The sprint discussion thread

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> > > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > > > >
> > > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > > > >
> > > > > > > >
> > > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > > > >
> > > > > > >
> > > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > > > >
> > > > > >
> > > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > > > >
> > > > >
> > > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> > > >
> > > >
> > > > You are, yes, but just know that it isn’t constructive.
> > > >
> > > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > > >
> > > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> > >
> > >
> > > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
> >
> >
> > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> >
> > What are these “new and interesting combat interactions”?
>
>
> Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
>
> Halo 1-3
>
> - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
>
> - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.

…did you seriously just call CE and H2 slow(er) paced?

Yep, I’m done here.

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> > > > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > > > > >
> > > > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > > > > >
> > > > > > > >
> > > > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > > > > >
> > > > > > >
> > > > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > > > > >
> > > > > >
> > > > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> > > > >
> > > > >
> > > > > You are, yes, but just know that it isn’t constructive.
> > > > >
> > > > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > > > >
> > > > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> > > >
> > > >
> > > > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
> > >
> > >
> > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > >
> > > What are these “new and interesting combat interactions”?
> >
> >
> > Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
> >
> > Halo 1-3
> >
> > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> >
> > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
>
>
> …did you seriously just call CE and H2 slow(er) paced, and Reach and H4 fast(er) paced?
>
> Yep, I’m done here.

“Yep, I’m done here” doesn’t really do much as a counter argument. To be fair, going back and playing those games through MCC multiplayer, it does feel a bit slower in pacing than halo 4 and halo 5. Reach was its own thing, as the variety of vehicles and weapons allowed for differences in pacing within a matter of seconds.
The older, no-sprint games just feel more slow now. The newer ones feel faster. Thats basically all there is to it based on my opinion.
P.S. Its a new mechanic. If 343 didn’t add anything new into any games they release, they might as well not release them at all. Crying for the old Halo to come back is far less effective than going back and playing it yourself.

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> > > > > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > > > > > >
> > > > > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > > > > > >
> > > > > > >
> > > > > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> > > > > >
> > > > > >
> > > > > > You are, yes, but just know that it isn’t constructive.
> > > > > >
> > > > > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > > > > >
> > > > > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> > > > >
> > > > >
> > > > > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
> > > >
> > > >
> > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > >
> > > > What are these “new and interesting combat interactions”?
> > >
> > >
> > > Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
> > >
> > > Halo 1-3
> > >
> > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > >
> > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
> >
> >
> > …did you seriously just call CE and H2 slow(er) paced, and Reach and H4 fast(er) paced?
> >
> > Yep, I’m done here.
>
>
> “Yep, I’m done here” doesn’t really do much as a counter argument. To be fair, going back and playing those games through MCC multiplayer, it does feel a bit slower in pacing than halo 4 and halo 5. Reach was its own thing, as the variety of vehicles and weapons allowed for differences in pacing within a matter of seconds.
> The older, no-sprint games just feel more slow now. The newer ones feel faster. Thats basically all there is to it based on my opinion.
> P.S. Its a new mechanic. If 343 didn’t add anything new into any games they release, they might as well not release them at all. Crying for the old Halo to come back is far less effective than going back and playing it yourself.

So our only options are bad changes or no changes? If those are out only options, I’d still rather have no changes.

Not precisely what I meant, although I guess my method of conveyance was a bit off. I mean that they need to add stuff to each game they put out. Most of the time, shiny graphics and a new campaign with new multiplayer maps just doesn’t cut it. Some new dynamic has to be introduced. To be fair, though, there we a TON of dynamics and mechanics added into H5.
Sprint may not be Halo, but sprint is Halo 5. I dont think the game would feel right without it. The maps are too big, and the games don’t last long enough. I know it may not be as “strategic” as the older Halo games, but it does make the game kinda fun, how fast paced it is.

Hey as soon as I played halo 4 I loved it . An easier way to get places faster. Take away sprint your going to lose a lot of players.

