The sprint discussion thread

[deleted]

This is as tough one, I think I’m leaning more toward the removal

This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.

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> This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.

How does sprint benefit the gameplay?

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> > 2533274825768602;9125:
> > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
>
>
> How does sprint benefit the gameplay?

Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> >
> >
> > How does sprint benefit the gameplay?
>
>
> Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.

A lot of nope here.

Also, the overall skill gap in H5 is a fraction of what it was in CE and H2. If you disagree you are either wrong, bad, or both. These are fax.

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> > > 2533274825768602;9125:
> > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> >
> >
> > How does sprint benefit the gameplay?
>
>
> Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.

Sprint actually tends to not increase time engaged in combat since the maps are made larger because of sprint. It also doesn’t create as many new strategies as you would think, since it limits your actions. Jumps that you can only make with sprint aren’t necessarily a good thing (though I’d be interested to hear why you think they are) because previously, you would be able to use all jumps in and out of combat, whether you’re facing the jump or jumping backwards/sideways without looking - which obviously takes a degree of skill and map awareness to use on the fly - but with sprint only jumps, they’re very situational and not able to be used during combat (plus, you need to be looking exactly where you’re going). That’s just another way sprint restricts you, both as a player and in terms of potential strategies and/or tactics. Jumps that can only be made with sprint seem to serve the same purpose as jumps that can only be landed with clamber: to simply justify the inclusion of the mechanic.

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> > > > 2533274825768602;9125:
> > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > >
> > >
> > > How does sprint benefit the gameplay?
> >
> >
> > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
>
>
> A lot of nope here.
>
> Also, the overall skill gap in H5 is a fraction of what it was in CE and H2. If you disagree you are either wrong, bad, or both. These are fax.

Claiming other people are wrong for having a different opinion only shows just how little you actually know about video games or Halo. Getting a Champion 1 in Halo 5 is far harder than getting a 50 in halo 3. CE had a large skill gap, but that’s only because there were no average players. There were bad players, and good players, and that’s all CE had. Halo 2 had a small gap between bad and average, and a small gap between average and good. The only skill gap that really existed for Halo 2 was the gap between good players and Pro players, and that gap is far smaller than the gap for good to pro in Halo 5.
So my friend, should you feel like calling someone wrong, bad or both, first check that A, they haven’t had a lot of experience over all Halo games, and B, that they aren’t actually good players on multiple games in the franchise.
If there was a lot of nope there, maybe you’d actually like to provide some actual valid points on why my statements are so “wrong”, instead of just claiming to be right.

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> > > > 2533274825768602;9125:
> > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > >
> > >
> > > How does sprint benefit the gameplay?
> >
> >
> > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
>
>
> Sprint actually tends to not increase time engaged in combat since the maps are made larger because of sprint. It also doesn’t create as many new strategies as you would think, since it limits your actions. Jumps that you can only make with sprint aren’t necessarily a good thing (though I’d be interested to hear why you think they are) because previously, you would be able to use all jumps in and out of combat, whether you’re facing the jump or jumping backwards/sideways without looking - which obviously takes a degree of skill and map awareness to use on the fly - but with sprint only jumps, they’re very situational and not able to be used during combat (plus, you need to be looking exactly where you’re going). That’s just another way sprint restricts you, both as a player and in terms of potential strategies and/or tactics. Jumps that can only be made with sprint seem to serve the same purpose as jumps that can only be landed with clamber: to simply justify the inclusion of the mechanic.

Well, Halo 5 without sprint would certainly have less time engaged, because the maps are made for sprint, and thus people get to each other quicker. It may not create as many new strategies as I’d think, but it does increase the number of strategies regardless. Team based modes especially have a lot of additional strategies due to all the extra choices of map movement and flanking thanks to sprint. It isn’t necessarily jumps that require sprint, more that it’s skill jumps that require sprint. Reaching points on the map that allow split second clambers or jump offs, so you can then reach another point on the map. Similar to bouncing on Halo 3. The jumps that are useful because of sprint aren’t really jumps you could do while in combat, but they do add to gameplay for those who are able to pull them off. The jumps that are common and known to the player usually have a harder more skilled version that is less dangerous and quicker to do. Sprint overall restricts combat, but that’s not something new, but as is the same with the other Halo games, it’s not sprint itself that gets you killed, it’s using it at the wrong times. Players are accountable for putting themselves in the situation where they can be restricted, but used correctly, all armour abilities, not just sprint can be used without the issue of it stopping them doing what they needed to do.

