The sprint discussion thread

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> > > > > So only people who were here before sprint came are true fans, and no one else after that can be? No. Anyone can be a true fan whenever they start.
> > > > >
> > > > > If playing breakout got you an more RP, it would be obvious that they are trying to promote it. That’s why many thought they were trying to promote warzone by giving out more RP.
> > > > >
> > > > > I disagree that sprint is unhealthy.
> > > > >
> > > > > Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
> > > > >
> > > > > Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
> > > > >
> > > > > I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.
> > > >
> > > >
> > > > True fans would play the entire franchise at least once, and if they really were fans, then they would give a Halo 6 without sprint a chance, at the very least. True fans would still play the game, can you deny this?
> > > >
> > > > Breakout provides the 3rd best rate of RP per hour in Arena: 6,474. This is less than 100 RP per hour below Team Arena: 6,548. Now, Luke’s video is a little dated at this point, but I’ve noticed that the RP for Breakout isn’t that bad if the match ends at about the 5 minute mark. Uh, why wouldn’t 343i want to promote the mode that their microtransaction system is based on?
> > > >
> > > > Why do you disagree that sprint is unhealthy?
> > > >
> > > > When people say that it isn’t Halo, they mean that it doesn’t have the solid core gameplay, level, and map design that classic Halo titles did. Sure, classic Halo took things from other games, but it put those things together in a way that none of them did. Their depth wasn’t overshadowed by their complexity. IMO, Halo 5 was poorly developed.
> > > >
> > > > Complexity doesn’t inherently increase depth. Equipment had to be secured, which mean that it required strategy. You can use every Spartan Ability without having to pick it up somewhere on the map, from the very start of a match. Sprint, alone, changes how the game plays. Poor positioning is excused, because you can just run away and regroup, so there goes that huge chunk of depth.
> > > >
> > > > Halo 3 had a higher TTK, slide-jumps, equipment boosts, and solid level/map design–Halo 5 doesn’t. It feels completely different to me, and I’ve been playing since 2001. I’m willing to bet that I’m not the only person who feels this way. Why do so many pro-sprinters complain about how slow classic Halo feels?
> > >
> > >
> > > I going to disagree with your statement of “true fans would still play the game”. To me, fans buying the game on any circumstance and how is their beloved game is like, I would say they are blinded fanboys. True fans would know when to avoid purchasing the game that will lead to fall of their beloved franchise and fight to bring back its glory, like we are doing here. Blindly purchasing anything that has Halo on it is going to kill the Halo franchise just like what is happening with REQ system as the first step to the death. Other than that I agree with you.
> >
> >
> > Playing isn’t the same as buying. =) I won’t be buying Halo 6 until I’ve played it a bit first.
>
>
> You buy the game in order to play it, unless you are talking about beta.

Can’t you return a game, or rent a copy, or borrow one from a friend?

I won’t be buying a copy of Halo 5 until my sibling gets an XBox, and even then, I may just wait until the price drops.

the spawn in ffa is broken because the spartans runs

I actually like how sprint is it makes games faster especially with the huge war zone maps

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> > > I disagree that sprint is unhealthy.
> > >
> > > Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
> > >
> > > Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
> > >
> > > I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.
> >
> >
> > True fans would play the entire franchise at least once, and if they really were fans, then they would give a Halo 6 without sprint a chance, at the very least. True fans would still play the game, can you deny this?
> >
> > Breakout provides the 3rd best rate of RP per hour in Arena: 6,474. This is less than 100 RP per hour below Team Arena: 6,548. Now, Luke’s video is a little dated at this point, but I’ve noticed that the RP for Breakout isn’t that bad if the match ends at about the 5 minute mark. Uh, why wouldn’t 343i want to promote the mode that their microtransaction system is based on?
> >
> > Why do you disagree that sprint is unhealthy?
> >
> > When people say that it isn’t Halo, they mean that it doesn’t have the solid core gameplay, level, and map design that classic Halo titles did. Sure, classic Halo took things from other games, but it put those things together in a way that none of them did. Their depth wasn’t overshadowed by their complexity. IMO, Halo 5 was poorly developed.
> >
> > Complexity doesn’t inherently increase depth. Equipment had to be secured, which mean that it required strategy. You can use every Spartan Ability without having to pick it up somewhere on the map, from the very start of a match. Sprint, alone, changes how the game plays. Poor positioning is excused, because you can just run away and regroup, so there goes that huge chunk of depth.
> >
> > Halo 3 had a higher TTK, slide-jumps, equipment boosts, and solid level/map design–Halo 5 doesn’t. It feels completely different to me, and I’ve been playing since 2001. I’m willing to bet that I’m not the only person who feels this way. Why do so many pro-sprinters complain about how slow classic Halo feels?
>
>
> I going to disagree with your statement of “true fans would still play the game”. To me, fans buying the game on any circumstance and how is their beloved game is like, I would say they are blinded fanboys. True fans would know when to avoid purchasing the game that will lead to fall of their beloved franchise and fight to bring back its glory, like we are doing here. Blindly purchasing anything that has Halo on it is going to kill the Halo franchise just like what is happening with REQ system as the first step to the death. Other than that I agree with you.

