The sprint discussion thread

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> > > Sprint makes gameplay faster. I don’t wanna slow down the action.
> >
> >
> > Why would a lack of sprint make the game slower paced?
>
>
> You’re joking, right?

No, but I thought you were done here. Are you not?

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> > > Sprint makes gameplay faster. I don’t wanna slow down the action.
> >
> >
> > Why would a lack of sprint make the game slower paced?
>
>
> It’s used to let you travel faster. I like jumping right back into it rather than strolling back to it. In my opinion.

Sprint getting you anywhere at a faster rate - in comparison to previous games - is actually an illusion. See, the maps are made larger because you can move quicker. That has to be done because getting places too quickly would screw up the spawn system and not allow enough downtime for players in between encounters (which is something that the game needs and it’s why we have rechargable shields in the first place) If anything, the pace slows with sprint because the map is built for a speed you’re not always moving at. If maps remain as large as they are now, a single faster base speed would actually increase the pace of the gameplay without any of the negative ripple effects of sprints inclusion. If you want bursts of speed throughout the game, thruster could still be used for that as could speed boost power ups if added.

[deleted]

Literally everyone here complains about change. It cant be Halo CE forever.
For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
Then when it does try and change, it is hated. As expected.
This community is predictable as clockwerk.

[deleted]

> 2533274846988418;8844:
> Literally everyone here complains about change. It cant be Halo CE forever.
> For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> Then when it does try and change, it is hated. As expected.

So if I become paralyzed from the neck down, I should embrace it because it’s a change?

> 2535464451695009;8845:
> I’m not saying chance is bad, but the way change has been handled since Reach has been pretty poor.

God forbid they focus on characters and relationships and intriguing ideas about ethics and morality, right?
Story > Gameplay
In my opinion.

> 2533274819567236;8846:
> > 2533274846988418;8844:
> > Literally everyone here complains about change. It cant be Halo CE forever.
> > For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> > Then when it does try and change, it is hated. As expected.
>
>
> So if I become paralyzed from the neck down, I should embrace it because it’s a change?

If you equate the change in the series currently, that I and many many others consider to be better, as being paralysed, then I don’t know what to tell you.
Reach, 3 and 5 have the best MPs in the entire series in my opinion. If you want the game to keep being another game, then just play that game instead of contributing to the people holding the series back.

I absolutely loathed Halo 4’s MP though, if that matters.
It’s funny actually.
Halo CEs story was alright, no MP
Halo 2’s MP was rubbish, story alright
Halo 3’s MP was awesome, story meh
Halo 4’s story is the best in the series, MP was garbage
Halo 5’s story was rubbish, but MP is awesome
Reach story wasnt very interesting, but MP was awesome
ODSTs story was also really good, and the gameplay was fun
Going by this patttern im expecting Halo 6 to be really good in terms of story.

I dont feel like sprint is a thing that ruins it, I just feel it adds to making the game better.

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> > > >
> > >
> > >
> > > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > >
> > > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > >
> > > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
> >
> >
> > What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.
>
>
> It largely comes down to the control scheme on a console (particularly the use of twin sticks and controls for both combat and vehicles), dedicated melee and grenade buttons, the two weapon limit most (all?) console shooters have used since then, and I believe even the physics were unlike what we’d FPS had seen before. There might be more, that’s just all I can think of right now.
>
> It would more accurately be described as “revolutionary” when taking into consideration all the things it did well that set the stage for on future console shooters are made.

Ah ok
Not the game itself, more the polish and presentation? What im getting is control scheme, grenade hotkey, universal melee on everything, and the fact that it was more advanced than games that came out before it (ill assume we’re talking about Doom, Quake, Wolfenstein, etc.)

Not trying to argue, but Ive always heard that the FPS genre was broken into a pre Half Life and post Half Life world. Never heard anything like that about Halo.

> 2533274846988418;8848:
> > 2533274819567236;8846:
> > > 2533274846988418;8844:
> > > Literally everyone here complains about change. It cant be Halo CE forever.
> > > For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> > > Then when it does try and change, it is hated. As expected.
> >
> >
> > So if I become paralyzed from the neck down, I should embrace it because it’s a change?
>
>
> If you equate the change in the series currently, that I and many many others consider to be better, as being paralysed, then I don’t know what to tell you.
> Reach, 3 and 5 have the best MPs in the entire series in my opinion. If you want the game to keep being another game, then just play that game instead of contributing to the people holding the series back.