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> > > > 2533274819567236;9126:
> > > > > 2533274825768602;9125:
> > > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > > >
> > > >
> > > > How does sprint benefit the gameplay?
> > >
> > >
> > > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
> >
> >
> > A lot of nope here.
> >
> > Also, the overall skill gap in H5 is a fraction of what it was in CE and H2. If you disagree you are either wrong, bad, or both. These are fax.
>
>
> Claiming other people are wrong for having a different opinion only shows just how little you actually know about video games or Halo. Getting a Champion 1 in Halo 5 is far harder than getting a 50 in halo 3. CE had a large skill gap, but that’s only because there were no average players. There were bad players, and good players, and that’s all CE had. Halo 2 had a small gap between bad and average, and a small gap between average and good. The only skill gap that really existed for Halo 2 was the gap between good players and Pro players, and that gap is far smaller than the gap for good to pro in Halo 5.
> So my friend, should you feel like calling someone wrong, bad or both, first check that A, they haven’t had a lot of experience over all Halo games, and B, that they aren’t actually good players on multiple games in the franchise.
> If there was a lot of nope there, maybe you’d actually like to provide some actual valid points on why my statements are so “wrong”, instead of just claiming to be right.

Define bad, average, and good player. There is no such group that is consists of well performed players or the opposites.

You said Halo 5 is the best Halo multiplayer experience “we’ve had yet”, not clearly him and me are a part of that. What most people are forgetting is this is suppose to be a Halo game and Halo 5 should be the sequel, inheriting its predecessor’s formula. Sprint being the main part of core gameplay is not Halo was about, which is one of reasons people say Halo 5 is not a Halo game. You are right, Halo 5 is its own game, it doesn’t provide similar Halo experience that people expected and leaved the franchise. I don’t understand how sprint increase skill gap, never seen any logical argument about this.

I see a lot of comments saying “This isn’t what Halo is.” or “Having “BLANK” makes this less like Halo.”
Anyone care to explain what Halo actually is then as a game? or does everyone have a different view on what makes Halo halo? Because if everyone has a different view, it doesn’t matter how much complaining is done, because the perfect game for everyone will never exist.

[deleted]

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> I see a lot of comments saying “This isn’t what Halo is.” or “Having “BLANK” makes this less like Halo.”
> Anyone care to explain what Halo actually is then as a game? or does everyone have a different view on what makes Halo halo? Because if everyone has a different view, it doesn’t matter how much complaining is done, because the perfect game for everyone will never exist.

I’ll tell you what Halo is not and that’s sprint, thrusters, ADS, spartan charges and ground pounds.

What sense does it make to have pepperoni pizza skins in a sci fi shooter either?

