<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
No -Yoink- off not this again
<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.
No -Yoink- off not this again
> 2533274801176260;8629:
> > 2535455681930574;8621:
> > If a true halo fan is someone who will play the game whatever, then are Zr0 or Celestis not true halo fans. A true fan will get every halo game and try it out for a while before they make their judgement. A mega true fan would play the -Yoink- outbid every halo game, regardless if they like a different style or not. Going by your definition, are you a true fan? You said in another post that quoted me on that you might not buy halo 6. So are you, or are you not? Zr0 and all those guys are probably going to be pissed that they don’t fit your definition…
>
>
> Oh, I did try out and play H5G. I just didn’t pay any money for that and dropped it like a hot potato once I recognized it for the sham it is.
>
> Am I a “true” Halo fan? I always guessed I was, as I read all the expanded lore, followed all the ARGs, etc. On the other hand I never bought any toys or apparel. In the end, I don’t know and I don’t care.
Don’t hate on me, it’s not my definition.
> 2533274801176260;8628:
> > 2535455681930574;8623:
> > Let’s clear this up: in halo ce-3, chief never sprints during the gameplay. We see him sprint in a cutscene in halo 2 after he kills regret and in halo ce as he runs to the ship after the warthog run. Both of those times we can assume he was running it was trying to run at full speed. Spartan or not, it is impossible for one at to run max speed and not have a messed up aim. We can assume that when the Spartans in halo 4/5 are sprinting, they are aiming for top speed.
>
>
> It’s not impossible, I’m doing it myself in paintball- or lasertag-games. Having a pointy gun in front of you is actually beneficial, since it has a better drag coefficient (<0.5) than the human body itself (1.0-1.3). The only reason that real soldiers can’t do it is because their weapons weigh so much compared to their body mass/strength, that it applies a constant strain on their arms. That, however, does not apply to Spartans, as their weapons basically have no weight compared to their Mjolnir armor or even their body mass.
>
>
> > 2535455681930574;8623:
> > Halo 5 doesn’t follow Reach’s gameplay. I know it’s tempting to compare 2 things with five word “abilities” in it, but you have to know that Spartan abilities and armor are 2 very different things. Armor abilities were abilities that each Spartan could invidually choose and are way more powerful than a single Spartan ability, but they could only pick one. Spartan abilities are abilities that everyone has and each one is not too powerful. If you compare Reach to 5, then 3 to 5, I think you’ll find that halo 5 has more similarities with 3 than Reach (if you do, don’t generalize).
>
>
> I did compare H5G to all the original trilogy games, and no, it doesn’t. Spartan abilities are still the same as Armor abilities, they just removed the loadout system, so you now have all at the same time. Which, in the case of most of them, I actually don’t mind: Thrust, Ground Pound, Clamber. They are pretty situational and don’t change the gameplay that much. (In my opinion, other people will probably draw different conclusions.) But sprint is a different beast: It’s not a situational mechanic and it’s changed the entire basis of the gameplay: Halo used to be a run’n’gun game, like a slower-paced Quake or Unreal Tournament. But with sprint, you cannot shoot while moving at max speed, so you need to slow down in order to fight, turning this into a stop and pop game like a higher-TTK CoD. I know people don’t like this analogy and I usually try to avoid it wherever possible, but it can’t be helped now. I’m not saying that H5G “plays like CoD”, but they are within the same sub-genre of FPS.
>
>
> > 2535455681930574;8623:
> > How many times do we have to say this, removing sprint won’t return halo to its former glory!!!
>
>
> You can say this however many times you want, but there is no proof either way until some developer actually sits down and tries.
>
>
> > 2535455681930574;8623:
> > I saw your post on how sprint affects the campaign, and I disagree with it. It totally doesn’t negatively impact the game in any way. If you want proof, look at SPV3.
>
>
> I’m currently playing SPV3 and the reason why its leveldesign is different is because A) 90% of it is still Halo CE’s levels, which weren’t designed for sprint and B) sprint is merely one of various Armor abilities, so the designers had to account for people not having sprint in the parts of the levels they added themselves.
>
>
> > 2535455681930574;8623:
> > Plus, we are talking about the mp, not the campaign.
