> 2533274848599184;8764:
> Firstly, pelvic rotation means that the torso must rotate as well. The torso moving puts strain on the arm and head to maintain full aim and accuracy. I highly doubt you are running at full sprint speed when playing paintball or what not when the gun is straight out in front of you.
Pelvic roatation means just that: The pelvis rotates. This has nothing to do with the torso. Want proof? Just sit in an office chair and rotate the chair below you while keeping your upper body position fixed. It’s ridiculously easy.
> 2533274848599184;8764:
> While sprinting, the torso of the human being rotates along with arm swing. This rotate in the X-Y plane of existence, meaning horizontally. Treat is as if, from the torso, straight up is Z, towards the sides are X, and front or back is Y. Rotation occurs along that X-Y plane. This rotation while running helps decrease the drag coefficient as they create smaller profiles.
Alright, so z is upwards against the direction of gravity, y is (roughly) in the direction of movement and x is sideways, perpendicular to both of them.
Using this coordinate system, normal running has the arms swinging in the yz-plane, periodically moving forwards and backwards. Which basically results in the arms constantly needing energy to overcome additional wind resistance while they’re moving forward in relation to the rest of the body. And, seeing as how, according do fluid mechanics, wind and air wrap around one object (in this case the runner) the air is condensed to the sides of the moving body, createing even more friction and wind resistance.
> 2533274848599184;8764:
> A spartan moving as you moved in CE-3 would have his torso and midsection square while moving forward, thus increasing the drag coefficient.
Definitely not a square but a triangle. The weapon in front neatly separates the airflow, creating less friction and an improved drag coefficient, reduced by a factor of ~0.5.
> 2533274848599184;8764:
> The most important point you missed here is that the study only looked at normal running, not conventional sprinting. Issues like balance and energy consumption are that much higher when moving at sprint speed. Similarly, its fair to say that the effects are exaggerated for sprinting, making the energy consumption differences larger. This is not even taking into consideration that its very unlikely a human being could reach they full potential sprint speed while keeping their arms behind their back on on their heads, rather than in front of them. Also, while Mjolnir is more powered-exoskeleton than full augmentation, it does take input from the user and transfer it into relative output. There are stronger Spartans, flexible Spartans, and most definitely faster Spartans.
Again, I’m not arguing energy consumption here. I already admitted that running guns up increases net metabolic power, in fact I even linked the paper myself. The point of the discussion if whether or not it is possible, and the answer is yes.
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> I assume the lore you are referencing is The Package from Halo Legends? At what point is all lore considered full and true to the story rather than a story with a reimagining that is varied from person to person. Halo Legends is a collection of stories that are told to us, rather than played first hand, as seen in the games.
Don’t like Legends as proof?
Here is Kat sprinting while firing her pistol in Deliver Hope.
Here is John shooting while sprinting in Forward Unto Dawn. (And not even in the same direction, mind you.)
I haven’t read the books in years but I’m damn sure that Spartans shooting while running is mentioned there as well.
> 2533274848599184;8764:
> Did Fall of Reach happen or did Halo Reach happen? Its questions like this that throw the validity of using something like The Package to justify some overblown BMS and to shoot down the sprint-lore argument.
I’m not using lore to justify high BMS. In fact, I’ve always said that gameplay should take precedence before canonicity. Even if that meant including mechanics that are non-canon (like Spartans in Halo Wars having shields).
I’m using lore to disprove the bogus claim that “i makes sense because why wouldn’t a Spartan know how to sprint?”
> 2533274848599184;8764:
> Its shown (as far as I can remember) as early as Halo 2 that Master Chief can sprint, and runs like an average human being, and the game canon should take precedence over all other canon.
Are you referring to the final cutscene of Regret? Too bad, because his speed is the same 7m/s as his BMS during gameplay.
> 2533274848599184;8764:
> They arent trained to overcome instincts. They are trained to rationalize through their instincts. Fight or Flight, as you mentioned, is something that Spartans have taken advantage of in the lore. Flight doesnt have to mean panicky. If a Spartan turns a corner and sees a Hunter aimed right at the doorway, does it make him panicky if he retreats? Most Spartans would do that without a second thought, hence the Fight or Flight. Fight or Flight is a rationalization you make in your head in a split second. Spartans have finely tuned this through years of combat. Likewise, when a grenade lands near someone during multiplayer, and they turn to flee from it, is that not a fitting reaction? A Spartan that turns to flee doesnt have to be panicked.
“Panic is a sudden sensation of fear, which is so strong as to dominate or prevent reason and logical thinking, replacing it with overwhelming feelings of anxiety and frantic agitation consistent with an animalistic fight-or-flight reaction. Panic may occur singularly in individuals or manifest suddenly in large groups as mass panic (closely related to herd behavior).”
https://en.wikipedia.org/wiki/Panic
The fact that, as you already explained, Spartans don’t panic when e.g. running into a Hunter is proof that they are trained to overcome instinctive reactions. Or, should I say, “instinctive human reactions”, because it has been mentioned multiple times, both, within the games and in expanded lore that Spartans (-Yoink!- sapiens augeous) are not of the same (sub)species as “regular” humans (-Yoink!- sapiens sapiens), but rather a more highly evolved form. Not only psychologically but even genetically, with additional cybernetic improvements. The entire line of thought that Spartans should somehow adhere to normal human limitations (and, mind you, running while gunning isn’t even a human limitation) is absurd, when they have an completely different internal structure.
> 2533274848599184;8764:
> Nevertheless, it is shown in game that Spartans sprint. The concept of “they would learn other forms of movement” is pretty moot once its shown they already sprint like conventional human beings.
Again, it was also shown in the games that the MJOLNIR Mark-IV supposedly had energy shields, which predates their first incorporation into the Mark-V by around 26 years. Games are know to ignore canon, and if it’s in the interest of gameplay, they have every right to do so.
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> I think maybe the most glaring error here is that you treat multiplayer soldiers as if they were battle worn Spartans. Spartans are capable of sprinting yes, but also most Spartans wouldnt put their gun down to sprint all the time, unlike people do in multiplayer.
I’m not talking about Multiplayer soldiers. O.o
I’m talking about Chief in Campaign. Who, ever since 343’s takeover can do less in the games than he was able to before.
> 2533274848599184;8764:
> But Spartans do, can, and have sprinted before, and all that shows is that the option is there if they want to use it.
…while still retaining their ability to shoot, yes.