@everyone talking about a “true” halo fan:

True fans should be anyone whom supports the franchise period. Each of us will have our own view on what will work for halo and what won’t, there isn’t a right or wrong. It’s why it’s asanine seeing people say “you’re killing halo”. It all comes down to the devs as we don’t make the game, 343 does. People said h2 lovers were killing halo when it differed from CE. It still continues to this day. I could think having only 4 guns total would benefit halo while others won’t as they like the variety it gives today. I could also disapprove of asymmetrical maps while others support it. From a fans perspective their just can’t be a right or wrong as there’s many possibilities to go on what is good and bad for the game and it depends on how it’s done. So to me, a “true” halo fan is pro halo in the end. It really isn’t right for anyone to judge who is a fan and who isn’t. That’s the one thing that makes me red and I’ve called people out for it. It’s perfectly fine to disagree with another’s view, it’s fine to say “I just don’t think your perspective is good enough for halos future”. But to just flat out say one is or isn’t a halo fan just shows ignorance to me. There is no blindness if I’m simply hoping the next game works out by buying it and trying. If I dislike, I can easily return the game and try again later. There is no blindness if I genuinely like a game that is “universally” disliked. So what? I like a game that has dropped further in pop and sales. Should I stop playing it just cuz others disapprove? If someone likes h5, let them be, if you dislike it you need to get your voice out there, not belittle those who do like it. Your handling the situation completely wrong by saying others are killing halo when they’re not the ones that pull the strings in the end and you yourself can easily put a say out there on what “you” think of halos direction. the thing that helps make your voice matter more is by educating yourself on what can be hurting the game, how,why, how can it be resolved, these are the words you need to put out there.

Again, anyone pro halo is a true fan, it’s wrong to belittle one just cuz you don’t approve of his view for halo. If you need to, debate with them if they’re open to it. Understand their view and why they stick to it, but don’t say “you’re killing halo!” Or “you’re not a true fan!” As that gets you no where and will just piss people off. It’s why it’s ignorant for someone to say “why are you still playing if you don’t like it?” It couldn’t be that they hope for it to be fixed later on? Or so they can get their voice out on the negatives of the current iterations of games? Just cuz someone who plays and buys the newer games and dislikes them doesn’t mean they’re blind, it means they’re trying to understand it to where they can voice what needs fixed and improved and what genuinely fits halo. It could also be the only thing they can play due to money reasons, you can be suprised by how many hoped h5 would be good but only to find out it was bad, but they can’t get other games to replace it so they’re stuck with a game they don’t like. It’s also ignorant to say I’m blind for supporting h5.

I myself do like h5, it’s the best halo that offers what I want since h3. A true competive environment in 4v4 play. However, even with it meeting that expectation, I do still play the campaign, and to me it’s the worst and the first bad one out there. I also play other gamemodes besides 4v4, but I was suprised to see so many gamemodes missing even to this day still. There’s also the downgrades in many features, certain mechanics I dislike and I still disapprove of abilities being forced on us 6 years and 3 games later. In the end tho, to me, h5 met my demand in the competive experience, do I deserve to be called “blind”? Or an “untrue” fan? I’ve been here since 2001, I’ve put in thousands into this franchise and hours upon hours of playtime into it. I think I’ve earned my spot as a true fan even if I do approve of h5 meeting my own desire. However I’m also reasonable to see others issues with what I listed earlier. Bad story, false ads, downgraded, lack of variety, forced mechanics that are unwanted, poor communication, the list goes on and on. I’ll still get h6, I’ll still get h7 more than likely, am I still blind by buying them if they continue the downward trend? it’s simply the hope, that the next does better.

I could add so much more…

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> > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > >
> > > > > > >
> > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > > >
> > > > > >
> > > > > > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
> > > > >
> > > > >
> > > > > But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
> > > > >
> > > > > Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.
> > > >
> > > >
> > > > but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.
> > >
> > >
> > > I don’t think that anyone wants a BMS as high as DOOM’s. 30% faster would probably be too much.
> > >
> > > Sprint affects map design more than an increased BMS would.
> >
> >
> > i disagree. sprint effects maps because it offers more speed. a high bms i feel would act the same way.
>
>
> Why would a single movement speed act the same as a double movement speed?
>
> 110-120% would probably be the best range. Maps wouldn’t have to be made that much larger, and they’d probably play a little bit differently, but it would most likely feel like Halo again.

honestly sprint didnt change how Halo felt. the biggest thing for me was actually the default button layout for H5. it made it feel more like a twitch shooter because smart link was on the trigger. but one day i decided to change the layout to H4 and it was like a light flipped on. Halo 5 felt like Halo again. all the controls felt right after that. i was thinking like a halo player again and not a twitch shooter player. sprint isnt the problem in the long run. map design and default button layout are. i also think they really need to port all of the H4 maps to H5. those maps really felt great and are already design for sprint, so they would feel right at home with H5 pace. also i really liked most of them.

