I think the sprint is fine. I find it actually adds more strategy and competitiveness to halo 5.
> 2535405624721645;8802:
> I think the sprint is fine. I find it actually adds more strategy and competitiveness to halo 5.
What kind of strategy does it add? And how does it add competitiveness? How do we define that word? I personally have always had problems defining it in a way I find satisfactory.
> 2533274795123910;8803:
> > 2535405624721645;8802:
> > I think the sprint is fine. I find it actually adds more strategy and competitiveness to halo 5.
>
>
> What kind of strategy does it add? And how does it add competitiveness? How do we define that word? I personally have always had problems defining it in a way I find satisfactory.
I find it adds to the strategy to “halo 5” because you are provided with complexity in different situations. for example, when you are faced with an enemy you have two options; one you retreat with either two speeds run or sprint, two you can face your enemy either sprint or run. what I mean by competitiveness is games are faster because of the sprinting integrated into halo 5. that’s why I think sprinting adds more strategy and competitiveness to “halo 5”.
> 2535405624721645;8804:
> > 2533274795123910;8803:
> > > 2535405624721645;8802:
> > >
>
>
> I find it adds to the strategy to “halo 5” because you are provided with complexity in different situations. for example, when you are faced with an enemy you have two options; one you retreat with either two speeds run or sprint, two you can face your enemy either sprint or run. what I mean by competitiveness is games are faster because of the sprinting integrated into halo 5. that’s why I think sprinting adds more strategy and competitiveness to “halo 5”.
So in other words it adds strategy by providing you with more options and in turn more complexity?
In the simplified example, how easy is it to distinguish the most optimal choice out of all four when faced with varying scenarios, the most common ones that happen ingame?
You define competitiveness with the speed?
[deleted]
> 2535405624721645;8804:
> > 2533274795123910;8803:
> > > 2535405624721645;8802:
> > > I think the sprint is fine. I find it actually adds more strategy and competitiveness to halo 5.
> >
> >
> > What kind of strategy does it add? And how does it add competitiveness? How do we define that word? I personally have always had problems defining it in a way I find satisfactory.
>
>
> I find it adds to the strategy to “halo 5” because you are provided with complexity in different situations. for example, when you are faced with an enemy you have two options; one you retreat with either two speeds run or sprint, two you can face your enemy either sprint or run. what I mean by competitiveness is games are faster because of the sprinting integrated into halo 5. that’s why I think sprinting adds more strategy and competitiveness to “halo 5”.
Why would anyone ever run away by walking? Why would anyone ever take part in a gunfight by sprinting?
Adding more options doesn’t necessarily add to the skillgap or the actual-depth. If we made it so that every time you fired a shot at the sky you got kill, then every player would just be doing that. Even if there are more ways to get kills.
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
This argument is still happening…
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> This argument is still happening…
this thread is basically spam im surprised its not locked yet
I’m not sure removing it is good especially if you have to walk long distances or run to cover to reload
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> > 2533274932051506;8808:
> > This argument is still happening…
>
>
> this thread is basically spam im surprised its not locked yet
Guess threads where people discuss their opinions don’t get locked. Shocker. Wanna chime in or you just passing though?
> 2533274932051506;8808:
> This argument is still happening…
> 2533274891097288;8809:
> > 2533274932051506;8808:
> > This argument is still happening…
>
>
> this thread is basically spam im surprised its not locked yet
> 2533274923534212;8810:
> I’m not sure removing it is good especially if you have to walk long distances or run to cover to reload
These kinds of comments are the ones who reviving/bumping this thread. If you don’t want to see this thread, why post here and complain about people having debate?
> 2533274923534212;8810:
> I’m not sure removing it is good especially if you have to walk long distances or run to cover to reload
In a game made without sprint, the maps would be optimized for that. Distances to and from places and the distances between cover would all be set appropriately.