>
>
> I’m not. I’ve said it before, I’ll say it again: I buy Halo games primarily (and sometimes exclusively) for Story, Campaign and other Single-Player-Modes (i.e. Firefight). Personally, I don’t really care that much what happens in multiplayer. 343 could reduce the game to one map, one weapon, have blue team walk on the ceiling and the only movement option being backwards, and I would still buy that game and play the living -Yoink- out of the campaign as long as it has Halo’s traditional run’n’gun gameplay.
>
>
> > 2535455681930574;8623:
> > Excluding campaign, about 40% of the game would be classic. What’s wrong with that? Warzone is closer to halo reach and 4 gameplay (20%), new style arena is closer to halo 5 (40%), and classic style arena is closest to halo 2/3 (40%).
>
>
> Weapons need to be balanced for two entirely different playstyles. It’s one thing designing maps for one style or another, but they’d probably also need to create two entirely separate weapon sandboxes for both styles. That blows development of one game out of proportion, especially if both sides of the community only get 40% of a game. At the rist of sounding like a parrot: It would be better to dedicate an entire game to one style and then do a spinoff for the other one.
I’m not saying you can’t run with your gun up. I’m saying that you can’t run at full speed and be effective with your gun.
The only major gameplay differences from halo 3 and 5 is the weapon balance, the movement options, equipment, dual wielding, and map design. The major differences from Reach and 5 are the weapon balance, movement options, map design, loadouts, and bloom. Hold on, now I know you’re going to say that both Reach and 5 have bloom, but in halo 5, it doesn’t affect you at all. Halo 5’s bloom affects you about the same as halo 3’s bloom (yes, halo 3 had bloom, it just wasn’t expressed on the reticle). So if you really compare the 3 games, you’ll see that halo 5 is very similar to halo 3.
When I think of run’n’gun, I think of the one link you sent me of the package, doom, and CoD. Halo was never a run’n’gun, it was a walk’n’gun. Yah I don’t like that analogy because it’s not true. They’re not in the same genre either. Halo 5 is an arena shooter, while CoD is a twitch shooter.
One thing being changed won’t bring everyone back. It’s a combination of everything that will do it.
The point of me bringing up you SPV3 was too show that sprint had no effect on the classically designed levels. I still don’t and probably never will see how sprint and Spartan abilities negatively affect the campaign.
Halo 5’s weapon balance is already near perfect, so all they’d have to do is tweak it a bit for the new style and then alter it for the classic part. You wouldn’t only be getting 40% of a game if you could actually play the other parts of it. Plus, many social modes like grifball and action sack wouldn’t matter and have both classic and new gametypes in the playlist.
> 2535455681930574;8644:
> > 2533274801176260;8628:
> > > 2535455681930574;8623:
> > > Let’s clear this up: in halo ce-3, chief never sprints during the gameplay. We see him sprint in a cutscene in halo 2 after he kills regret and in halo ce as he runs to the ship after the warthog run. Both of those times we can assume he was running it was trying to run at full speed. Spartan or not, it is impossible for one at to run max speed and not have a messed up aim. We can assume that when the Spartans in halo 4/5 are sprinting, they are aiming for top speed.
> >
> >
> > It’s not impossible, I’m doing it myself in paintball- or lasertag-games. Having a pointy gun in front of you is actually beneficial, since it has a better drag coefficient (<0.5) than the human body itself (1.0-1.3). The only reason that real soldiers can’t do it is because their weapons weigh so much compared to their body mass/strength, that it applies a constant strain on their arms. That, however, does not apply to Spartans, as their weapons basically have no weight compared to their Mjolnir armor or even their body mass.
> >
> >
> > > 2535455681930574;8623:
> > > Halo 5 doesn’t follow Reach’s gameplay. I know it’s tempting to compare 2 things with five word “abilities” in it, but you have to know that Spartan abilities and armor are 2 very different things. Armor abilities were abilities that each Spartan could invidually choose and are way more powerful than a single Spartan ability, but they could only pick one. Spartan abilities are abilities that everyone has and each one is not too powerful. If you compare Reach to 5, then 3 to 5, I think you’ll find that halo 5 has more similarities with 3 than Reach (if you do, don’t generalize).
