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> > Logically, combat situations are various and diverse. Crossing terrain in a quick amount of time could be optimal for a given situation. Likewise, certain conditions require you to walk slow and methodically, but always be combat ready. The example I gave earlier was a game of Warzone vs a game of SWAT. Most people tend to use BMS in SWAT because the twitch nature of the gameplay means you want to have your gun ready at all times. In Warzone, trying to get the drop on a sniper means moving from cover to cover while they are in smart link. That uses sprint.
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> > Personally, I can see the appeal of CQC button counters, but after having it in Gears of War 4 and trying it out in the Beta and what not, it just seems unnecessary.
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> > No hypothesis, just a reasoning that it is shown that Spartans are moving at full speed while sprinting. Maybe they also move at full speed while gun ready, but rather than make sprint speed = BMS, 343 changed it so that sprint gives a marginal speed increase to compensate for loss of gun control. All I was trying to do was point out the stupidity of trying to shoot down Spartans sprinting in the lore. Or rather, running and shooting at full speed. So far, in the games, that has never happened, and besides the games we have The Package.
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> > Sure, this entire argument boils down to personal opinion. I think Halo 5 plays well in line with Halo games, and I think if you took a look at the series alone, its fine to assume it would’ve reached this point regardless of external markets. People always chided 343 for copying systems that were in other popular games, but I really do think Halo would have gotten here regardless of the Destinys and CoDs. I cant really find anything unique about CE. To me it always looked like a dumbed down, slower version of Quake. Hotkey grenades? Im not sure. I didnt play lots of Quake. My first FPS was Halo CE. The point is, it seems like only after 343 took over (which is AFTER sprint was introduced) people started complaining about how Halo was not being innovative.
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> You were on all kinds of terrain in Halo CE and 2, but you always had the same BMS. Levels and maps were well-designed (except Sniper Alley on Legendary) and encouraged a variety of tactics. You were punished for poor positioning, which was part of what gave classic Halo depth: it required solid strategies, which were possible because of a predictable BMS. Sprint can stay in Warzone for all I care, but if BMS is the choice for SWAT, then doesn’t that seem to indicate that sprint is an unnecessary mechanic?
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> It would be unnecessary, just like sprint, but it would make you feel like a super soldier, right? Doubleshots were cool, BXBs weren’t.
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> A hypothesis is an educated guess that can be tested. You’re the one who is claiming that the Master Chief was moving faster than the BMS in certain cutscenes in both Halo CE and 2, are you not? The burden of proof is upon the person who is making the positive claim.
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> You think that sprint would’ve been a core gameplay change if CoD hadn’t ever come around? Why then did it feel like Halo 4 was trying to appeal to the CoD fanbase? I’ve played very little Quake, Wolfenstein 3-D was my first FPS, and I’ve also played DOOM, Duke Nuk’em, Turok, Goldeneye, Rainbow Six, and Medal of Honor a fair amount. Halo CE was unique because it took elements from a lot of stuff that was out there and put it all together in a way no other game had. It was also a console FPS, had an excellent campaign, decent enemy AI, and a lot of fun multiplayer gametype variants. Oh yeah, and it kind of revolutionized the FPS genre. Its legacy can be found in the many games that have adopted various aspects of the original Halo formula.
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> Equipment was innovative, wasn’t it? Forge was a great idea, right? Firefight was a brilliant one, too, don’t you think so? Sp–Armor Abilities, sounded good on paper (granted, they worked well in custom games). Besides, Reach was a spin-off, so why does it matter whether or not sprint first appeared in it? This backlash began back then. 343i took it a step further in Halo 4 and completely changed the gameplay, which discouraged a lot of fans. Halo CE, Halo 2, Halo 3, and Halo 3: ODST were all innovative, weren’t they? Why are sprint and spartan abilities the best direction for Halo’s gameplay to evolve in?
I don’t care much for classic Halo strategies. Having grown up playing Ghost Recon and Rainbow Six, the idea of trying to constantly spawn kill people or trap them in a certain area is best left to campaign and AI.
You say sprint is fine in Warzone, and use SWAT as an example of how is it unnecessary. Is it fair for me to say that since melee is less common in Warzone than in Arena Team Slayer, is it unnecessary? You essentially accepted that it serves a purpose, and then said that unless it served a purpose at all times, it’s unnecessary. In that case, about 70% of the weapons in the games are unnecessary.
Halo 5 plays like Halo, and makes me feel like a Spartan super soldier. I think both of those are highly important.
I specifically state that they may be moving at the same speed, but 343 chose to make run speed guns down slightly faster to compensate for loss of gun use. There’s no need to prove speculation, and the different speeds exist in the games themselves.
Halo is unique for bringing FPS to console, and that’s about it. Most everything else was done before, and ignoring things like Half Life, Quake, Doom, and assuming Halo is responsible for the FPS genre is like saying that everyone before Einstein was irrelevant because only he put it all together.
Equipment is a minor change on map powerups, and all it did was take class based abilities and perks and make it into on map pickups. Forge is indeed wonderful, and highly influenced by the customization available on PC. And Firefight was at least a year after Gears of War made Horde mode, itself probably copied from something else.
Yes there was CoD influence in Halo 4. The same way there was a Quake and Doom influence on Halo CE. Nothing wrong with inspiration. They just picked the wrong market. And changed their mistakes. However, the class system was already in Halo Reach, so the “copying” started with the original creators themselves. None of the games were highly innovative, they were just a lot of fun. If you lost that fun along the way, then I’m sorry for you.