The sprint discussion thread

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> > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
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> > > > > > > Yes.
> > > > > > > If they have no genuine interest in what I prefer, why would I want them around?
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> > > > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
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> > > > > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
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> > > > > A compromise has to be reached, but in order for that to happen, both sides have to care.
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> > > > You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.
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> > > (S)he’s talking about 343. They already admitted a while back that they hired people that didn’t like Halo.
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> > That was for halo 4 to bring in new ideas. That didn’t work, so they went back to Halo’s roots.
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> Did you just say H5 is back to halo’s roots?

I did. Look at the post above where I compare halo 5’s gameplay to halo 3’s.

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> > > > From a lore standpoint, both can run and gun. You were just moving at a base movement speed in halo ce-3. If your claim were the case, master chief would’ve been able to shoot while sprinting in halo 4/5.
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> > > Chief is able to shoot while sprinting in lore. He just can’t run and gun in Halo 4 and H5G because 343 implemented mechanics that go against lore, just like ADS does.
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> > > > My guess is the change from halo ce to 2 didn’t feel drastic (or at least doesn’t not now it doesn’t) just because it didn’t have sprint. Halo 2 changed so many things to not make it feel like halo ce, but here you are, 12 years later, saying that there weren’t drastic changes.
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> > > Exactly. Im saying that because they weren’t drastic changes. You still had the same quake-ish gameplay with some tactical influences as before, except you were now able to shoot two weapons at the same time. Sprint is a drastic change because is eliminates run and gun gameplay in favor of stop and shoot (or whatever the exact term might be).
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> > > > Halo 5 doesn’t actually follow Reach’s gameplay, so I guess it should be a main title.
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> > > H5G does follow Reach’s gameplay very much. It still has armor abilities, they just have been rebranded into Spartan abilities. It’s a spinoff, but with a few cameos of old characters, like how Regret appeared in Halo Wars.
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> > > > Did you even see what I suggested? I proposed 6-8 classic, 6-8 new style playlists, and 3-4 warzone playlists. Do you see me as some evil guy trying to secretly kill halo and stop you and your band of good guys from having fun? It certainly comes off that way.
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> > > I see you as somebody kicking and screaming against people trying to return Halo to its former glory. I don’t know for what reason, nor do I care.
> > > You still proposed what I said you did, namely have some alibi-playlists in the game, as the vast majority of modes follows the modern style. Warzone follows the modern style, but with Microtransactions. Half of Arena follows the modern style. So does campaign, which you already admitted to in an older post. How on earth is this a satisfying compromise when at the very least 75% of the entire game are worthless to us?
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> > > > Why does sprint matter in the campaign?
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> > > Because it screws with gameplay even more than it does in multiplayer.
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> > From a lore standpoint, both can run and gun. You were just moving at a base movement speed in halo ce-3. If your claim were the case, master chief would’ve been able to shoot while sprinting in halo 4/5.
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> Chief is able to shoot while sprinting in lore. He just can’t run and gun in Halo 4 and H5G because 343 implemented mechanics that go against lore, just like ADS does.
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> > My guess is the change from halo ce to 2 didn’t feel drastic (or at least doesn’t not now it doesn’t) just because it didn’t have sprint. Halo 2 changed so many things to not make it feel like halo ce, but here you are, 12 years later, saying that there weren’t drastic changes.
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> Exactly. Im saying that because they weren’t drastic changes. You still had the same quake-ish gameplay with some tactical influences as before, except you were now able to shoot two weapons at the same time. Sprint is a drastic change because is eliminates run and gun gameplay in favor of stop and shoot (or whatever the exact term might be).
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> > Halo 5 doesn’t actually follow Reach’s gameplay, so I guess it should be a main title.
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> H5G does follow Reach’s gameplay very much. It still has armor abilities, they just have been rebranded into Spartan abilities. It’s a spinoff, but with a few cameos of old characters, like how Regret appeared in Halo Wars.
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> > Did you even see what I suggested? I proposed 6-8 classic, 6-8 new style playlists, and 3-4 warzone playlists. Do you see me as some evil guy trying to secretly kill halo and stop you and your band of good guys from having fun? It certainly comes off that way.
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> I see you as somebody kicking and screaming against people trying to return Halo to its former glory. I don’t know for what reason, nor do I care.
> You still proposed what I said you did, namely have some alibi-playlists in the game, as the vast majority of modes follows the modern style. Warzone follows the modern style, but with Microtransactions. Half of Arena follows the modern style. So does campaign, which you already admitted to in an older post. How on earth is this a satisfying compromise when at the very least 75% of the entire game are worthless to us?
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> > Why does sprint matter in the campaign?
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> Because it screws with gameplay even more than it does in multiplayer.