> >
> >
> > I did compare H5G to all the original trilogy games, and no, it doesn’t. Spartan abilities are still the same as Armor abilities, they just removed the loadout system, so you now have all at the same time. Which, in the case of most of them, I actually don’t mind: Thrust, Ground Pound, Clamber. They are pretty situational and don’t change the gameplay that much. (In my opinion, other people will probably draw different conclusions.) But sprint is a different beast: It’s not a situational mechanic and it’s changed the entire basis of the gameplay: Halo used to be a run’n’gun game, like a slower-paced Quake or Unreal Tournament. But with sprint, you cannot shoot while moving at max speed, so you need to slow down in order to fight, turning this into a stop and pop game like a higher-TTK CoD. I know people don’t like this analogy and I usually try to avoid it wherever possible, but it can’t be helped now. I’m not saying that H5G “plays like CoD”, but they are within the same sub-genre of FPS.
> >
> >
> > > 2535455681930574;8623:
> > > How many times do we have to say this, removing sprint won’t return halo to its former glory!!!
> >
> >
> > You can say this however many times you want, but there is no proof either way until some developer actually sits down and tries.
> >
> >
> > > 2535455681930574;8623:
> > > I saw your post on how sprint affects the campaign, and I disagree with it. It totally doesn’t negatively impact the game in any way. If you want proof, look at SPV3.
> >
> >
> > I’m currently playing SPV3 and the reason why its leveldesign is different is because A) 90% of it is still Halo CE’s levels, which weren’t designed for sprint and B) sprint is merely one of various Armor abilities, so the designers had to account for people not having sprint in the parts of the levels they added themselves.
> >
> >
> > > 2535455681930574;8623:
> > > Plus, we are talking about the mp, not the campaign.
> >
> >
> > I’m not. I’ve said it before, I’ll say it again: I buy Halo games primarily (and sometimes exclusively) for Story, Campaign and other Single-Player-Modes (i.e. Firefight). Personally, I don’t really care that much what happens in multiplayer. 343 could reduce the game to one map, one weapon, have blue team walk on the ceiling and the only movement option being backwards, and I would still buy that game and play the living -Yoink- out of the campaign as long as it has Halo’s traditional run’n’gun gameplay.
> >
> >
> > > 2535455681930574;8623:
> > > Excluding campaign, about 40% of the game would be classic. What’s wrong with that? Warzone is closer to halo reach and 4 gameplay (20%), new style arena is closer to halo 5 (40%), and classic style arena is closest to halo 2/3 (40%).
> >
> >
> > Weapons need to be balanced for two entirely different playstyles. It’s one thing designing maps for one style or another, but they’d probably also need to create two entirely separate weapon sandboxes for both styles. That blows development of one game out of proportion, especially if both sides of the community only get 40% of a game. At the rist of sounding like a parrot: It would be better to dedicate an entire game to one style and then do a spinoff for the other one.
>
>
> I’m not saying you can’t run with your gun up. I’m saying that you can’t run at full speed and be effective with your gun.
>
> The only major gameplay differences from halo 3 and 5 is the weapon balance, the movement options, equipment, dual wielding, and map design. The major differences from Reach and 5 are the weapon balance, movement options, map design, loadouts, and bloom. Hold on, now I know you’re going to say that both Reach and 5 have bloom, but in halo 5, it doesn’t affect you at all. Halo 5’s bloom affects you about the same as halo 3’s bloom (yes, halo 3 had bloom, it just wasn’t expressed on the reticle). So if you really compare the 3 games, you’ll see that halo 5 is very similar to halo 3.
>
> When I think of run’n’gun, I think of the one link you sent me of the package, doom, and CoD. Halo was never a run’n’gun, it was a walk’n’gun. Yah I don’t like that analogy because it’s not true. They’re not in the same genre either. Halo 5 is an arena shooter, while CoD is a twitch shooter.
>
> One thing being changed won’t bring everyone back. It’s a combination of everything that will do it.
>
> The point of me bringing up you SPV3 was too show that sprint had no effect on the classically designed levels. I still don’t and probably never will see how sprint and Spartan abilities negatively affect the campaign.
>
> Halo 5’s weapon balance is already near perfect, so all they’d have to do is tweak it a bit for the new style and then alter it for the classic part. You wouldn’t only be getting 40% of a game if you could actually play the other parts of it. Plus, many social modes like grifball and action sack wouldn’t matter and have both classic and new gametypes in the playlist.
Why do you say “only” as if that doesn’t change the whole way the game is played?
> 2533274819567236;8645:
> > 2535455681930574;8644:
> > > 2533274801176260;8628:
> > > > 2535455681930574;8623:
> > > > Let’s clear this up: in halo ce-3, chief never sprints during the gameplay. We see him sprint in a cutscene in halo 2 after he kills regret and in halo ce as he runs to the ship after the warthog run. Both of those times we can assume he was running it was trying to run at full speed. Spartan or not, it is impossible for one at to run max speed and not have a messed up aim. We can assume that when the Spartans in halo 4/5 are sprinting, they are aiming for top speed.