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> > > > > > 2533274825768602;9125:
> > > > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > > > >
> > > > >
> > > > > How does sprint benefit the gameplay?
> > > >
> > > >
> > > > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > > > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > > > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
> > >
> > >
> > > A lot of nope here.
> > >
> > > Also, the overall skill gap in H5 is a fraction of what it was in CE and H2. If you disagree you are either wrong, bad, or both. These are fax.
> >
> >
> > Claiming other people are wrong for having a different opinion only shows just how little you actually know about video games or Halo. Getting a Champion 1 in Halo 5 is far harder than getting a 50 in halo 3. CE had a large skill gap, but that’s only because there were no average players. There were bad players, and good players, and that’s all CE had. Halo 2 had a small gap between bad and average, and a small gap between average and good. The only skill gap that really existed for Halo 2 was the gap between good players and Pro players, and that gap is far smaller than the gap for good to pro in Halo 5.
> > So my friend, should you feel like calling someone wrong, bad or both, first check that A, they haven’t had a lot of experience over all Halo games, and B, that they aren’t actually good players on multiple games in the franchise.
> > If there was a lot of nope there, maybe you’d actually like to provide some actual valid points on why my statements are so “wrong”, instead of just claiming to be right.
>
>
> Define bad, average, and good player. There is no such group that is consists of well performed players or the opposites.
>
> You said Halo 5 is the best Halo multiplayer experience “we’ve had yet”, not clearly him and me are a part of that. What most people are forgetting is this is suppose to be a Halo game and Halo 5 should be the sequel, inheriting its predecessor’s formula. Sprint being the main part of core gameplay is not Halo was about, which is one of reasons people say Halo 5 is not a Halo game. You are right, Halo 5 is its own game, it doesn’t provide similar Halo experience that people expected and leaved the franchise. I don’t understand how sprint increase skill gap, never seen any logical argument about this.

Define bad, average, and good? Well everyone has slightly different views on it. Bad for me would be anyone who loses most games and goes negative all the time. Average being someone who wins some of their games and usually goes equal kills to deaths, and good being someone who wins more, and goes negative maybe once every week or less.
Sprint has been core to Halo since Bungie introduced it into Reach, because most of the playerbase chose sprint over the other armour abilities, which is why it was kept in as a core ability. Your right when you say it wasn’t what Halo was about, but the most important word in that is was. Technology and ideas improve and get better throughout every game, and so now, currently, sprint IS core to Halo.
Sprint can increase the skill gap because it can make you a better player depending on how you use it. Simple things like the sprint-slide-jump is a good example, other examples include specific skill jumps, and using it to set up flanks that before would of taken way too long to do. The only reason sprint is a negative thing is because people are viewing it that way. If people saw the opportunities sprint creates instead of thinking it’s negative then there would be a lot more people enjoying it as a feature.
The problem currently is the same problem that the Halo community has always had. Nostalgia. Even when Halo Reach came out, people complained that it wasn’t like Halo 3, the only different now is that it’s 343 Industries in charge, so everyone feels they can complain just a little bit louder than they did when Bungie ran the show. At least that’s how I’ve seen it over the years.

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> > > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > > >
> > > >
> > > > How does sprint benefit the gameplay?
> > >
> > >
> > > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
> >
> >
> > Sprint actually tends to not increase time engaged in combat since the maps are made larger because of sprint. It also doesn’t create as many new strategies as you would think, since it limits your actions. Jumps that you can only make with sprint aren’t necessarily a good thing (though I’d be interested to hear why you think they are) because previously, you would be able to use all jumps in and out of combat, whether you’re facing the jump or jumping backwards/sideways without looking - which obviously takes a degree of skill and map awareness to use on the fly - but with sprint only jumps, they’re very situational and not able to be used during combat (plus, you need to be looking exactly where you’re going). That’s just another way sprint restricts you, both as a player and in terms of potential strategies and/or tactics. Jumps that can only be made with sprint seem to serve the same purpose as jumps that can only be landed with clamber: to simply justify the inclusion of the mechanic.
>
>
> Well, Halo 5 without sprint would certainly have less time engaged, because the maps are made for sprint, and thus people get to each other quicker. It may not create as many new strategies as I’d think, but it does increase the number of strategies regardless. Team based modes especially have a lot of additional strategies due to all the extra choices of map movement and flanking thanks to sprint. It isn’t necessarily jumps that require sprint, more that it’s skill jumps that require sprint. Reaching points on the map that allow split second clambers or jump offs, so you can then reach another point on the map. Similar to bouncing on Halo 3. The jumps that are useful because of sprint aren’t really jumps you could do while in combat, but they do add to gameplay for those who are able to pull them off. The jumps that are common and known to the player usually have a harder more skilled version that is less dangerous and quicker to do. Sprint overall restricts combat, but that’s not something new, but as is the same with the other Halo games, it’s not sprint itself that gets you killed, it’s using it at the wrong times. Players are accountable for putting themselves in the situation where they can be restricted, but used correctly, all armour abilities, not just sprint can be used without the issue of it stopping them doing what they needed to do.