The irony, it’s… it’s incredible.

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> > > > >
> > > >
> > > >
> > > > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > > >
> > > > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > > >
> > > > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
> > >
> > >
> > > What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.
> >
> >
> > It largely comes down to the control scheme on a console (particularly the use of twin sticks and controls for both combat and vehicles), dedicated melee and grenade buttons, the two weapon limit most (all?) console shooters have used since then, and I believe even the physics were unlike what we’d FPS had seen before. There might be more, that’s just all I can think of right now.
> >
> > It would more accurately be described as “revolutionary” when taking into consideration all the things it did well that set the stage for on future console shooters are made.
>
>
> Ah ok
> Not the game itself, more the polish and presentation? What im getting is control scheme, grenade hotkey, universal melee on everything, and the fact that it was more advanced than games that came out before it (ill assume we’re talking about Doom, Quake, Wolfenstein, etc.)
>
> Not trying to argue, but Ive always heard that the FPS genre was broken into a pre Half Life and post Half Life world. Never heard anything like that about Halo.

I never heard that Half Life bit. Obviously though, without Halo, I’d imagine many of the shooters on console today would not be around. Certainly not in their current forms anyway.

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> > 2533274846988418;8848:
> > > 2533274819567236;8846:
> > > > 2533274846988418;8844:
> > > > Literally everyone here complains about change. It cant be Halo CE forever.
> > > > For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> > > > Then when it does try and change, it is hated. As expected.
> > >
> > >
> > > So if I become paralyzed from the neck down, I should embrace it because it’s a change?
> >
> >
> > If you equate the change in the series currently, that I and many many others consider to be better, as being paralysed, then I don’t know what to tell you.
> > Reach, 3 and 5 have the best MPs in the entire series in my opinion. If you want the game to keep being another game, then just play that game instead of contributing to the people holding the series back.
>
>
> The irony, it’s… it’s incredible.
>
>
>
>
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> > > > > >
> > > > >
> > > > >
> > > > > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > > > >
> > > > > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > > > >
> > > > > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
> > > >
> > > >
> > > > What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.
> > >
> > >
> > > It largely comes down to the control scheme on a console (particularly the use of twin sticks and controls for both combat and vehicles), dedicated melee and grenade buttons, the two weapon limit most (all?) console shooters have used since then, and I believe even the physics were unlike what we’d FPS had seen before. There might be more, that’s just all I can think of right now.
> > >
> > > It would more accurately be described as “revolutionary” when taking into consideration all the things it did well that set the stage for on future console shooters are made.
> >
> >
> > Ah ok
> > Not the game itself, more the polish and presentation? What im getting is control scheme, grenade hotkey, universal melee on everything, and the fact that it was more advanced than games that came out before it (ill assume we’re talking about Doom, Quake, Wolfenstein, etc.)
> >
> > Not trying to argue, but Ive always heard that the FPS genre was broken into a pre Half Life and post Half Life world. Never heard anything like that about Halo.
>
>
> I never heard that Half Life bit. Obviously though, without Halo, I’d imagine many of the shooters on console today would not be around. Certainly not in their current forms anyway.

Well wouldnt you consider the physics of Half Life to be on par with CE? And the no cutscenes part of Half Life was fairly unique. I think its safe to say Halo was one of those all time games that people will remember, but i dont think we can equate the shooters on console today being brought about by only Halo.