> > >
> > >
> > > It’s not impossible, I’m doing it myself in paintball- or lasertag-games. Having a pointy gun in front of you is actually beneficial, since it has a better drag coefficient (<0.5) than the human body itself (1.0-1.3). The only reason that real soldiers can’t do it is because their weapons weigh so much compared to their body mass/strength, that it applies a constant strain on their arms. That, however, does not apply to Spartans, as their weapons basically have no weight compared to their Mjolnir armor or even their body mass.
> > >
> > >
> > > > 2535455681930574;8623:
> > > > Halo 5 doesn’t follow Reach’s gameplay. I know it’s tempting to compare 2 things with five word “abilities” in it, but you have to know that Spartan abilities and armor are 2 very different things. Armor abilities were abilities that each Spartan could invidually choose and are way more powerful than a single Spartan ability, but they could only pick one. Spartan abilities are abilities that everyone has and each one is not too powerful. If you compare Reach to 5, then 3 to 5, I think you’ll find that halo 5 has more similarities with 3 than Reach (if you do, don’t generalize).
> > >
> > >
> > > I did compare H5G to all the original trilogy games, and no, it doesn’t. Spartan abilities are still the same as Armor abilities, they just removed the loadout system, so you now have all at the same time. Which, in the case of most of them, I actually don’t mind: Thrust, Ground Pound, Clamber. They are pretty situational and don’t change the gameplay that much. (In my opinion, other people will probably draw different conclusions.) But sprint is a different beast: It’s not a situational mechanic and it’s changed the entire basis of the gameplay: Halo used to be a run’n’gun game, like a slower-paced Quake or Unreal Tournament. But with sprint, you cannot shoot while moving at max speed, so you need to slow down in order to fight, turning this into a stop and pop game like a higher-TTK CoD. I know people don’t like this analogy and I usually try to avoid it wherever possible, but it can’t be helped now. I’m not saying that H5G “plays like CoD”, but they are within the same sub-genre of FPS.
> > >
> > >
> > > > 2535455681930574;8623:
> > > > How many times do we have to say this, removing sprint won’t return halo to its former glory!!!
> > >
> > >
> > > You can say this however many times you want, but there is no proof either way until some developer actually sits down and tries.
> > >
> > >
> > > > 2535455681930574;8623:
> > > > I saw your post on how sprint affects the campaign, and I disagree with it. It totally doesn’t negatively impact the game in any way. If you want proof, look at SPV3.
> > >
> > >
> > > I’m currently playing SPV3 and the reason why its leveldesign is different is because A) 90% of it is still Halo CE’s levels, which weren’t designed for sprint and B) sprint is merely one of various Armor abilities, so the designers had to account for people not having sprint in the parts of the levels they added themselves.
> > >
> > >
> > > > 2535455681930574;8623:
> > > > Plus, we are talking about the mp, not the campaign.
> > >
> > >
> > > I’m not. I’ve said it before, I’ll say it again: I buy Halo games primarily (and sometimes exclusively) for Story, Campaign and other Single-Player-Modes (i.e. Firefight). Personally, I don’t really care that much what happens in multiplayer. 343 could reduce the game to one map, one weapon, have blue team walk on the ceiling and the only movement option being backwards, and I would still buy that game and play the living -Yoink- out of the campaign as long as it has Halo’s traditional run’n’gun gameplay.
> > >
> > >
> > > > 2535455681930574;8623:
> > > > Excluding campaign, about 40% of the game would be classic. What’s wrong with that? Warzone is closer to halo reach and 4 gameplay (20%), new style arena is closer to halo 5 (40%), and classic style arena is closest to halo 2/3 (40%).
> > >
> > >
> > > Weapons need to be balanced for two entirely different playstyles. It’s one thing designing maps for one style or another, but they’d probably also need to create two entirely separate weapon sandboxes for both styles. That blows development of one game out of proportion, especially if both sides of the community only get 40% of a game. At the rist of sounding like a parrot: It would be better to dedicate an entire game to one style and then do a spinoff for the other one.
> >
> >
> > I’m not saying you can’t run with your gun up. I’m saying that you can’t run at full speed and be effective with your gun.