> 2533274891097288;8809:
> > 2533274932051506;8808:
> > This argument is still happening…
>
>
> this thread is basically spam im surprised its not locked yet
If you think this thread is spam, you can private message me (i.e. not respond in this thread, because that’s not a topic that belongs here) as to why you think so. I’m sure that’d be a fruitful exchange. However, I can assure you that if there had ever been any intention to lock this thread, it would’ve happened long ago, and we wouldn’t have been actively channeling sprint discussion here. If you don’t like this thread, feel free to not open it.
I can also say—having kept close attention to the discussion here—that the discussion quality has only improved since this thread stopped getting 10+ pages a day, and at the moment by far the biggest negative contribution to the discussion quality are posts sharing their opinion on this thread, rather than the topic at hand.
> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3
Yes! Honestly so many people that like sprint probably think that it was “slower” or something before but it was just as fast. They don’t take into account map design or gameplay in general back then.
> 2533274848599184;8789:
> > 2533274801176260;8778:
> > > 2533274848599184;8771:
> > > Fall of Reach was edited slightly after Halo Reach came out because Bungie took liberties with the lore in order to make Noble Team’s final mission was delivering Cortana to the Pillar of Autumn. It was just to show that game lore takes precedence over anything not in the game. Sprinting is seen in Halo games, Spartans do sprint, guns down and arms swinging.
> >
> >
> > On the contrary. Expanded universe lore has repeatedly overridden depictions from the games. Halo Wars Spartans having shields. The warthog run in The Maw being longer than the actual Pillar of Autumn (and in the wrong direction). The Forward Unto Dawn being an entirely different class of ship in Halo 4. The list goes on.
>
>
> Marcus Lehto, Creative Director of Halo Reach " “Halo” games are considered prime canon, and anything outside of the games is supplementary, so if there are contradictions, the game’s events supersede anything else". Bungie created the universe, Bungie created the rules.
>
> While the Warthog Run and the FUD are considered oversights as the game contradicts itself, something like Halo Wars Spartans can be implemented just as easily as a whole squad of Spartan IIIs appearing out of nowhere. The games take precedence, meaning all external lore (especially Legends, and more specifically the Package) do not create precedence over the game.
>
> In terms of the other post:
>
> One, all I wanted to establish is that more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.
>
> Two, neither of the examples you posted can show a Spartan sprinting. We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2. All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video? Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed? Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.
>
> Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.
>
> What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.
In CE, Master Chief was running from a nuclear explosion in the final cutscene, and he had no enemies in front of him–and a ton behind him.
In Halo 2, Master Chief was, again, running from certain death, and had no enemies in front of him.
If you had watched Master Chief run with an Assault Rifle up in those cutscenes, then would it have immersed you in the story more, or would it have seemed unnatural and detracted from what was going on? Would it have made you believe that the situation was urgent?
As for 1:23 in the video, doesn’t that prove that running with your weapon down is a bad idea? The Spartans saw no additional threats, so they lowered their weapons, and nearly lost a member of their fireteam for it.
> 2533274816931642;8816:
> > 2533274848599184;8789:
> > > 2533274801176260;8778:
> > > > 2533274848599184;8771:
> > > > Fall of Reach was edited slightly after Halo Reach came out because Bungie took liberties with the lore in order to make Noble Team’s final mission was delivering Cortana to the Pillar of Autumn. It was just to show that game lore takes precedence over anything not in the game. Sprinting is seen in Halo games, Spartans do sprint, guns down and arms swinging.
> > >
> > >
> > > On the contrary. Expanded universe lore has repeatedly overridden depictions from the games. Halo Wars Spartans having shields. The warthog run in The Maw being longer than the actual Pillar of Autumn (and in the wrong direction). The Forward Unto Dawn being an entirely different class of ship in Halo 4. The list goes on.
> >
> >
> > Marcus Lehto, Creative Director of Halo Reach " “Halo” games are considered prime canon, and anything outside of the games is supplementary, so if there are contradictions, the game’s events supersede anything else". Bungie created the universe, Bungie created the rules.
> >
> > While the Warthog Run and the FUD are considered oversights as the game contradicts itself, something like Halo Wars Spartans can be implemented just as easily as a whole squad of Spartan IIIs appearing out of nowhere. The games take precedence, meaning all external lore (especially Legends, and more specifically the Package) do not create precedence over the game.
