The sprint discussion thread

Sprint makes me feel like I’m playing Call of Duty

I think removing sprint and boost would improve the game instead of making it poorer.

> 2533274819567236;9042:
> > 2533274839169051;9040:
> > Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
>
>
> Have anything of substance to add to the discussion or just passing through?

Just saying what I’ve seen. Ascension (and it remakes) always went badly with slow downs due to how easy people can lock down and spawn camp it so the trapped team would hide and the trappers wouldn’t move till knocked out of their comfort zone.

I thought sprint it was good in Reach as a equipment, and I think Halo 5 had done a good job of it as well, although I think many would agree it was not very useful in Halo 4. But to be honest, I wouldn’t care if sprint was in Halo 6 or not, its not a quality that I think even needs that much acknowledgement.

> 2535408098758027;9039:
> I have a quick question.
> I’m not trying to be a wise guy here, but do any of y’all in these 452 pages worth of threads actually think that they are gonna remove sprint from the base game?
>
> Its highly unlikely. because…
>
> - Even if all of you who love base game mechanics from the originals decided that you would boycott Halo, its still going to prosper,
> - Micro transactions
> - most of the players now a days don’t give a rat’s -Yoink- about jogging through a battlefield. We’re the old men now, the young ones like sprint.
> - Movies, books, Table top games, t.v. shows and spin-offs will keep lots of people coming to check out what Halo is about.
> My opinion, even though it really means not alot considering i’m just a dude on a forum…Is that its here to stay, I’ve learned to like it and I dont really see the problem with it. Spartan charge is dumb but really everything else is actually pretty fluid.

For Halo 5 - no, Sprint is here to stay for H5. A classic playlist would be nice and welcome addition, but movement effects nearly every mechanic in a FPS. Hit boxes would need to be re-designed, magnetism would need to be looked at as well. If these can be tweaked in forge someday, that’d be a fix as well.

What I would like to see for a H6 Beta is to do something like this:
One week, do a play list with 3 gametypes: Slayer, CTF, and something else (Be it Ball, Bomb, KOTH, Strongholds, ETC). Have 2 maps that can be fun for all 3 gametypes. These maps would be designed with a classic feel to them and the control scheme would be classic
Next weeks test would only change armor abilities and Maps.
Final week, Add a vote system to match making. 2 games would spawn, each person picks what they want to play. (classic slayer/ctf/etc vs modern slayer/ctf/etc)

Then we can compile data on Both styles, Metrics on balance, and see which game-types are preferred by the community base. There will be other stuff as well that we can gather from the tests.
The scheme that is the best based on the assembled data would be what is used in the campaign and is the default setup for launch game-types. The one that doesn’t win would be available in custom games or a singular playlist.

> 2533274839169051;9044:
> > 2533274819567236;9042:
> > > 2533274839169051;9040:
> > > Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
> >
> >
> > Have anything of substance to add to the discussion or just passing through?
>
>
> Just saying what I’ve seen. Ascension (and it remakes) always went badly with slow downs due to how easy people can lock down and spawn camp it so the trapped team would hide and the trappers wouldn’t move till knocked out of their comfort zone.

I can’t speak to your experience, but I RARELY had that happen when I was facing a team of similar skill. On ascension, for example, the only times I can recall another team getting the “Setup” (Both snipers at both towers + someone in shotgun hole, which forces a banshee platform spawn) for spawn killing was if my team made to many mistakes early or we were down a player due to someone quitting. But I also played a lot of Team Objective, so having offense/defense rounds made it so setting up was harder since you had to do it multiple rounds…so that could be why.

Lockout wasn’t my favorite map, but that was a hard map to setup the ideal “Spawn camp” fest. Zanzibar CTF/bomb required the assaulting team to get wiped multiple times in order to get the ideal spawnc amp setup…and by that time, the round was normally over. For Slayer, you couldn’t setup a spawn camp trap.

