The sprint discussion thread

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> > > > > > Besides, how on earth is this thread still going? I mean, it needs to be but gees. All threads I start on real, intellectual things don’t go on for like a page. Like, damn, :confused:
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> > > > >
> > > > > If you see the thread most comments are not intellectual, the commons are “I rather keep sprint”, “I like sprint”, and “Halo needs to evolve and stay relevant”, when people on this thread refuted those arguments/statements multiple times. Those are the things that kept reviving and bumping this thread, and funny thing is those posters are complaining why is this thread still up when they bumped it.
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> > > >
> > > > XD lol, wow. Why can’t that happen to any of mine. Oh well.
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> > >
> > > Any links to your threads? I want to see, since you are desperate for replies.
> >
> >
> > THATS NOT WHAT I SAID =\ but I mean, I think that’s available on my profile or something? If not sorry but too lazy to post them now. Maybe later, but definitely not desperate. Just wandering why this one very specific thread blows up and keeps exploding when all of my good ones as well don’t get a thing.
>
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> Finding threads by looking at profile is difficult, because the list is combined with your comments. The reason this thread is keep exploding it is because sprint is very controversial topic in Halo and other sprint threads are forced to join this thread. For desperate thing, I was joking. Sorry, if I upset you.

Is fine, not upset. But yeah. Just wandering. Maybe in a PM later

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> > > > > > Besides, how on earth is this thread still going? I mean, it needs to be but gees. All threads I start on real, intellectual things don’t go on for like a page. Like, damn, :confused:
> > > > >
> > > > >
> > > > > If you see the thread most comments are not intellectual, the commons are “I rather keep sprint”, “I like sprint”, and “Halo needs to evolve and stay relevant”, when people on this thread refuted those arguments/statements multiple times. Those are the things that kept reviving and bumping this thread, and funny thing is those posters are complaining why is this thread still up when they bumped it.
> > > >
> > > >
> > > > XD lol, wow. Why can’t that happen to any of mine. Oh well.
> > >
> > >
> > > Any links to your threads? I want to see, since you are desperate for replies.
> >
> >
> > THATS NOT WHAT I SAID =\ but I mean, I think that’s available on my profile or something? If not sorry but too lazy to post them now. Maybe later, but definitely not desperate. Just wandering why this one very specific thread blows up and keeps exploding when all of my good ones as well don’t get a thing.
>
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> Define good? Sprint itself is arguably the hottest topic, it has a domino effect on gameplay, it’s been joined in with the speculation on halos downfall, ect ect.

Difficult, but I know this thread is really important. For example, the blasphemy of lack of cannon at all in the fight scene in 5. That’s something like “good”

The only way I’d tolerate a sprintless Halo is if it’s a prequel to Reach & HCE done in the same vein as ODST.
Make it a short story about Orion Project (Spartan 1s) and a small but solid mp.
It should be modeled around HCE mechanics such as weak jumps like HCE, fall damage, health packs on the maps, projectile not hit scan, bloom as well, ladders, teleporters and have maps that have that HCE design feeling.

in my opinion I just think they should add Armor Lock again. And all the other Halo Reach armor abilities.

