The sprint discussion thread

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> Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
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> I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
>
> Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.

It’s becoming more and more clear to me that you are just hell bent on that your view is the correct one. No point wasting time here.

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> > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
>
>
> It’s becoming more and more clear to me that you are just hell bent on that your view is the correct one. No point wasting time here.

I’m not the one making baseless claims.

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> > > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> > >
> > > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> > >
> > > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
> >
> >
> > It’s becoming more and more clear to me that you are just hell bent on that your view is the correct one. No point wasting time here.
>
>
> I’m not the one baseless making claims.

I’m done. There’s a lot to see in this life, I’m not wasting it here.

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> > > > > > Fall of Reach was edited slightly after Halo Reach came out because Bungie took liberties with the lore in order to make Noble Team’s final mission was delivering Cortana to the Pillar of Autumn. It was just to show that game lore takes precedence over anything not in the game. Sprinting is seen in Halo games, Spartans do sprint, guns down and arms swinging.
> > > > >
> > > > >
> > > > > On the contrary. Expanded universe lore has repeatedly overridden depictions from the games. Halo Wars Spartans having shields. The warthog run in The Maw being longer than the actual Pillar of Autumn (and in the wrong direction). The Forward Unto Dawn being an entirely different class of ship in Halo 4. The list goes on.
> > > >
> > > >
> > > > . . . more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.
> > > >
> > > > Two, neither of the examples you posted can show a Spartan sprinting. We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2. All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video? Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed? Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.
> > > >
> > > > Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.
> > > >
> > > > What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.
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> So then doesn’t it make sense to give the appearance of sprinting for the sake of a cinematic? Do you think that the scene was a playback with a different animation? If not, then couldn’t you actually test this in the game? Logically, always having your weapon up is advantageous in a combat situation. It is also logical to use your arms for balance while running on unsteady terrain, such as a ship that’s about to explode, or a structure that’s being blasted with plasma.
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> It’s true that none of them died, but that’s probably because they weren’t playing Halo 5. =) Wouldn’t CQC be more interesting with button-combo counters? Maybe whatever button is used for sprint now could be used to initiate the counter system. I’m just brainstorming, here.
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> So, you’re hypothesis is that Spartans are moving faster when they swing their arms, correct? What is your evidence for your claim?
>
> Everybody’s different. I don’t feel like I’m playing a Halo game when I play Halo 5. It has elements of Halo, but it plays so differently that I had to relearn how to play. The skill gap has been diminished, and skill jumps seem like they’re a thing of the past for the most part. It just doesn’t feel like Halo to me.

Logically, combat situations are various and diverse. Crossing terrain in a quick amount of time could be optimal for a given situation. Likewise, certain conditions require you to walk slow and methodically, but always be combat ready. The example I gave earlier was a game of Warzone vs a game of SWAT. Most people tend to use BMS in SWAT because the twitch nature of the gameplay means you want to have your gun ready at all times. In Warzone, trying to get the drop on a sniper means moving from cover to cover while they are in smart link. That uses sprint.

Personally, I can see the appeal of CQC button counters, but after having it in Gears of War 4 and trying it out in the Beta and what not, it just seems unnecessary.

No hypothesis, just a reasoning that it is shown that Spartans are moving at full speed while sprinting. Maybe they also move at full speed while gun ready, but rather than make sprint speed = BMS, 343 changed it so that sprint gives a marginal speed increase to compensate for loss of gun control. All I was trying to do was point out the stupidity of trying to shoot down Spartans sprinting in the lore. Or rather, running and shooting at full speed. So far, in the games, that has never happened, and besides the games we have The Package.

Sure, this entire argument boils down to personal opinion. I think Halo 5 plays well in line with Halo games, and I think if you took a look at the series alone, its fine to assume it would’ve reached this point regardless of external markets. People always chided 343 for copying systems that were in other popular games, but I really do think Halo would have gotten here regardless of the Destinys and CoDs. I cant really find anything unique about CE. To me it always looked like a dumbed down, slower version of Quake. Hotkey grenades? Im not sure. I didnt play lots of Quake. My first FPS was Halo CE. The point is, it seems like only after 343 took over (which is AFTER sprint was introduced) people started complaining about how Halo was not being innovative.

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> Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
>
> I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
>
> Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.

What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.