> >
> > The only major gameplay differences from halo 3 and 5 is the weapon balance, the movement options, equipment, dual wielding, and map design. The major differences from Reach and 5 are the weapon balance, movement options, map design, loadouts, and bloom. Hold on, now I know you’re going to say that both Reach and 5 have bloom, but in halo 5, it doesn’t affect you at all. Halo 5’s bloom affects you about the same as halo 3’s bloom (yes, halo 3 had bloom, it just wasn’t expressed on the reticle). So if you really compare the 3 games, you’ll see that halo 5 is very similar to halo 3.
> >
> > When I think of run’n’gun, I think of the one link you sent me of the package, doom, and CoD. Halo was never a run’n’gun, it was a walk’n’gun. Yah I don’t like that analogy because it’s not true. They’re not in the same genre either. Halo 5 is an arena shooter, while CoD is a twitch shooter.
> >
> > One thing being changed won’t bring everyone back. It’s a combination of everything that will do it.
> >
> > The point of me bringing up you SPV3 was too show that sprint had no effect on the classically designed levels. I still don’t and probably never will see how sprint and Spartan abilities negatively affect the campaign.
> >
> > Halo 5’s weapon balance is already near perfect, so all they’d have to do is tweak it a bit for the new style and then alter it for the classic part. You wouldn’t only be getting 40% of a game if you could actually play the other parts of it. Plus, many social modes like grifball and action sack wouldn’t matter and have both classic and new gametypes in the playlist.
>
>
> Why do you say “only” as if that doesn’t change the whole way the game is played?
The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
test test
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
test test
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
test test
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
test test
<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.
test test ewq
I say sprint is fine! This Halo is different and sometimes a change is needed. I think it’s great.
> 2535420951938493;8652:
> I say sprint is fine! This Halo is different and sometimes a change is needed. I think it’s great.
> 2535456165221911;8646:
> > 2533274819567236;8645:
> > > 2535455681930574;8644:
> > > > 2533274801176260;8628:
> > > > > 2535455681930574;8623:
> > > > > Let’s clear this up: in halo ce-3, chief never sprints during the gameplay. We see him sprint in a cutscene in halo 2 after he kills regret and in halo ce as he runs to the ship after the warthog run. Both of those times we can assume he was running it was trying to run at full speed. Spartan or not, it is impossible for one at to run max speed and not have a messed up aim. We can assume that when the Spartans in halo 4/5 are sprinting, they are aiming for top speed.
> > > >
> > > >
> > > > It’s not impossible, I’m doing it myself in paintball- or lasertag-games. Having a pointy gun in front of you is actually beneficial, since it has a better drag coefficient (<0.5) than the human body itself (1.0-1.3). The only reason that real soldiers can’t do it is because their weapons weigh so much compared to their body mass/strength, that it applies a constant strain on their arms. That, however, does not apply to Spartans, as their weapons basically have no weight compared to their Mjolnir armor or even their body mass.
> > > >
> > > >
> > > > > 2535455681930574;8623:
> > > > > Halo 5 doesn’t follow Reach’s gameplay. I know it’s tempting to compare 2 things with five word “abilities” in it, but you have to know that Spartan abilities and armor are 2 very different things. Armor abilities were abilities that each Spartan could invidually choose and are way more powerful than a single Spartan ability, but they could only pick one. Spartan abilities are abilities that everyone has and each one is not too powerful. If you compare Reach to 5, then 3 to 5, I think you’ll find that halo 5 has more similarities with 3 than Reach (if you do, don’t generalize).
> > > >
> > > >
> > > > I did compare H5G to all the original trilogy games, and no, it doesn’t. Spartan abilities are still the same as Armor abilities, they just removed the loadout system, so you now have all at the same time. Which, in the case of most of them, I actually don’t mind: Thrust, Ground Pound, Clamber. They are pretty situational and don’t change the gameplay that much. (In my opinion, other people will probably draw different conclusions.) But sprint is a different beast: It’s not a situational mechanic and it’s changed the entire basis of the gameplay: Halo used to be a run’n’gun game, like a slower-paced Quake or Unreal Tournament. But with sprint, you cannot shoot while moving at max speed, so you need to slow down in order to fight, turning this into a stop and pop game like a higher-TTK CoD. I know people don’t like this analogy and I usually try to avoid it wherever possible, but it can’t be helped now. I’m not saying that H5G “plays like CoD”, but they are within the same sub-genre of FPS.