Like or Quote if you think i’m right

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> > > > > 1.) Sprint separates combat and movement. Before it was added they were one in the same. This also has the effect of making running away more of a possibility. Now that a pursuer has to put his gun down to chase you there is no incentive to stop running until you are safe. Before sprint, when movement and combat happened at the same speed, if you ran away you would be chased down and shot because the pursuer can do both.
> > > > >
> > > > > 2.) Sprint stretches out maps, making traversing them essentially the same as walking across them at BMS in the older games. This means that SPRINT ACTUALLY SLOWS DOWN THE GAME. You have to slow down to enter combat.
> > > > >
> > > > > At best Sprint is unnecessary, and at worst it changes the core of the game, turning it into something that doesn’t resemble the originals at all. It takes away from the depth of the game and should be removed.
> > > >
> > > >
> > > > Yep, indisputable logic yet people still hold on to the “spartans should be able to run” argument and completely disregard game play. It truly baffles me. We keep explaining why sprint hurts the game but I don’t know if the people in charge of Halo understand or care.
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> > >
> > > Truth be told i’d just say many simply don’t care as they prefer the “immersion” it brings. I won’t argue it myself but immersion itself is something that a gamer can want, I personally prefer it in the rpg/mmos over fps games. So yes, people really just don’t care if it breaks gameplay, or they just don’t understand as you say.
> > >
> > > As for 343s reasons, they’ll either keep forcing it untill they’re done with halo, or they’ll fix it as a last resort to save it (if at all possible and I could explain on this one).
> >
> >
> > I never really understood the realism argument. Not only because I think that a super soldier should be able to keep his gun up while sprinting, but also because you know what makes for an immersive experience? Good sound design, good graphics, a good art style, good music, good voice acting, good dialog, a good story, good AI, good game-flow and smooth controlls. All things that CE did better than H5 excluding the graphics. But why aren’t those things ever mentioned when complaining about immersion? Can’t we all agree that the argument about sprint being immersive is just really bad at this point?
> >
> > Secondly, I’m afraid that the only reason Halo is still around, is it’s brand. As long as we keep buying these games out of hope, they’ll never fix the problems. I know that not everyone was as disappointed at H5 as I was, but by the time they take sprint out it’ll be too late.
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> Depends on those whom care for immersion in a fps. What you may think better another could think different. Immersion in itself doesn’t have to be a bad reason, but I do think adding a mechanic needs to do more than adding immersion in a game, mainly when it comes to fps.
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> Personally, an awful h5 beats the -Yoink- out of h1-3 in sound, looks, acting, and dialog, ect ect. gameplay wise the original wins but that’s really all id give it, they had it being simple and easy for one to pick up, it had more design to its longer play, 343 blows on making a long campaign. If 343 could ever nail the gameplay, they’d be better than bungie campaign wise cuz they put more effort into it than bungie did, they still do to this day (destiny). But as I said, that’s just me personally.
>
> what about halos “brand”? The only reason anything exists so long after its appearance is due to its brand. Zelda is -Yoink- these days, yet it’s brand keeps it here, sonic is -Yoink-, I’d even say Mario is as well. Regardless if halo is (currently) good or bad it’s brand could keep it going a long time due to its height, that’s just how it works.
>
> 343 just need to get the gameplay in order, launch games as close to bug free as possible, communicate on their actions, and show they’re wanting halo to succeed while enjoying what they’re doing.

About the brand: The point was that H5 was so bad that it could not stand on it’s own and that wasn’t the case with CE, H2, H3 and Reach, right?

See I have always bought these games out of hope that the next on will be better. I think that CE is the best one. Then H2 came around and everything got -yoinked- up. The power weapons are on dynamic timers and can’t be naded, the Br is way too easy to use, so is the sniper, we got melee lunge, dual wielding promoted camping and there was just stupid -yoink- like the noob combo. Don’t even get me started on the campaing. Just the whole thing was a mess.

H3 thought it’d be funny if they took out most of the cool glitches and gave us that RNG Br. Oh, and the ranking system?

I don’t have the time or the energy to go through all of the games. But the game needs to be good. It’s not that there hasn’t been any imrovements. They just came in the forms of theater, forge, firefight, campaing scoring, online play and such. The 4v4 competitive experience has only gotten worse. It’s players like me that keep halo alive.

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> > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
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> > >
> > > I’ve played since CE, thank you very much.
> > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> >
> >
> > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
>
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> What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
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> Why is realism more important than gameplay?

Realism is not more important than gameplay, just stating some facts.

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> > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > >
> > > > >
> > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > >
> > > >
> > > > Been playing Halo since CE. I know what i want sprint is fine. Everyone thinks that by removing sprint that the glory days of halo 3 will come back. Halo 5 needs to more social in the arena side.
> > >
> > >
> > > Doesn’t matter how long you’ve been playing or what you want, he misunderstood the purpose of sprint and how it effects the game and also how a lack of sprint effects the game. If you believe the same as him, it means you too misunderstand.
> >
> >
> > I didn’t misunderstand anything, 343 has updated halo to be a faster pace game, you still need to go for power positions, you still need to get the power weapons and you need to be tactical in how you win. You haven’t even made any statements that say how sprint has effected Halo’s game play. And to state that the masses don’t know what they want is the most arrogant statement on this forum.
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> I’ve not said how sprint effects the gameplay? Perhaps you youshouldreadthethread. Yeah, click every word, and that’s just the few I could find in this very long thread. You can bet everything you have to say has likely been said already and been talked about by myself and many others (some of whom give better explanations than me).
>
> Perhaps, I should explain in more detail (that’s a single link) why the masses don’t know what they want. It can be arrogant, but it’s still right.