Let’s clear this up: in halo ce-3, chief never sprints during the gameplay. We see him sprint in a cutscene in halo 2 after he kills regret and in halo ce as he runs to the ship after the warthog run. Both of those times we can assume he was running it was trying to run at full speed. Spartan or not, it is impossible for one at to run max speed and not have a messed up aim. We can assume that when the Spartans in halo 4/5 are sprinting, they are aiming for top speed.

Halo 5 doesn’t follow Reach’s gameplay. I know it’s tempting to compare 2 things with five word “abilities” in it, but you have to know that Spartan abilities and armor are 2 very different things. Armor abilities were abilities that each Spartan could invidually choose and are way more powerful than a single Spartan ability, but they could only pick one. Spartan abilities are abilities that everyone has and each one is not too powerful. If you compare Reach to 5, then 3 to 5, I think you’ll find that halo 5 has more similarities with 3 than Reach (if you do, don’t generalize).

How many times do we have to say this, removing sprint won’t return halo to its former glory!!! I saw your post on how sprint affects the campaign, and I disagree with it. It totally doesn’t negatively impact the game in any way. If you want proof, look at SPV3. Plus, we are talking about the mp, not the campaign. Like I said, if you want, there could be an option to turn off abilities in the campaign. Excluding campaign, about 40% of the game would be classic. What’s wrong with that? Warzone is closer to halo reach and 4 gameplay (20%), new style arena is closer to halo 5 (40%), and classic style arena is closest to halo 2/3 (40%).

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> > > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
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> > > > > > > > Yes.
> > > > > > > > If they have no genuine interest in what I prefer, why would I want them around?
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> > > > > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
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> > > > > > I am here on this forum for no one else than me, I act on behalf of my own interests.
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> > > > > > Now pray tell, why should I have an interest in trying to keep players who are not interested in what I want to play?
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> > > > > I am pro no-sprint. However, we won’t be able to get our fellow fans on board with another no sprint Halo if we condemn them.
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> > > > What makes you think anyone who wouldn’t be interested in a “classic” part of Halo in a Halo game split between modern and classic, would have interest in playing a “classic” Halo only? If they don’t have an interest in it, then they simply do not, if they however do, then great.
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> > > Because if you want others to jump on board with the way you think. You have to be more tactful when discussing your point.
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> > And this of course applies to players who will never be a part of such a discussion, but just have the game infront of them?
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> What do you mean?

There is a huge number of people who will never set foot on a Halo forum. They will just have the newest Halo game infront of them and based on that game they will choose to like it or not.

Again, why would I want players who aren’t interested in what I like, to stay around?

If they remove sprint it will be the best thing ever

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can we ditch these threads already?

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> but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.

The older games also didn’t have sprint. Why does a high BMS break immersion but sprint doesn’t?

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> Let’s clear this up: in halo ce-3, chief never sprints during the gameplay. We see him sprint in a cutscene in halo 2 after he kills regret and in halo ce as he runs to the ship after the warthog run. Both of those times we can assume he was running it was trying to run at full speed. Spartan or not, it is impossible for one at to run max speed and not have a messed up aim. We can assume that when the Spartans in halo 4/5 are sprinting, they are aiming for top speed.

It’s not impossible, I’m doing it myself in paintball- or lasertag-games. Having a pointy gun in front of you is actually beneficial, since it has a better drag coefficient (<0.5) than the human body itself (1.0-1.3). The only reason that real soldiers can’t do it is because their weapons weigh so much compared to their body mass/strength, that it applies a constant strain on their arms. That, however, does not apply to Spartans, as their weapons basically have no weight compared to their Mjolnir armor or even their body mass.

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> Halo 5 doesn’t follow Reach’s gameplay. I know it’s tempting to compare 2 things with five word “abilities” in it, but you have to know that Spartan abilities and armor are 2 very different things. Armor abilities were abilities that each Spartan could invidually choose and are way more powerful than a single Spartan ability, but they could only pick one. Spartan abilities are abilities that everyone has and each one is not too powerful. If you compare Reach to 5, then 3 to 5, I think you’ll find that halo 5 has more similarities with 3 than Reach (if you do, don’t generalize).