> >
> > In terms of the other post:
> >
> > One, all I wanted to establish is that more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.
> >
> > Two, neither of the examples you posted can show a Spartan sprinting. We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2. All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video? Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed? Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.
> >
> > Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.
> >
> > What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.
>
>
> In CE, Master Chief was running from a nuclear explosion in the final cutscene, and he had no enemies in front of him–and a ton behind him.
>
> In Halo 2, Master Chief was, again, running from certain death, and had no enemies in front of him.
>
> If you had watched Master Chief run with an Assault Rifle up in those cutscenes, then would it have immersed you in the story more, or would it have seemed unnatural and detracted from what was going on? Would it have made you believe that the situation was urgent?
>
> As for 1:23 in the video, doesn’t that prove that running with your weapon down is a bad idea? The Spartans saw no additional threats, so they lowered their weapons, and nearly lost a member of their fireteam for it.
100% It would feel unnatural and less immersive. In the sense that I dont think anyone trying to run at top speed (ie, sprint) needs to have their gun ready to do so.
It doesnt prove anything, because none of the Spartans died. However, what I was trying to show is that Spartans in the package do have a motion at which they run, arms swinging, guns lowered. A motion that is probably just as fast as their run and gun earlier on in the video.
Bungie once said that they never showed MC’s face because they wanted all the people who played Halo to feel like they could be the Master Chief. Most of the people arguing in this forum dont consider immersion a valid reasoning for sprint, but no one wants to watch a human (or sub species of human) run away from certain danger where it doesnt look like the person is running at full speed. The only things I am trying to show is that Spartans, in all versions of the lore, have some instance of guns down, arm swinging, full speed running. The only thing is, now we actually get to control when that happens.
For the record, I dont really care if sprint stays or go. I have played and enjoyed Halo too much to stop playing it over one mechanic in the game. Does it alter pace, sure. Maps, sure. But the combat, the sounds, and the game itself still feels like a Halo game to me.
> 2533274932051506;8808:
> This argument is still happening…
Yep.
> 2533274848599184;8817:
> > 2533274816931642;8816:
> > > 2533274848599184;8789:
> > > > 2533274801176260;8778:
> > > > > 2533274848599184;8771:
> > > > > Fall of Reach was edited slightly after Halo Reach came out because Bungie took liberties with the lore in order to make Noble Team’s final mission was delivering Cortana to the Pillar of Autumn. It was just to show that game lore takes precedence over anything not in the game. Sprinting is seen in Halo games, Spartans do sprint, guns down and arms swinging.
> > > >
> > > >
> > > > On the contrary. Expanded universe lore has repeatedly overridden depictions from the games. Halo Wars Spartans having shields. The warthog run in The Maw being longer than the actual Pillar of Autumn (and in the wrong direction). The Forward Unto Dawn being an entirely different class of ship in Halo 4. The list goes on.
> > >
> > >
> > > . . . more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.
> > >
> > > Two, neither of the examples you posted can show a Spartan sprinting. We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2. All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video? Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed? Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.
> > >
> > > Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.
> > >
> > > What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.
> >
> >
> > In CE, Master Chief was running from a nuclear explosion in the final cutscene, and he had no enemies in front of him–and a ton behind him.
> >
> > In Halo 2, Master Chief was, again, running from certain death, and had no enemies in front of him.
> >
> > If you had watched Master Chief run with an Assault Rifle up in those cutscenes, then would it have immersed you in the story more, or would it have seemed unnatural and detracted from what was going on? Would it have made you believe that the situation was urgent?
> >
> > As for 1:23 in the video, doesn’t that prove that running with your weapon down is a bad idea? The Spartans saw no additional threats, so they lowered their weapons, and nearly lost a member of their fireteam for it.
>
>
> 100% It would feel unnatural and less immersive. In the sense that I dont think anyone trying to run at top speed (ie, sprint) needs to have their gun ready to do so.
>
> It doesnt prove anything, because none of the Spartans died. However, what I was trying to show is that Spartans in the package do have a motion at which they run, arms swinging, guns lowered. A motion that is probably just as fast as their run and gun earlier on in the video.