> 2533274802441922;9047:
> > 2533274839169051;9044:
> > > 2533274819567236;9042:
> > > > 2533274839169051;9040:
> > > > Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
> > >
> > >
> > > Have anything of substance to add to the discussion or just passing through?
> >
> >
> > Just saying what I’ve seen. Ascension (and it remakes) always went badly with slow downs due to how easy people can lock down and spawn camp it so the trapped team would hide and the trappers wouldn’t move till knocked out of their comfort zone.
>
>
> I can’t speak to your experience, but I RARELY had that happen when I was facing a team of similar skill. On ascension, for example, the only times I can recall another team getting the “Setup” (Both snipers at both towers + someone in shotgun hole, which forces a banshee platform spawn) for spawn killing was if my team made to many mistakes early or we were down a player due to someone quitting. But I also played a lot of Team Objective, so having offense/defense rounds made it so setting up was harder since you had to do it multiple rounds…so that could be why.
>
> Lockout wasn’t my favorite map, but that was a hard map to setup the ideal “Spawn camp” fest. Zanzibar CTF/bomb required the assaulting team to get wiped multiple times in order to get the ideal spawnc amp setup…and by that time, the round was normally over. For Slayer, you couldn’t setup a spawn camp trap.

To reiterate your point- Ascension and friends is just a different type of map. Having two towers for sniping, two sniper rifles, and multiple scoped weapons made the map less run and gun and more sneaky-snipes. I don’t know if Sprint would alleviate the way that map played.

> 2533274798319848;8982:
> > 2533274816931642;8981:
> > > 2533274798319848;8979:
> > > > 2535452250728209;8978:
> > > > > 2535429357735518;8973:
> > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > >
> > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > >
> > > >
> > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > >
> > >
> > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> >
> >
> > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
>
>
> I know I am. I’m also welcome to post in this thread about my opinion on this topic.

You are, yes, but just know that it isn’t constructive.

I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.

If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.

[deleted]

> 2535464451695009;8984:
> I’m gonna play Devil’s Advocate (again), but Armor Abilities already solved this problem about keeping sprint or not in Halo. It’s just that the multiplayer designers for both Halo: Reach and Halo 4 implemented it (and Loadouts) very poorly. I don’t even know why the designers let Loadouts and Armor Abilities into Ranked. They were very, very good additions to the overall sandbox, but had their place in Social and Custom games, not Ranked/Unraked playlists. Personally, I’d use the current thrust rather than sprint in Ranked, so that the map designs evoke a “Oh, now this is Halo” to the more closed-minded fans who can’t dream of Halo using a second movement option.

Woah, man, that last statement sure was a doozy.

> 2535406614138885;9007:
> > 2533274795123910;8986:
> > > 2533274866652866;8983:
> > > > 2533274819567236;8892:
> > > > > 2533274866652866;8889:
> > > > > > 2533274819567236;22:
> > > > > > > 2533274886267116;19:
> > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > >
> > > > > >
> > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > >
> > >
> > > And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> >
> >
> > No it’s not arrogant, it is true.
> >
> > I actually had a discussion relating to this subject two days ago with one of my older brothers, TV-series, or how you want to label them.
> >
> > The jumping board was Deadpool, a movie so unlike most other mainstream superhero movies, which was a success. People only think they know what they want based on previous experiences.
> >
> > Sopranos, who would have thought then that a series about a mafia boss who goes to see a psychologist would have become as huge as it did?
> >
> > What about Breaking Bad and the premisis there?
> > Game of Thrones?
> >
> > Of course it’s a question about quality in production, but I do not recall “the masses” chanting for a cancer-ill-crystal--Yoink!--cooking-teacher series, or a boy who goes to magic school book series, a reality show where people are shipped to an island and then vote each other out, a series depicting the life of workers in an office.
> >
> > Did the masses know they wanted that?
> >
> > Heck, my mother, a somewhat religious do-no-harm person was really skeptical towards the Dexter series, seriel killer hunting down wrong-doers and slicing them up into small neat packages, “He can’t justify doing that, it’s not his decision to make, it’s no one’s decision”, wait, what’s that? You went from wanting him to get caught to being afraid he gets caught? You went from being reluctant to watching the next episode to wanting to know what happens next?
>
>
> It is not true because only facts can be. You are presenting an opionion which is subjective. Facts are objective. I am sure you already knew this though.
>
> And when it comes to Deadpool. Wrong. People got exactly what they wanted. Until this date Deadpool is probably, alongside Watchmen, the superhero movie that is the most true to it’s origin. That is what the masses wanted and that is what they got. The producers knew that they had to make it right. It’s all in the interviews and extra content.
>
> So you see, don’t mistake opinions for facts. Thank you!

