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> Marcus Lehto, Creative Director of Halo Reach " “Halo” games are considered prime canon, and anything outside of the games is supplementary, so if there are contradictions, the game’s events supersede anything else". Bungie created the universe, Bungie created the rules.
Bungie is not around anymore, and 343 have repeatedly released expanded material specifically designed to retcon game story. The forerunner saga overrides the Halo 3 terminals. Guilty Spark still being alive. The rank of Arbiter being one of shame instead of one of honor. Hell, if it were up to the games, John would have been the last surviving Spartan, yet dozens of them seem to be well alive and kicking…
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> While the Warthog Run and the FUD are considered oversights as the game contradicts itself, something like Halo Wars Spartans can be implemented just as easily as a whole squad of Spartan IIIs appearing out of nowhere. The games take precedence, meaning all external lore (especially Legends, and more specifically the Package) do not create precedence over the game.
So explain to me how the energy shields in Halo Wars came to be, 26 years before the UNSC figured out how they worked. And why they magically stopped using them again until 2551.
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> One, all I wanted to establish is that more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.
Oh, so human anatomy is too complex to be approximated by a triangle, but it is fair game to approximate it by a square?
I am not ignoring anything. You are ignoring the additional wind resistance and friction that comes from arm movement as well as the pointed gun separating the streamlines in front of the body, causing them to wrap around and rejoin behind the runner. Yes, there is some air that will still hit the body, but significantly less than without the gun held up. And I have yet to see a reason as to why torso rotation (or any rotation for that matter) would have an effect on wind resistance. The only thing that will happen is a deflective force according to the Magnus effect that will average itself out as the rotoation changes periodically.
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> Two, neither of the examples you posted can show a Spartan sprinting.
They don’t? Well, and here I was, thinking that John saying “Let’s sprint this”, then running 15m/s actually constitutes as sprinting…
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> We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2.
He’s running (or sprinting, whatever you want to call it) at the same BMS like during gameplay, just without his gun pulled.
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> All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video?
The Brute, Jackal and Grunt just came out of said archway. If you watch the video, you see that they stand very few centimeters away from the opening, not enough to skew depth perception.
Don’t like the results? Disprove me! As of now, I have given three instances of Spartans sprinting while shooting, and calculated the speed they are moving at, while you have given none. The data is all there, if you think the results are wrong, you’re free to do a better analysis than me.
Your turn.
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> Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed?
Slower. Kelly needs 0.634 seconds for the distance of one ark, which results in 9.4m/s.
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> Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.
Well, since you haven’t pointed out any errors so far, yes.
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> Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.
Point being is that lore-wise, Spartans have been able to shoot while running at faster speeds than sprint speed in the games. So the inclusion of a sprint-mechanic is solely motivated by gameplay, and not by lore. If anything, it contradicts lore in several places.
If sprint adds to the gameplay, that is enough justification for it to be there. Of course, whether or not this is the case, is another topic on its own, which I don’t want to touch right now.
I just want this silly “Spartans can sprint so it makes sense” argument to finally die.
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> What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.
Again: He was running at the same 7m/s BMS that he has during gameplay. You assumption is wrong. There was no difference in speed in both instances and as far as we know it isn’t his top speed either.