That’s true about Halo 5’s average time between engagements without sprint being longer than they are now, but that’s why we’re asking for the removal of sprint going into Halo 6, than removing it from Halo 5.

I think while sprint may add new strategies, it does so at the expense of forcing the player to use their skill and wit at a greater frequency. Sprint’s just a press of the button to get to where you want to go (provided you use it at the right time), but more thought and strategy is overall required by the player in order to do what you have to do just by jumping, shooting or grenading whether you’re on the offensive or defensive. Like, you could use jumping and slopes around maps to get around quicker where possible. As an example, I remember in Halo 3 on Valhalla, when I would go off the mancannon, I would use crouch as I landed, then uncrouch and jump and the momentum provided would get me to the high ground (and the power weapon) faster than the enemy. That’s also how a lot of trick/skill jumps were accomplished, it just required some knowledge of the physics and getting the timing and positioning right, whereas sprint largely requires you to press the button to get you there faster. Even now, thruster could give you a small boost, but not one that limits you so much or asks you to be defensiveless for an extended period.

There’s too much chance in regards to when to use sprint and when not to use it, which becomes a problem since you’re not allowed to shoot/melee/grenade. I can’t know if the enemies that are out of view are sprinting for this power weapon or if they’re being more careful and running normal with their weapons up. I could play it safe and risk them getting the better positioning or sprint there and risk being shot at first because they chose to stop sprinting half a second before me. There’s too much chance and not enough skill involved in sprint and it often - though perhaps not always - asks the player to make decisions liek these without the proper knowledge and they have to do so with some pretty big trade offs.

Lastly, if you’re talking just general skill jumps with sprint, it’s hard for me to comment since clamber itself kind of thins the jump skill gaps, but that’s another topic entirely.

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> > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > >
> > >
> > > How does sprint benefit the gameplay?
> >
> >
> > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
>
>
> I know you started from Reach, judging from your service record, but I disagree with you on some parts.
>
> Sprint only increases time engaged in combat when there’s either a lot of cover, or when sprint itself doesn’t have any drawbacks like what we have now. Currently, the one-on-one battles almost feel like Halo, since sprint won’t allow you to recharge your shields, but when you’re trying to find someone, right now it’s mostly empty-space and kinda slow, honestly. The battles are probably the only fast-paced thing about this game to me.
>
> I’d argue that it doesn’t create new strategies, but changes them. What was possible before isn’t possible now, and what we can do now isn’t what we could do before because of the new map designs. That combined with the mostly enclosed, but lengthy map design in 5 reduces the amount of strategies that are viable to lane flanks and viewpoint visibility variations. I could be wrong since I need to get more familiar with a lot of the maps, but that’s my first impressions after playing about 3-5 different maps in 4v4s in H5 Forge.
>
> We had skill jumps that were very specific before in CE-Reach, but I never tried them out for myself.
>
> Personally, if the game carries the name of a series, then it should try to do it justice or be familiar to fans, instead of standing on its own, like what The Coalition, Eidos Montreal, Insomniac, Square Enix, and Nintendo did with their current and upcoming titles. Final Fantasy XV is very different from the other ones, but it looks and plays like a FF title should.

I started from CE, and have played from CE to now. That part is fair enough, as it’s your experience, and if you’re having a slow gaming experience, I can’t say I can relate, because I’ve never experienced that myself in Halo 5.

I’ll agree that the maps have changed a lot to take away some strategies. The map design in Halo 5 could do with a change up. Less Arena symmetrical maps that’s for sure, and more dedicated isometric maps, maybe even FFA ones. There are plenty of maps that heavily rely on corridor gameplay and less about managing your team, but equally there are a lot of small maps that are open and are given extra benefits if sprint is used correctly on them.
Halo 3 had plenty of skill jumps, and they were only slightly more difficult than Halo 5s, but personally I think that’s down to the frames rather than the map design or game mechanics.