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> > > >
> > > >
> > > > I disagree that sprint is unhealthy.
> > > >
> > > > Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
> > > >
> > > > Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
> > > >
> > > > I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.
> > >
> > >
> > > True fans would play the entire franchise at least once, and if they really were fans, then they would give a Halo 6 without sprint a chance, at the very least. True fans would still play the game, can you deny this?
> > >
> > > Breakout provides the 3rd best rate of RP per hour in Arena: 6,474. This is less than 100 RP per hour below Team Arena: 6,548. Now, Luke’s video is a little dated at this point, but I’ve noticed that the RP for Breakout isn’t that bad if the match ends at about the 5 minute mark. Uh, why wouldn’t 343i want to promote the mode that their microtransaction system is based on?
> > >
> > > Why do you disagree that sprint is unhealthy?
> > >
> > > When people say that it isn’t Halo, they mean that it doesn’t have the solid core gameplay, level, and map design that classic Halo titles did. Sure, classic Halo took things from other games, but it put those things together in a way that none of them did. Their depth wasn’t overshadowed by their complexity. IMO, Halo 5 was poorly developed.
> > >
> > > Complexity doesn’t inherently increase depth. Equipment had to be secured, which mean that it required strategy. You can use every Spartan Ability without having to pick it up somewhere on the map, from the very start of a match. Sprint, alone, changes how the game plays. Poor positioning is excused, because you can just run away and regroup, so there goes that huge chunk of depth.
> > >
> > > Halo 3 had a higher TTK, slide-jumps, equipment boosts, and solid level/map design–Halo 5 doesn’t. It feels completely different to me, and I’ve been playing since 2001. I’m willing to bet that I’m not the only person who feels this way. Why do so many pro-sprinters complain about how slow classic Halo feels?
> >
> >
> > I going to disagree with your statement of “true fans would still play the game”. To me, fans buying the game on any circumstance and how is their beloved game is like, I would say they are blinded fanboys. True fans would know when to avoid purchasing the game that will lead to fall of their beloved franchise and fight to bring back its glory, like we are doing here. Blindly purchasing anything that has Halo on it is going to kill the Halo franchise just like what is happening with REQ system as the first step to the death. Other than that I agree with you.
>
>
> @everyone talking about a “true” halo fan:
>
> True fans should be anyone whom supports the franchise period. Each of us will have our own view on what will work for halo and what won’t, there isn’t a right or wrong. It’s why it’s asanine seeing people say “you’re killing halo”. It all comes down to the devs as we don’t make the game, 343 does. People said h2 lovers were killing halo when it differed from CE. It still continues to this day. I could think having only 4 guns total would benefit halo while others won’t as they like the variety it gives today. I could also disapprove of asymmetrical maps while others support it. From a fans perspective their just can’t be a right or wrong as there’s many possibilities to go on what is good and bad for the game and it depends on how it’s done. So to me, a “true” halo fan is pro halo in the end. It really isn’t right for anyone to judge who is a fan and who isn’t. That’s the one thing that makes me red and I’ve called people out for it. It’s perfectly fine to disagree with another’s view, it’s fine to say “I just don’t think your perspective is good enough for halos future”. But to just flat out say one is or isn’t a halo fan just shows ignorance to me. There is no blindness if I’m simply hoping the next game works out by buying it and trying. If I dislike, I can easily return the game and try again later. There is no blindness if I genuinely like a game that is “universally” disliked. So what? I like a game that has dropped further in pop and sales. Should I stop playing it just cuz others disapprove? If someone likes h5, let them be, if you dislike it you need to get your voice out there, not belittle those who do like it. Your handling the situation completely wrong by saying others are killing halo when they’re not the ones that pull the strings in the end and you yourself can easily put a say out there on what “you” think of halos direction. the thing that helps make your voice matter more is by educating yourself on what can be hurting the game, how,why, how can it be resolved, these are the words you need to put out there.
>
> Again, anyone pro halo is a true fan, it’s wrong to belittle one just cuz you don’t approve of his view for halo. If you need to, debate with them if they’re open to it. Understand their view and why they stick to it, but don’t say “you’re killing halo!” Or “you’re not a true fan!” As that gets you no where and will just piss people off. It’s why it’s ignorant for someone to say “why are you still playing if you don’t like it?” It couldn’t be that they hope for it to be fixed later on? Or so they can get their voice out on the negatives of the current iterations of games? Just cuz someone who plays and buys the newer games and dislikes them doesn’t mean they’re blind, it means they’re trying to understand it to where they can voice what needs fixed and improved and what genuinely fits halo. It could also be the only thing they can play due to money reasons, you can be suprised by how many hoped h5 would be good but only to find out it was bad, but they can’t get other games to replace it so they’re stuck with a game they don’t like. It’s also ignorant to say I’m blind for supporting h5.
>
> I myself do like h5, it’s the best halo that offers what I want since h3. A true competive environment in 4v4 play. However, even with it meeting that expectation, I do still play the campaign, and to me it’s the worst and the first bad one out there. I also play other gamemodes besides 4v4, but I was suprised to see so many gamemodes missing even to this day still. There’s also the downgrades in many features, certain mechanics I dislike and I still disapprove of abilities being forced on us 6 years and 3 games later. In the end tho, to me, h5 met my demand in the competive experience, do I deserve to be called “blind”? Or an “untrue” fan? I’ve been here since 2001, I’ve put in thousands into this franchise and hours upon hours of playtime into it. I think I’ve earned my spot as a true fan even if I do approve of h5 meeting my own desire. However I’m also reasonable to see others issues with what I listed earlier. Bad story, false ads, downgraded, lack of variety, forced mechanics that are unwanted, poor communication, the list goes on and on. I’ll still get h6, I’ll still get h7 more than likely, am I still blind by buying them if they continue the downward trend? it’s simply the hope, that the next does better.
>
> I could add so much more…