Did anyone expect to really enjoy a crude, eccentric anti-hero such as Deadpool before he was created? How do you think people would’ve responded if his mouth had been sewn shut?

> 2533274866652866;9002:
> > 2533274801176260;9001:
> > > 2533274866652866;8999:
> > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> >
> >
> > I’ve played since CE, thank you very much.
> > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
>
>
> No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?

What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?

Why is realism more important than gameplay?

> 2533274839169051;9040:
> Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.

And yet, I’ve had the time run out in matches while playing Halo 5, which has longer match time-limits.

> 2533274923562209;9035:
> > 2533274887665513;9030:
> > > 2533274800772611;9023:
> > > 1.) Sprint separates combat and movement. Before it was added they were one in the same. This also has the effect of making running away more of a possibility. Now that a pursuer has to put his gun down to chase you there is no incentive to stop running until you are safe. Before sprint, when movement and combat happened at the same speed, if you ran away you would be chased down and shot because the pursuer can do both.
> > >
> > > 2.) Sprint stretches out maps, making traversing them essentially the same as walking across them at BMS in the older games. This means that SPRINT ACTUALLY SLOWS DOWN THE GAME. You have to slow down to enter combat.
> > >
> > > At best Sprint is unnecessary, and at worst it changes the core of the game, turning it into something that doesn’t resemble the originals at all. It takes away from the depth of the game and should be removed.
> >
> >
> > Yep, indisputable logic yet people still hold on to the “spartans should be able to run” argument and completely disregard game play. It truly baffles me. We keep explaining why sprint hurts the game but I don’t know if the people in charge of Halo understand or care.
>
>
> Truth be told i’d just say many simply don’t care as they prefer the “immersion” it brings. I won’t argue it myself but immersion itself is something that a gamer can want, I personally prefer it in the rpg/mmos over fps games. So yes, people really just don’t care if it breaks gameplay, or they just don’t understand as you say.
>
> As for 343s reasons, they’ll either keep forcing it untill they’re done with halo, or they’ll fix it as a last resort to save it (if at all possible and I could explain on this one).

I never really understood the realism argument. Not only because I think that a super soldier should be able to keep his gun up while sprinting, but also because you know what makes for an immersive experience? Good sound design, good graphics, a good art style, good music, good voice acting, good dialog, a good story, good AI, good game-flow and smooth controlls. All things that CE did better than H5 excluding the graphics. But why aren’t those things ever mentioned when complaining about immersion? Can’t we all agree that the argument about sprint being immersive is just really bad at this point?

Secondly, I’m afraid that the only reason Halo is still around, is it’s brand. As long as we keep buying these games out of hope, they’ll never fix the problems. I know that not everyone was as disappointed at H5 as I was, but by the time they take sprint out it’ll be too late.

> 2533274816931642;9053:
> > 2533274866652866;9002:
> > > 2533274801176260;9001:
> > > > 2533274866652866;8999:
> > > > When did you start playing Halo? Halo originally had no sprint, adding it was the change. Im not affraid of the change cause ive been through it. And the reason super soldier are putting their guns down is because that allows them to run faster. You dont see Usan Bolt having his arms in a gun position.
> > >
> > >
> > > I’ve played since CE, thank you very much.
> > > So just because it already was like this in previous games makes it not a change? So removing dual wielding wasn’t a change either? Removing loadouts? Removing bloom?
> > > As for the “run faster” thing, I have spent the last 50 pages or so disproving this statement. You can run equally as fast with your gun up as with yout gun down. Especially if you’re a genetically and cybernetically enhanced super soldier with a power armor which does all of the heavy-lifting and moving for you.
> >
> >
> > No you cant, have a look at the 100m sprints they are all using technique to run that fast it doesn’t matter if your a super soldier. So lets say that you could have your wish and sprint is removed what would that do for halo?
>
>
> What would happen in reality if a 500 pound Spartan thrusted into a wall? Would he not even flinch? Would his or her aim remain steady?
>
> Why is realism more important than gameplay?

