The sprint discussion thread

I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.

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> I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.

How about a Halo 6?

Sprint doesnt belong in halo,it makes the gameplay unoriginal and untraditional ccompared to previous and "classic"halo games.

I think I would rather keep it to. It give you more option during movement. And it might just be impossible to unlearn using this

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*Original post. Click at your own discretion.

the removal of tihs thread will make waypoint waypoint again

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> I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.

People just don’t understand. There’s many things that a h6 could do to fix h3s slower feel to it. FoV? Up base movement? No ones asking for a h3 2.0 when they want sprint removed.

Creo que Sprint es parte importante del juego ahora y debe mantenerse. No sé por qué lo que realmente importa en la campaña.Se le permite escapar más fácil para uno así que no sé por qué usted quiere que se elimine. Un poco por lo que su esencial en el juego ahora. Ser capaz de moverse más rápido y tener la opción de carreras de velocidad alrededor y correr alrededor de una tonelada en factorizar si llegas a tener una pelea

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[deleted]

Creo que preferiría mantenerlo a. Se le dará la opción más durante el movimiento. Y puede que solo sea imposible olvidar el uso de este

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> Having multiple threads about sprint before this thread existed will make waypoint waypoint again.

Fixed.

Anyway does anyone know if sprint affected the size of BTB maps in the newer Halos?

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> I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.

Yeah Halo 3 was so slow, matches were more strategic and intense rather than just constantly running to each engagement like Halo 5. Halo 3 matches in Ranked Team Slayer lasted around 7-12 minutes. Social Slayer lasted around 5-9 minutes due to the 2 extra players. Halo 5 Ranked Team Slayer games last around 6-10 minutes. Realistically Halo 5 is only roughly 1-2 minutes faster due to sprint. However there is a loss in map control which took skill; a loss in fair gunfights since sprint out has a delay; and since radar is almost useless against sprinters and spartan charges because it is much smaller than Halo 3 so counter play is non-existent against sprinters. Halo 3 required more skill to play, while Halo 5 is quicker. The trade-off is that Halo 5 takes less skill to play because it introduces a lot of random factors that Halo 2 and 3 didn’t have.

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> > Having multiple threads about sprint before this thread existed will make waypoint waypoint again.
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> Fixed.
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> Anyway does anyone know if sprint affected the size of BTB maps in the newer Halos?

Yes, the newer btb maps have more open space (stretched out) to them due to sprint. Open spaces =less cover and more of me cussing -Yoink- after 50 (exaggeration) guys shooting at me. There’s also less man cannons and vehicle play as sprint has replaced quick transportation.

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> > 2535440120215345;9163:
> > I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.
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> People just don’t understand. There’s many things that a h6 could do to fix h3s slower feel to it. FoV? Up base movement? No ones asking for a h3 2.0 when they want sprint removed.

Halo 3 2.0 would basically be Halo 3 with improvements. That is exactly what many anti-sprint people want like myself.

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> > > 2535440120215345;9163:
> > > I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.
> >
> >
> > People just don’t understand. There’s many things that a h6 could do to fix h3s slower feel to it. FoV? Up base movement? No ones asking for a h3 2.0 when they want sprint removed.
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> Halo 3 2.0 would basically be Halo 3 with improvements. That is exactly what many anti-sprint people want like myself.

Well my point was people aren’t asking for a carbon copy of h3, but a game based off it with improvements.

look at the replies

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> > > > I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.
> > >
> > >
> > > People just don’t understand. There’s many things that a h6 could do to fix h3s slower feel to it. FoV? Up base movement? No ones asking for a h3 2.0 when they want sprint removed.
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> > Halo 3 2.0 would basically be Halo 3 with improvements. That is exactly what many anti-sprint people want like myself.
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> Well my point was people aren’t asking for a carbon copy of h3, but a game based off it with improvements.

Exactly, we don’t want a Halo 3 remake we want a game that uses halo 3 as its starting point and adds some new things.