[deleted]

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> > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > >
> > >
> > > Prove it.
> > > And tell us why sprint benefits Halos gameplay,
> >
> >
> > [snip]MCC around 3 million (Why is that? Its a compilation of the games that sold the best, how does that make sense? Remember, people who would be fans wouldn’t have known it was broken until much later)
> > [snip]
> > The problem that came to light with Halo 4, and even Reach by extension, was that Halo fans were terrified their precious IP was turning into CoD or Battlefield.
> > The thing is this, people don’t understand that in order for anyone to gain funds to do any other games they have to get money from their existing IP, this applies to everything, not only video games, and in this case people don’t understand that you can’t just make the same game over and over again.
> > I realise its nice for people to sit in their comfort zone and play Halo CE for several hours but you can’t expect the games not to change because not everyone is going to enjoy sitting with the same game for a decade. The good changes made to Halo 5’s MP make it some of the best in the series in my opinion.
> > [snip]
> > Sprint makes for more fast paced combat, the different abilities are a great addition in terms of tactical gameplay and some of the weapons that are new are also incredibly well implemented, Halo is at its peak again. Not storywise but MP. The lack of story can only be blamed on the people who hated Halo 4 and its more interesting story.
> > 343 tried something new, enough “hardcore” players hated it and ruined it for everyone who enjoys that kind of thing.
> > Think of it like with Mega Man and Mega Man X, wall jumping and sliding radically changed the gameplay for the better, and its the same with what they have added for Halo 5.
> > [snip]
> > Most people are such hypocrites because they like one of these games but refuse to even acknowledge that the others could be any good. People also go “CoD is always the same, never evolving, just reskinning guns and maps” (this happens with Halo as well)
> > then when they do evolve and try to innovate it gets hated because “it is not the same thing, it is not even CoD anymore” and truth is that you can’t ever satisfy these people because they thrive on the conflict between the games and games in the series.
> > You can never satisfy fans completely because they are never satisfied with anything you make.
> > Despite the fact that many people liked the changes, even more people hated Halo 4 because it was different enough to step out of people’s comfort zone and that is what kills innovation in gaming in my opinion.
> > Companies are too afraid to try something new or to innovate because they know that “die-hard” fans or “hardcore” fans will hate them and they need that player base because unfortunately the games would die without the investment made by the people who get them yearly.
>
>
> Look at series like Splinter Cell, Assassin’s Creed, Battlefield, Metal Gear Solid, Deus Ex, Final Fantasy, and Grand Theft Auto. Each main iteration of their games are vastly different from each other, yet people don’t complain. Why is that? MGS went from a top-down stealth game, to an open world third-person stealth game. Final Fantasy went from a turn-based RPG to a sprawling open world RPG with real time combat. Ubisoft’s games were initially somewhat clunky and unituitive, but each iteration brought new intuitive controls to the games, and sometimes changed the game from either more linear to more open, or more open to more linear. Battlefield never had destruction or class unlocks, but now it’s pouring with destruction, medals, and unlocks. Grand Theft Auto went from top-down, to third person shooter, to third person cover-shooter with an first person option. Why do people never complain about these games constantly changing? Is it because they’re drastically innovating the game or following current trends to gain new fans, or is it because the core aspects, that have defined and given soul to the games, are still there despite changes?
> I would argue that Reach had the idea of innovation without changing the core, but didn’t implement it well. Armor Abilities and Loadouts were a godsend for Custom Games and Forge, but the way Bungie implemented it in matchmaking ruined any chances of it reinvigorating the series and bringing in new fans. 343 killed the series too, by following Bungie’s route and trying to expand the dwindling fanbase at the same time with Halo 4 instead of figuring out what went wrong with Reach. Now you have Halo 5, which almost completely changed the series’ gameplay, and not for the better imo, and two very large, vocal, and irrational Halo fanbases. I’d argue to take out all of these Spartan Abilities, bring back Halo 3/Reach controls and Armor Abilities, and make Ranked and Unranked matchmaking like it is now, with completely equal starts, no loadouts, and power-weapon/ability/equipment map control. Social playlists can go the way of Reach normals and 3 social with split-screen, loadouts, sprint starts, and a variety of game modes in few playlists, and Warzone can still be its own thing, like the Invasion playlist and the way it is now. And to top it all off, a simple, but intricate server-browser for Customs, Forge, and Firefight. With that, you kill three birds with one stone, and re-place Halo on the top of the FPS food chain. You gain new fans because of the game’s uniqueness, you regain old “hardcore” Halo fans who detested Sprint and “CoD-like gameplay”, and you get to keep new “hardcore” Halo fans who enjoy 5’s matchmaking for its equal starts and balance. With omnidirectional evade/thrusters as the starting AA in ranked, the stock maps, which are almost always ignored in Forge, become smaller and have less empty space, and the engagements become more random and difficult than sprint can ever make Halo. And Halo fans who complained about sprint, get to complain about a mechanic that almost no other FPS game has.
> MCC sold poorly, because the Xbox One sold poorly, and people were still satisfied with their old consoles. I know I was satisfied playing Halo, Gears, and CoD multiplayer on the 360, so why should I buy something again if it works perfectly fine, and still has a decent amount of players online? I still haven’t bought a new console yet, mainly because the games that I am interested in are on PC and the exclusives don’t look too different from their predecessors and inspirations.

