
> > > The removal of this thread would make this forum, a forum again.
> >
> >
> > Not if the mods divert all sprint threads to this discussion. Better one mega-thread then a bunch of smaller ones.
>
>
> I believe there was a sprint thread back in Dec or Jan. that was bigger than this one. For some reason it never made “MEGA” thread status so as to keep the front page clear of multiples. No clue why.
The sad part is, the threads had a lot more thought, detail and effort put into them then this one. Yet some of them didn’t even last a couple hrs, now everyone feels the need to defend sprint, or the older ways.
> 2533274819667356;902:
> > 2678703528375484;888:
> > > 2533274819667356;886:
> > > > 2535461287427665;885:
> > > > The removal of this thread would make this forum, a forum again.
> > >
> > >
> > > Not if the mods divert all sprint threads to this discussion. Better one mega-thread then a bunch of smaller ones.
> >
> >
> > I believe there was a sprint thread back in Dec or Jan. that was bigger than this one. For some reason it never made “MEGA” thread status so as to keep the front page clear of multiples. No clue why.
>
>
> The sad part is, the threads had a lot more thought, detail and effort put into them then this one. Yet some of them didn’t even last a couple hrs, now everyone feels the need to defend sprint, or the older ways.
Given halo wars 2 is almost finished meaning that Halo 6 is likely becoming 343s priority maybe people are just hoping 343 will see this thread, though I doubt they care enough to sift through all 46+ pages of this.
> 2533274809738692;899:
> You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
Bungie didn’t implement Sprint into Halo 2 due to it not providing a pacing they desired. Obviously sprint affects gameplay then. Especially since it didn’t make it into Halo 3 either.
Why does maps not need to be elognated to accommodate sprint? Why is it that, for instance crossing Haven with sprint and mobility net you about the same time as crossing Guardians from Halo 3? Or the same cases for Truth vs Midship, which was linked earlier in this thread? Can you provide something that state maps are bigger to make them feel bigger? Because I can certainly provide you with a link to where map designers for Halo 4 imply maps are larger due to default sprint.
> 2533274825313045;894:
> > 2535438238115430;891:
> > > 2533274825313045;889:
> > > How is this still at the top of the list.
> > > You guys are so salty. Maybe what will make Halo, Halo again is taking off your nostalgia glasses and realizing it’s not 2001 anymore.
> > > Harsh? Yes, but true.
> >
> >
> > Ya you’re right.
> >
> > Ima go back to playing the two most popular FPS on earth now. CS GO and overwatch. Both don’t have sprint. Man, Im so glad it’s 2001.
> >
> > Oh wait.
>
>
> I just feel like you all forget that 343 is owned by Microsoft and Microsoft only cares about money. It doesn’t give a crap about any one of you, and sprint was money for them.
>
> You’re putting all your eggs into one basket. There are 30 reasons why Halo isn’t Halo, and most of them are truly caused by your inability to take off your nostalgia glasses. This isn’t 2001, things change. Technology develops, systems update. The companies feel the need to stay relevant with the others in its genre, and thus changes will occur.
Agreed. People refuse to accept the idea that things like an expanded market for FPS games and games in general mean that Halo isn’t the top dog anymore and they seek to blame something else. The franchise has to add features, some of them basic mechanics in the genre now, in order to stay relevant. Halo 4 is what happens when you go too far, Halo 5 is what happens when you get it just right.