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> > > > 2535440120215345;9163:
> > > > I want everyone here to go back and play Halo 3 and tell me what you think. Whenever I play it, it’s so slow paced it’s painful, and I just can’t see a new Halo 3 doing any better then Halo 5 did.
> > >
> > >
> > > People just don’t understand. There’s many things that a h6 could do to fix h3s slower feel to it. FoV? Up base movement? No ones asking for a h3 2.0 when they want sprint removed.
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> >
> > Halo 3 2.0 would basically be Halo 3 with improvements. That is exactly what many anti-sprint people want like myself.
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> Well my point was people aren’t asking for a carbon copy of h3, but a game based off it with improvements.

If Halo 6 had one base movement speed were you could move faster than halo 3 that would be fine. I wouldn’t mind seeing that and you could still program in thrust, slide, and ground pound.

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> > > > > > > > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
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> > > > > > > > > How does sprint benefit the gameplay?
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> > > > > > > > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > > > > > > > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > > > > > > > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
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> > > > > > > I know you started from Reach, judging from your service record, but I disagree with you on some parts.
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> > > > > > > Sprint only increases time engaged in combat when there’s either a lot of cover, or when sprint itself doesn’t have any drawbacks like what we have now. Currently, the one-on-one battles almost feel like Halo, since sprint won’t allow you to recharge your shields, but when you’re trying to find someone, right now it’s mostly empty-space and kinda slow, honestly. The battles are probably the only fast-paced thing about this game to me.
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> > > > > > > I’d argue that it doesn’t create new strategies, but changes them. What was possible before isn’t possible now, and what we can do now isn’t what we could do before because of the new map designs. That combined with the mostly enclosed, but lengthy map design in 5 reduces the amount of strategies that are viable to lane flanks and viewpoint visibility variations. I could be wrong since I need to get more familiar with a lot of the maps, but that’s my first impressions after playing about 3-5 different maps in 4v4s in H5 Forge.
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> > > > > > > We had skill jumps that were very specific before in CE-Reach, but I never tried them out for myself.
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> > > > > > > Personally, if the game carries the name of a series, then it should try to do it justice or be familiar to fans, instead of standing on its own, like what The Coalition, Eidos Montreal, Insomniac, Square Enix, and Nintendo did with their current and upcoming titles. Final Fantasy XV is very different from the other ones, but it looks and plays like a FF title should.
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> > > > > > I started from CE, and have played from CE to now. That part is fair enough, as it’s your experience, and if you’re having a slow gaming experience, I can’t say I can relate, because I’ve never experienced that myself in Halo 5.
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> > > > > > I’ll agree that the maps have changed a lot to take away some strategies. The map design in Halo 5 could do with a change up. Less Arena symmetrical maps that’s for sure, and more dedicated isometric maps, maybe even FFA ones. There are plenty of maps that heavily rely on corridor gameplay and less about managing your team, but equally there are a lot of small maps that are open and are given extra benefits if sprint is used correctly on them.
> > > > > > Halo 3 had plenty of skill jumps, and they were only slightly more difficult than Halo 5s, but personally I think that’s down to the frames rather than the map design or game mechanics.
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> > > > > > You have said something very interesting there though. About a game being familiar to the fans, instead of standing out. Every single Halo game has been different. Halo CE to Halo 2 was a massive jump and the multiplayer was different in tons of ways gameplay wise. I think the same could be said for Halo 3 to Halo Reach. I wouldn’t say Halo 5 looks like it doesn’t fit in. Most of 343’s design ideas come from Bungies original ideas for what they’d pictured things being like. Design wise I’d say 343I’s games fit in fine with the Halo universe.
> > > > > > To me, it seems like certain fans just don’t like change, which is fine, because it’s always been that way. The only difference I’m seeing now is that, whilst before, we all just accepted change and believed it was the best thing for Halo because Bungie were creating it, now the feedback has become less of feedback, and more just hatred or negativity towards 343 Industries. This has generally been the case since it was announced that 343 Industries took over.
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> > > > > > Thanks for the response by the way. You make good points.
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> > > > > Not true actually. AA’s were largely looked down on, as was bloom in Reach. 343 actually made a good first impression because of the update they made to Reach when they took over and people mostly liked Halo anniversary (even though they were pissed it didnt have the original MP). If we hated change simply because 343 made it, we wouldn’t be here getting into detail as to why we think it’s bad.
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> > > > I’m aware that Halo Reach wasn’t a great game at launch, and that 343I made it the great game it was, however, what I’m saying is, if Bungie were the ones still making Halo, fans wouldn’t give anywhere near as much negativity. I don’t mean negative feedback, I mean hate and abuse. Negative feedback is standard, but a lot of people aren’t going about giving it the right way. That’s what I was saying.
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> > > Well, they did give us Halo 4 and MCC. If Bungie did that, they’d be getting the same -Yoink-. At this point, 343 has screwed up so much and so bad that people aren’t convinced they’re just making bad decisions, they think they’re making stupid decisions. You can screw up only so much before people just assume you can’t do anything right, especially with issues like sprint that we’ve been telling them about for four years. I laid it out here after watching the video in that thread and people seemed to agree.
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> > The first part i’ll disagree with. People worshipped Bungie, and I know that they wouldn’t of got the same level of hate or disrespect 343I is.
> > 343I isn’t just one person, it’s a lot of people, and a lot of people who are new to running a video game franchise. They’re going to get things wrong and screw up, because they weren’t ready for such expectation. They however have been continuously listening to feedback and changing their games based on the feedback they receive. That’s why sprint is still in the game, because not everyone things sprint is an issue.
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> Before Halo 5, there were 3 polls conducted in the three largest Halo communities, r/Halo, Team Beyond, and Halo Waypoint. Both r/Halo and Halo waypoint had large majorities(around 75 percent if I remember correctly) voting against sprint. Team Beyond was almost unanimous in voting against sprint(95 percent). Yet they decided to put in the game. They did this because( in the words of Josh Holmes) because “people expect to sprint” which is clearly pandering to audiences outside of Halo and not actually taking feedback from the Halo community like you said. The other lesser reason was immersion, but anyone with a modicum of sense knows there are far more effective ways to create immersion and the feel of a spartan without affecting the gameplay. I can list out what I have in mind if you want me to elaborate.