> 2535429256571724;9066:
> Not precisely what I meant, although I guess my method of conveyance was a bit off. I mean that they need to add stuff to each game they put out. Most of the time, shiny graphics and a new campaign with new multiplayer maps just doesn’t cut it. Some new dynamic has to be introduced. To be fair, though, there we a TON of dynamics and mechanics added into H5.
> Sprint may not be Halo, but sprint is Halo 5. I dont think the game would feel right without it. The maps are too big, and the games don’t last long enough. I know it may not be as “strategic” as the older Halo games, but it does make the game kinda fun, how fast paced it is.

That’s mostly right. That’s why we’re more talking about ditching sprint in Halo 6.

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> Hey as soon as I played halo 4 I loved it . An easier way to get places faster. Take away sprint your going to lose a lot of players.

Sprint actually isn’t doing what you think it is.

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> > 2533274816931642;9059:
> > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> >
> > What are these “new and interesting combat interactions”?
>
>
> Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
>
> Halo 1-3
>
> - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
>
> - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.

Sharing your opinion on why sprint is a good thing is fine. Sharing your opinion on whether or not this thread is a good thing, however, isn’t–hence, my original reply. “If you aren’t a part of the solution, then you’re a part of the problem.” Show some respect, ya know?

Can you please explain how Halo 5’s gameplay has become faster paced?

What do you mean by “feeling more active in the game”?

What makes Halo 5’s gameplay “fast and fluid”?

You feel that there are less engagements in classic Halo? The only map that I remember wandering around on for ages without spotting someone was Lockout, and that was during Head to Head. I’ve had matches in Halo 5 where I spent more than half of the match trying to find someone to shoot, on several maps.

  • Zanzibar was obviously designed to be an objective map. Backwash, was absolutely AMAZING for hide and seek (or anything involving active camo, really). So many skill jumps, omg. But yeah, it was a bit of an odd map for normal gameplay. Sandtrap? You must’ve never played Ninja Squirrels (300% movement speed, lowest gravity possible, rocket launchers). I remember employing risky strategies by playing pirate with the Elephant. Other than that, what exactly is wrong with maps that encourage vehicle-based gameplay?

  • Strange, I felt that teammates, and being part of the team effort, was really important in classic Halo. Setting up to push bomb into the base on Zanzibar, and then enacting the strategy, was pretty fun to me. It took real skill. Why does the gameplay only get good when both teams are “about to clash”? CTF on Zanzibar, blue team has the flag and is on the beach. You spawn at Sniper and have two choices: 1.) run to the left, up the stairs, and out onto the wall, which takes an extra couple of seconds, or 2.) you nail the skill jump into cave, get out onto the wall, and kill the flag carrier right before he captures the flag. Round Ends. There were so many last second saves over the years, all thanks to teamwork and skill jumps on well-designed maps.
    What about Reach?

  • If there’s more player interactions, regardless of map size, then why are the match times longer in Halo 5? Shouldn’t they be shorter? If no, then why? Vehicles are still fun? How fun is the Wraith on Guillotine? Oh, right, sprint undermines tanks in Big Team Battle, so they just aren’t included on most maps/game variants. I remember having plenty of interactions on Valhalla, and Standoff. There were a lot of fierce battles over mid, and in the instance of Valhalla, you got to that action via a mancannon–which can get you pretty far with a well-timed slide-jump.

  • How is there more activity? Lockout, Midship, Ivory Tower, Zanzibar–all of these maps had intense gameplay. Truth (CTF aside) doesn’t feel intense to me. A lot of the maps don’t feel intense, to me. Riftball, on the other hand, is incredibly intense, and actually makes use of all of the Spartan Abilities. Anyway, Why is this? The low TTK, which is part of the balancing for sprint. Sure, jump-thrusts look flashy, and yeah, they’re fun, but I don’t seem to get into those kinds of battles very often. Strafe battles always felt a lot more intense than running away–to me.
    I’m willing to accept criticisms and opinions if they are sound, otherwise I simply tolerate them (well, most of them). This thread is about discussing the pros and cons of sprint within the context of the Halo franchise, is it not? As for me playing longer, doesn’t that lend some credibility to my claims, especially when I back them up with evidence? Besides, I openly stated that it was my opinion. What’s wrong with having an opinion? If you don’t want to discuss my opinion, then that’s fine, but you really don’t have to make this into something that it isn’t.