So ive read them, pretty much what i got out of them was that because the maps are designed for two different speeds they are less efficient. Still doesnt explain how this effects gameplay, whether it negatively impacts on a persons fun, replay ability, tactics, power weapons, power positions. Ive also watched the Bungie multiplayer designers say how they have the 3 golden rules (1. melee, 2. Grenades, 3. Shooting ) again dual welding changed that rule and took away grenades/ melee. The important thing is that it was an option that you could pick up an extra weapon, its the same with sprinting you dont have to always run to ruin the 3 golden rules of halo.

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> > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > >
> > >
> > > I’ve played since CE, thank you very much.
> > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> >
> >
> > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
>
>
> Ok first off, halo isn’t real… At all… to compare things in real life to halo is absolutely ridiculous!! It’s a video game!!! If you want to make the real life argument, then there are
> CRAP LOAD of other things I can bring up as to why can’t we do this or that and so forth. So let’s leave the comparisons to real life out of it shall we? Ok, moving on…
>
> So since it’s a VIDEO GAME, and NOT real life there is no reason why a genetically and cybernetically enhanced super soldier with a power armor can’t run and shoot at the same time I feel. Maybe he/she isn’t as accurate, who knows…but there is no reason why you shouldn’t be able too. I still feel the problem isn’t sprint, it’s the sprint ANIMATION people have an issue with I feel.
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> > Even if they took sprint away
> > it wouldn’t make difference to halo population at all, and even if it did, it wouldn’t be long at all before people move on again
> >
> > If you don’t like sprint, don’t use it, and if you see an enemy sprinting…well you know what to do
>
>
> Not to be that guy, but you have zero proof that it wouldn’t make a difference. The last Halo game that didn’t have sprint is still the highest selling and most popular Halo. I’m not fully against the spirit or the sprint animation but I’m super tired of people saying that style of Halo (1-3) wouldn’t sell/ be popular or how Halo had to change to stay modern and so on… where are these people getting there proof and evidence from??? there isn’t any!! None!!! ZERO!!!
>
> ONLY way you could prove now which people prefer would be to make a good halo game in the halo 1-3 style. See how well it does and go from there. That would settle a lot of these kind of topics.
>
> I’ll just end with with these thoughts… everyone thought 2D style games we’re dead once 3D was invented but games like super Mario maker proved otherwise. Sega fans for YEARS have been telling Sega they want a 2D style Sonic the Hedgehog game like the original ones yet they still haven’t done it and the Sonic games since have been pretty bad sale wise and populaity. Then Along Came Sonic Generations which half of the game is like the old Sonic games and the other is in the new 3D style. Low and behold that Sonic game has sold better than the last who knows how many and been more popular (Half the game in your favorite style is better then nothing I guess) Also if you go on Sonic/Sega forms you’ll see that the majority of people’s favorite part of that game is the 2D style levels not the 3D. Then people go on to say I wish the whole game was 2D. I think it’s pretty clear that the majority of Sonic fans want 2D Style Sonic.
>
> Point is just because something’s old In style doesn’t make it bad or not popular. On the contrary, it seems to be the other way around in a lot of situations.

Im well aware that halo isnt real, games however try to imitate life. And we were discussing what could be possible in real life.

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> > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > >
> > > > > >
> > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > >
> > > > >
> > > > > Been playing Halo since CE. I know what i want sprint is fine. Everyone thinks that by removing sprint that the glory days of halo 3 will come back. Halo 5 needs to more social in the arena side.
> > > >
> > > >
> > > > Doesn’t matter how long you’ve been playing or what you want, he misunderstood the purpose of sprint and how it effects the game and also how a lack of sprint effects the game. If you believe the same as him, it means you too misunderstand.
> > >
> > >
> > > I didn’t misunderstand anything, 343 has updated halo to be a faster pace game, you still need to go for power positions, you still need to get the power weapons and you need to be tactical in how you win. You haven’t even made any statements that say how sprint has effected Halo’s game play. And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> >
> >
> > I’ve not said how sprint effects the gameplay? Perhaps you youshouldreadthethread. Yeah, click every word, and that’s just the few I could find in this very long thread. You can bet everything you have to say has likely been said already and been talked about by myself and many others (some of whom give better explanations than me).
> >
> > Perhaps, I should explain in more detail (that’s a single link) why the masses don’t know what they want. It can be arrogant, but it’s still right.
>
>
> So ive read them, pretty much what i got out of them was that because the maps are designed for two different speeds they are less efficient. Still doesnt explain how this effects gameplay, whether it negatively impacts on a persons fun, replay ability, tactics, power weapons, power positions. Ive also watched the Bungie multiplayer designers say how they have the 3 golden rules (1. melee, 2. Grenades, 3. Shooting ) again dual welding changed that rule and took away grenades/ melee. The important thing is that it was an option that you could pick up an extra weapon, its the same with sprinting you dont have to always run to ruin the 3 golden rules of halo.

