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> Yeah, I tend to respond to certain things. I usually say what I feel needs to be said.
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> True Halo fans were here before sprint. If someone is truly a fan of Halo, then he or she will still play when sprint is removed, even if he or she liked it. I got Halo 4 and Halo 5, tried them out, and didn’t like (most of) them. A hardcore fan would probably get really into the lore–in which, spartans were able to fire while running. Anyway, as for my definition, yes, I would consider myself a true Halo fan. I don’t know as much as some, but I probably know more about the Halo franchise and its lore than a lot of people who play the games–especially the ones who were lured in by Halo 4. I won’t be buying Halo 6 if it lacks split-screen, but I will be playing through the campaign at least once. I know, shocking, isn’t it? Not wanting to buy a game because I can’t spend hours screwing around with my friends without needing to be connected to the internet? I must not be a true fan of the series, right? I mean, it’s not like Halo 5 is the first Halo title to lack split-screen–for the sake of 60 FPS. I don’t need another console just to play with my sibling, do I? Concerning other posters in this thread, it isn’t like the core Halo fanbase wasn’t wary after the ****storm that was Halo 4. A lot of fans have jumped ship, don’t you think that there’s a reason for that?
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> No, you didn’t, I was explaining part of the reason why there isn’t very much overlap. Warzone Assault was pretty much all I played until–well, until Firefight came out. I mean, I played some Arena to work on commendations, but I started playing Arena a lot more after I had finished unlocking everything (and gotten Firefight Mastery). Anyway, why would Breakout getting a higher amount of RP indicate intentional poor weighting? The best Arena playlist to go for, if you’re going for max RP per hour, is SWAT. 5 minute games will get you the most RP per hour. Warzone Assault is, beyond contest, the most lucrative source of RP. That’s probably because it also demands REQs to win. But yeah, this is off-topic, so I’m going to stop there.
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> Because sprint isn’t a healthy direction for Halo to go in, obviously. That’s why this thread exists.
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> It’s called hyperbole. Halo 5 isn’t Halo, it has taken elements of other modern FPS games and tried to slap it all together in one game. This includes a lower TTK, which is the biggest difference between Halo and twitch shooters. Having similar movement mechanics further diminishes the line between Halo and modern twitch shooters. Could 343i pull it all together and make a Halo title with the new movement system that succeeded where Halo 5 failed? Sure. Would it be Halo? Probably not, because when I think of Halo, I think of outwitting my opponents, which means that they don’t get to escape my carefully calculated trap–unless they quadshot me, which is really hard to do. Halo is at the point of having an identity crisis, and there are two ways that this can end. I want to remain a fan of Halo. I care, that’s why I’ve said all these things in this thread. That’s why people who don’t play Halo 5 are on an internet forum, debating this very topic. Sprint changed everything. (And no, sprint isn’t the only problem.)
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> Evenly? As in the time between them? As in the features that they have? Or, as in something else? Because Halo 2 was much more like CE than Halo 5 was like Reach. Anyway, Halo 2 improved on the gameplay of CE and made it even more solid. I constantly played through 5-10 minute wait-times between matches, standby, and modding. I play Halo 5 regularly, because I’m trying to finish off my commendations, and build up a large stockpile so that I can hop on when Warzone Turbo is around. Otherwise, it’ll be back to other games for the most part. I’ll still get on Halo 5, but it probably won’t even be on a weekly basis. Moving on, that is a very dishonest list: the map design is a huge departure from Halo 3. The weapons are balanced reasonably well for Halo 5’s gameplay, sure, but the balance was pretty decent in Halo 3 as well. Movement options? Try changes to core gameplay, the gameplay feels nothing like it did in Halo 3; CE and Halo 2 are right next to each-other compared to Halo 3 and 5. Equipment was a very interesting direction, it provided more depth to the gameplay, unlike Armor–sorry, Spartan Abilities.
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> Let me list some more differences: Warzone, the REQ system, 500 pieces of armor (that you can’t customize as much as you could in Halo 3), pieces of armor that could only be acquired by completing certain challenges (in Halo 5, all you need is some luck, some time, or some cash), visor colors, loadout weapons with modifications, armor mods, REQ variants, a campaign where you actually play as the Master Chief, Prometheans… like, do I honestly need to go on?
So only people who were here before sprint came are true fans, and no one else after that can be? No. Anyone can be a true fan whenever they start.
If playing breakout got you an more RP, it would be obvious that they are trying to promote it. That’s why many thought they were trying to promote warzone by giving out more RP.
I disagree that sprint is unhealthy.
Every halo has taken things from other games. Halo Reach-5 aren’t the only ones. Just because they are using some similar movement ideas doesn’t mean it’s not halo.
Wait so equipment adds depth but Spartan abilities don’t? Are you serious, or is your mind clouded with nostalgia? Maybe to you it feels nothing like it, but it feels like halo enough for me to call it halo. Every halo (besides 2/3) has had a different feel than their predecessor. There’s nothing unique about halo 5 not feeling totally like halo 3.
I was comparing gameplay, not all the other stuff, because the other stuff doesn’t affect the feel in-game.