I’ll second this point.

Game play design needs to be the focus. Realism and immersion can’t make up for poor game play/mechanics…Just look at No Man Sky as an example of an huge immersive world where you can do anything you want…but the game play is mediocre at best.

> 2533274816931642;9049:
> > 2533274798319848;8982:
> > > 2533274816931642;8981:
> > > > 2533274798319848;8979:
> > > > > 2535452250728209;8978:
> > > > > > 2535429357735518;8973:
> > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > >
> > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > >
> > > > >
> > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > >
> > > >
> > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > >
> > >
> > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> >
> >
> > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
>
>
> You are, yes, but just know that it isn’t constructive.
>
> I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
>
> If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.

Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.

> 2533274855279867;9048:
> > 2533274802441922;9047:
> > > 2533274839169051;9044:
> > > > 2533274819567236;9042:
> > > > > 2533274839169051;9040:
> > > > > Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
> > > >
> > > >
> > > > Have anything of substance to add to the discussion or just passing through?
> > >
> > >
> > > Just saying what I’ve seen. Ascension (and it remakes) always went badly with slow downs due to how easy people can lock down and spawn camp it so the trapped team would hide and the trappers wouldn’t move till knocked out of their comfort zone.
> >
> >
> > I can’t speak to your experience, but I RARELY had that happen when I was facing a team of similar skill. On ascension, for example, the only times I can recall another team getting the “Setup” (Both snipers at both towers + someone in shotgun hole, which forces a banshee platform spawn) for spawn killing was if my team made to many mistakes early or we were down a player due to someone quitting. But I also played a lot of Team Objective, so having offense/defense rounds made it so setting up was harder since you had to do it multiple rounds…so that could be why.
> >
> > Lockout wasn’t my favorite map, but that was a hard map to setup the ideal “Spawn camp” fest. Zanzibar CTF/bomb required the assaulting team to get wiped multiple times in order to get the ideal spawnc amp setup…and by that time, the round was normally over. For Slayer, you couldn’t setup a spawn camp trap.
>
>
> To reiterate your point- Ascension and friends is just a different type of map. Having two towers for sniping, two sniper rifles, and multiple scoped weapons made the map less run and gun and more sneaky-snipes. I don’t know if Sprint would alleviate the way that map played.

It had fantastic vertical movement, I sneaked into the back of the big tower so many times. Oh, you’re watching the ramp? Here, let me jump through the window behind you. =) I remember most of the action happening inside the big tower.

> 2533274798319848;9057:
> > 2533274816931642;9049:
> > > 2533274798319848;8982:
> > > > 2533274816931642;8981:
> > > > > 2533274798319848;8979:
> > > > > > 2535452250728209;8978:
> > > > > > > 2535429357735518;8973:
> > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > >
> > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > >
> > > > > >
> > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > >
> > > > >
> > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > >
> > > >
> > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > >
> > >
> > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> >
> >
> > You are, yes, but just know that it isn’t constructive.
> >
> > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> >
> > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
>
>
> Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.

All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.

What are these “new and interesting combat interactions”?