> 2533274819567236;9068:
> > 2535429256571724;9066:
> > Not precisely what I meant, although I guess my method of conveyance was a bit off. I mean that they need to add stuff to each game they put out. Most of the time, shiny graphics and a new campaign with new multiplayer maps just doesn’t cut it. Some new dynamic has to be introduced. To be fair, though, there we a TON of dynamics and mechanics added into H5.
> > Sprint may not be Halo, but sprint is Halo 5. I dont think the game would feel right without it. The maps are too big, and the games don’t last long enough. I know it may not be as “strategic” as the older Halo games, but it does make the game kinda fun, how fast paced it is.
>
>
> That’s mostly right. That’s why we’re more talking about ditching sprint in Halo 6.

Fair enough, although I don’t think it’ll happen, for at least partially the same reason they made H5 rated T. To get the younger gamers in, the ones who are more likely to play COD. I know it sucks, it really does, but thats how it is. Gamers now-a-days wouldnt want to play the game if it wasn’t like COD, which is basically what every 12 year old seems to want now (no stereotyping intended).

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> > > Not precisely what I meant, although I guess my method of conveyance was a bit off. I mean that they need to add stuff to each game they put out. Most of the time, shiny graphics and a new campaign with new multiplayer maps just doesn’t cut it. Some new dynamic has to be introduced. To be fair, though, there we a TON of dynamics and mechanics added into H5.
> > > Sprint may not be Halo, but sprint is Halo 5. I dont think the game would feel right without it. The maps are too big, and the games don’t last long enough. I know it may not be as “strategic” as the older Halo games, but it does make the game kinda fun, how fast paced it is.
> >
> >
> > That’s mostly right. That’s why we’re more talking about ditching sprint in Halo 6.
>
>
> Fair enough, although I don’t think it’ll happen, for at least partially the same reason they made H5 rated T. To get the younger gamers in, the ones who are more likely to play COD. I know it sucks, it really does, but thats how it is. Gamers now-a-days wouldnt want to play the game if it wasn’t like COD, which is basically what every 12 year old seems to want now (no stereotyping intended).

That theory was put to the test with Halo 4. Needless to say, it didn’t do what they thought it would.

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> > > > > > > > > > > 2535429357735518;8973:
> > > > > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > > > > > >
> > > > > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > > > > > >
> > > > > > >
> > > > > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> > > > > >
> > > > > >
> > > > > > You are, yes, but just know that it isn’t constructive.
> > > > > >
> > > > > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > > > > >
> > > > > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> > > > >
> > > > >
> > > > > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
> > > >
> > > >
> > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > >
> > > > What are these “new and interesting combat interactions”?
> > >
> > >
> > > Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
> > >
> > > Halo 1-3
> > >
> > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > >
> > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
> >
> >
> > …did you seriously just call CE and H2 slow(er) paced, and Reach and H4 fast(er) paced?
> >
> > Yep, I’m done here.
>
>
> “Yep, I’m done here” doesn’t really do much as a counter argument. To be fair, going back and playing those games through MCC multiplayer, it does feel a bit slower in pacing than halo 4 and halo 5. Reach was its own thing, as the variety of vehicles and weapons allowed for differences in pacing within a matter of seconds.
> The older, no-sprint games just feel more slow now. The newer ones feel faster. Thats basically all there is to it based on my opinion.
> P.S. Its a new mechanic. If 343 didn’t add anything new into any games they release, they might as well not release them at all. Crying for the old Halo to come back is far less effective than going back and playing it yourself.