well said. +1❤

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> > > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > > >
> > > > > > > >
> > > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > > > >
> > > > > > >
> > > > > > > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
> > > > > >
> > > > > >
> > > > > > But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
> > > > > >
> > > > > > Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.
> > > > >
> > > > >
> > > > > but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.
> > > >
> > > >
> > > > I don’t think that anyone wants a BMS as high as DOOM’s. 30% faster would probably be too much.
> > > >
> > > > Sprint affects map design more than an increased BMS would.
> > >
> > >
> > > i disagree. sprint effects maps because it offers more speed. a high bms i feel would act the same way.
> >
> >
> > Why would a single movement speed act the same as a double movement speed?
> >
> > 110-120% would probably be the best range. Maps wouldn’t have to be made that much larger, and they’d probably play a little bit differently, but it would most likely feel like Halo again.
>
>
> honestly sprint didnt change how Halo felt. the biggest thing for me was actually the default button layout for H5. it made it feel more like a twitch shooter because smart link was on the trigger. but one day i decided to change the layout to H4 and it was like a light flipped on. Halo 5 felt like Halo again. all the controls felt right after that. i was thinking like a halo player again and not a twitch shooter player. sprint isnt the problem in the long run. map design and default button layout are. i also think they really need to port all of the H4 maps to H5. those maps really felt great and are already design for sprint, so they would feel right at home with H5 pace. also i really liked most of them.

I’ve used Bumper Jumper in every Halo game since it was first available. Halo 5 feels different.

Halo 4 maps felt great to you? o.O

> 2533274812650916;8734:
> I’ve never really given a pro-sprint or anti-sprint argument. But I am interested and so I want to ask any anti-sprint folks a fairly decent question:
>
> If 343 were to remove sprint, how would they justify that decision from a gameplay perspective?
>
> Let me elaborate if you don’t already know what I am asking. If 343 were to remove sprint after having 3 games with it (I am including Reach), how can/should 343 go about justifying that to the masses? Would it not come across as though our Spartan/Chief is just moving backwards in terms of capability?
>
> I understand none of this has any impact on the gameplay and while gameplay should trump lore/story/realism, those are still important factors in varying degrees. I am not asking to “check mate” anti-sprint folks. I myself enjoyed Halo more when it was without the mechanic. But, again, I am curious.
>
> So, if you are 343 Industries and you wanted to remove sprint, how do you go about explaining that?

I feel like the answer to this is extremely simple: like they’ve always done, by not doing it with great fanfare, and focusing on all the new things instead. How was the removal of equipment marketed to us? It wasn’t, but we were instead told that armor abilities are the natural evolution. Same goes for the transition from armor abilities to Spartan abilities. Even less attention has ever been paid to the removal of individual mechanics. It might get five seconds in a ViDoc, a vague paragraph in an article, but is quickly swept under the hype of all the new things. Some people will object. The debate over the merits of sprint will become larger momentarily, but in the grand scheme of things, a single mechanic never makes or breaks Halo. The game will launch, the discussion around sprint will spike again, but will ultimately fade for good to the same obscurity that the discussion over bloom, armor abilities, and equipment has faded to. It’s difficult to hold on to things that aren’t there anymore.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

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> > > > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > > > > >
> > > > > > > >
> > > > > > > > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
> > > > > > >
> > > > > > >
> > > > > > > But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
> > > > > > > Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.
> > > > > >
> > > > > >
> > > > > > but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.
> > > > >
> > > > >
> > > > > I don’t think that anyone wants a BMS as high as DOOM’s. 30% faster would probably be too much.
> > > > > Sprint affects map design more than an increased BMS would.
> > > >
> > > >
> > > > i disagree. sprint effects maps because it offers more speed. a high bms i feel would act the same way.
> > >
> > >
> > > Why would a single movement speed act the same as a double movement speed?
> > > 110-120% would probably be the best range. Maps wouldn’t have to be made that much larger, and they’d probably play a little bit differently, but it would most likely feel like Halo again.
> >
> >
> > honestly sprint didnt change how Halo felt. the biggest thing for me was actually the default button layout for H5. it made it feel more like a twitch shooter because smart link was on the trigger. but one day i decided to change the layout to H4 and it was like a light flipped on. Halo 5 felt like Halo again. all the controls felt right after that. i was thinking like a halo player again and not a twitch shooter player. sprint isnt the problem in the long run. map design and default button layout are. i also think they really need to port all of the H4 maps to H5. those maps really felt great and are already design for sprint, so they would feel right at home with H5 pace. also i really liked most of them.
>
>
> I’ve used Bumper Jumper in every Halo game since it was first available. Halo 5 feels different.
> Halo 4 maps felt great to you? o.O