> 2533274816931642;9059:
> > 2533274798319848;9057:
> > > 2533274816931642;9049:
> > > > 2533274798319848;8982:
> > > > > 2533274816931642;8981:
> > > > > > 2533274798319848;8979:
> > > > > > > 2535452250728209;8978:
> > > > > > > > 2535429357735518;8973:
> > > > > > > > Are we really still on this? Who sits and plays Halo and thinks, “damn, this game sucks because my super soldier can run”?
> > > > > > > >
> > > > > > > > Halo has to keep up with its competition. The ability to sprint was the status quo, so Bungie adapted, and 343i ran with it. (Pun intended)
> > > > > > >
> > > > > > >
> > > > > > > And how has sprint helped Halo adapt to the competition? Last I checked Halo 4 became a ghost town after a single year and Halo 5 sits at 15th on the xbox most popular playlist. They really did a great job of helping Halo keep up with the competition with sprint didn’t they?
> > > > > >
> > > > > >
> > > > > > I enjoy the addition of sprint. I feel it’s helped the gameplay keep up with today’s other shooters, and provided interesting new combat interactions between players. I also enjoy the addition of most of the spartan abilities (I don’t really like Spartan Charge, but that’s just my opinion.) I personally think people complaining about sprint is a silly subject, we could be discussing much more important, or interesting subjects as apposed to the addition of sprint in Halo.
> > > > >
> > > > >
> > > > > You’re welcome to go have a discussion on what you deem to be more important/interesting in another thread. =)
> > > >
> > > >
> > > > I know I am. I’m also welcome to post in this thread about my opinion on this topic.
> > >
> > >
> > > You are, yes, but just know that it isn’t constructive.
> > >
> > > I don’t think that it’s silly to discuss a major issue with the gameplay. What I do think is silly, is that so many people aren’t willing to look at sprint at the gameplay level. Instead, they often times prefer an illusion, and maps that don’t make good use of the Spartan Abilities. Riftball is the only thing that I’ve found to do this, and it is awesome.
> > >
> > > If you like sprint, that’s cool. If you want it to stay, then we should reach a compromise. This thread wouldn’t still be active if that had already been accomplished.
> >
> >
> > Opinions are constructive on this topic. It shows what people want and don’t want, or why they like a certain feature. I stated my opinion on sprint in Halo and why I like it. I do not think it should be removed, as I had stated it provides new and interesting combat interactions. Along with my statement, I shared my opinion on this subject as a whole and what I think about it, because there are truly more important things in the world. In short, I do not find sprint a gameplay flaw, more so a change some people haven’t coped with yet, because of all my matches on Halo 5, I’ve found it fine and balanced.
>
>
> All your matches on Halo 5? I’ve reached your SR at least a half-dozen times at this point. I’ve also played Halo for 15 years. The sandbox is reasonably balanced for the inclusion of sprint, sure, but that’s pretty much were “fine and balanced” ends for me. Of course there are things that are more important in this world, but it isn’t very constructive for you to act condescending towards those who don’t agree with you. In other words: it was unnecessary for you to share that opinion.
>
> What are these “new and interesting combat interactions”?

Jeez, ok I’m sorry for stating my opinion on a subject. Also, this is a topic of sprint being a bad thing, so of course some people are going to state their opinions on why they think it’s a good thing. And these interactions for me are: The gameplay becomes faster paced, to a point where I and other players can feel more active in the game and enjoy fast and fluid gameplay without sacrificing the core elements of Halo. I can also actually feel like I’m doing something, where as in classic Halo I felt very inactive and would find less engagements around it would become quite boring. Here’s my comparisons for how sprint can affect the gameplay of Halo:

Halo 1-3

  • Slower paced, and with much less interaction due to this especially on larger maps such as Zanzibar, Backwash, or Sandtrap. You needed vehicles to even have fast and fun interactions there, which rendered staying on foot almost useless.

  • Inactivity, which makes it more boring. You meet with others less, you don’t feel as important and the gameplay only really gets good when you finally can find both teams about to clash.
    Halo 5 (I did not include Halo 4, because I don’t feel like it should considered part of this. It’s multiplayer feels much different.)

  • Faster paced, which means more player interactions on any size of map, which makes staying on foot more viable. Vehicles still are fun, but now being on foot can be too.

  • More activity, which leads to more fun and intense gameplay. This can help players feel more important, and feel as if this gameplay’s on a larger scale than it really is by having player interaction happen constantly around the map.Now this is just what I think, no need to go all “I know much more than you because I played longer!”, that just makes me not even want to try and talk about this subject and rather go talk with other people who can accept criticism and opinions on gameplay better.

> 2535464451695009;9050:
> > 2533274819567236;9042:
> > > 2533274839169051;9040:
> > > Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
> >
> >
> > Have anything of substance to add to the discussion or just passing through?
>
>
> How is that not substantial? Just because they didn’t voice their opinion doesn’t mean it doesn’t have value to it.

All this guy seems to do is pop in from time to time to complain about this topic. Using anecdotal evidence like that is just another way to do it (anecdotal evidence that sounds unbelievable honestly).

I won’t care if they have sprint in the next halo as long as they don’t put shoulder charge in it I’m good