You have said something very interesting there though. About a game being familiar to the fans, instead of standing out. Every single Halo game has been different. Halo CE to Halo 2 was a massive jump and the multiplayer was different in tons of ways gameplay wise. I think the same could be said for Halo 3 to Halo Reach. I wouldn’t say Halo 5 looks like it doesn’t fit in. Most of 343’s design ideas come from Bungies original ideas for what they’d pictured things being like. Design wise I’d say 343I’s games fit in fine with the Halo universe.
To me, it seems like certain fans just don’t like change, which is fine, because it’s always been that way. The only difference I’m seeing now is that, whilst before, we all just accepted change and believed it was the best thing for Halo because Bungie were creating it, now the feedback has become less of feedback, and more just hatred or negativity towards 343 Industries. This has generally been the case since it was announced that 343 Industries took over.

Thanks for the response by the way. You make good points.

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> I see a lot of comments saying “This isn’t what Halo is.” or “Having “BLANK” makes this less like Halo.”
> Anyone care to explain what Halo actually is then as a game? or does everyone have a different view on what makes Halo halo? Because if everyone has a different view, it doesn’t matter how much complaining is done, because the perfect game for everyone will never exist.

I thought Agent C had a pretty good description of Halos core.

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> > > > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > > > >
> > > > >
> > > > > How does sprint benefit the gameplay?
> > > >
> > > >
> > > > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > > > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > > > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
> > >
> > >
> > > Sprint actually tends to not increase time engaged in combat since the maps are made larger because of sprint. It also doesn’t create as many new strategies as you would think, since it limits your actions. Jumps that you can only make with sprint aren’t necessarily a good thing (though I’d be interested to hear why you think they are) because previously, you would be able to use all jumps in and out of combat, whether you’re facing the jump or jumping backwards/sideways without looking - which obviously takes a degree of skill and map awareness to use on the fly - but with sprint only jumps, they’re very situational and not able to be used during combat (plus, you need to be looking exactly where you’re going). That’s just another way sprint restricts you, both as a player and in terms of potential strategies and/or tactics. Jumps that can only be made with sprint seem to serve the same purpose as jumps that can only be landed with clamber: to simply justify the inclusion of the mechanic.
> >
> >
> > Well, Halo 5 without sprint would certainly have less time engaged, because the maps are made for sprint, and thus people get to each other quicker. It may not create as many new strategies as I’d think, but it does increase the number of strategies regardless. Team based modes especially have a lot of additional strategies due to all the extra choices of map movement and flanking thanks to sprint. It isn’t necessarily jumps that require sprint, more that it’s skill jumps that require sprint. Reaching points on the map that allow split second clambers or jump offs, so you can then reach another point on the map. Similar to bouncing on Halo 3. The jumps that are useful because of sprint aren’t really jumps you could do while in combat, but they do add to gameplay for those who are able to pull them off. The jumps that are common and known to the player usually have a harder more skilled version that is less dangerous and quicker to do. Sprint overall restricts combat, but that’s not something new, but as is the same with the other Halo games, it’s not sprint itself that gets you killed, it’s using it at the wrong times. Players are accountable for putting themselves in the situation where they can be restricted, but used correctly, all armour abilities, not just sprint can be used without the issue of it stopping them doing what they needed to do.
>
>
> That’s true about Halo 5’s average time between engagements without sprint being longer than they are now, but that’s why we’re asking for the removal of sprint going into Halo 6, than removing it from Halo 5.
>
> I think while sprint may add new strategies, it does so at the expense of forcing the player to use their skill and wit at a greater frequency. Sprint’s just a press of the button to get to where you want to go (provided you use it at the right time), but more thought and strategy is overall required by the player in order to do what you have to do just by jumping, shooting or grenading whether you’re on the offensive or defensive. Like, you could use jumping and slopes around maps to get around quicker where possible. As an example, I remember in Halo 3 on Valhalla, when I would go off the mancannon, I would use crouch as I landed, then uncrouch and jump and the momentum provided would get me to the high ground (and the power weapon) faster than the enemy. That’s also how a lot of trick/skill jumps were accomplished, it just required some knowledge of the physics and getting the timing and positioning right, whereas sprint largely requires you to press the button to get you there faster. Even now, thruster could give you a small boost, but not one that limits you so much or asks you to be defensiveless for an extended period.
>
> There’s too much chance in regards to when to use sprint and when not to use it, which becomes a problem since you’re not allowed to shoot/melee/grenade. I can’t know if the enemies that are out of view are sprinting for this power weapon or if they’re being more careful and running normal with their weapons up. I could play it safe and risk them getting the better positioning or sprint there and risk being shot at first because they chose to stop sprinting half a second before me. There’s too much chance and not enough skill involved in sprint and it often - though perhaps not always - asks the player to make decisions liek these without the proper knowledge and they have to do so with some pretty big trade offs.
>
> Lastly, if you’re talking just general skill jumps with sprint, it’s hard for me to comment since clamber itself kind of thins the jump skill gaps, but that’s another topic entirely.

