The sprint discussion thread

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> > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > >
> > >
> > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> >
> >
> > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
>
>
> But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
>
> Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.

Perfectly said.

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> > > > Sheesh judging by the first page you got ostracized by the pro sprint crowd OP.
> > > >
> > > > I wouldn’t consider myself in either camp, but something different has to be done. I think if sprint stays then thruster and spartan charge need to leave. Spartan charge actually just needs to go no matter what.
> > > >
> > > > If sprint leaves then perhaps thruster and ground pound could stay. Thruster has changed modern halo into an incredibly evasive and conservatively played game.
> > > >
> > > > Or perhaps we keep sprint, keep Thruster , keep ground pound, but raise the time to kill? When I consider Halo 5 vs. Reach and 3, The first thing I notice is im dying much quicker.
> > > >
> > > > Whatever happens Halo 6 needs to do one thing : Differentiate. What we have right now is the red headed stepchild of modern Cod, titanfall, and Old Halo. It doesn’t work. Pick a direction and stick with it is my opinion.
> > >
> > >
> > > I think it works perfectly. In fact I hope they make very few changes to gameplay for Halo 6.
> >
> >
> > I do not think it works perfectly. I hope they do make changes to the gameplay for Halo 6.
> > What we also have to consider is that you and I’s opinions aren’t the only thing to consider, we need to think about the HUGE amount of people who bought this game and don’t like it,stopped playing it, that DONT post on the forums.
> >
> > It’s a fact that Halo 5 didn’t perform very well when we compare to older Halo games.
>
>
> Exactly, that’s the point I was trying to make. That our opinion of the gameplay is just that, an opinion. The issues most people had with gameplay were about lack of content and not gameplay. Multiple polls have shown that gameplay was generally well favored.
>
> According to 343 Halo 5 has performed better than any other Halo game since Halo 3.

Huh? I play Firefight, SWAT, BTB, and Warzone Assault (because grinding) the most, but that doesn’t change the problems with the gameplay and how it meshes with level/map design. I’m SR147 and couldn’t tell you the weapon spawns on most of the Arena maps that aren’t in the BTB playlist, because I don’t enjoy the other playlists. I sincerely doubt that other people stopped playing the game only because it lacked content when it was released. I started playing during the Firefight beta, so there’s that.

So, in other words, they haven’t made any real progress since Halo 3, right?