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> > > >
> > >
> > >
> > > So only people who were here before sprint came are true fans, and no one else after that can be? No. Anyone can be a true fan whenever they start.
> > > If playing breakout got you an more RP, it would be obvious that they are trying to promote it. That’s why many thought they were trying to promote warzone by giving out more RP.
> > > I disagree that sprint is unhealthy.
> > > Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
> > > Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
> > > I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.
> >
> >
> > True fans would play the entire franchise at least once, and if they really were fans, then they would give a Halo 6 without sprint a chance, at the very least. True fans would still play the game, can you deny this?
> > Breakout provides the 3rd best rate of RP per hour in Arena: 6,474. This is less than 100 RP per hour below Team Arena: 6,548. Now, Luke’s video is a little dated at this point, but I’ve noticed that the RP for Breakout isn’t that bad if the match ends at about the 5 minute mark. Uh, why wouldn’t 343i want to promote the mode that their microtransaction system is based on?
> > Why do you disagree that sprint is unhealthy?
> > When people say that it isn’t Halo, they mean that it doesn’t have the solid core gameplay, level, and map design that classic Halo titles did. Sure, classic Halo took things from other games, but it put those things together in a way that none of them did. Their depth wasn’t overshadowed by their complexity. IMO, Halo 5 was poorly developed.
> > Complexity doesn’t inherently increase depth. Equipment had to be secured, which mean that it required strategy. You can use every Spartan Ability without having to pick it up somewhere on the map, from the very start of a match. Sprint, alone, changes how the game plays. Poor positioning is excused, because you can just run away and regroup, so there goes that huge chunk of depth.
> > Halo 3 had a higher TTK, slide-jumps, equipment boosts, and solid level/map design–Halo 5 doesn’t. It feels completely different to me, and I’ve been playing since 2001. I’m willing to bet that I’m not the only person who feels this way. Why do so many pro-sprinters complain about how slow classic Halo feels?
>
>
> I going to disagree with your statement of “true fans would still play the game”. To me, fans buying the game on any circumstance and how is their beloved game is like, I would say they are blinded fanboys. True fans would know when to avoid purchasing the game that will lead to fall of their beloved franchise and fight to bring back its glory, like we are doing here. Blindly purchasing anything that has Halo on it is going to kill the Halo franchise just like what is happening with REQ system as the first step to the death. Other than that I agree with you.

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> > > Why take out something that is keeping halo up with all the other games? CoD for example has sprint as a set thing, take that out and you are going back 10+ years. Sprint has been in halo for 5-6 years now when Bungie had it introduced as a Spartan Ability in Reach, everyone loved the mechanic and that it allowed quick traverse across huge maps. Why take out something that makes the game more interesting and also more difficult?
> >
> >
> > Why Halo needs to keep up with its competitors by implementing generic mechanic that was never needed? I don’t understand. As much as Halo turns into another generic shooter, there will be less incentive and reason to buy Halo. Sprint does not make the game any interesting and difficult…

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> > > > > > > > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
> > > > > > > >
> > > > > > > >
> > > > > > > > But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
> > > > > > > > Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.
> > > > > > >
> > > > > > >
> > > > > > > but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.
> > > > > >
> > > > > >
> > > > > > I don’t think that anyone wants a BMS as high as DOOM’s. 30% faster would probably be too much.
> > > > > > Sprint affects map design more than an increased BMS would.
> > > > >
> > > > >
> > > > > i disagree. sprint effects maps because it offers more speed. a high bms i feel would act the same way.
> > > >
> > > >
> > > > Why would a single movement speed act the same as a double movement speed?
> > > > 110-120% would probably be the best range. Maps wouldn’t have to be made that much larger, and they’d probably play a little bit differently, but it would most likely feel like Halo again.
> > >
> > >
> > > honestly sprint didnt change how Halo felt. the biggest thing for me was actually the default button layout for H5. it made it feel more like a twitch shooter because smart link was on the trigger. but one day i decided to change the layout to H4 and it was like a light flipped on. Halo 5 felt like Halo again. all the controls felt right after that. i was thinking like a halo player again and not a twitch shooter player. sprint isnt the problem in the long run. map design and default button layout are. i also think they really need to port all of the H4 maps to H5. those maps really felt great and are already design for sprint, so they would feel right at home with H5 pace. also i really liked most of them.
> >
> >
> > I’ve used Bumper Jumper in every Halo game since it was first available. Halo 5 feels different.
> > Halo 4 maps felt great to you? o.O

