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> > Fall of Reach was edited slightly after Halo Reach came out because Bungie took liberties with the lore in order to make Noble Team’s final mission was delivering Cortana to the Pillar of Autumn. It was just to show that game lore takes precedence over anything not in the game. Sprinting is seen in Halo games, Spartans do sprint, guns down and arms swinging.
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> On the contrary. Expanded universe lore has repeatedly overridden depictions from the games. Halo Wars Spartans having shields. The warthog run in The Maw being longer than the actual Pillar of Autumn (and in the wrong direction). The Forward Unto Dawn being an entirely different class of ship in Halo 4. The list goes on.
Marcus Lehto, Creative Director of Halo Reach " “Halo” games are considered prime canon, and anything outside of the games is supplementary, so if there are contradictions, the game’s events supersede anything else". Bungie created the universe, Bungie created the rules.
While the Warthog Run and the FUD are considered oversights as the game contradicts itself, something like Halo Wars Spartans can be implemented just as easily as a whole squad of Spartan IIIs appearing out of nowhere. The games take precedence, meaning all external lore (especially Legends, and more specifically the Package) do not create precedence over the game.
In terms of the other post:
One, all I wanted to establish is that more power is required for keeping arms in firing position than swinging while sprinting. How you assumed the airflow off the gun would direct downwards and upwards, ill never know, but certain on the human body the air flow is a little more complex than that. We are talking about a human being encased in armor, and somehow the airflow for that free-body is two MS paint arrows going up and down? You’re effectively ignoring any airflow that goes around the weapon and hits the Spartan square in the armor, you have completely ignored torsional rotation which decreases wind resistance on the body, and yet all of this ties into the fact that the arms are used for balance, partly to cause torsional rotation, and to decrease drag on the body. The airflow around this vs this is astonishing, really.
Two, neither of the examples you posted can show a Spartan sprinting. We know Spartans can run and shoot. Can they sprint and shoot? We know Chief sprints, arm swinging, in a cutscene in both Halo CE and Halo 2. All we have to go on for length and distance is some image that looks like it was done in paint, and this goes for both Legends and Halo 2 cutscene. Neither seem to take depth into perspective, and most of the angles cant accurately even -Yoinks!- for depth. For instance, the Halo Legends picture that was listed shows an Brute standing much farther in front of the camera than the archway, but no depth analysis has been taken for accurate length of the walkway. Likewise, whats to say that the amount of frames in a given time is the time in the video? Its a lot of posturing for something that is ultimately as meaningless as this thread. All that work, that looks fine and sounds great, but doesnt really give an accurate value, nor will it ever. Interestingly enough, at around 1:23 in the video, we see all 3 Spartans (MC, Fred, Kelly) sprinting, with weapons down and arms swinging, and then they are ambushed by Elites. Have you done some of that photo and frame counting magic to figure out the speed they were sprinting at when the weapons were down? Is it faster or slower than the gun ready run speed? Is it stupid and pointless for me to point out miniscule errors like this? Probably, but apparently thats whats keeping this thread going. You’re doing it, everyone else is, and so should I. Its so hard to fathom a Spartan lowering his/her gun to run that we have to reach so far into the lore as The Package to find something to argue about.
Even so, one could be nitpicky and talk about how Master Chief supposedly once ran 65 mph, which works out to roughly 30 m/s. Clearly, in The Package, he wasnt running at full speed. Even if i wanted to agree with you, lets say Kelly, who is noted for being able to run 39 mph, which works out to roughly 17 m/s. Close enough to the running in The Package, except that she did this in early Mark V armor, which had multiple inhibitors in place to stop Spartans from overexerting themselves. Maybe that extra 2 m/s is when she is fully sprinting? Who knows.
What we can say for certain, is that in Halo 2, a game in the mainline series, Master Chief sprints in natural human form to try and outrun the directed energy weapon, so likely we can assume he was running at his full speed. Full speed run = sprint. Ergo, Spartans sprint with their weapons down. Or we can say that Spartans are never sprinting because they never reach top speed, they are just choosing between a gun-ready run and a gun down run. One happens to be faster than the other.