Not everybody likes sprint,mostly long time Halo fans,and we all know 343 isnt going back to Halo’s classic style of gameplay.What I think should be done is that 343 shouldn’t push sprint/armor abilities thru the campaign of Halo like they did with Halo 5 as it made the campaign feel impossible when you tried playing without them and made the gameplay overall feel different than a Halo game should.What I think should be done is for the level design ( including art style )should play,look,and feel like a Halo game (Halo ce – Halo 3)and shouldn’t make spartan abilities a must be for gameplay and should have a option in the main menu to toggle it off or on.Level design should be more like Halo Reach as Halo Reach didnt really push you towards having a certain ability durring its campaign unless it was needed( mission New Alexandria in which you needed a jet pack to move around certain places ).Besides its gameplay Halo also needs to go back to its classic design,which it might due to Halo wars 2 going to Halo’s traditional design and being a lead up to Halo 6.Also,an interesting thing that 343 doesn’t have on their must haves for a Halo game IS GOOD AI,AI is one of the key aspects of Halo and needs to be more focused on if they want to have a good Halo game.Overall,sprint isn’t leaving anytime soon but what should really be focused is A GOOD STORY…
Super soldiers who cant run? This is what you guys want? Even if they walked faster 100% of the time, running would always be a faster option. And please dont say walking fast eliminates the need for sprint. Running would ALWAYS be faster, if you walk fast already imagine when you ran.
> 2535414876585185;3:
> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> 2533274973685362;4:
> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
YOOO
Just don’t sprint. The answer has been bestowed to you OP, good luck in BTB walking to the objectives.
> 2533274825313045;894:
> > 2535438238115430;891:
> > > 2533274825313045;889:
> > > How is this still at the top of the list.
> > > You guys are so salty. Maybe what will make Halo, Halo again is taking off your nostalgia glasses and realizing it’s not 2001 anymore.
> > > Harsh? Yes, but true.
> >
> >
> > Ya you’re right.
> > Ima go back to playing the two most popular FPS on earth now. CS GO and overwatch. Both don’t have sprint. Man, Im so glad it’s 2001.
> > Oh wait.
>
>
> I just feel like you all forget that 343 is owned by Microsoft and Microsoft only cares about money. It doesn’t give a crap about any one of you, and sprint was money for them.
> You’re putting all your eggs into one basket. There are 30 reasons why Halo isn’t Halo, and most of them are truly caused by your inability to take off your nostalgia glasses. This isn’t 2001, things change. Technology develops, systems update. The companies feel the need to stay relevant with the others in its genre, and thus changes will occur.
You’re not understanding that sprint is not an advancement. It’s simply a different mechanic. It’s a sidestep, not a forward step. This is why there are popular games that use it and popular games that do not use it. You’re not a “modern” game or an “old” game due to whether or not you use the sprint mechanic. Overwatch is on the bleeding edge of “innovation” in the FPS genre and it doesn’t use sprint.
> 2533274850465226;633:
> > 2556731038472681;601:
> > > 2533274850465226;549:
> > > > 2556731038472681;26:
> > > > > 2535414876585185;1:
> > > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > > Thoughts? :3
> > > >
> > > >
> > > > OH MY GOD! SHUT UP! When is someone going to have an original argument for or against sprint??
> > > > Why is the OPTION to sprint so upsetting to you people?? you don’t have to use it. When you purists start whining about sprint and the other abilities, you just come across as old guys afraid of change. Evolve or get left behind. I’m really getting sick of all these threads. If you’re so disgusted with Halo and the direction it’s going, stop playing it. Seriously. Stop buying it. Stop playing. Stop coming to the forums posting the same nonsense over and over. The best way to get your point across would be to round up and organize the rest of the purists and boycott the game.
> > >
> > >
> > > Why us “purists” don’t like sprint in Halo: Link
> >
> >
> > This guy stinks! Activate movement mode?!?! His words not mine.
> > For a guy who at the very beginning says he’s anti-sprint and all the other new abilities, he was sprinting, thrusting and ground pounding an awful lot.
>
>
> Lol, wow, anti-sprint does not equate to refusing to use it outright. Especially when playing a game specifically designed around these mechanics. For your next reply could you actually provide a constructive argument as to why “this guy stinks” and why sprint should be in Halo? What does it actually improve on? People keep saying it makes the game faster. Though I wholeheartedly believe that to be an absolute misconception, does faster equate to being better? And could there not be ways to enhance the speed and pace of the game without sprint? Upping the base speed, making smaller maps, mancannons, vehicles, all these things do the same thing sprint does, or is supposed to do, without the negative aspects that it also brings. And it also forces 343i, as a developer, to not be lazy and actually come up with new and creative solutions.