So you see - old mechanics - less people have a problem with it - new mechanic - halowaypoint is the new fight club

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> > > > > > > > > > > 2535452250728209;8978:
> > > > > > > > > > > > 2535429357735518;8973:
> > > > > > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > > > > > > >
> > > > > > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > > > > > > >
> > > > > > > >
> > > > > > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> > > > > > >
> > > > > > >
> > > > > > > You are, yes, but just know that it isn’t constructive.
> > > > > > >
> > > > > > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > > > > > >
> > > > > > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> > > > > >
> > > > > >
> > > > > > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
> > > > >
> > > > >
> > > > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > > > >
> > > > > What are these “new and interesting combat interactions”?
> > > >
> > > >
> > > > Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
> > > >
> > > > Halo 1-3
> > > >
> > > > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > > > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > > > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> > > >
> > > > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > > > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > > > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
> > >
> > >
> > > …did you seriously just call CE and H2 slow(er) paced, and Reach and H4 fast(er) paced?
> > >
> > > Yep, I’m done here.
> >
> >
> > “Yep, I’m done here” doesn’t really do much as a counter argument. To be fair, going back and playing those games through MCC multiplayer, it does feel a bit slower in pacing than halo 4 and halo 5. Reach was its own thing, as the variety of vehicles and weapons allowed for differences in pacing within a matter of seconds.
> > The older, no-sprint games just feel more slow now. The newer ones feel faster. Thats basically all there is to it based on my opinion.
> > P.S. Its a new mechanic. If 343 didn’t add anything new into any games they release, they might as well not release them at all. Crying for the old Halo to come back is far less effective than going back and playing it yourself.
>
>
> So you see - old mechanics - less people have a problem with it - new mechanic - halowaypoint is the new fight club

You’re not wrong. Another thing to keep in mind though: old mechanics = Bungie, new mechanics = 343

Over 9000 and still controversial as all hell.

How many times has this thread been on popular?

The solution is so simple, honestly. Cater to the veteran players by having some classic playlists with no Armor Abilities/Spartan Abilities or Sprint, and have some playlists that have newer features for those who like it. Reach had a Slayer Pro playlist where weapons had no bloom and there were no special abilities, Bungie understood they needed to appeal to the newer generation of gamers as well as keeping the old-timer fans of the series happy as well. I believe 343 just doesn’t care about any certain group of players in particular and just wants to appeal to the generalized larger audience.

> 2533274917158807;9077:
> The solution is so simple, honestly. Cater to the veteran players by having some classic playlists with no Armor Abilities/Spartan Abilities’s or Sprint, and have some playlists that have newer features for those who like it. Reach had a Slayer Pro playlist where weapons had no bloom and there were no special abilities, Bungie understood they needed to appeal to the newer generation of gamers as well as keeping the old-timer fans of the series happy as well. I believe 343 just doesn’t care about any certain group of players in particular and just wants to appeal to the generalized larger audience.

Having a classic playlist would solve a lot of the complaining. Although because humans are humans there will still be someone complaining about something. But it’ll be overall reduced complaining.

> 2533274917158807;9077:
> The solution is so simple, honestly. Cater to the veteran players by having some classic playlists with no Armor Abilities/Spartan Abilities’s or Sprint, and have some playlists that have newer features for those who like it. Reach had a Slayer Pro playlist where weapons had no bloom and there were no special abilities, Bungie understood they needed to appeal to the newer generation of gamers as well as keeping the old-timer fans of the series happy as well. I believe 343 just doesn’t care about any certain group of players in particular and just wants to appeal to the generalized larger audience.

Yes but this would mean having two map variants. One catered to sprint and one catered to no sprint. The maps are designed for sprint and clamber at the moment.

> 2533274850752370;9076:
> How many times has this thread been on popular?

Over 9000!