> > > >
> > > >
> > > > > 2535455681930574;8623:
> > > > > How many times do we have to say this, removing sprint won’t return halo to its former glory!!!
> > > >
> > > >
> > > > You can say this however many times you want, but there is no proof either way until some developer actually sits down and tries.
> > > >
> > > >
> > > > > 2535455681930574;8623:
> > > > > I saw your post on how sprint affects the campaign, and I disagree with it. It totally doesn’t negatively impact the game in any way. If you want proof, look at SPV3.
> > > >
> > > >
> > > > I’m currently playing SPV3 and the reason why its leveldesign is different is because A) 90% of it is still Halo CE’s levels, which weren’t designed for sprint and B) sprint is merely one of various Armor abilities, so the designers had to account for people not having sprint in the parts of the levels they added themselves.
> > > >
> > > >
> > > > > 2535455681930574;8623:
> > > > > Plus, we are talking about the mp, not the campaign.
> > > >
> > > >
> > > > I’m not. I’ve said it before, I’ll say it again: I buy Halo games primarily (and sometimes exclusively) for Story, Campaign and other Single-Player-Modes (i.e. Firefight). Personally, I don’t really care that much what happens in multiplayer. 343 could reduce the game to one map, one weapon, have blue team walk on the ceiling and the only movement option being backwards, and I would still buy that game and play the living -Yoink- out of the campaign as long as it has Halo’s traditional run’n’gun gameplay.
> > > >
> > > >
> > > > > 2535455681930574;8623:
> > > > > Excluding campaign, about 40% of the game would be classic. What’s wrong with that? Warzone is closer to halo reach and 4 gameplay (20%), new style arena is closer to halo 5 (40%), and classic style arena is closest to halo 2/3 (40%).
> > > >
> > > >
> > > > Weapons need to be balanced for two entirely different playstyles. It’s one thing designing maps for one style or another, but they’d probably also need to create two entirely separate weapon sandboxes for both styles. That blows development of one game out of proportion, especially if both sides of the community only get 40% of a game. At the rist of sounding like a parrot: It would be better to dedicate an entire game to one style and then do a spinoff for the other one.
> > >
> > >
> > > I’m not saying you can’t run with your gun up. I’m saying that you can’t run at full speed and be effective with your gun.
> > >
> > > The only major gameplay differences from halo 3 and 5 is the weapon balance, the movement options, equipment, dual wielding, and map design. The major differences from Reach and 5 are the weapon balance, movement options, map design, loadouts, and bloom. Hold on, now I know you’re going to say that both Reach and 5 have bloom, but in halo 5, it doesn’t affect you at all. Halo 5’s bloom affects you about the same as halo 3’s bloom (yes, halo 3 had bloom, it just wasn’t expressed on the reticle). So if you really compare the 3 games, you’ll see that halo 5 is very similar to halo 3.
> > >
> > > When I think of run’n’gun, I think of the one link you sent me of the package, doom, and CoD. Halo was never a run’n’gun, it was a walk’n’gun. Yah I don’t like that analogy because it’s not true. They’re not in the same genre either. Halo 5 is an arena shooter, while CoD is a twitch shooter.
> > >
> > > One thing being changed won’t bring everyone back. It’s a combination of everything that will do it.
> > >
> > > The point of me bringing up you SPV3 was too show that sprint had no effect on the classically designed levels. I still don’t and probably never will see how sprint and Spartan abilities negatively affect the campaign.
> > >
> > > Halo 5’s weapon balance is already near perfect, so all they’d have to do is tweak it a bit for the new style and then alter it for the classic part. You wouldn’t only be getting 40% of a game if you could actually play the other parts of it. Plus, many social modes like grifball and action sack wouldn’t matter and have both classic and new gametypes in the playlist.
> >
> >
> > Why do you say “only” as if that doesn’t change the whole way the game is played?
>
>
> The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
> 2535455681930574;8654:
> > 2535456165221911;8646:
> > The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
>
>
> So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
You just fell for 343’s buzzwords. They told people it’s got weapons on map, map control, and equal starts as if that’s all the game needs to have to retain the core gameplay. If they have those things, they can do whatever else they want - no, that’s not how it works.
Movement, map design, and weapon balance (which Halo 5 doesn’t do particularly well, with H5 suffering from more weapon redundancy than H3) are some of the most important aspects of how a game plays, especially movement that dictates when you can or can’t be in combat.