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> > > > > > > Those animations didn’t even make it out of the alpha. In the behind the scenes video that I watched, it was explained that Bungie always started with the story, and then designed the rest of the game around it. As for what that means with regard to the existence of sprint animations, I guess it’s up to you to infer what that means. Who knows, maybe it had something to do with hardware limitations, and the possible implementation of sprint would’ve been so limited that it was deemed an unnecessary use of resources. But then, there’s Occam’s Razor.
> > > > > >
> > > > > >
> > > > > > Could you link this video to me? Because quite honestly, I’ve read the exact opposite. If I recall correctly it was in an interview with german magazine “Gamestar” from april 2000, where they said: “… denn die Kampagne für den Einzelspielermodus wird nach alter Bungie Tradition erst zum schluss festgelegt”, roughly translated “…because, according to old Bungie-tradition, the campaign for single player is only established in the end.”
> > > > > > Unfortunately all scans of this interview are down, and I only found one guy quoting this text passage in a forums. If need be, I could try and find the magazine myself (if I even own it), but that might take a while, as all my old stuff is in my parent’s house.
> > > > >
> > > > >
> > > > > Upon watching it again, I’ve decided that I might’ve misinterpreted the context. However, is it reasonable to assume that sprint wasn’t necessary for Halo 2’s story? Why didn’t Bungie’s documentary mention sprint? Sprint has effected the art and design of Halo 5, so there has to be some reason as to why it was scrapped so early on in Halo 2’s development. The main two that come to mind, for me, are:
> > > > > 1.) Hardware limitations, this could be anything from the amount of potential scripts that need to be ran, to rendering issues.
> > > > > 2.) It altered the gameplay, which wasn’t what Bungie wanted, for one reason or another.
> > > > > There are other possibilities, e.g. story telling, level design, the design of the music, etc.; however, the two that I listed above seem like the most likely explanations, IMO.
> > > > > Anyway, if what you say is true, then that means that multiplayer was designed before the campaign, right? If that’s the case, then sprint being cut in the alpha is–interesting. Maybe it provided too many challenges to Halo 2’s development, I’m not sure how they would change the core gameplay without having to change other aspects of the game as well. Maybe it was just an idea that was only entertained and then put away. As for it resurfacing, and being a reality, in Reach, that’s another point that deserves further discussion.
> > > > > I also found this to be really interesting.
> > > >
> > > >
> > > > Concepts are tested and scrapped all time. They can’t all be winners, so when they’re not they get cut. There’s no reason to bring up a mechanic that didn’t even make it past the testing phase. A Halo 2 animator said as far as he could recall it didn’t even come up during development in Halo 3, so they hadn’t even tried to test it. If it was something they were forced to cut in Halo 2 for reasons other than gameplay, I’d imagine they very likely would’ve tried it out again. Obviously, with Halo 2 they didn’t realize how much time they needed, so they would’ve been more prepared during Halo 3’s development in that sense.
> > > > At best, even if it didn’t cause gameplay problems, it would still suggest that it didn’t benefit the game enough to include.
> > >
> > >
> > > at best? Maybe yeah, but you would have to define such a benefit to the game. If it was included later was that then a benefit to the game?
> > > After the success of halo 2 and the failures of halo 2 do you think bumgie was really looking to revolutionize their game? The exclusion of a spint mechanic could have been from continued creative pressures to finish the product fully and on time. Equipment were little more than new weapons and new weapons are par for the development cycle, whereas the inclusion of sprint would have meant a lot of work with animations at the least, and hours of testing elsewhere. Its exclusion might have benefitted the game by giving them the time to finish.
> > > With Reach, Bungie was more free to do what they wanted. Doesn’t that suggest sprint was something they might have wanted to do, but were under too much pressure to fully realize it?
> >
> >
> > I touched on the possibility of pressure to release Halo 2 in that post. As far as I know, Halo 3’s development didn’t suffer from huge cuts or change of plans as we all know Halo 2 did. That was likely because they were better prepared in terms of getting things done on time. Had sprint been something they really wanted to include since Halo 2, they probably would have tested it right away at thestart of Halo 3s development.
> >
> > I’m not sure why you say Bungie was any more “free to do what they wanted” with Reach than with Halo 3. It took the same amount of time and was arguably a larger game all around. Did they say there was less pressure with Reach?
>
>
> I dont think they did say, but being done with the trilogy certainly relieved some pressure creatively. Its a new game with new characters, there’s freedom there to do something new with abilities that might feel more dramatic. Its halo, but a different halo than the trilogy, so why not dredge up some old ideas they chopped for [reasons] and go nuts with the equipment from halo 3?
>
> Being good enough for reach but cut from 2 makes you wonder what they were thinking.

You don’t have to wonder.

Why was sprint cut from Halo 2? Who knows, but it sure wasn’t considered for very long.

Here’s my thoughts on sprint (Keep in mind, I’m mainly talking about multiplayer):
Sprinting is a mechanic that feels rather out of place in a Halo game. People might claim that sprinting is there to “Help you move faster”, when this is actually just an illusion.
In the older Halo games, the maps were smaller and more corridor-like so it could fit the slower pace of the game, and it worked. Even in areas that were larger and more open, there were still ways to traverse quickly, such as vehicles, gravity lifts, teleporters, etc. You could argue that you don’t NEED to sprint, and you can still play the game without it, but now that sprinting is in the game, the developers have to design the maps around sprint, making certain areas and jumps impossible to traverse without it.
Because of sprint, you don’t see vehicles, gravity lifts, and teleporters placed in maps often anymore.