Great points, Halo would greatly benefit from a new no-sprint title.

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> Before Halo 5, there were 3 polls conducted in the three largest Halo communities, r/Halo, Team Beyond, and Halo Waypoint. Both r/Halo and Halo waypoint had large majorities(around 75 percent if I remember correctly) voting against sprint. Team Beyond was almost unanimous in voting against sprint(95 percent). Yet they decided to put in the game. They did this because( in the words of Josh Holmes) because “people expect to sprint” which is clearly pandering to audiences outside of Halo and not actually taking feedback from the Halo community like you said.

We’ve been through this before, these polls are in all likelihood not at all representative of Halo players as a whole. I discussed in more detail earlier about why these polls probably are significantly biased here.

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> > I like the addition of sprint, I think that with the fact your shields don’t recharge whilst sprinting really evens it out and I would like it to stay in halo.
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> Don’t they keep on recharging once it starts and then you sprint? I think that’s a pretty small problem that shouldn’t occur, since they said “No recharge while sprinting.”
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> > in my opinion I just think they should add Armor Lock again. And all the other Halo Reach armor abilities.
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> > Like or Quote if you think i’m right
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> I want them to bring back Armor Abilities too, but not a lot of people are too hot on that idea. To be honest, AAs with Classic (no AA) and New (with AA) Playlists are probably the only way to completely stop this argument. Or they can just leave AA in Customs and Social, and call it a day.

True. But i think there is another issue. i think that Superpummel boost or somthing should be deleted aswell. i Dont like when someone does that and just smg me to death.