It’s really difficult to read all of this when you don’t make any paragraphs at all.
Edit: I read it and I disagree with you on all accounts.

[deleted]

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> > > > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > > > >
> > > > >
> > > > > Prove it.
> > > > > And tell us why sprint benefits Halos gameplay,
> >
> >
> > It’s really difficult to read all of this when you don’t make any paragraphs at all.
>
>
> Fixed it

Thank you.
Sales figures of MCC aren’t low because the X1 didn’t sell well, this is all taken from recent statistics and they show the X1 has sold almost as well as the PS4.

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> > Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
> >
> > I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
> >
> > Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.
>
>
> What Halo game has done something innovative? Genuinely curious. Was trying to figure out why CE was such a hit.

It largely comes down to the control scheme on a console (particularly the use of twin sticks and controls for both combat and vehicles), dedicated melee and grenade buttons, the two weapon limit most (all?) console shooters have used since then, and I believe even the physics were unlike what we’d FPS had seen before. There might be more, that’s just all I can think of right now.

It would more accurately be described as “revolutionary” when taking into consideration all the things it did well that set the stage for on future console shooters are made.

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> > > > > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > > > > >
> > > > > >
> > > > > > Prove it.
> > > > > > And tell us why sprint benefits Halos gameplay,
> > >
> > >
> > > It’s really difficult to read all of this when you don’t make any paragraphs at all.
> >
> >
> > Fixed it
>
>
> Thank you.
> Sales figures of MCC aren’t low because the X1 didn’t sell well, this is all taken from recent statistics and they show the X1 has sold almost as well as the PS4.

What statistic? MS only ever seems to tell us consoles shipped, which is usually a fair bit behind to amount PS4 has sold.

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> > > > > > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > > > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > > > > > >
> > > > > > >
> > > > > > > Prove it.
> > > > > > > And tell us why sprint benefits Halos gameplay,
> > > >
> > > >
> > > > It’s really difficult to read all of this when you don’t make any paragraphs at all.
> > >
> > >
> > > Fixed it
> >
> >
> > Thank you.
> > Sales figures of MCC aren’t low because the X1 didn’t sell well, this is all taken from recent statistics and they show the X1 has sold almost as well as the PS4.
>
>
> What statistic? MS only ever seems to tell us consoles shipped, which is usually a fair bit behind to amount PS4 has sold.

Source

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> > > > > > > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > > > > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > > > > > > >
> > > > > > > >
> > > > > > > > Prove it.
> > > > > > > > And tell us why sprint benefits Halos gameplay,
> > > > >
> > > > >
> > > > > It’s really difficult to read all of this when you don’t make any paragraphs at all.
> > > >
> > > >
> > > > Fixed it
> > >
> > >
> > > Thank you.
> > > Sales figures of MCC aren’t low because the X1 didn’t sell well, this is all taken from recent statistics and they show the X1 has sold almost as well as the PS4.
> >
> >
> > What statistic? MS only ever seems to tell us consoles shipped, which is usually a fair bit behind to amount PS4 has sold.
>
>
> Source

That’s not really “almost as well as the PS4” has sold. That’s an estimated 20 million for the Xbone in March and two months later the PS4 hit 40 million. Xbone is probably closer to PS4 now than it was earlier in the year, but there’s not much to suggest it’s close quiet yet.

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> > > > > > > > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > > > > > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Prove it.
> > > > > > > > > And tell us why sprint benefits Halos gameplay,
> > > > > >
> > > > > >
> > > > > > It’s really difficult to read all of this when you don’t make any paragraphs at all.
> > > > >
> > > > >
> > > > > Fixed it
> > > >
> > > >
> > > > Thank you.
> > > > Sales figures of MCC aren’t low because the X1 didn’t sell well, this is all taken from recent statistics and they show the X1 has sold almost as well as the PS4.
> > >
> > >
> > > What statistic? MS only ever seems to tell us consoles shipped, which is usually a fair bit behind to amount PS4 has sold.
> >
> >
> > Source
>
>
> That’s not really “almost as well as the PS4” has sold. That’s an estimated 20 million for the Xbone in March and two months later the PS4 hit 40 million. Xbone is probably closer to PS4 now than it was earlier in the year, but there’s not much to suggest it’s close quiet yet.