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> > > > 2533274819567236;8846:
> > > > > 2533274846988418;8844:
> > > > > Literally everyone here complains about change. It cant be Halo CE forever.
> > > > > For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> > > > > Then when it does try and change, it is hated. As expected.
> > > >
> > > >
> > > > So if I become paralyzed from the neck down, I should embrace it because it’s a change?
> > >
> > >
> > > If you equate the change in the series currently, that I and many many others consider to be better, as being paralysed, then I don’t know what to tell you.
> > > Reach, 3 and 5 have the best MPs in the entire series in my opinion. If you want the game to keep being another game, then just play that game instead of contributing to the people holding the series back.
> >
> >
> > The irony, it’s… it’s incredible.
> >
> >
> >
> >
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> > > > > > >
> > > > > >
> > > > > >
> > > > > > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > > > > >
> > > > > > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > > > > >
> > > > > > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
> > > > >
> > > > >
> > > > > What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.
> > > >
> > > >
> > > > It largely comes down to the control scheme on a console (particularly the use of twin sticks and controls for both combat and vehicles), dedicated melee and grenade buttons, the two weapon limit most (all?) console shooters have used since then, and I believe even the physics were unlike what we’d FPS had seen before. There might be more, that’s just all I can think of right now.
> > > >
> > > > It would more accurately be described as “revolutionary” when taking into consideration all the things it did well that set the stage for on future console shooters are made.
> > >
> > >
> > > Ah ok
> > > Not the game itself, more the polish and presentation? What im getting is control scheme, grenade hotkey, universal melee on everything, and the fact that it was more advanced than games that came out before it (ill assume we’re talking about Doom, Quake, Wolfenstein, etc.)
> > >
> > > Not trying to argue, but Ive always heard that the FPS genre was broken into a pre Half Life and post Half Life world. Never heard anything like that about Halo.
> >
> >
> > I never heard that Half Life bit. Obviously though, without Halo, I’d imagine many of the shooters on console today would not be around. Certainly not in their current forms anyway.
>
>
> Well wouldnt you consider the physics of Half Life to be on par with CE? And the no cutscenes part of Half Life was fairly unique. I think its safe to say Halo was one of those all time games that people will remember, but i dont think we can equate the shooters on console today being brought about by only Halo.

I never played the first Half Life, so I couldn’t say, but yeah the lack of cutscenes was definitely one of the things people remember about it. As far as other console shooters go, I mean when you consider the two weapon limit, the grenade/melee button, and the general controls, those are huge for an FPS to feel right and accessible. Without that starting point, how many of those devs would think to bring a shooter to consoles?

For Gods sake just don’t play halo 5 or don’t sprint if you dislike it and “wan’t it to be like the bungie halo’s again” then go back to halo reach or halo 3 or something.

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> > > > > 2533274819567236;8846:
> > > > > > 2533274846988418;8844:
> > > > > > Literally everyone here complains about change. It cant be Halo CE forever.
> > > > > > For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> > > > > > Then when it does try and change, it is hated. As expected.
> > > > >
> > > > >
> > > > > So if I become paralyzed from the neck down, I should embrace it because it’s a change?
> > > >
> > > >
> > > > If you equate the change in the series currently, that I and many many others consider to be better, as being paralysed, then I don’t know what to tell you.
> > > > Reach, 3 and 5 have the best MPs in the entire series in my opinion. If you want the game to keep being another game, then just play that game instead of contributing to the people holding the series back.
> > >
> > >
> > > The irony, it’s… it’s incredible.
> > >
> > >
> > >
> > >
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> > > > > > > > 2533274846988418;8820:
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > > > > > >
> > > > > > > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > > > > > >
> > > > > > > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
> > > > > >
> > > > > >
> > > > > > What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.
> > > > >
> > > > >
> > > > > It largely comes down to the control scheme on a console (particularly the use of twin sticks and controls for both combat and vehicles), dedicated melee and grenade buttons, the two weapon limit most (all?) console shooters have used since then, and I believe even the physics were unlike what we’d FPS had seen before. There might be more, that’s just all I can think of right now.
> > > > >
> > > > > It would more accurately be described as “revolutionary” when taking into consideration all the things it did well that set the stage for on future console shooters are made.
> > > >
> > > >
> > > > Ah ok
> > > > Not the game itself, more the polish and presentation? What im getting is control scheme, grenade hotkey, universal melee on everything, and the fact that it was more advanced than games that came out before it (ill assume we’re talking about Doom, Quake, Wolfenstein, etc.)
> > > >
> > > > Not trying to argue, but Ive always heard that the FPS genre was broken into a pre Half Life and post Half Life world. Never heard anything like that about Halo.
> > >
> > >
> > > I never heard that Half Life bit. Obviously though, without Halo, I’d imagine many of the shooters on console today would not be around. Certainly not in their current forms anyway.
> >
> >
> > Well wouldnt you consider the physics of Half Life to be on par with CE? And the no cutscenes part of Half Life was fairly unique. I think its safe to say Halo was one of those all time games that people will remember, but i dont think we can equate the shooters on console today being brought about by only Halo.
>
>
> I never played the first Half Life, so I couldn’t say, but yeah the lack of cutscenes was definitely one of the things people remember about it. As far as other console shooters go, I mean when you consider the two weapon limit, the grenade/melee button, and the general controls, those are huge for an FPS to feel right and accessible. Without that starting point, how many of those devs would think to bring a shooter to consoles?