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> > > > 1.) Sprint separates combat and movement. Before it was added they were one in the same. This also has the effect of making running away more of a possibility. Now that a pursuer has to put his gun down to chase you there is no incentive to stop running until you are safe. Before sprint, when movement and combat happened at the same speed, if you ran away you would be chased down and shot because the pursuer can do both.
> > > >
> > > > 2.) Sprint stretches out maps, making traversing them essentially the same as walking across them at BMS in the older games. This means that SPRINT ACTUALLY SLOWS DOWN THE GAME. You have to slow down to enter combat.
> > > >
> > > > At best Sprint is unnecessary, and at worst it changes the core of the game, turning it into something that doesn’t resemble the originals at all. It takes away from the depth of the game and should be removed.
> > >
> > >
> > > Yep, indisputable logic yet people still hold on to the “spartans should be able to run” argument and completely disregard game play. It truly baffles me. We keep explaining why sprint hurts the game but I don’t know if the people in charge of Halo understand or care.
> >
> >
> > Truth be told i’d just say many simply don’t care as they prefer the “immersion” it brings. I won’t argue it myself but immersion itself is something that a gamer can want, I personally prefer it in the rpg/mmos over fps games. So yes, people really just don’t care if it breaks gameplay, or they just don’t understand as you say.
> >
> > As for 343s reasons, they’ll either keep forcing it untill they’re done with halo, or they’ll fix it as a last resort to save it (if at all possible and I could explain on this one).
>
>
> I never really understood the realism argument. Not only because I think that a super soldier should be able to keep his gun up while sprinting, but also because you know what makes for an immersive experience? Good sound design, good graphics, a good art style, good music, good voice acting, good dialog, a good story, good AI, good game-flow and smooth controlls. All things that CE did better than H5 excluding the graphics. But why aren’t those things ever mentioned when complaining about immersion? Can’t we all agree that the argument about sprint being immersive is just really bad at this point?
>
> Secondly, I’m afraid that the only reason Halo is still around, is it’s brand. As long as we keep buying these games out of hope, they’ll never fix the problems. I know that not everyone was as disappointed at H5 as I was, but by the time they take sprint out it’ll be too late.

Depends on those whom care for immersion in a fps. What you may think better another could think different. Immersion in itself doesn’t have to be a bad reason, but I do think adding a mechanic needs to do more than adding immersion in a game, mainly when it comes to fps.

Personally, an awful h5 beats the -Yoink- out of h1-3 in sound, looks, acting, and dialog, ect ect. gameplay wise the original wins but that’s really all id give it, they had it being simple and easy for one to pick up, it had more design to its longer play, 343 blows on making a long campaign. If 343 could ever nail the gameplay, they’d be better than bungie campaign wise cuz they put more effort into it than bungie did, they still do to this day (destiny). But as I said, that’s just me personally.

what about halos “brand”? The only reason anything exists so long after its appearance is due to its brand. Zelda is -Yoink- these days, yet it’s brand keeps it here, sonic is -Yoink-, I’d even say Mario is as well. Regardless if halo is (currently) good or bad it’s brand could keep it going a long time due to its height, that’s just how it works.

343 just need to get the gameplay in order, launch games as close to bug free as possible, communicate on their actions, and show they’re wanting halo to succeed while enjoying what they’re doing.