I feel like sprinting only subtracts from just about any shooter in general. Why? You can’t shoot when you sprint, You can’t throw grenades when you sprint, you can’t strafe when you sprint, and all a sprint button does is take away from what you’re supposed to be doing in a shooter. I feel that instead of dedicating a button to moving faster, just crank up the movement speed.

It’s just my opinion though. If other people like sprint, that’s fine.

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> > > Personally, I really enjoy having sprint. The game feels more of how Halo was probably supposed to feel back when Halo 1 came out. The speed of the game is drastically changed because of sprint and you have those wild plays that can keep everyone in the match on their toes.
> >
> >
> > But it’s much slower than it could be because of sprint.
>
>
> I guess it can feel that way at times because both teams usually score closer together than in halo 3 where you had the crazy wins by 30 in so many matches. But I personally love sprint now. It was weird getting used to in Reach I do admit, But it has grown on me over the years and now I really miss it whenever I go to Halo MCC.

What are you talking about?

Sprint makes halo slower because it caps how fast you can be when you shoot. Past halo games were slower not because they had no sprint but because the movement speed was slow. Up the movement speed and you have a much faster game than you would by putting sprint in.

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> > > I dont think they did say, but being done with the trilogy certainly relieved some pressure creatively. Its a new game with new characters, there’s freedom there to do something new with abilities that might feel more dramatic. Its halo, but a different halo than the trilogy, so why not dredge up some old ideas they chopped for [reasons] and go nuts with the equipment from halo 3?
> > >
> > > Being good enough for reach but cut from 2 makes you wonder what they were thinking.
> >
> >
> > I don’t really wonder. Seems obvious to be that they used Reach as a testing ground for what they wanted to do with Destiny. They were calling it the “definitive Halo game” even with game changing additions like bloom, armor abilities, and loadouts, so that didn’t make any sense. It was the last Halo game they had to make, after that they didn’t have to worry about it, so why not test new ideas in a full game? Had sprint really been something they thought would be particularly good, they would’ve added it as a base ability.
>
>
> Yeah, they probably were testing things out. Reach was the best place to test things. Halo 2 was the first good testing ground being that it was only the first sequel and they weren’t looking back at years of precedence for gameplay. Reach the next best once the trilogy was over (odst too, but that was built off of the Halo 3 engine in a pretty short period of time, so I dunno how much experimenting they were able to do). And this takes us right back to why was it cut in the first place. We cannot know because we haven’t yet seen anything definitive. Halo 2 was pushed out in a hurriedly finished state (though still -Yoink!- good). halo 3 was more halo 2 but on the next console. and Reach, though very familiar in many ways, also contained some of the biggest departures from what was done in previous halos- because the trilogy was over? because it was their last halo game? who knows.
>
> you say it would have been something added had it been particularly good… and yet we see it in Destiny. Doesn’t that say that sprint is something they’ve wanted to do all along but couldn’t fit into the games for [reasons].
>
> I would like to know those reasons rather than speculate. But no documentation for it exists so far as I’ve seen. after-the-fact interviews or tweet might be interesting, but I wouldn’t give them much credence so many years later, humans being what we are.

Well, they introduced Firefight in ODST, and that went over much better than Armor Abilities.

Do you think that they decided not to introduce sprint in Halo 3 in order to maintain consistent gameplay across the trilogy?

How does their design decision in Destiny have anything to do with what they had planned for the Halo franchise?

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> Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?

Okay, responding proper: plenty of the pro-sprint crowd have told the anti-sprint crowd to not use sprint and/or to go play the MCC. So, yeah, leave them in the dust, this is Halo. I’m a 15-year-long fan, and I’m pretty sure that this is going to be my last Halo if 343i continues in the same direction that they have been.

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> > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> >
> >
> > Give them an “Abilties Playlist”. They’ll be happy.
>
>
> Would you guys all be happy if there was one classic playlist?

lol, I think that we’d be happy if the entire game wasn’t designed around sprint.