Sorry was just doing some of my own research and a lot of the things you mention didnt start with Halo. Two weapon limit, grenade button did not start with Halo. The control scheme part I agree with because Halo brought it to the mainstream. The games I can remember with similar controls is probably only the original Medal of Honor, but it didnt have a melee button, or two analogs.

So I guess its just an all purpose melee button and the general control scheme?

> 2533274846988418;8844:
> Literally everyone here complains about change. It cant be Halo CE forever.
> For a game series that started with “Combat Evolved” it doesn’t do the second word in that very well.
> Then when it does try and change, it is hated. As expected.
> This community is predictable as clockwerk.

Well yes it is very predictable, there’s always someone that comes around with a generalization that people with critisism hate change overall and group every such person into one giant “hate change” group despite them having different opinions on the new mechanics in the game.

The other predictable thing about it is that statement such as “can’t be Halo X forever”, when pretty much no such thing has been asked for.

Then there’s always the play on the first game’s additional.title words which have no actual meaning other than to make the game not sound like a religious title, and the play on the positively loaded “evolution”.

It has been said quite a few times already, people do not hate “change”, they dislike particulary things that change into something they do not percieve as good. Best psrt about this generalization is that whenever anyone who pulls this stuff, the instance they dislike something they too qualify for this “hate all change” philosophy thet they themselves pull.

> 2533274846988418;8847:
> > 2535464451695009;8845:
> > I’m not saying chance is bad, but the way change has been handled since Reach has been pretty poor.
>
>
> God forbid they focus on characters and relationships and intriguing ideas about ethics and morality, right?
> Story > Gameplay
> In my opinion.

I have seen perhaps one or two who disliked that they focused on those aspects, others who have taken those up have disliked how they were handled.

Either way, in my opinion, a good story can’t redeem bad gameplay. Good gameplay makes the game replayable even if the story is atrocious.

> 2535405624721645;8854:
> For Gods sake just don’t play halo 5 or don’t sprint if you dislike it and “wan’t it to be like the bungie halo’s again” then go back to halo reach or halo 3 or something.

Don’t bring God into this argument. He has nothing to do with sprint in Halo, well unless it is Bungie 2000-2009, then sure let the Holy Trinity come as well. Long live Bungie’s Halo Trilogy. Also I think sprint should be removed for the sake of change…changing back.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

This is still going on ??? …LOL

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> > > > Sprint makes gameplay faster. I don’t wanna slow down the action.
> > >
> > >
> > > Why would a lack of sprint make the game slower paced?
> >
> >
> > You’re joking, right?
>
>
> No, but I thought you were done here. Are you not?
>
>
>
>
> > 2535412089121530;8840:
> > > 2533274819567236;8838:
> > > > 2535412089121530;8836:
> > > > Sprint makes gameplay faster. I don’t wanna slow down the action.
> > >
> > >
> > > Why would a lack of sprint make the game slower paced?
> >
> >
> > It’s used to let you travel faster. I like jumping right back into it rather than strolling back to it. In my opinion.
>
>
> Sprint getting you anywhere at a faster rate - in comparison to previous games - is actually an illusion. See, the maps are made larger because you can move quicker. That has to be done because getting places too quickly would screw up the spawn system and not allow enough downtime for players in between encounters (which is something that the game needs and it’s why we have rechargable shields in the first place) If anything, the pace slows with sprint because the map is built for a speed you’re not always moving at. If maps remain as large as they are now, a single faster base speed would actually increase the pace of the gameplay without any of the negative ripple effects of sprints inclusion. If you want bursts of speed throughout the game, thruster could still be used for that as could speed boost power ups if added.

