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> Jeez bro you quoted me like 5 times. I don’t think I’ll can get to all that, but I’ll do the best I can.
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> If a true halo fan is someone who will play the game whatever, then are Zr0 or Celestis not true halo fans. A true fan will get every halo game and try it out for a while before they make their judgement. A mega true fan would play the -Yoink- outbid every halo game, regardless if they like a different style or not. Going by your definition, are you a true fan? You said in another post that quoted me on that you might not buy halo 6. So are you, or are you not? Zr0 and all those guys are probably going to be pissed that they don’t fit your definition…
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> I didn’t say anything about the req system in my reply you quoted me on, but I’ll still talk about it. I agree arena rp needs to be higher, but I don’t think it was intentionally poorly weighted. If it was intentional, breakout would give a lot of RP.
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> Why do you say leave them in the dust?
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> How is halo 5 “CoD/Titanfall?” There’s more movement options, big whup. That doesn’t make it CoD or any twitch shooter.
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> You can’t evenly compare the change from Ce-2 and reach-5, so let’s compare ce-2 and 3-5. In halo 2, the gameplay changes were stronger shields (much higher ttk), dual wielding, boarding, the BR (and carbine), map design, and vehicle boosting. Those are the ones off the top of my head and they already drastically change the gameplay. If we compare halo 3 to halo 5, the big gameplay differences are map design, weapon balance, movement options, and equipment. You see? It’s not such a big difference after all.
Yeah, I tend to respond to certain things. I usually say what I feel needs to be said.
True Halo fans were here before sprint. If someone is truly a fan of Halo, then he or she will still play when sprint is removed, even if he or she liked it. I got Halo 4 and Halo 5, tried them out, and didn’t like (most of) them. A hardcore fan would probably get really into the lore–in which, spartans were able to fire while running. Anyway, as for my definition, yes, I would consider myself a true Halo fan. I don’t know as much as some, but I probably know more about the Halo franchise and its lore than a lot of people who play the games–especially the ones who were lured in by Halo 4. I won’t be buying Halo 6 if it lacks split-screen, but I will be playing through the campaign at least once. I know, shocking, isn’t it? Not wanting to buy a game because I can’t spend hours screwing around with my friends without needing to be connected to the internet? I must not be a true fan of the series, right? I mean, it’s not like Halo 5 is the first Halo title to lack split-screen–for the sake of 60 FPS. I don’t need another console just to play with my sibling, do I? Concerning other posters in this thread, it isn’t like the core Halo fanbase wasn’t wary after the ****storm that was Halo 4. A lot of fans have jumped ship, don’t you think that there’s a reason for that?
No, you didn’t, I was explaining part of the reason why there isn’t very much overlap. Warzone Assault was pretty much all I played until–well, until Firefight came out. I mean, I played some Arena to work on commendations, but I started playing Arena a lot more after I had finished unlocking everything (and gotten Firefight Mastery). Anyway, why would Breakout getting a higher amount of RP indicate intentional poor weighting? The best Arena playlist to go for, if you’re going for max RP per hour, is SWAT. 5 minute games will get you the most RP per hour. Warzone Assault is, beyond contest, the most lucrative source of RP. That’s probably because it also demands REQs to win. But yeah, this is off-topic, so I’m going to stop there.
Because sprint isn’t a healthy direction for Halo to go in, obviously. That’s why this thread exists.
It’s called hyperbole. Halo 5 isn’t Halo, it has taken elements of other modern FPS games and tried to slap it all together in one game. This includes a lower TTK, which is the biggest difference between Halo and twitch shooters. Having similar movement mechanics further diminishes the line between Halo and modern twitch shooters. Could 343i pull it all together and make a Halo title with the new movement system that succeeded where Halo 5 failed? Sure. Would it be Halo? Probably not, because when I think of Halo, I think of outwitting my opponents, which means that they don’t get to escape my carefully calculated trap–unless they quadshot me, which is really hard to do. Halo is at the point of having an identity crisis, and there are two ways that this can end. I want to remain a fan of Halo. I care, that’s why I’ve said all these things in this thread. That’s why people who don’t play Halo 5 are on an internet forum, debating this very topic. Sprint changed everything. (And no, sprint isn’t the only problem.)
Evenly? As in the time between them? As in the features that they have? Or, as in something else? Because Halo 2 was much more like CE than Halo 5 was like Reach. Anyway, Halo 2 improved on the gameplay of CE and made it even more solid. I constantly played through 5-10 minute wait-times between matches, standby, and modding. I play Halo 5 regularly, because I’m trying to finish off my commendations, and build up a large stockpile so that I can hop on when Warzone Turbo is around. Otherwise, it’ll be back to other games for the most part. I’ll still get on Halo 5, but it probably won’t even be on a weekly basis. Moving on, that is a very dishonest list: the map design is a huge departure from Halo 3. The weapons are balanced reasonably well for Halo 5’s gameplay, sure, but the balance was pretty decent in Halo 3 as well. Movement options? Try changes to core gameplay, the gameplay feels nothing like it did in Halo 3; CE and Halo 2 are right next to each-other compared to Halo 3 and 5. Equipment was a very interesting direction, it provided more depth to the gameplay, unlike Armor–sorry, Spartan Abilities.
Let me list some more differences: Warzone, the REQ system, 500 pieces of armor (that you can’t customize as much as you could in Halo 3), pieces of armor that could only be acquired by completing certain challenges (in Halo 5, all you need is some luck, some time, or some cash), visor colors, loadout weapons with modifications, armor mods, REQ variants, a campaign where you actually play as the Master Chief, Prometheans… like, do I honestly need to go on?