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> > > >
> > >
> > >
> > > Yeah, I tend to respond to certain things. I usually say what I feel needs to be said.
> > > True Halo fans were here before sprint. If someone is truly a fan of Halo, then he or she will still play when sprint is removed, even if he or she liked it. I got Halo 4 and Halo 5, tried them out, and didn’t like (most of) them. A hardcore fan would probably get really into the lore–in which, spartans were able to fire while running. Anyway, as for my definition, yes, I would consider myself a true Halo fan. I don’t know as much as some, but I probably know more about the Halo franchise and its lore than a lot of people who play the games–especially the ones who were lured in by Halo 4. I won’t be buying Halo 6 if it lacks split-screen, but I will be playing through the campaign at least once. I know, shocking, isn’t it? Not wanting to buy a game because I can’t spend hours screwing around with my friends without needing to be connected to the internet? I must not be a true fan of the series, right? I mean, it’s not like Halo 5 is the first Halo title to lack split-screen–for the sake of 60 FPS. I don’t need another console just to play with my sibling, do I? Concerning other posters in this thread, it isn’t like the core Halo fanbase wasn’t wary after the ****storm that was Halo 4. A lot of fans have jumped ship, don’t you think that there’s a reason for that?
> > > No, you didn’t, I was explaining part of the reason why there isn’t very much overlap. Warzone Assault was pretty much all I played until–well, until Firefight came out. I mean, I played some Arena to work on commendations, but I started playing Arena a lot more after I had finished unlocking everything (and gotten Firefight Mastery). Anyway, why would Breakout getting a higher amount of RP indicate intentional poor weighting? The best Arena playlist to go for, if you’re going for max RP per hour, is SWAT. 5 minute games will get you the most RP per hour. Warzone Assault is, beyond contest, the most lucrative source of RP. That’s probably because it also demands REQs to win. But yeah, this is off-topic, so I’m going to stop there.
> > > Because sprint isn’t a healthy direction for Halo to go in, obviously. That’s why this thread exists.
> > > It’s called hyperbole. Halo 5 isn’t Halo, it has taken elements of other modern FPS games and tried to slap it all together in one game. This includes a lower TTK, which is the biggest difference between Halo and twitch shooters. Having similar movement mechanics further diminishes the line between Halo and modern twitch shooters. Could 343i pull it all together and make a Halo title with the new movement system that succeeded where Halo 5 failed? Sure. Would it be Halo? Probably not, because when I think of Halo, I think of outwitting my opponents, which means that they don’t get to escape my carefully calculated trap–unless they quadshot me, which is really hard to do. Halo is at the point of having an identity crisis, and there are two ways that this can end. I want to remain a fan of Halo. I care, that’s why I’ve said all these things in this thread. That’s why people who don’t play Halo 5 are on an internet forum, debating this very topic. Sprint changed everything. (And no, sprint isn’t the only problem.)
> > > Evenly? As in the time between them? As in the features that they have? Or, as in something else? Because Halo 2 was much more like CE than Halo 5 was like Reach. Anyway, Halo 2 improved on the gameplay of CE and made it even more solid. I constantly played through 5-10 minute wait-times between matches, standby, and modding. I play Halo 5 regularly, because I’m trying to finish off my commendations, and build up a large stockpile so that I can hop on when Warzone Turbo is around. Otherwise, it’ll be back to other games for the most part. I’ll still get on Halo 5, but it probably won’t even be on a weekly basis. Moving on, that is a very dishonest list: the map design is a huge departure from Halo 3. The weapons are balanced reasonably well for Halo 5’s gameplay, sure, but the balance was pretty decent in Halo 3 as well. Movement options? Try changes to core gameplay, the gameplay feels nothing like it did in Halo 3; CE and Halo 2 are right next to each-other compared to Halo 3 and 5. Equipment was a very interesting direction, it provided more depth to the gameplay, unlike Armor–sorry, Spartan Abilities.
> > > Let me list some more differences: Warzone, the REQ system, 500 pieces of armor (that you can’t customize as much as you could in Halo 3), pieces of armor that could only be acquired by completing certain challenges (in Halo 5, all you need is some luck, some time, or some cash), visor colors, loadout weapons with modifications, armor mods, REQ variants, a campaign where you actually play as the Master Chief, Prometheans… like, do I honestly need to go on?
> >
> >
> > So only people who were here before sprint came are true fans, and no one else after that can be? No. Anyone can be a true fan whenever they start.
> > If playing breakout got you an more RP, it would be obvious that they are trying to promote it. That’s why many thought they were trying to promote warzone by giving out more RP.
> > I disagree that sprint is unhealthy.
> > Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
> > Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
> > I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.

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> > I’ve never really given a pro-sprint or anti-sprint argument. But I am interested and so I want to ask any anti-sprint folks a fairly decent question:
> >
> > If 343 were to remove sprint, how would they justify that decision from a gameplay perspective?
> >
> > Let me elaborate if you don’t already know what I am asking. If 343 were to remove sprint after having 3 games with it (I am including Reach), how can/should 343 go about justifying that to the masses? Would it not come across as though our Spartan/Chief is just moving backwards in terms of capability?
> >
> > I understand none of this has any impact on the gameplay and while gameplay should trump lore/story/realism, those are still important factors in varying degrees. I am not asking to “check mate” anti-sprint folks. I myself enjoyed Halo more when it was without the mechanic. But, again, I am curious.
> >
> > So, if you are 343 Industries and you wanted to remove sprint, how do you go about explaining that?
>
>
> By explaining what it does for the gameplay. Determine the the gameplay, then build the lore around it. Probably wouldn’t be hard. After all, 343 has changed and/or broken the lore to their liking already just to justify half their changes. They can do it again.
>
> There would be a beta for the game anyway so the most 343 would have to say is, “Just try it out for yourself”. That’s what people will base their opinion on, not a lore explanation.

Okay, fair enough. What of other mechanics? How do we decide what stays and what goes? The popular belief here is that sprint needs to go as it was shamelessly added to appeal to the wider FPS audience, to which I agree with that assessment.

What of clamber? Thrust? The offensive spartan abilities like ground pound and spartan charge? I suppose spartan charge would by default be gone, as there is no sprint. Should equipment return?