Xbox One is around 25/30 million I would say, as of today and PS4 is likely around 45 million. I reckon it is almost as well in terms of sales, but then again, you seem to get a kick out of displaying absolute ignorance in all matters that don’t favor your own view so I understand why you would disagree.

Sprint makes gameplay faster. I don’t wanna slow down the action.

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> > > > > > > > > > > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > > > > > > > > > > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Prove it.
> > > > > > > > > > And tell us why sprint benefits Halos gameplay,
> > > > > > >
> > > > > > >
> > > > > > > It’s really difficult to read all of this when you don’t make any paragraphs at all.
> > > > > >
> > > > > >
> > > > > > Fixed it
> > > > >
> > > > >
> > > > > Thank you.
> > > > > Sales figures of MCC aren’t low because the X1 didn’t sell well, this is all taken from recent statistics and they show the X1 has sold almost as well as the PS4.
> > > >
> > > >
> > > > What statistic? MS only ever seems to tell us consoles shipped, which is usually a fair bit behind to amount PS4 has sold.
> > >
> > >
> > > Source
> >
> >
> > That’s not really “almost as well as the PS4” has sold. That’s an estimated 20 million for the Xbone in March and two months later the PS4 hit 40 million. Xbone is probably closer to PS4 now than it was earlier in the year, but there’s not much to suggest it’s close quiet yet.
>
>
> Xbox One is around 25/30 million I would say, as of today and PS4 is likely around 45 million. I reckon it is almost as well in terms of sales, but then again, you seem to get a kick out of displaying absolute ignorance in all matters that don’t favor your own view so I understand why you would disagree.

If you think 25/30 million is “almost as much” as 45 million that’s fine. When I would take tests in school, I wouldn’t consider a 66% “almost” 100%, but that’s just me. Just be sure to include the numbers next time you say something like that, so people can decide for themselves what “almost” is.

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> Sprint makes gameplay faster. I don’t wanna slow down the action.

Why would a lack of sprint make the game slower paced?

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> > Sprint makes gameplay faster. I don’t wanna slow down the action.
>
>
> Why would a lack of sprint make the game slower paced?

You’re joking, right?

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> > Sprint makes gameplay faster. I don’t wanna slow down the action.
>
>
> Why would a lack of sprint make the game slower paced?

It’s used to let you travel faster. I like jumping right back into it rather than strolling back to it. In my opinion.