I think 343 Industries should do with Halo 6 what they should of done with Halo 5. Playlists for those who want to play with the AA enabled and playlists for those who don’t.
While I do agree there has been ways to get around quickly and easily in past Halo games without sprint, I would argue that the type of game is different in the fact that one was more an open arms friendly FPS with competitive aspects (Halo 3), and one being a full focused competitive game (Halo 5) which does I admit limit what type of maps and gametypes can be used.

To summarize a reply to your 2nd and 3rd paragraphs, I’d personally say that everything you’ve described there is based on skill and not chance. For example, sprinting into a power weapon position in a team based gametype would never be an option unless you’d fully cleared the enemies or know where they are at. If it’s at the start of a game, then your team should have a strategy on how to get the weapon first and how to counter most of the enemies strategies. Asking the player to make decisions without proper knowledge surely comes down to the player not having that knowledge in the first place? Everything can be learned, and predicted. Most people have surprisingly similar strategies for that sort of thing, so from my personal view, i’d say there’s no chance in sprint, there’s only mistakes and strategies.

Skill jumps ftw :slight_smile:

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> > > > > > > This kind of thinking is why Halo fans are getting sick and tired of being Halo fans. Halo is evolving and it’s doing great. Sprint fits perfectly into the game, which Halo Reach proved. If you want classic Halo go and play classic Halo, but don’t hold Halo back because of nostalgia.
> > > > > >
> > > > > >
> > > > > > How does sprint benefit the gameplay?
> > > > >
> > > > >
> > > > > Increases time engaged in combat. Helps create new strategies for team and solo play. Allows for additional map movement, and a more specific range of skill jumps ect.
> > > > > As it was in Halo Reach, if you use sprint, you use it properly, or you suffer. If you run around sprinting all game then it’s not gonna make you a great player, same as most games.
> > > > > What most people forget is, Halo 5 isn’t Halo 3. Halo 5 isn’t Halo 2, or CE, or any of the other games. Halo 5 is it’s own game, and thus sprint works because it is it’s own game. Halo 5 is made around sprint being a key factor, and so there is constant benefit. Halo 5’s multiplayer at it’s core is certainly the best Halo experience we’ve had yet. It’s well built and everything actually has a purpose. The skilled players are skilled, and the average players are clearly average, and this happens because of the game, not because of any other system in place, unlike previous titles.
> > > >
> > > >
> > > > A lot of nope here.
> > > >
> > > > Also, the overall skill gap in H5 is a fraction of what it was in CE and H2. If you disagree you are either wrong, bad, or both. These are fax.
> > >
> > >
> > > Claiming other people are wrong for having a different opinion only shows just how little you actually know about video games or Halo. Getting a Champion 1 in Halo 5 is far harder than getting a 50 in halo 3. CE had a large skill gap, but that’s only because there were no average players. There were bad players, and good players, and that’s all CE had. Halo 2 had a small gap between bad and average, and a small gap between average and good. The only skill gap that really existed for Halo 2 was the gap between good players and Pro players, and that gap is far smaller than the gap for good to pro in Halo 5.
> > > So my friend, should you feel like calling someone wrong, bad or both, first check that A, they haven’t had a lot of experience over all Halo games, and B, that they aren’t actually good players on multiple games in the franchise.
> > > If there was a lot of nope there, maybe you’d actually like to provide some actual valid points on why my statements are so “wrong”, instead of just claiming to be right.
> >
> >
> > Define bad, average, and good player. There is no such group that is consists of well performed players or the opposites.
> >