> 2533274816931642;9070:
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> > > 2533274816931642;9059:
> > > All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
> > >
> > > What are these “new and interesting combat interactions”?
> >
> >
> > Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:
> >
> > Halo 1-3
> >
> > - Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.
> > - Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
> > Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)
> >
> > - Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.
> > - More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.
> > Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.
>
>
> Sharing your opinion on why sprint is a good thing is fine. Sharing your opinion on whether or not this thread is a good thing, however, isn’t–hence, my original reply. “If you aren’t a part of the solution, then you’re a part of the problem.” Show some respect, ya know?
>
> Can you please explain how Halo 5’s gameplay has become faster paced?
>
> What do you mean by “feeling more active in the game”?
>
> What makes Halo 5’s gameplay “fast and fluid”?
>
> You feel that there are less engagements in classic Halo? The only map that I remember wandering around on for ages without spotting someone was Lockout, and that was during Head to Head. I’ve had matches in Halo 5 where I spent more than half of the match trying to find someone to shoot, on several maps.
>
>
>
> - Zanzibar was obviously designed to be an objective map. Backwash, was absolutely AMAZING for hide and seek (or anything involving active camo, really). So many skill jumps, omg. But yeah, it was a bit of an odd map for normal gameplay. Sandtrap? You must’ve never played Ninja Squirrels (300% movement speed, lowest gravity possible, rocket launchers). I remember employing risky strategies by playing pirate with the Elephant. Other than that, what exactly is wrong with maps that encourage vehicle-based gameplay?
> - Strange, I felt that teammates, and being part of the team effort, was really important in classic Halo. Setting up to push bomb into the base on Zanzibar, and then enacting the strategy, was pretty fun to me. It took real skill. Why does the gameplay only get good when both teams are “about to clash”? CTF on Zanzibar, blue team has the flag and is on the beach. You spawn at Sniper and have two choices: 1.) run to the left, up the stairs, and out onto the wall, which takes an extra couple of seconds, or 2.) you nail the skill jump into cave, get out onto the wall, and kill the flag carrier right before he captures the flag. Round Ends. There were so many last second saves over the years, all thanks to teamwork and skill jumps on well-designed maps.
> What about Reach?
>
> - If there’s more player interactions, regardless of map size, then why are the match times longer in Halo 5? Shouldn’t they be shorter? If no, then why? Vehicles are still fun? How fun is the Wraith on Guillotine? Oh, right, sprint undermines tanks in Big Team Battle, so they just aren’t included on most maps/game variants. I remember having plenty of interactions on Valhalla, and Standoff. There were a lot of fierce battles over mid, and in the instance of Valhalla, you got to that action via a mancannon–which can get you pretty far with a well-timed slide-jump.
> - How is there more activity? Lockout, Midship, Ivory Tower, Zanzibar–all of these maps had intense gameplay. Truth (CTF aside) doesn’t feel intense to me. A lot of the maps don’t feel intense, to me. Riftball, on the other hand, is incredibly intense, and actually makes use of all of the Spartan Abilities. Anyway, Why is this? The low TTK, which is part of the balancing for sprint. Sure, jump-thrusts look flashy, and yeah, they’re fun, but I don’t seem to get into those kinds of battles very often. Strafe battles always felt a lot more intense than running away–to me.
> I’m willing to accept criticisms and opinions if they are sound, otherwise I simply tolerate them (well, most of them). This thread is about discussing the pros and cons of sprint within the context of the Halo franchise, is it not? As for me playing longer, doesn’t that lend some credibility to my claims, especially when I back them up with evidence? Besides, I openly stated that it was my opinion. What’s wrong with having an opinion? If you don’t want to discuss my opinion, then that’s fine, but you really don’t have to make this into something that it isn’t.

I never stated that maps encouraging vehicles were bad, just that they should still cater to players who may not like vehicles as much as others. Because from a gameplay standpoint, they’ll eventually end up on those maps then have a pretty bad time trying to figure out how they should tackle the situation. And I’ll admit that Valhalla did handle this problem I had with older Halo pretty well with it’s mancannons. I also was basing this off my experience transitioning from old to new Halo. So, overall, I’ve just had a better experience with Halo 5 as apposed to older Halo. And I personally think that sprint was a back part of my enjoyment, but I enjoyed Reach most for this, I feel like it balanced out the abilities and sprint perfectly well. SO while I enjoy Halo 5, I prefer Reach’s gameplay. And like a few people are saying, maybe almost of all this complaining as a whole could be stopped with classic playlists that have no abilities or sprint?