I’ve already said earlier in this thread that at this point, there’s nothing you or I are going to say to eachother to changes either of our minds. I’m very glad sprint has finally been added to Halo. I’ve always wanted to sprint in Halo and was annoyed it wasn’t in the previous games. Again, at this point I feel thats the only argument I feel I need. Obviously a faster game doesn’t necessarily mean better, don’t be a silly goose. And can folks such as yourself come up with other arguments besides upping the base speed, smaller maps, and man cannons you guys love to jabber on about?
> 2533274807537946;906:
> > 2533274825313045;894:
> > > 2535438238115430;891:
> > > > 2533274825313045;889:
> > > > How is this still at the top of the list.
> > > > You guys are so salty. Maybe what will make Halo, Halo again is taking off your nostalgia glasses and realizing it’s not 2001 anymore.
> > > > Harsh? Yes, but true.
> > >
> > >
> > > Ya you’re right.
> > >
> > > Ima go back to playing the two most popular FPS on earth now. CS GO and overwatch. Both don’t have sprint. Man, Im so glad it’s 2001.
> > >
> > > Oh wait.
> >
> >
> > I just feel like you all forget that 343 is owned by Microsoft and Microsoft only cares about money. It doesn’t give a crap about any one of you, and sprint was money for them.
> >
> > You’re putting all your eggs into one basket. There are 30 reasons why Halo isn’t Halo, and most of them are truly caused by your inability to take off your nostalgia glasses. This isn’t 2001, things change. Technology develops, systems update. The companies feel the need to stay relevant with the others in its genre, and thus changes will occur.
>
>
> Agreed. People refuse to accept the idea that things like an expanded market for FPS games and games in general mean that Halo isn’t the top dog anymore and they seek to blame something else. The franchise has to add features, some of them basic mechanics in the genre now, in order to stay relevant. Halo 4 is what happens when you go too far, Halo 5 is what happens when you get it just right.
Yet, CS:GO is one of the most popular FPSs in the gaming industry. They stuck with the same formula and haven’t added much to the game and look at it now. They have their own television spot for their tournaments and the following for that game is enormous.
> 2533274818909651;908:
> Super soldiers who cant run? This is what you guys want? Even if they walked faster 100% of the time, running would always be a faster option. And please dont say walking fast eliminates the need for sprint. Running would ALWAYS be faster, if you walk fast already imagine when you ran.
Super soldiers who can’t prone? That’s what you want? Even if you crouched 100% lower, proning will always be a lower option.
> 2535465540443244;665:
> > 2535409489305717;663:
> > Why is this thread getting so much popular? its just Sprint there might be some gameplay changes but they don’t really change Halo.
>
>
> Thank you, I really can’t fathom why this topic has been such a hot ussue, but I do understand where some people are coming from. I feel the anti sprinters may be stuck in the past, though.
Of course they’re stuck in the past. Their responses and arguments are dripping with nostalgia.
> 2533274812650916;893:
> > 2678703528375484;884:
> > > 2533274989334266;878:
> > > > 2533274812650916;873:
> > > > I haven’t posted in here yet. I’ve been reading posts though and I have to say that, without a doubt, the anti-sprint crowd has won this debate logically. Sprint fans like to say it increases the pace of the game (implying that’s inherently a good thing), in spite of the fact that argument has been torn apart hundreds of times now.
> > > >
> > > > Meanwhile, Overwatch and CS:GO Are massively popular and are doing very good for themselves.
> > > >
> > > > Sprint was added to make Halo feel relevant and modern. Sprint was added to fool the player into thinking they are faster (hint: map size and layout are more important). Let’s face it, gents… sprint was shamelessly added and it’s too late to go back now.
> > > >
> > > > Halo 5 does it in a much less intrusive way than Halo 4, which is commendable.
> > > >
> > > > Sprint was NOT added because Halo needed it. Halo had nearly perfected it’s own formula before they went haywire with Reach/4.
> > > >
> > > > This is not to say the pro-sprint crowd did not have good arguments because they sure did. This is just my observation.
