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> > > > > So only people who were here before sprint came are true fans, and no one else after that can be? No. Anyone can be a true fan whenever they start.
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> > > > > If playing breakout got you an more RP, it would be obvious that they are trying to promote it. That’s why many thought they were trying to promote warzone by giving out more RP.
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> > > > > I disagree that sprint is unhealthy.
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> > > > > Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
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> > > > > Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
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> > > > > I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.
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> > > > True fans would play the entire franchise at least once, and if they really were fans, then they would give a Halo 6 without sprint a chance, at the very least. True fans would still play the game, can you deny this?
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> > > > Breakout provides the 3rd best rate of RP per hour in Arena: 6,474. This is less than 100 RP per hour below Team Arena: 6,548. Now, Luke’s video is a little dated at this point, but I’ve noticed that the RP for Breakout isn’t that bad if the match ends at about the 5 minute mark. Uh, why wouldn’t 343i want to promote the mode that their microtransaction system is based on?
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> > > > Why do you disagree that sprint is unhealthy?
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> > > > When people say that it isn’t Halo, they mean that it doesn’t have the solid core gameplay, level, and map design that classic Halo titles did. Sure, classic Halo took things from other games, but it put those things together in a way that none of them did. Their depth wasn’t overshadowed by their complexity. IMO, Halo 5 was poorly developed.
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> > > > Complexity doesn’t inherently increase depth. Equipment had to be secured, which mean that it required strategy. You can use every Spartan Ability without having to pick it up somewhere on the map, from the very start of a match. Sprint, alone, changes how the game plays. Poor positioning is excused, because you can just run away and regroup, so there goes that huge chunk of depth.
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> > > > Halo 3 had a higher TTK, slide-jumps, equipment boosts, and solid level/map design–Halo 5 doesn’t. It feels completely different to me, and I’ve been playing since 2001. I’m willing to bet that I’m not the only person who feels this way. Why do so many pro-sprinters complain about how slow classic Halo feels?
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> > > I going to disagree with your statement of “true fans would still play the game”. To me, fans buying the game on any circumstance and how is their beloved game is like, I would say they are blinded fanboys. True fans would know when to avoid purchasing the game that will lead to fall of their beloved franchise and fight to bring back its glory, like we are doing here. Blindly purchasing anything that has Halo on it is going to kill the Halo franchise just like what is happening with REQ system as the first step to the death. Other than that I agree with you.
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> > Playing isn’t the same as buying. =) I won’t be buying Halo 6 until I’ve played it a bit first.
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> You buy the game in order to play it, unless you are talking about beta.
Can’t you return a game, or rent a copy, or borrow one from a friend?
I won’t be buying a copy of Halo 5 until my sibling gets an XBox, and even then, I may just wait until the price drops.