I did compare H5G to all the original trilogy games, and no, it doesn’t. Spartan abilities are still the same as Armor abilities, they just removed the loadout system, so you now have all at the same time. Which, in the case of most of them, I actually don’t mind: Thrust, Ground Pound, Clamber. They are pretty situational and don’t change the gameplay that much. (In my opinion, other people will probably draw different conclusions.) But sprint is a different beast: It’s not a situational mechanic and it’s changed the entire basis of the gameplay: Halo used to be a run’n’gun game, like a slower-paced Quake or Unreal Tournament. But with sprint, you cannot shoot while moving at max speed, so you need to slow down in order to fight, turning this into a stop and pop game like a higher-TTK CoD. I know people don’t like this analogy and I usually try to avoid it wherever possible, but it can’t be helped now. I’m not saying that H5G “plays like CoD”, but they are within the same sub-genre of FPS.

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> How many times do we have to say this, removing sprint won’t return halo to its former glory!!!

You can say this however many times you want, but there is no proof either way until some developer actually sits down and tries.

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> I saw your post on how sprint affects the campaign, and I disagree with it. It totally doesn’t negatively impact the game in any way. If you want proof, look at SPV3.

I’m currently playing SPV3 and the reason why its leveldesign is different is because A) 90% of it is still Halo CE’s levels, which weren’t designed for sprint and B) sprint is merely one of various Armor abilities, so the designers had to account for people not having sprint in the parts of the levels they added themselves.

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> Plus, we are talking about the mp, not the campaign.

I’m not. I’ve said it before, I’ll say it again: I buy Halo games primarily (and sometimes exclusively) for Story, Campaign and other Single-Player-Modes (i.e. Firefight). Personally, I don’t really care that much what happens in multiplayer. 343 could reduce the game to one map, one weapon, have blue team walk on the ceiling and the only movement option being backwards, and I would still buy that game and play the living -Yoink- out of the campaign as long as it has Halo’s traditional run’n’gun gameplay.

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> Excluding campaign, about 40% of the game would be classic. What’s wrong with that? Warzone is closer to halo reach and 4 gameplay (20%), new style arena is closer to halo 5 (40%), and classic style arena is closest to halo 2/3 (40%).

Weapons need to be balanced for two entirely different playstyles. It’s one thing designing maps for one style or another, but they’d probably also need to create two entirely separate weapon sandboxes for both styles. That blows development of one game out of proportion, especially if both sides of the community only get 40% of a game. At the rist of sounding like a parrot: It would be better to dedicate an entire game to one style and then do a spinoff for the other one.

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> If a true halo fan is someone who will play the game whatever, then are Zr0 or Celestis not true halo fans. A true fan will get every halo game and try it out for a while before they make their judgement. A mega true fan would play the -Yoink- outbid every halo game, regardless if they like a different style or not. Going by your definition, are you a true fan? You said in another post that quoted me on that you might not buy halo 6. So are you, or are you not? Zr0 and all those guys are probably going to be pissed that they don’t fit your definition…

Oh, I did try out and play H5G. I just didn’t pay any money for that and dropped it like a hot potato once I recognized it for the sham it is.

Am I a “true” Halo fan? I always guessed I was, as I read all the expanded lore, followed all the ARGs, etc. On the other hand I never bought any toys or apparel. In the end, I don’t know and I don’t care.

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Delete This post(my reply, not the actual post thing)

I don’t think sprint needs to be in halo 6, but they have to keep some abilities or just add new abilities to make the gameplay fun.

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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
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> wangtime from ultimate halo proved that wrong, you can totally play effectively without sprinting, the maps have little to do with it. also what’s the big deal? it really doesn’t change the game in any fundemental way. i don’t understand why this is still a problem.

It does change the game. If it was not changing the gameplay what we’re doing here. Map design is completely different because it has to be. And all of them play the same. If you look at the old games their maps differ from one another. Not only by the way they look but most of all by having distinct style of combat. And because all players move at the same speed you can predict their next move. It’s all about strategy. You can’t have that in Halo 5 or in any other game for that matter.

I’m a HUGE halo fan and love the no sprinting, but I’d actually prefer to keep the sprinting in the game.

I prefer Halo with sprint. It was fun even without it but sprinting increases your mobility.

I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.

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> I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.

Same

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> I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.

U wot m8

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> > I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.
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> U wot m8

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> > > I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.
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> > U wot m8

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> > > > I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.
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> > > U wot m8

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> I would prefer to keep sprint since sprinting is practically in every game now and it would be weird to not have it.

This is a terrible reason to keep sprint in the game