> > You said Halo 5 is the best Halo multiplayer experience “we’ve had yet”, not clearly him and me are a part of that. What most people are forgetting is this is suppose to be a Halo game and Halo 5 should be the sequel, inheriting its predecessor’s formula. Sprint being the main part of core gameplay is not Halo was about, which is one of reasons people say Halo 5 is not a Halo game. You are right, Halo 5 is its own game, it doesn’t provide similar Halo experience that people expected and leaved the franchise. I don’t understand how sprint increase skill gap, never seen any logical argument about this.
>
>
> Define bad, average, and good? Well everyone has slightly different views on it. Bad for me would be anyone who loses most games and goes negative all the time. Average being someone who wins some of their games and usually goes equal kills to deaths, and good being someone who wins more, and goes negative maybe once every week or less.
> Sprint has been core to Halo since Bungie introduced it into Reach, because most of the playerbase chose sprint over the other armour abilities, which is why it was kept in as a core ability. Your right when you say it wasn’t what Halo was about, but the most important word in that is was. Technology and ideas improve and get better throughout every game, and so now, currently, sprint IS core to Halo.
> Sprint can increase the skill gap because it can make you a better player depending on how you use it. Simple things like the sprint-slide-jump is a good example, other examples include specific skill jumps, and using it to set up flanks that before would of taken way too long to do. The only reason sprint is a negative thing is because people are viewing it that way. If people saw the opportunities sprint creates instead of thinking it’s negative then there would be a lot more people enjoying it as a feature.
> The problem currently is the same problem that the Halo community has always had. Nostalgia. Even when Halo Reach came out, people complained that it wasn’t like Halo 3, the only different now is that it’s 343 Industries in charge, so everyone feels they can complain just a little bit louder than they did when Bungie ran the show. At least that’s how I’ve seen it over the years.

Technology and ideas improve. Why was sprint not used in original trilogy when other games did? Why Doom is not using sprint? Why Overwatch is not using sprint? In modern day? Not all methods and ideas work for everyone, so it is with video games. The thing is, Halo never needed sprint, sprint is unnecessary mechanic added to the game. 343 used their time and resources to implement things from other games into Halo by abandoning Halo’s formula. There could have been other things built instead of generic alien mechanics. Many sacrifices were made due to 343’s intend.

The question is why 343 is making a game with Halo title when game is not about Halo? Microsoft made 343 to continue the Halo franchise. Isn’t their job is making a proper Halo game? Like what Coalition is doing with Gears of War?

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> > I see a lot of comments saying “This isn’t what Halo is.” or “Having “BLANK” makes this less like Halo.”
> > Anyone care to explain what Halo actually is then as a game? or does everyone have a different view on what makes Halo halo? Because if everyone has a different view, it doesn’t matter how much complaining is done, because the perfect game for everyone will never exist.
>
>
> I thought Agent C had a pretty good description of Halos core.

Thank you for that link. While I do agree at some details of his points, I would say that it still always comes down to individual preference and experience. I’d also say that each of those points have changed every Halo game. I mean come on, Halo’s CE melee system made us swing our arms around like J-POP fans at a concert. The layered health system is again something that has changed between some of the Halo games, and each fan would have a preference for each of those 3 points for what game they think it works the best on.
As his description that’s pretty good and interesting, but I would say that although some people might have the same views, some people also have different ones on what core Halo is, and thus the Halo community as a whole will always be split on the direction they want Halo to go.