Split playlists, whatever, I don’t care as long as it’s actually 50% Halo.

No need for it to be removed, since so many people like it. There should be playlist featuring classic gameplay instead.

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> > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> >
> >
> > Fans of “classic” Halo have been left in the dust for going on 7 years now. MCC was 343i’s chance to right their wrong with that part of the community, but we all know how that went.
> >
> > This sounds so hypocritical. I don’t know if you prefer sprint or not, but you are basically saying that you don’t want to be left in the dust so you want the other part of the community to be instead.
> >
> > EDIT: This is like 10 minutes later, and this post is still bothering me. I guess my answer would be something along the lines of, “If you don’t like it don’t play it. Go play Halo 5, it’s the Halo game with all the abilities. Adapt.” I’m sure there are some others out there, but you get the picture.
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> I’m not saying it was right to leave you guys in the dust, but you guys know how it feels. Would you want to inflict that same feeling onto others?
>
> I prefer sprint, but I’m fine with a no sprint halo. However, there are others like you guys who can’t stand if the game does or doesn’t have sprint.
>
> So the arguments that you guys all despise would be the same ones you would use against them? If that’s not hypocritical, I don’t know what is.

Heck yeah, maybe then they’d stop claiming that I was dissatisfied because I lacked skill with the new movement system. Never once have I stated that those who prefer the new movement system were bad at the previous titles, which was why they liked the noob-friendly gameplay of Halo 5.

Halo was Halo before it was CoD/Titanfall.

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> No need for it to be removed, since so many people like it. There should be playlist featuring classic gameplay instead.

Just one playlist?

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> > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> >
> >
> > Make a spinoff series following Spartan-IVs. This is what should have been done in the first place.
>
>
> Why? You could make the same argument for halo ce’s evolution to 2.

Uh, how much changed from CE to Halo 2, compared to–say, Reach to Halo 5?

Spartan Abilities would’ve been fine in a spin-off. If the gameplay was tweaked, and the levels/maps were designed a bit better, then I’d gladly purchase it in addition to a Halo game with classic gameplay.

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> > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > >
> > >
> > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> >
> >
> > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
>
>
> But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
>
> Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.

but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.

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> > > > Personally, I really enjoy having sprint. The game feels more of how Halo was probably supposed to feel back when Halo 1 came out. The speed of the game is drastically changed because of sprint and you have those wild plays that can keep everyone in the match on their toes.
> > >
> > >
> > > But it’s much slower than it could be because of sprint.
> >
> >
> > I guess it can feel that way at times because both teams usually score closer together than in halo 3 where you had the crazy wins by 30 in so many matches. But I personally love sprint now. It was weird getting used to in Reach I do admit, But it has grown on me over the years and now I really miss it whenever I go to Halo MCC.
>
>
> What are you talking about?
>
> Sprint makes halo slower because it caps how fast you can be when you shoot. Past halo games were slower not because they had no sprint but because the movement speed was slow. Up the movement speed and you have a much faster game than you would by putting sprint in.

thats a interesting way to look at sprint. if your fighting, your moving slow while the enemy you just killed is sprinting back to that location to shoot you in the -Yoink-. theres no reward for kills no more as they quickly make their way back to you. The game has become soley about who can regroup the best as a team which is boring, as more often than not, you die by being out numbered, and with the way halo is designed, it makes it incredibly easy to “teamwork” and makes balancing teams incredibly hard to do, as putting random people together and hoping it balanced on teamwork is nearly impossible.

Sprint FTW

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> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
>
> Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> not sprinting is punishing because the game had to be made around it.

wangtime from ultimate halo proved that wrong, you can totally play effectively without sprinting, the maps have little to do with it. also what’s the big deal? it really doesn’t change the game in any fundemental way. i don’t understand why this is still a problem.