See, when the maps are designed around movement and not around combat, than it suddenly makes flow prediction impossible. Flow prediction is a skill, that was a big part of every halo until Reach. But when the maps aren’t designed around combat, then the combat feels clunky. And I feel like that’s the case with H5. Is there a map you’d want to see remade in any future Halos from H5? Sprint also makes good positioning less rewarding. Because why would you wanna be in a good position when everyone is just running away from your kills. Double melees and spartan charges are unfair and very skilless- kills. And that’s why we don’t like sprint.

Now, personally I just wanna say that it’s ok if you like sprint. But you must understand why we don’t. I never believed in Bungies golden triangle, I just have a problem with the way that these abilities have been done.
Thank you for your time.

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> > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > >
> > > > > > >
> > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > > >
> > > > > >
> > > > > > Been playing Halo since CE. I know what i want sprint is fine. Everyone thinks that by removing sprint that the glory days of halo 3 will come back. Halo 5 needs to more social in the arena side.
> > > > >
> > > > >
> > > > > Doesn’t matter how long you’ve been playing or what you want, he misunderstood the purpose of sprint and how it effects the game and also how a lack of sprint effects the game. If you believe the same as him, it means you too misunderstand.
> > > >
> > > >
> > > > I didn’t misunderstand anything, 343 has updated halo to be a faster pace game, you still need to go for power positions, you still need to get the power weapons and you need to be tactical in how you win. You haven’t even made any statements that say how sprint has effected Halo’s game play. And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> > >
> > >
> > > I’ve not said how sprint effects the gameplay? Perhaps you youshouldreadthethread. Yeah, click every word, and that’s just the few I could find in this very long thread. You can bet everything you have to say has likely been said already and been talked about by myself and many others (some of whom give better explanations than me).
> > >
> > > Perhaps, I should explain in more detail (that’s a single link) why the masses don’t know what they want. It can be arrogant, but it’s still right.
> >
> >
> > So ive read them, pretty much what i got out of them was that because the maps are designed for two different speeds they are less efficient. Still doesnt explain how this effects gameplay, whether it negatively impacts on a persons fun, replay ability, tactics, power weapons, power positions. Ive also watched the Bungie multiplayer designers say how they have the 3 golden rules (1. melee, 2. Grenades, 3. Shooting ) again dual welding changed that rule and took away grenades/ melee. The important thing is that it was an option that you could pick up an extra weapon, its the same with sprinting you dont have to always run to ruin the 3 golden rules of halo.
>
>
> See, when the maps are designed around movement and not around combat, than it suddenly makes flow prediction impossible. Flow prediction is a skill, that was a big part of every halo until Reach. But when the maps aren’t designed around combat, then the combat feels clunky. And I feel like that’s the case with H5. Is there a map you’d want to see remade in any future Halos from H5? Sprint also makes good positioning less rewarding. Because why would you wanna be in a good position when everyone is just running away from your kills. Double melees and spartan charges are unfair and very skilless- kills. And that’s why we don’t like sprint.
>
> Now, personally I just wanna say that it’s ok if you like sprint. But you must understand why we don’t. I never believed in Bungies golden triangle, I just have a problem with the way that these abilities have been done.
> Thank you for your time.

Finally someone who actually explained there point well, i get it and i like the classic halo’s always have always will. I definitely agree that spartan charge is way over powered and doesnt work well with the game, just gonna put this out there as an idea let me know what you think, if people are running away and getting shot in the back then their shields should drop even quicker compared to a person who is walking away from you. Personally for me i dont think sprint contributes a great deal to people being able to run away, but yeah let me know what you think. I guess i dont really care for predicting movement and thats were we disagree and thats fine, i think everyone just wants halo to be fun and successful. For me personally i think positioning on halo 5 map is still good. I would like to see a classic halo playlist provided that (Bullet magnetism is removed, individual weapons damage can be tweaked, and grenades bounce less, and map design) then it would be fine. Maps that i want remade from halo 5 are the rig and stasis.