> > >
> > >
> > > Fair enough but it still doesn’t make one argument more valid than the other. It really doesn’t bother me one way or the other but i do agree that sprint didn’t NEED to be added but now that it is, it works fine.
> > >
> > > I suppose that my point is just because one side has a number of technical arguments and the others have reasons relating to enjoyment it doesn’t make one more valid than the other, games are supposed to be fun.
> > >
> > > The worst part is if people on both sides of the debate find it enough of a reason not to play the game then I don’t really see a way around it without alienating some part of the fanbase, except maybe to have a classic playlist. Then come the arguments of splitting the player base.
> >
> >
> > It would sorta be akin to a group of people saying the rest of the population shouldn’t be aloud to eat at say, McDonalds or Burger King, because it is undoubtedly proven that fast food is bad for you? Even though, you have millions of millions of people that love it.
> >
> > Even though I choose not to eat at them places, I wouldn’t expect them 10’s of millions that do to explain, beyond “I just like it”, why they do.
> >
> > I know, apples to oranges. It’s just an example of not everyone needs an excuse or needs an argument to justify why they like something.
>
>
> And you both have a good point: people who enjoy something shouldn’t necessarily have to justify why. When it comes to entertainment, enjoyment is reason enough.
>
> But in a discourse about that topic, justification and analysis are in fact needed. No one is saying they can’t enjoy sprint. I myself enjoy it for immersion reasons. But they can’t come into a thread hosting detailed discussion of the mechanic and expect “well i like it” to be valid.
>
> I previously assumed that sprint was needed to make a game successful because no one would play the game if it didn’t have it. Recent examples of hugely successful games have proven me wrong and the standard in the industry is slowly shifting away from this (honestly) trashy, low quality, environment of every game trying to mimic the most successful formula. Plenty of developers and publishers are realizing there is profit to be had in capturing and maintaining a core audience.
I feel like this is what most pro-sprinters reasons are for defending sprint as a mechanic. They enjoy it and want it to stay, but they don’t know - and probably don’t even think about - the effects it has on the games, largely because they don’t notice or care about them. And that’s fine, most people who like something don’t think about why they like it or why it works for the game, just the same as how most people that don’t like a game don’t know why they don’t like it, they just know they don’t like it. But the anti-sprinters are aware of sprint’s problems and argue it has a negative impact on the game while pro-sprinters like the mechanic and find themselves arguing a topic they’ve never even thought about before. They just like sprint, so they defend it instead of just saying, “maybe there are problems with it, but they don’t bother me,” which would be so much more acceptable and understandable.
> 2533274795123910;913:
> > 2533274818909651;908:
> > Super soldiers who cant run? This is what you guys want? Even if they walked faster 100% of the time, running would always be a faster option. And please dont say walking fast eliminates the need for sprint. Running would ALWAYS be faster, if you walk fast already imagine when you ran.
>
>
> Super soldiers who can’t prone? That’s what you want? Even if you crouched 100% lower, proning will always be a lower option.
I didnt say I was against proning did I? The conversation is about sprinting after all.
> 2533274809738692;899:
> So, based on this thread, I’m supposed to believe that one mechanic is entirely at fault for the feel of this game and as to why its population is so low. I guess it wasn’t the lack of forge at launch? I guess it wasn’t the lack of popular game modes at launch? It definitely wasn’t the lack of a social playlist. I most certainly wasn’t the lackluster campaign. It absolutely wasn’t the lack of map verity and the glossy art style that accompanied it. Nope, the reason Halo 5 didn’t feel like Halo was definitely due to sprint.
>
> You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
Here’s what you need to add.
H2 and H3 were only popular because they didn’t have sprint. It wasn’t because H2 literally had no completion when it came out, (look at my service record. I was around back then. I was around and played a lot of H2), and a whole group of people certainly never started a web site dedicated to saying how terrible H2 was and how it was an obomination of HCE. H3 wasn’t popular because it rode the coat tails of H2 and carried over its fan base. H3 wasn’t polar because it’s competition still hadn’t got a solid foothold. I highly doubt either of the 2 were popular because of their campaigns. Honestly, who even plays the campaign of a video game…PPFFTT!