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> > I’ve never really given a pro-sprint or anti-sprint argument. But I am interested and so I want to ask any anti-sprint folks a fairly decent question:
> >
> > If 343 were to remove sprint, how would they justify that decision from a gameplay perspective?
> >
> > Let me elaborate if you don’t already know what I am asking. If 343 were to remove sprint after having 3 games with it (I am including Reach), how can/should 343 go about justifying that to the masses? Would it not come across as though our Spartan/Chief is just moving backwards in terms of capability?
> >
> > I understand none of this has any impact on the gameplay and while gameplay should trump lore/story/realism, those are still important factors in varying degrees. I am not asking to “check mate” anti-sprint folks. I myself enjoyed Halo more when it was without the mechanic. But, again, I am curious.
> >
> > So, if you are 343 Industries and you wanted to remove sprint, how do you go about explaining that?
>
>
> I feel like the answer to this is extremely simple: like they’ve always done, by not doing it with great fanfare, and focusing on all the new things instead. How was the removal of equipment marketed to us? It wasn’t, but we were instead told that armor abilities are the natural evolution. Same goes for the transition from armor abilities to Spartan abilities. Even less attention has ever been paid to the removal of individual mechanics. It might get five seconds in a ViDoc, a vague paragraph in an article, but is quickly swept under the hype of all the new things. Some people will object. The debate over the merits of sprint will become larger momentarily, but in the grand scheme of things, a single mechanic never makes or breaks Halo. The game will launch, the discussion around sprint will spike again, but will ultimately fade for good to the same obscurity that the discussion over bloom, armor abilities, and equipment has faded to. It’s difficult to hold on to things that aren’t there anymore.

Interesting take. I feel that if they removed sprint a big point of their marketing would be a “return to classical Halo” or something along those lines. So in that regard it might be in their best interest to advertise that sprinting is gone. But there’s more than one way to market a product so I could be wrong.

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> > Why does a game even need sprint? Look at doom 4, hugely successful, no sprint. It just seems like an unnecessary trend to me.
>
>
> I still don’t understand this “doom is successful” thing. Pc wise it’s sold one million copies(as of August). They don’t mention console sales at all on the article I looked at and you see the multiplayer still get heat today. Halo is not a game that can live by one side being popular more than the other. It’s really not much of a comparison between halo and doom. Halo still outsold doom even with its “success”. I won’t disagree on the sprint thing tho, halo doesn’t have to have it. But using doom which to me isn’t a successful game to begin with just seems meh. Overwatch is a much better comparison as it actually is doing fine where as I genuinely don’t see a lot of talk on doom anymore. It was pretty much a one and done deal with its campaign and that was that. It has no longevity to it with a bad multiplayer.

I’ve seen lots of hype, but that might just be me

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> > > I’ve never really given a pro-sprint or anti-sprint argument. But I am interested and so I want to ask any anti-sprint folks a fairly decent question:
> > >
> > > If 343 were to remove sprint, how would they justify that decision from a gameplay perspective?
> > >
> > > Let me elaborate if you don’t already know what I am asking. If 343 were to remove sprint after having 3 games with it (I am including Reach), how can/should 343 go about justifying that to the masses? Would it not come across as though our Spartan/Chief is just moving backwards in terms of capability?
> > >
> > > I understand none of this has any impact on the gameplay and while gameplay should trump lore/story/realism, those are still important factors in varying degrees. I am not asking to “check mate” anti-sprint folks. I myself enjoyed Halo more when it was without the mechanic. But, again, I am curious.
> > >
> > > So, if you are 343 Industries and you wanted to remove sprint, how do you go about explaining that?
> >
> >
> > I feel like the answer to this is extremely simple: like they’ve always done, by not doing it with great fanfare, and focusing on all the new things instead. How was the removal of equipment marketed to us? It wasn’t, but we were instead told that armor abilities are the natural evolution. Same goes for the transition from armor abilities to Spartan abilities. Even less attention has ever been paid to the removal of individual mechanics. It might get five seconds in a ViDoc, a vague paragraph in an article, but is quickly swept under the hype of all the new things. Some people will object. The debate over the merits of sprint will become larger momentarily, but in the grand scheme of things, a single mechanic never makes or breaks Halo. The game will launch, the discussion around sprint will spike again, but will ultimately fade for good to the same obscurity that the discussion over bloom, armor abilities, and equipment has faded to. It’s difficult to hold on to things that aren’t there anymore.
>
>
> Interesting take. I feel that if they removed sprint a big point of their marketing would be a “return to classical Halo” or something along those lines. So in that regard it might be in their best interest to advertise that sprinting is gone. But there’s more than one way to market a product so I could be wrong.

I’d pretty strongly bet that they’re going to keep on trying bet things. Classic gameplay is definitely one way to market the removal of really any mechanic introduced in the last few years. But there will always be a lot of new stuff for them to market and take our attention away from the things lost. For example, suppose they had decided to make maps vastly more dynamic than in earlier games. Then I can imagine a portion of the first multiplayer ViDoc going something like this:

> Developer 1: Halo’s always been about the combat, and we realized that all that time spent running around was time out of the combat. So we took out sprint so that now you can run at full speed all the time without putting your weapon down. This really put the emphasis back on combat.
>
> (short gameplay clip, fade to black, panning shot of a multiplayer map)
>
> Developer 2: Halo’s always had some dynamic elements on the maps, but we thought, wouldn’t it be fun to take it to the next level?
>
> (clip of map dynamics in action)
>
> Developer 3: We built this new system which allows us to easily build more complex and bigger dynamic systems onto maps than ever before. So now we can collapse parts of the map, morph entire bases, make maps out of huge tiles that can be moved around by players. . .