>
> Bungie once said that they never showed MC’s face because they wanted all the people who played Halo to feel like they could be the Master Chief. Most of the people arguing in this forum dont consider immersion a valid reasoning for sprint, but no one wants to watch a human (or sub species of human) run away from certain danger where it doesnt look like the person is running at full speed. The only things I am trying to show is that Spartans, in all versions of the lore, have some instance of guns down, arm swinging, full speed running. The only thing is, now we actually get to control when that happens.
>
> For the record, I dont really care if sprint stays or go. I have played and enjoyed Halo too much to stop playing it over one mechanic in the game. Does it alter pace, sure. Maps, sure. But the combat, the sounds, and the game itself still feels like a Halo game to me.
So then doesn’t it make sense to give the appearance of sprinting for the sake of a cinematic? Do you think that the scene was a playback with a different animation? If not, then couldn’t you actually test this in the game? Logically, always having your weapon up is advantageous in a combat situation. It is also logical to use your arms for balance while running on unsteady terrain, such as a ship that’s about to explode, or a structure that’s being blasted with plasma.
It’s true that none of them died, but that’s probably because they weren’t playing Halo 5. =) Wouldn’t CQC be more interesting with button-combo counters? Maybe whatever button is used for sprint now could be used to initiate the counter system. I’m just brainstorming, here.
So, you’re hypothesis is that Spartans are moving faster when they swing their arms, correct? What is your evidence for your claim?
Everybody’s different. I don’t feel like I’m playing a Halo game when I play Halo 5. It has elements of Halo, but it plays so differently that I had to relearn how to play. The skill gap has been diminished, and skill jumps seem like they’re a thing of the past for the most part. It just doesn’t feel like Halo to me.
> 2533274819567236;8788:
> > 2533274846988418;8787:
> > Halo had to change to stay relevant, all series go through this at some point**. I’m glad it did because if it didn’t, it would have died.**
> > If you want CE, play CE, if you want ODST Firefight, play ODST Firefight. It’s as simple as that.
>
>
> Prove it.
>
> And tell us why sprint benefits Halos gameplay,
Warning to the millennials who won’t read more than five lines of text, this will be long.
I assume you mean I should prove how it would have died? Look at all the people who left the series after Halo 4. There are statistics, sales and other things that show you this. 4 didn’t sell nearly as well as the others. People hated that they focused on Chiefs character in that game, it wasn’t the same as the first 3 games because those were about showing how good of a soldier John was, his powers and abilities on the battlefield. Halo 4 was all about characters and relationships with people, ethics, morals.
The game even asked the person playing what it means to be a machine, are you a soldier, fighting for your country, your planet, or are you just a machine? A pawn in the grand scheme of things? And how do you differentiate the two? How are you any different from Cortana? Just because you see the sun in a different way? You both see it, doesn’t that show you are more similar? Is it right to deem that one race is more fit to rule than another one? Is it right to assume the mantle of responsibility and force others to accept your rule? What right do we have? Do soldiers have feelings too? Goals, dreams? Do they ever break? Do they mourn the fallen? Do we have the right to do what is necessary? If your conviction is strong enough, does the end justify the means?
Because of H4’s focus on characters and their goals and hopes and dreams, because it showed that beneath all the armor, beneath all the convictions, beneath all the military drivel, Chief is just as human as anyone else, I will always rank it as having the best story in the series. Unfortunately not many agree with me because they just want to shoot stuff, they don’t want deep character based stories, they want mindless run and gun gameplay, they can’t bother to read too much into things, can’t bother to read more than five lines because it will cause their brain to overload. Truly tragic.
CE sold around 5.5 million
2 sold around 9 million
3 around 13 million
Wars 2.5 million
ODST around 7 million
Reach around 10 million
CE Anniv. around 3 million
4 around 6 million.
MCC around 3 million (Why is that? Its a compilation of the games that sold the best, how does that make sense? Remember, people who would be fans wouldn’t have known it was broken until much later)
5 around 6 million
As you can see, huge interest died after Halo 4 and even before at CE Anniv, judging by sales, then went up again with 5.