Not every part of maps is enlarged for sprint. Many of the play spaces are the same sizes we’re already used to. You can’t say pace is slowed because of maps being stretched for sprint.

I’ve played Halo for a long time, and sprint tbh I am ambivalent about it, take it or leave it I’ll adapt either way, a couple things it does promote though which I dislike, firstly spartan charge, that is not fun reminds me too much of the sprint double melee days from reach, secondly it makes map flow much more disrupted compared with previous titles which to me is less enjoyable.

> 2533274848599184;8789:
> Marcus Lehto, Creative Director of Halo Reach " “Halo” games are considered prime canon, and anything outside of the games is supplementary, so if there are contradictions, the game’s events supersede anything else". Bungie created the universe, Bungie created the rules.

Bungie is not around anymore, and 343 have repeatedly released expanded material specifically designed to retcon game story. The forerunner saga overrides the Halo 3 terminals. Guilty Spark still being alive. The rank of Arbiter being one of shame instead of one of honor. Hell, if it were up to the games, John would have been the last surviving Spartan, yet dozens of them seem to be well alive and kicking…

> 2533274848599184;8789:
> While the Warthog Run and the FUD are considered oversights as the game contradicts itself, something like Halo Wars Spartans can be implemented just as easily as a whole squad of Spartan IIIs appearing out of nowhere. The games take precedence, meaning all external lore (especially Legends, and more specifically the Package) do not create precedence over the game.

So explain to me how the energy shields in Halo Wars came to be, 26 years before the UNSC figured out how they worked. And why they magically stopped using them again until 2551.

> 2533274848599184;8789:
> One, all I wanted to establish is that more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.

Oh, so human anatomy is too complex to be approximated by a triangle, but it is fair game to approximate it by a square?
I am not ignoring anything. You are ignoring the additional wind resistance and friction that comes from arm movement as well as the pointed gun separating the streamlines in front of the body, causing them to wrap around and rejoin behind the runner. Yes, there is some air that will still hit the body, but significantly less than without the gun held up. And I have yet to see a reason as to why torso rotation (or any rotation for that matter) would have an effect on wind resistance. The only thing that will happen is a deflective force according to the Magnus effect that will average itself out as the rotoation changes periodically.

> 2533274848599184;8789:
> Two, neither of the examples you posted can show a Spartan sprinting.

They don’t? Well, and here I was, thinking that John saying “Let’s sprint this”, then running 15m/s actually constitutes as sprinting…

> 2533274848599184;8789:
> We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2.

He’s running (or sprinting, whatever you want to call it) at the same BMS like during gameplay, just without his gun pulled.

> 2533274848599184;8789:
> All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video?

The Brute, Jackal and Grunt just came out of said archway. If you watch the video, you see that they stand very few centimeters away from the opening, not enough to skew depth perception.
Don’t like the results? Disprove me! As of now, I have given three instances of Spartans sprinting while shooting, and calculated the speed they are moving at, while you have given none. The data is all there, if you think the results are wrong, you’re free to do a better analysis than me.
Your turn.

> 2533274848599184;8789:
> Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed?

Slower. Kelly needs 0.634 seconds for the distance of one ark, which results in 9.4m/s.

> 2533274848599184;8789:
> Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.

Well, since you haven’t pointed out any errors so far, yes.

> 2533274848599184;8789:
> Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.

Point being is that lore-wise, Spartans have been able to shoot while running at faster speeds than sprint speed in the games. So the inclusion of a sprint-mechanic is solely motivated by gameplay, and not by lore. If anything, it contradicts lore in several places.
If sprint adds to the gameplay, that is enough justification for it to be there. Of course, whether or not this is the case, is another topic on its own, which I don’t want to touch right now.
I just want this silly “Spartans can sprint so it makes sense” argument to finally die.

> 2533274848599184;8789:
> What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.

Again: He was running at the same 7m/s BMS that he has during gameplay. You assumption is wrong. There was no difference in speed in both instances and as far as we know it isn’t his top speed either.