1.) Sprint separates combat and movement. Before it was added they were one in the same. This also has the effect of making running away more of a possibility. Now that a pursuer has to put his gun down to chase you there is no incentive to stop running until you are safe. Before sprint, when movement and combat happened at the same speed, if you ran away you would be chased down and shot because the pursuer can do both.
2.) Sprint stretches out maps, making traversing them essentially the same as walking across them at BMS in the older games. This means that SPRINT ACTUALLY SLOWS DOWN THE GAME. You have to slow down to enter combat.
At best Sprint is unnecessary, and at worst it changes the core of the game, turning it into something that doesn’t resemble the originals at all. It takes away from the depth of the game and should be removed.
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> > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > >
> > > > > > >
> > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > >
> > > >
> > > > And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> > >
> > >
> > > No it’s not arrogant, it is true.
> > >
> > > I actually had a discussion relating to this subject two days ago with one of my older brothers, TV-series, or how you want to label them.
> > >
> > > The jumping board was Deadpool, a movie so unlike most other mainstream superhero movies, which was a success. People only think they know what they want based on previous experiences.
> > >
> > > Sopranos, who would have thought then that a series about a mafia boss who goes to see a psychologist would have become as huge as it did?
> > >
> > > What about Breaking Bad and the premisis there?
> > > Game of Thrones?
> > >
> > > Of course it’s a question about quality in production, but I do not recall “the masses” chanting for a cancer-ill-crystal--Yoink!--cooking-teacher series, or a boy who goes to magic school book series, a reality show where people are shipped to an island and then vote each other out, a series depicting the life of workers in an office.
> > >
> > > Did the masses know they wanted that?
> >
> >
> > The masses not knowing what they want doesn’t apply to said situation because the masses have already been exposed to both.
> >
> > The masses can choose between option a and b if they have tried both, just not between b and c if they haven’t tried c.
>
>
> The masses have not been exposed to the modern version of both. A classic style modern Halo wouldn’t look exactly the same as any of the first three games. People always say they don’t want to feel like a turtle, as if it takes any brain power to think of the possibility of just making the player faster than they were in those games (or just widening the FoV so you don’t feel slow, which was Halo 3’s problem). It kind of feeds into my whole point of people not knowing what they want. They don’t know what they want because they don’t even really know what they should expect. They’re basing expectations off of 10-15 year old games.
This is a problem in all Halo games that would go a long way in making a non-sprint game feel fast. I imagine a Halo game with 90+ FoV and get excited.
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> > > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > > >
> > > > > > > >
> > > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > >
> > > > >
> > > > > And to state that the masses don’t know what they want is the most arrogant statement on this forum.
> > > >
> > > >
> > > > No it’s not arrogant, it is true.
> > > > I actually had a discussion relating to this subject two days ago with one of my older brothers, TV-series, or how you want to label them.
> > > > The jumping board was Deadpool, a movie so unlike most other mainstream superhero movies, which was a success. People only think they know what they want based on previous experiences.
> > > > Sopranos, who would have thought then that a series about a mafia boss who goes to see a psychologist would have become as huge as it did?
> > > > What about Breaking Bad and the premisis there?
> > > > Game of Thrones?
> > > > Of course it’s a question about quality in production, but I do not recall “the masses” chanting for a cancer-ill-crystal--Yoink!--cooking-teacher series, or a boy who goes to magic school book series, a reality show where people are shipped to an island and then vote each other out, a series depicting the life of workers in an office.
> > > > Did the masses know they wanted that?
> > >
> > >
> > > The masses not knowing what they want doesn’t apply to said situation because the masses have already been exposed to both.
> > > The masses can choose between option a and b if they have tried both, just not between b and c if they haven’t tried c.
> >
> >
> > The masses have not been exposed to the modern version of both. A classic style modern Halo wouldn’t look exactly the same as any of the first three games. People always say they don’t want to feel like a turtle, as if it takes any brain power to think of the possibility of just making the player faster than they were in those games (or just widening the FoV so you don’t feel slow, which was Halo 3’s problem). It kind of feeds into my whole point of people not knowing what they want. They don’t know what they want because they don’t even really know what they should expect. They’re basing expectations off of 10-15 year old games.
>
>
> This is a problem in all Halo games that would go a long way in making a non-sprint game feel fast. I imagine a Halo game with 90+ FoV and get excited.