> 2678703528375484;917:
> > 2533274809738692;899:
> > So, based on this thread, I’m supposed to believe that one mechanic is entirely at fault for the feel of this game and as to why its population is so low. I guess it wasn’t the lack of forge at launch? I guess it wasn’t the lack of popular game modes at launch? It definitely wasn’t the lack of a social playlist. I most certainly wasn’t the lackluster campaign. It absolutely wasn’t the lack of map verity and the glossy art style that accompanied it. Nope, the reason Halo 5 didn’t feel like Halo was definitely due to sprint.
> >
> > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
>
>
> Here’s what you need to add.
>
> H2 and H3 were only popular because they didn’t have sprint. It wasn’t because H2 literally had no completion when it came out, (look at my service record. I was around back then. I was around and played a lot of H2), and a whole group of people certainly never started a web site dedicated to saying how terrible H2 was and how it was an obomination of HCE. H3 wasn’t popular because it ride the coat tails of H2 and carried over its fan base. I highly doubt either of the 2 were popular because of their campaigns. Honestly, who even plays the campaign of a video game…PPFFTT!
> 2556731038472681;914:
> > 2535465540443244;665:
> > > 2535409489305717;663:
> > > Why is this thread getting so much popular? its just Sprint there might be some gameplay changes but they don’t really change Halo.
> >
> >
> > Thank you, I really can’t fathom why this topic has been such a hot ussue, but I do understand where some people are coming from. I feel the anti sprinters may be stuck in the past, though.
>
>
> Of course they’re stuck in the past. Their responses and arguments are dripping with nostalgia.
How do you figure? I don’t personally have an issue with any of the Spartan Abilities other than sprint. The others work pretty well. This is not even about H5 vs older Halo games. It’s about me playing H5 and then me playing newer games like Overwatch and Doom and h5 feeling slow and archaic. In those games you can move sideways, diagonally, backwards and forwards quickly while shooting. Which ups the pace of the game. In h5 you’re a tank unless you sprint and then you can only move forwards and you can no longer shoot. Get rid of sprint and open up movement. Sprint is holding the franchise back in the past.
honestly I think it is the pro sprinters that are being held back by nostalgia. Their minds are stuck in a time where COD was dominant and games had to play by it’s rules. That is no longer the case.
> 2533274818909651;918:
> > 2678703528375484;917:
> > > 2533274809738692;899:
> > > So, based on this thread, I’m supposed to believe that one mechanic is entirely at fault for the feel of this game and as to why its population is so low. I guess it wasn’t the lack of forge at launch? I guess it wasn’t the lack of popular game modes at launch? It definitely wasn’t the lack of a social playlist. I most certainly wasn’t the lackluster campaign. It absolutely wasn’t the lack of map verity and the glossy art style that accompanied it. Nope, the reason Halo 5 didn’t feel like Halo was definitely due to sprint.
> > >
> > > You know what though, I’m willing to bet that if Halo 3 had sprint the game would have played the same. The maps sizes are just fine and don’t NEED to be elongated to accompany a mechanic like sprint. That has got to be one of the worst arguements aganist sprint out there right now. The sole reason for maps to be that size nowadays is to make them feel bigger, that’s it.
> >
> >
> > Here’s what you need to add.
> >
> > H2 and H3 were only popular because they didn’t have sprint. It wasn’t because H2 literally had no completion when it came out, (look at my service record. I was around back then. I was around and played a lot of H2), and a whole group of people certainly never started a web site dedicated to saying how terrible H2 was and how it was an obomination of HCE. H3 wasn’t popular because it ride the coat tails of H2 and carried over its fan base. I highly doubt either of the 2 were popular because of their campaigns. Honestly, who even plays the campaign of a video game…PPFFTT!
>
>
> Cant tell if youre serious or not.
I think he is, but I think he’s just willfully ignorant.