Halo 5 is an evolution, but it evolved into the dodo.
> 2533274819567236;8655:
> > 2535455681930574;8654:
> > > 2535456165221911;8646:
> > > The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
> >
> >
> > So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
>
>
> You just fell for 343’s buzzwords. They told people it’s got weapons on map, map control, and equal starts as if that’s all the game needs to have to retain the core gameplay. If they have those things, they can do whatever else they want - no, that’s not how it works.
>
> Movement, map design, and weapon balance (which Halo 5 doesn’t do particularly well, with H5 suffering from more weapon redundancy than H3) are some of the most important aspects of how a game plays, especially movement that dictates when you can or can’t be in combat.
>
> Halo 5 is an evolution, but it evolved into the dodo.
First off, I’d just like to say halo 5 has the best weapon balance in the series. I know for some reason you’re going to disagree with that, but whatever.
If you remove the Spartan abilities and sprint, I think you’d find that it plays a lot like halo 2/3, and that’s what I’m looking for in an evolution of halo. It just feels like instead of replacing many key gameplay aspects like Reach and 4 did, halo 5 added to it.
I’m really sorry you guys don’t like halo 5 or see it as a proper evolution, but many do. All I can say is for halo 6, try to keep an open mind.
> 2535455681930574;8656:
> > 2533274819567236;8655:
> > > 2535455681930574;8654:
> > > > 2535456165221911;8646:
> > > > The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
> > >
> > >
> > > So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
> >
> >
> > You just fell for 343’s buzzwords. They told people it’s got weapons on map, map control, and equal starts as if that’s all the game needs to have to retain the core gameplay. If they have those things, they can do whatever else they want - no, that’s not how it works.
> >
> > Movement, map design, and weapon balance (which Halo 5 doesn’t do particularly well, with H5 suffering from more weapon redundancy than H3) are some of the most important aspects of how a game plays, especially movement that dictates when you can or can’t be in combat.
> >
> > Halo 5 is an evolution, but it evolved into the dodo.
>
>
> First off, I’d just like to say halo 5 has the best weapon balance in the series. I know for some reason you’re going to disagree with that, but whatever.
>
> If you remove the Spartan abilities and sprint, I think you’d find that it plays a lot like halo 2/3, and that’s what I’m looking for in an evolution of halo. It just feels like instead of replacing many key gameplay aspects like Reach and 4 did, halo 5 added to it.
>
> I’m really sorry you guys don’t like halo 5 or see it as a proper evolution, but many do. All I can say is for halo 6, try to keep an open mind.
Yeah, that’s pretty much the point of this topic.
The normal human being swings his arms while running to mantain balance. Recently, it was found that arm swing also helps reduce energy cost of running. So no, gun in front with minimal drag coefficients and what not do not help you run faster, and any drag coefficient difference is lost in the extra energy it takes to maintain your arms in that position while running.
> 2533274819567236;8657:
> > 2535455681930574;8656:
> > > 2533274819567236;8655:
> > > > 2535455681930574;8654:
> > > > > 2535456165221911;8646:
> > > > > The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
> > > >
> > > >
> > > > So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
> > >
> > >
> > > You just fell for 343’s buzzwords. They told people it’s got weapons on map, map control, and equal starts as if that’s all the game needs to have to retain the core gameplay. If they have those things, they can do whatever else they want - no, that’s not how it works.
> > >
> > > Movement, map design, and weapon balance (which Halo 5 doesn’t do particularly well, with H5 suffering from more weapon redundancy than H3) are some of the most important aspects of how a game plays, especially movement that dictates when you can or can’t be in combat.
> > >
> > > Halo 5 is an evolution, but it evolved into the dodo.
> >
> >
> > First off, I’d just like to say halo 5 has the best weapon balance in the series. I know for some reason you’re going to disagree with that, but whatever.
> >
> > If you remove the Spartan abilities and sprint, I think you’d find that it plays a lot like halo 2/3, and that’s what I’m looking for in an evolution of halo. It just feels like instead of replacing many key gameplay aspects like Reach and 4 did, halo 5 added to it.
> >
> > I’m really sorry you guys don’t like halo 5 or see it as a proper evolution, but many do. All I can say is for halo 6, try to keep an open mind.
>
>
> Yeah, that’s pretty much the point of this topic.