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> . . . .
>
> As you can see, huge interest died after Halo 4 and even before at CE Anniv, judging by sales, then went up again with 5.
> The numbers don’t lie. Sorry.
>
> The problem that came to light with Halo 4, and even Reach by extension, was that Halo fans were terrified their precious IP was turning into CoD or Battlefield.
> The thing is this, people don’t understand that in order for anyone to gain funds to do any other games they have to get money from their existing IP, this applies to everything, not only video games, and in this case people don’t understand that you can’t just make the same game over and over again.
> I realise its nice for people to sit in their comfort zone and play Halo CE for several hours but you can’t expect the games not to change because not everyone is going to enjoy sitting with the same game for a decade. The good changes made to Halo 5’s MP make it some of the best in the series in my opinion.
>
> Sprint makes for more fast paced combat, the different abilities are a great addition in terms of tactical gameplay and some of the weapons that are new are also incredibly well implemented, Halo is at its peak again. Not storywise but MP. The lack of story can only be blamed on the people who hated Halo 4 and its more interesting story.
> 343 tried something new, enough “hardcore” players hated it and ruined it for everyone who enjoys that kind of thing.
> Think of it like with Mega Man and Mega Man X, wall jumping and sliding radically changed the gameplay for the better, and its the same with what they have added for Halo 5.
>
> You can’t expect a game to stay the same forever.
> The best game series are the ones that use each installment as a jumping off point to explore new depths and heights in terms of story and gameplay, I.e Silent Hill for example.
>
> Normally its like this in a good series:
> First game sets the scene, lays down the core rules and establishes main lore.
> Second game uses the first game as a jump point to explore deeper terms, more interesting gameplay and narrative
> Third game tries to innovate but fails
> Fourth game and forwards are normally just cash grabs
>
> Perhaps this is a cynical position to take but its hard, really hard, to keep something really good for a long period of time.
> If I could pick 3 games out of the series I would say pertain to this notion, it would be ODST, 3 and 4. 3 laid the ground rules, ODST explored it in a different manner but used the established lore to shine all on its own, and 4 tried to innovate but was hated.
>
> Most people are such hypocrites because they like one of these games but refuse to even acknowledge that the others could be any good. People also go “CoD is always the same, never evolving, just reskinning guns and maps” (this happens with Halo as well)
> then when they do evolve and try to innovate it gets hated because “it is not the same thing, it is not even CoD anymore” and truth is that you can’t ever satisfy these people because they thrive on the conflict between the games and games in the series.
> You can never satisfy fans completely because they are never satisfied with anything you make.
>
> Despite the fact that many people liked the changes, even more people hated Halo 4 because it was different enough to step out of people’s comfort zone and that is what kills innovation in gaming in my opinion.
> Companies are too afraid to try something new or to innovate because they know that “die-hard” fans or “hardcore” fans will hate them and they need that player base because unfortunately the games would die without the investment made by the people who get them yearly.
>
> A bigger issue is that either way people will always make excuses to why they are better than others because at core, humans have an instinct to prove themselves better at something to feel accomplished and feel like their existence is meaningful. “I like Halo CE, that makes me a TRUE fan” etc.
> It is just a shame that the will to be better doesn’t contribute to actually becoming a better person, but rather fuels the toxicity of the communities of all games respectively.
> Another issue is that people are starting to get worse in general, they hate everything they deem as “PC” and think that they have a right to choose their own path by rejecting all the notions they find stupid. Which is true but the problem that arises with the rejection of that based on their common lack of knowledge or research is that they turn into people like racists. Because all they ever do due to that rejection is talk to people who think the same and since all of those people who think the same are so convinced of their point, they wont even take the time to listen or understand someone else’s viewpoint, whether it be about games or politics.
> People are just inherently afraid of change.
>
> But you likely didn’t even read all of this so I don’t even know why I bother.

You thought that Halo 4’s story was better than CE’s and ODST’s stories? I’ll give you that Cortana’s rampancy was done really well, but Chief learns that he’s part Forerunner, which means that he’s not fully human. What were the Forerunner like? Sure, Halo 4 was about character development, but its gameplay was–subpar. I was annoyed by the Prometheans more than I was intrigued by them.

Maybe not many people wanted to pay $560+ just to play the MCC? I know that I sure didn’t. There are a lot of people who still don’t have XBox Ones, for a variety of reasons.

lolwut? Halo 5’s story was bad because people didn’t care about the story in Halo 4? How exactly does that follow? I buy a video game for its gameplay, it has to be something really special for me to buy a video game because of its story. If I just want a good story, then I’ll read a good book, or watch a good movie. Anyway, Halo 4 and 5 have set up what could be a very good story in Halo 6, so hopefully 343i delivers there.

Silent Hill for example? Dude, there hasn’t been a good Silent Hill game since SH3–Origins aside–and that’s because the original development team broke up. I’m not sure that there was a scarier moment in the Silent Hill franchise than the mirror room in Silent Hill 3 (well, the riot in Downpour was actually pretty good, I suppose). Besides that, there’s the rape and -Yoink!- undertones, but that’s getting into speculation by the Silent Hill community. Silent Hill 4 would’ve been better if I lived in an apartment, and if its story wasn’t so contrived. I just couldn’t get into it, the only time that I was ever frightened while playing SH4 was from a simple jump scare. As for cash grabs, is Civilization VI going to be another cash grab? Sid Meier’s Civilization has been a quality strategy game for some time now, hasn’t it?

Halo 4 was developed by people who didn’t like Halo. To call what was done innovation would be to call mimicry originality. Anyway, where does Reach fit into your model?

CoD is a twitch shooter, most twitch shooters don’t have the same level of depth as classic Halo did.

A loadout system, with unequal starts, and no weapon pickups on the map (not even GRENADES), isn’t how you innovate.

Wow, what a broad, sweeping generalization of this entire thread. How are you contributing, again?

“Don’t like sprint? Don’t use it.” “Go play the MCC.” “get gud scrub” Yeah, the anti-sprint crowd is definitely the most toxic.

Man, that’s some armchair psychology there. Truly remarkable.

Why did you bother?