The numbers don’t lie. Sorry.
The problem that came to light with Halo 4, and even Reach by extension, was that Halo fans were terrified their precious IP was turning into CoD or Battlefield.
The thing is this, people don’t understand that in order for anyone to gain funds to do any other games they have to get money from their existing IP, this applies to everything, not only video games, and in this case people don’t understand that you can’t just make the same game over and over again.
I realise its nice for people to sit in their comfort zone and play Halo CE for several hours but you can’t expect the games not to change because not everyone is going to enjoy sitting with the same game for a decade. The good changes made to Halo 5’s MP make it some of the best in the series in my opinion.
Sprint makes for more fast paced combat, the different abilities are a great addition in terms of tactical gameplay and some of the weapons that are new are also incredibly well implemented, Halo is at its peak again. Not storywise but MP. The lack of story can only be blamed on the people who hated Halo 4 and its more interesting story.
343 tried something new, enough “hardcore” players hated it and ruined it for everyone who enjoys that kind of thing.
Think of it like with Mega Man and Mega Man X, wall jumping and sliding radically changed the gameplay for the better, and its the same with what they have added for Halo 5.
You can’t expect a game to stay the same forever.
The best game series are the ones that use each installment as a jumping off point to explore new depths and heights in terms of story and gameplay, I.e Silent Hill for example.
Normally its like this in a good series:
First game sets the scene, lays down the core rules and establishes main lore.
Second game uses the first game as a jump point to explore deeper terms, more interesting gameplay and narrative
Third game tries to innovate but fails
Fourth game and forwards are normally just cash grabs
Perhaps this is a cynical position to take but its hard, really hard, to keep something really good for a long period of time.
If I could pick 3 games out of the series I would say pertain to this notion, it would be ODST, 3 and 4. 3 laid the ground rules, ODST explored it in a different manner but used the established lore to shine all on its own, and 4 tried to innovate but was hated.
Most people are such hypocrites because they like one of these games but refuse to even acknowledge that the others could be any good. People also go “CoD is always the same, never evolving, just reskinning guns and maps” (this happens with Halo as well)
then when they do evolve and try to innovate it gets hated because “it is not the same thing, it is not even CoD anymore” and truth is that you can’t ever satisfy these people because they thrive on the conflict between the games and games in the series.
You can never satisfy fans completely because they are never satisfied with anything you make.
Despite the fact that many people liked the changes, even more people hated Halo 4 because it was different enough to step out of people’s comfort zone and that is what kills innovation in gaming in my opinion.
Companies are too afraid to try something new or to innovate because they know that “die-hard” fans or “hardcore” fans will hate them and they need that player base because unfortunately the games would die without the investment made by the people who get them yearly.
A bigger issue is that either way people will always make excuses to why they are better than others because at core, humans have an instinct to prove themselves better at something to feel accomplished and feel like their existence is meaningful. “I like Halo CE, that makes me a TRUE fan” etc.
It is just a shame that the will to be better doesn’t contribute to actually becoming a better person, but rather fuels the toxicity of the communities of all games respectively.
Another issue is that people are starting to get worse in general, they hate everything they deem as “PC” and think that they have a right to choose their own path by rejecting all the notions they find stupid. Which is true but the problem that arises with the rejection of that based on their common lack of knowledge or research is that they turn into people like racists. Because all they ever do due to that rejection is talk to people who think the same and since all of those people who think the same are so convinced of their point, they wont even take the time to listen or understand someone else’s viewpoint, whether it be about games or politics.
People are just inherently afraid of change.
But you likely didn’t even read all of this so I don’t even know why I bother.
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Sounded to me like you think sales decreased because of story reasons. That’s not what we’re talking about (and 99% not the reason).
I did read it all unfortunately, but it just all seemed like a massive misunderstanding not only of this topic, but of most community complaints in general over the last 6 years.
Also, Halo 4 did just about nothing innovative, so I’m not sure what you’re talking about.