The point of the topic is not what Halo 2 or Halo 3 is, its what Halo is. Some people prefer to define it as the gameplay from 2/3, but that’s not an argument. The OP essentially says that sprint makes Halo 5 not a Halo game.
If you want to define Halo by sprint, then that’s different
> 2533274819567236;8657:
> > 2535455681930574;8656:
> > > 2533274819567236;8655:
> > > > 2535455681930574;8654:
> > > > > 2535456165221911;8646:
> > > > > The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
> > > >
> > > >
> > > > So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
> > >
> > >
> > > You just fell for 343’s buzzwords. They told people it’s got weapons on map, map control, and equal starts as if that’s all the game needs to have to retain the core gameplay. If they have those things, they can do whatever else they want - no, that’s not how it works.
> > >
> > > Movement, map design, and weapon balance (which Halo 5 doesn’t do particularly well, with H5 suffering from more weapon redundancy than H3) are some of the most important aspects of how a game plays, especially movement that dictates when you can or can’t be in combat.
> > >
> > > Halo 5 is an evolution, but it evolved into the dodo.
> >
> >
> > First off, I’d just like to say halo 5 has the best weapon balance in the series. I know for some reason you’re going to disagree with that, but whatever.
> >
> > If you remove the Spartan abilities and sprint, I think you’d find that it plays a lot like halo 2/3, and that’s what I’m looking for in an evolution of halo. It just feels like instead of replacing many key gameplay aspects like Reach and 4 did, halo 5 added to it.
> >
> > I’m really sorry you guys don’t like halo 5 or see it as a proper evolution, but many do. All I can say is for halo 6, try to keep an open mind.
>
>
> Yeah, that’s pretty much the point of this topic.
Oh sorry, I was arguing with Celestis and he said that halo 5 played more like Reach than 3, so I think I got a bit mixed up and assumed you thought that way also. The point of me saying that was so you could see how similar the games are if you remove a thing or two.
> 2533274848599184;8659:
> > 2533274819567236;8657:
> > > 2535455681930574;8656:
> > > > 2533274819567236;8655:
> > > > > 2535455681930574;8654:
> > > > > > 2535456165221911;8646:
> > > > > > The things he mentioned are the biggest changes that hurt the franchise and why Halo 5 doesn’t play like Halo.
> > > > >
> > > > >
> > > > > So halo 5 doesn’t play like halo because there’s no equipment, no dual wielding, and better gun balance? In that case, halo 3 is the only halo game that plays like halo. How do you guys not see halo 5 as an evolution? It keeps halo’s core gameplay but adds an extra twist with the Spartan abilities. Justima, halo 5 was your first halo game, was it not? If you liked it, you would’ve checked out the older games, and if you didn’t like it, you wouldn’t have checked out the older games. It seems to me that you liked it enough to go back, so why are you hating on it so much now?
> > > >
> > > >
> > > > You just fell for 343’s buzzwords. They told people it’s got weapons on map, map control, and equal starts as if that’s all the game needs to have to retain the core gameplay. If they have those things, they can do whatever else they want - no, that’s not how it works.
> > > >
> > > > Movement, map design, and weapon balance (which Halo 5 doesn’t do particularly well, with H5 suffering from more weapon redundancy than H3) are some of the most important aspects of how a game plays, especially movement that dictates when you can or can’t be in combat.
> > > >
> > > > Halo 5 is an evolution, but it evolved into the dodo.
> > >
> > >
> > > First off, I’d just like to say halo 5 has the best weapon balance in the series. I know for some reason you’re going to disagree with that, but whatever.
> > >
> > > If you remove the Spartan abilities and sprint, I think you’d find that it plays a lot like halo 2/3, and that’s what I’m looking for in an evolution of halo. It just feels like instead of replacing many key gameplay aspects like Reach and 4 did, halo 5 added to it.
> > >
> > > I’m really sorry you guys don’t like halo 5 or see it as a proper evolution, but many do. All I can say is for halo 6, try to keep an open mind.
> >
> >
> > Yeah, that’s pretty much the point of this topic.
>
>
> The point of the topic is not what Halo 2 or Halo 3 is, its what Halo is. Some people prefer to define it as the gameplay from 2/3, but that’s not an argument. The OP essentially says that sprint makes Halo 5 not a Halo game.
>
> If you want to define Halo by sprint, then that’s different
Reasonable people have hijacked this thread from the OP. It’s no longer about his poorly thought out sprint rant.