I meant Halo 3 in particular which I believe had the lowest FoV and is often cited as the “slowest” game. I don’t disagree with what you said though.
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> > Does FoV mean field of view. (Sorry for off topic)
>
>
> Yep
>
> Here’s an interesting article about FOV and speed perception for anyone not familiar with this concept in design (Sorry, I can’t make links yet)
> Influence of the size of the field of view on motion perception | Request PDF
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> > 1.) Sprint separates combat and movement. Before it was added they were one in the same. This also has the effect of making running away more of a possibility. Now that a pursuer has to put his gun down to chase you there is no incentive to stop running until you are safe. Before sprint, when movement and combat happened at the same speed, if you ran away you would be chased down and shot because the pursuer can do both.
> >
> > 2.) Sprint stretches out maps, making traversing them essentially the same as walking across them at BMS in the older games. This means that SPRINT ACTUALLY SLOWS DOWN THE GAME. You have to slow down to enter combat.
> >
> > At best Sprint is unnecessary, and at worst it changes the core of the game, turning it into something that doesn’t resemble the originals at all. It takes away from the depth of the game and should be removed.
>
>
> Yep, indisputable logic yet people still hold on to the “spartans should be able to run” argument and completely disregard game play. It truly baffles me. We keep explaining why sprint hurts the game but I don’t know if the people in charge of Halo understand or care.
Truth be told i’d just say many simply don’t care as they prefer the “immersion” it brings. I won’t argue it myself but immersion itself is something that a gamer can want, I personally prefer it in the rpg/mmos over fps games. So yes, people really just don’t care if it breaks gameplay, or they just don’t understand as you say.
As for 343s reasons, they’ll either keep forcing it untill they’re done with halo, or they’ll fix it as a last resort to save it (if at all possible and I could explain on this one).
I have a quick question.
I’m not trying to be a wise guy here, but do any of y’all in these 452 pages worth of threads actually think that they are gonna remove sprint from the base game?
Its highly unlikely. because…
Even if all of you who love base game mechanics from the originals decided that you would boycott Halo, its still going to prosper, - Micro transactions - most of the players now a days don’t give a rat’s -Yoink- about jogging through a battlefield. We’re the old men now, the young ones like sprint. - Movies, books, Table top games, t.v. shows and spin-offs will keep lots of people coming to check out what Halo is about.My opinion, even though it really means not alot considering i’m just a dude on a forum…Is that its here to stay, I’ve learned to like it and I dont really see the problem with it. Spartan charge is dumb but really everything else is actually pretty fluid.
Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
> 2535408098758027;9039:
> I have a quick question.
> I’m not trying to be a wise guy here, but do any of y’all in these 452 pages worth of threads actually think that they are gonna remove sprint from the base game?
>
> Its highly unlikely. because…
>
> - Even if all of you who love base game mechanics from the originals decided that you would boycott Halo, its still going to prosper,
> - Micro transactions
> - most of the players now a days don’t give a rat’s -Yoink- about jogging through a battlefield. We’re the old men now, the young ones like sprint.
> - Movies, books, Table top games, t.v. shows and spin-offs will keep lots of people coming to check out what Halo is about.
> My opinion, even though it really means not alot considering i’m just a dude on a forum…Is that its here to stay, I’ve learned to like it and I dont really see the problem with it. Spartan charge is dumb but really everything else is actually pretty fluid.
No, I don’t think they’ll remove it. Not until they decide to put gameplay first anyway. It won’t happen while they’re being influenced by CoD and Nolans Batman trilogy (I’m not kidding, they said that).
The sales have decline for the last six years with Halo 5 having a noticeable drop and what must be the lowest population since Halo 2 perhaps. How long until it’s not prospering enough to make it not a priority to MS? Without game sales, the expanded universe isn’t enough to keep the franchise alive. That’s a bonus for the people interested, not the starting point for the people unfamiliar with the games.
Almost nothing that has ever been added to the series - as far as gameplay goes - has stood the test of time. Why is sprint special enough to change that?
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> Everytime i see someone saying sprint slows the game i get flashbacks to H2/H3 matches that broke down into campfests lasting till time nearly ran out or actually did. It’s funny that I’ve never seen that happen in Reach, H4, and H5.
Have anything of substance to add to the discussion or just passing through?