By the end of this, the player has already forgotten about sprint, watching these new dynamics in awe. (Unless they happen to be the sort of player not at all enthralled by gimmicks, but this applies to only a small portion of players.) The point is, if you have any new big features remotely in the same domain as the ones removed, you can always quickly mention the thing removed, and move on to the amazing new thing. Most of the audience will be easily persuaded hyped up players anyway.

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> > > I’ve never really given a pro-sprint or anti-sprint argument. But I am interested and so I want to ask any anti-sprint folks a fairly decent question:
> > >
> > > If 343 were to remove sprint, how would they justify that decision from a gameplay perspective?
> > >
> > > Let me elaborate if you don’t already know what I am asking. If 343 were to remove sprint after having 3 games with it (I am including Reach), how can/should 343 go about justifying that to the masses? Would it not come across as though our Spartan/Chief is just moving backwards in terms of capability?
> > >
> > > I understand none of this has any impact on the gameplay and while gameplay should trump lore/story/realism, those are still important factors in varying degrees. I am not asking to “check mate” anti-sprint folks. I myself enjoyed Halo more when it was without the mechanic. But, again, I am curious.
> > >
> > > So, if you are 343 Industries and you wanted to remove sprint, how do you go about explaining that?
> >
> >
> > By explaining what it does for the gameplay. Determine the the gameplay, then build the lore around it. Probably wouldn’t be hard. After all, 343 has changed and/or broken the lore to their liking already just to justify half their changes. They can do it again.
> >
> > There would be a beta for the game anyway so the most 343 would have to say is, “Just try it out for yourself”. That’s what people will base their opinion on, not a lore explanation.
>
>
> Okay, fair enough. What of other mechanics? How do we decide what stays and what goes? The popular belief here is that sprint needs to go as it was shamelessly added to appeal to the wider FPS audience, to which I agree with that assessment.
>
> What of clamber? Thrust? The offensive spartan abilities like ground pound and spartan charge? I suppose spartan charge would by default be gone, as there is no sprint. Should equipment return?

I believe thrust would be much better if in a game with the more open style maps of the classic games. 343’s maps have to much clutter/cover/corners and that makes it much more of a nuisance than it needs to be and makes people feel like they missed out on a kill perhaps they shouldn’t have. Clamber doesn’t seem to add anything at all and just thins the jumping skill gap (whether people believe it’s a lot or a little) so that should go.

It’s hard to say what to do with the offensive abilities. I would think ground pound could stay since it doesn’t seem to hurt the gameplay in any notable manner as far as I can tell. The only problem IMO is that a player probably shouldn’t have a mechanic in there pocket at all times that could one hit kill. Spartan charge would probably have to go since people hate it and it’ only there to fix the double melee problem sprint caused.

I personally wouldn’t mind the equipment concept returning, though they shouldn’t be as powerful as in Halo 3 where you press a button that can turn the tide of a fight. I wouldn’t mind sprint being substituted with a speed boost power up on the map (that simply increases your speed and that’s all). Equipment and power ups could be experimented with more to the benefit of the game, especially if the game cuts back on mechanics.

> 2533274825830455;8758:
> I’d pretty strongly bet that they’re going to keep on trying bet things. Classic gameplay is definitely one way to market the removal of really any mechanic introduced in the last few years. But there will always be a lot of new stuff for them to market and take our attention away from the things lost. For example, suppose they had decided to make maps vastly more dynamic than in earlier games. Then I can imagine a portion of the first multiplayer ViDoc going something like this:
>
>
> > Developer 1: Halo’s always been about the combat, and we realized that all that time spent running around was time out of the combat. So we took out sprint so that now you can run at full speed all the time without putting your weapon down. This really put the emphasis back on combat.
> >
> > (short gameplay clip, fade to black, panning shot of a multiplayer map)
> >
> > Developer 2: Halo’s always had some dynamic elements on the maps, but we thought, wouldn’t it be fun to take it to the next level?
> >
> > (clip of map dynamics in action)
> >
> > Developer 3: We built this new system which allows us to easily build more complex and bigger dynamic systems onto maps than ever before. So now we can collapse parts of the map, morph entire bases, make maps out of huge tiles that can be moved around by players. . .
>
>
> By the end of this, the player has already forgotten about sprint, watching these new dynamics in awe. (Unless they happen to be the sort of player not at all enthralled by gimmicks, but this applies to only a small portion of players.) The point is, if you have any new big features remotely in the same domain as the ones removed, you can always quickly mention the thing removed, and move on to the amazing new thing. Most of the audience will be easily persuaded hyped up players anyway.

Do you write those vidocs for them? Because that sounded exactly like what they would say (and it is how they should say it ).

> 2533274819567236;8759:
> I personally wouldn’t mind the equipment concept returning, though they shouldn’t be as powerful as in Halo 3 where you press a button that can turn the tide of a fight. I wouldn’t mind sprint being substituted with a speed boost power up on the map (that simply increases your speed and that’s all). Equipment and power ups could be experimented with more to the benefit of the game, especially if the game cuts back on mechanics.

Why not? If you make them equally valuable and fought-over like boosts are now, they become essentially the same thing, except that you don’t automatically activate them by just picking them up. When you pick up a sniper or a rocket launcher or whatever, it is your choice when and where to use it. The same priciple could also apply to boosts like damage, speed, invisibility or overshield. They are map-pickups and one-time use, so as not to be as imbalanced as armor abilities. It just needs to be better telegraphed what type of item a player is holding at any given time.