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> > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
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> > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
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> > > > > > Would you guys all be happy if there was one classic playlist?
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> > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
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> > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
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> > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
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> > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
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> You get the most RP per hour by playing Warzone Assult, so if you want to unlock Mythic armor pieces and helmets (which are both bloated customization categories, some of which are superficial), then–you better start grinding. The REQ system is definitely another part of the equation.
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> This is going to sound arrogant, but it’s the truth: true Halo fans will still play the game, even if they liked sprint.
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> I really don’t like the direction of Halo right now, but I’m still playing Halo 5. I just hope that 343i takes a risk, otherwise they may just lose the rest of the core Halo fanbase. At least weapon pickups were brought back.
Jeez bro you quoted me like 5 times. I don’t think I’ll can get to all that, but I’ll do the best I can.
If a true halo fan is someone who will play the game whatever, then are Zr0 or Celestis not true halo fans. A true fan will get every halo game and try it out for a while before they make their judgement. A mega true fan would play the -Yoink- outbid every halo game, regardless if they like a different style or not. Going by your definition, are you a true fan? You said in another post that quoted me on that you might not buy halo 6. So are you, or are you not? Zr0 and all those guys are probably going to be pissed that they don’t fit your definition…
I didn’t say anything about the req system in my reply you quoted me on, but I’ll still talk about it. I agree arena rp needs to be higher, but I don’t think it was intentionally poorly weighted. If it was intentional, breakout would give a lot of RP.
Why do you say leave them in the dust?
How is halo 5 “CoD/Titanfall?” There’s more movement options, big whup. That doesn’t make it CoD or any twitch shooter.
You can’t evenly compare the change from Ce-2 and reach-5, so let’s compare ce-2 and 3-5. In halo 2, the gameplay changes were stronger shields (much higher ttk), dual wielding, boarding, the BR (and carbine), map design, and vehicle boosting. Those are the ones off the top of my head and they already drastically change the gameplay. If we compare halo 3 to halo 5, the big gameplay differences are map design, weapon balance, movement options, and equipment. You see? It’s not such a big difference after all.