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> > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > >
> > > > > >
> > > > > > Give them an “Abilties Playlist”. They’ll be happy.
> > > > >
> > > > >
> > > > > Would you guys all be happy if there was one classic playlist?
> > > >
> > > >
> > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
> > >
> > >
> > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
> >
> >
> > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
>
>
> If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.

You get the most RP per hour by playing Warzone Assult, so if you want to unlock Mythic armor pieces and helmets (which are both bloated customization categories, some of which are superficial), then–you better start grinding. The REQ system is definitely another part of the equation.

This is going to sound arrogant, but it’s the truth: true Halo fans will still play the game, even if they liked sprint.

I really don’t like the direction of Halo right now, but I’m still playing Halo 5. I just hope that 343i takes a risk, otherwise they may just lose the rest of the core Halo fanbase. At least weapon pickups were brought back.

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> > > > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
> > > >
> > > >
> > > > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
> > >
> > >
> > > But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.
> >
> >
> > But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.
> >
> > Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.
>
>
> but the point is that in order to have a faster movement speed that will keep the gameplay fast paced, the spartans would have to be in a constant state of sprint, which would break immersion. because like i said even the older halos didnt have movement speed as fast as doom. saying that h6 should just have dooms movement speed is stupid because doom already breaks the laws of physics with how fast the movement speed is. plus even if the movement speed was increased and sprint was removed, maps would still have to be made to compinsate for the faster movement speed, and therefore we would still need “bigger” maps sprint isnt the issue, map design is.

Good news, this is a game, not a simulator. Gameplay always comes before immersion.

Depending on the speed the player is moving, maps may not have to be as big as they are now. Besides, a big part of why large maps is a problem is that they’re built for the sprint speed. They’re built for a speed that you’re only moving some of the time.

Mess with the base speed and the FoV to find the sweet spot. It’s that simple.

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> Id rather keep sprint.

Blunt but true

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> > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
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> > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
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> > > > > > Would you guys all be happy if there was one classic playlist?
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> > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
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> > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
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> > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
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> > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
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> You get the most RP per hour by playing Warzone Assult, so if you want to unlock Mythic armor pieces and helmets (which are both bloated customization categories, some of which are superficial), then–you better start grinding. The REQ system is definitely another part of the equation.
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> This is going to sound arrogant, but it’s the truth: true Halo fans will still play the game, even if they liked sprint.
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> I really don’t like the direction of Halo right now, but I’m still playing Halo 5. I just hope that 343i takes a risk, otherwise they may just lose the rest of the core Halo fanbase. At least weapon pickups were brought back.

Jeez bro you quoted me like 5 times. I don’t think I’ll can get to all that, but I’ll do the best I can.

If a true halo fan is someone who will play the game whatever, then are Zr0 or Celestis not true halo fans. A true fan will get every halo game and try it out for a while before they make their judgement. A mega true fan would play the -Yoink- outbid every halo game, regardless if they like a different style or not. Going by your definition, are you a true fan? You said in another post that quoted me on that you might not buy halo 6. So are you, or are you not? Zr0 and all those guys are probably going to be pissed that they don’t fit your definition…

I didn’t say anything about the req system in my reply you quoted me on, but I’ll still talk about it. I agree arena rp needs to be higher, but I don’t think it was intentionally poorly weighted. If it was intentional, breakout would give a lot of RP.

Why do you say leave them in the dust?

How is halo 5 “CoD/Titanfall?” There’s more movement options, big whup. That doesn’t make it CoD or any twitch shooter.

You can’t evenly compare the change from Ce-2 and reach-5, so let’s compare ce-2 and 3-5. In halo 2, the gameplay changes were stronger shields (much higher ttk), dual wielding, boarding, the BR (and carbine), map design, and vehicle boosting. Those are the ones off the top of my head and they already drastically change the gameplay. If we compare halo 3 to halo 5, the big gameplay differences are map design, weapon balance, movement options, and equipment. You see? It’s not such a big difference after all.