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> > > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
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> > > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
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> > > > > > > >
> > > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
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> > > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
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> > > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
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> > > > >
> > > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
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> > > >
> > > > You are, yes, but just know that it isn’t constructive.
> > > >
> > > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > > >
> > > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> > >
> > >
> > > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
> >
> >
> > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> >
> > What are these “new and interesting combat interactions”?
>
>
> Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
>
> Halo 1-3
>
> - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
>
> - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
…did you seriously just call CE and H2 slow(er) paced?
Yep, I’m done here.