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> See, when the maps are designed around movement and not around combat, than it suddenly makes flow prediction impossible. Flow prediction is a skill, that was a big part of every halo until Reach. But when the maps aren’t designed around combat, then the combat feels clunky.

I think I understand what you’re trying to say, but to me this comes off as a very awkward way of putting it. The way you worded it makes it sound as if combat should be the main focus in map design and movement is some secondary thing. This probably isn’t what you were intending to say, but I still feel like I need to stress the fact that movement and combat are at an equal level, and the worst thing you can do to a shooter is to think that the shooting is all it’s about.

I guess what you probably want to say is that when you separate the speed at which you move in combat, and the speed at which you move in transit, you end up with this situation where no space can really be optimal for both. Then you have to compromise either by accepting every section as sort of in-between, or divide the map clearly into combat areas and transition areas. Not that you couldn’t choose to create the map just pretending that everyone is going to move at combat speed or transit speed all the time, but there’s really no reason to do so over the two compromises.

No

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> How many times has this thread been on popular?

Very often - but I understand that some Sartans want it and some hate it

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> > > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
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> > > > > > > >
> > > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > > > >
> > > > > > >
> > > > > > > Been playing Halo since CE. I know what i want sprint is fine. Everyone thinks that by removing sprint that the glory days of halo 3 will come back. Halo 5 needs to more social in the arena side.
> > > > > >
> > > > > >
> > > > > > Doesn’t matter how long you’ve been playing or what you want, he misunderstood the purpose of sprint and how it effects the game and also how a lack of sprint effects the game. If you believe the same as him, it means you too misunderstand.
> > > > >
> > > > >
> > > > > I didn’t misunderstand anything, 343 has updated halo to be a faster pace game, you still need to go for power positions, you still need to get the power weapons and you need to be tactical in how you win. You haven’t even made any statements that say how sprint has effected Halo’s game play. And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> > > >
> > > >
> > > > I’ve not said how sprint effects the gameplay? Perhaps you youshouldreadthethread. Yeah, click every word, and that’s just the few I could find in this very long thread. You can bet everything you have to say has likely been said already and been talked about by myself and many others (some of whom give better explanations than me).
> > > >
> > > > Perhaps, I should explain in more detail (that’s a single link) why the masses don’t know what they want. It can be arrogant, but it’s still right.
> > >
> > >
> > > So ive read them, pretty much what i got out of them was that because the maps are designed for two different speeds they are less efficient. Still doesnt explain how this effects gameplay, whether it negatively impacts on a persons fun, replay ability, tactics, power weapons, power positions. Ive also watched the Bungie multiplayer designers say how they have the 3 golden rules (1. melee, 2. Grenades, 3. Shooting ) again dual welding changed that rule and took away grenades/ melee. The important thing is that it was an option that you could pick up an extra weapon, its the same with sprinting you dont have to always run to ruin the 3 golden rules of halo.
> >
> >
> > See, when the maps are designed around movement and not around combat, than it suddenly makes flow prediction impossible. Flow prediction is a skill, that was a big part of every halo until Reach. But when the maps aren’t designed around combat, then the combat feels clunky. And I feel like that’s the case with H5. Is there a map you’d want to see remade in any future Halos from H5? Sprint also makes good positioning less rewarding. Because why would you wanna be in a good position when everyone is just running away from your kills. Double melees and spartan charges are unfair and very skilless- kills. And that’s why we don’t like sprint.
> >
> > Now, personally I just wanna say that it’s ok if you like sprint. But you must understand why we don’t. I never believed in Bungies golden triangle, I just have a problem with the way that these abilities have been done.
> > Thank you for your time.
>
>
> Finally someone who actually explained there point well, i get it and i like the classic halo’s always have always will. I definitely agree that spartan charge is way over powered and doesnt work well with the game, just gonna put this out there as an idea let me know what you think, if people are running away and getting shot in the back then their shields should drop even quicker compared to a person who is walking away from you. Personally for me i dont think sprint contributes a great deal to people being able to run away, but yeah let me know what you think. I guess i dont really care for predicting movement and thats were we disagree and thats fine, i think everyone just wants halo to be fun and successful. For me personally i think positioning on halo 5 map is still good. I would like to see a classic halo playlist provided that (Bullet magnetism is removed, individual weapons damage can be tweaked, and grenades bounce less, and map design) then it would be fine. Maps that i want remade from halo 5 are the rig and stasis.

Thanks again for taking the time to understand where I’m coming from. Now that I think about it, Rig’s actually a good map.

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> > 2533274943854776;9111:
> > See, when the maps are designed around movement and not around combat, than it suddenly makes flow prediction impossible. Flow prediction is a skill, that was a big part of every halo until Reach. But when the maps aren’t designed around combat, then the combat feels clunky.
>
>
> I think I understand what you’re trying to say, but to me this comes off as a very awkward way of putting it. The way you worded it makes it sound as if combat should be the main focus in map design and movement is some secondary thing. This probably isn’t what you were intending to say, but I still feel like I need to stress the fact that movement and combat are at an equal level, and the worst thing you can do to a shooter is to think that the shooting is all it’s about.
>
> I guess what you probably want to say is that when you separate the speed at which you move in combat, and the speed at which you move in transit, you end up with this situation where no space can really be optimal for both. Then you have to compromise either by accepting every section as sort of in-between, or divide the map clearly into combat areas and transition areas. Not that you couldn’t choose to create the map just pretending that everyone is going to move at combat speed or transit speed all the time, but there’s really no reason to do so over the two compromises.

Well sorry for the wording. You understood what I was saying.

I feel the sprint and thrust abilities are a nice change of pace for the halo series also gives people who are not used to the series a fair chance, although a classic mode would be nice and nostalgic !

I like the addition of sprint, I think that with the fact your shields don’t recharge whilst sprinting really evens it out and I would like it to stay in halo.

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> > > > > > 2533274819567236;22:
> > > > > > > 2533274886267116;19:
> > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > >
> > > > > >
> > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > >
> > > > >
> > > > > Been playing Halo since CE. I know what i want sprint is fine. Everyone thinks that by removing sprint that the glory days of halo 3 will come back. Halo 5 needs to more social in the arena side.
> > > >
> > > >
> > > > Doesn’t matter how long you’ve been playing or what you want, he misunderstood the purpose of sprint and how it effects the game and also how a lack of sprint effects the game. If you believe the same as him, it means you too misunderstand.
> > >
> > >
> > > I didn’t misunderstand anything, 343 has updated halo to be a faster pace game, you still need to go for power positions, you still need to get the power weapons and you need to be tactical in how you win. You haven’t even made any statements that say how sprint has effected Halo’s game play. And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> >
> >
> > I’ve not said how sprint effects the gameplay? Perhaps you youshouldreadthethread. Yeah, click every word, and that’s just the few I could find in this very long thread. You can bet everything you have to say has likely been said already and been talked about by myself and many others (some of whom give better explanations than me).
> > Perhaps, I should explain in more detail (that’s a single link) why the masses don’t know what they want. It can be arrogant, but it’s still right.
>
>
> So ive read them, pretty much what i got out of them was that because the maps are designed for two different speeds they are less efficient. Still doesnt explain how this effects gameplay, whether it negatively impacts on a persons fun, replay ability, tactics, power weapons, power positions. Ive also watched the Bungie multiplayer designers say how they have the 3 golden rules (1. melee, 2. Grenades, 3. Shooting ) again dual welding changed that rule and took away grenades/ melee. The important thing is that it was an option that you could pick up an extra weapon, its the same with sprinting you dont have to always run to ruin the 3 golden rules of halo.

Two different speeds affecting map traversal made up maybe half of what I said in those posts I linked to. I touched on how sprint limits the player, its affect on strategies and how it affects pace. I also explained why dual wielding in Halo 2 was a problem for the GT and not so much in Halo 3 and why it mattered much less than sprint. Those are all gameplay related topics. Even if they weren’t, you’d just be suggesting that sprint changes nothing, in which case a mechanic that changes nothing should not even be added.

Didn’t think I’d have to explain how sprint affects positioning, it seems insanely obvious (you get there faster, which feeds into the mechanic feeling necessary). But I explain further on how sprint poorly affects certain “tactics” here and and Agent C made a good post talking about the same thing here.

They should keep warzone the way it is but make a mode in arena thats calles clasic halo and it should have all the arena game modes with out sprint.

> 2533274797328974;13:
> I think the “balancing of guns” makes Halo 5 feel less like Halo than the sprint. I’m a fan of neither.

True. I also think they need to balance vehicles also the phaeton is to op.