The sprint discussion thread

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> > > > Sheesh judging by the first page you got ostracized by the pro sprint crowd OP.
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> > > > I wouldn’t consider myself in either camp, but something different has to be done. I think if sprint stays then thruster and spartan charge need to leave. Spartan charge actually just needs to go no matter what.
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> > > > If sprint leaves then perhaps thruster and ground pound could stay. Thruster has changed modern halo into an incredibly evasive and conservatively played game.
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> > > > Or perhaps we keep sprint, keep Thruster , keep ground pound, but raise the time to kill? When I consider Halo 5 vs. Reach and 3, The first thing I notice is im dying much quicker.
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> > > > Whatever happens Halo 6 needs to do one thing : Differentiate. What we have right now is the red headed stepchild of modern Cod, titanfall, and Old Halo. It doesn’t work. Pick a direction and stick with it is my opinion.
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> > > I think it works perfectly. In fact I hope they make very few changes to gameplay for Halo 6.
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> >
> > Why?
> > So that game can have less than 30,000 people
> > playing it nine months after launch too?
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> That’s definitely more of a function of the game being fairly barren at launch than a gameplay issue. In fact Halo 5’s gameplay has been more highly praised by players and critics than any halo previously.

How do you know? The core gameplay mechanics, balancing aside, are good, but they aren’t Halo. They also don’t mesh with Halo 5’s level and map design as well as they could. Classic Halo was intuitive, spartan abilities aren’t. In a separate title, sure. In Halo, nah bruh.

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> > > > > > > > in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
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> > > > > > > > Based on the available information its unlikely we can get anything more definitive than “pacing issues”
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> > > > > > > In denial of what the reason was for sprint getting cut. If you’re gonna suggest he meant something else, then prove it. You’re just making excuses in case you’re wrong. If you won’t back up what you believe, then there’s nothing more to discuss on that video.
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> > > > > > > > > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
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> > > > > > > > > Gameplay is more important than both of those things.
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> > > > > > > > depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.
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> > > > > > > For an FPS, gameplay is more important. Whoa, who would’ve thought that’s the genre I was talking about?
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> > > > > > I don’t believe anything about the video. I think you’re imposing stuff onto me.
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> > > > > > As for gameplay being more important in an FPS… snarky though you are, completely correct you are not. Both are what made halo as popular as it is. Fallout 4 is very much a shooter, but it is getting a lot of heat for its lack of story and content. Borderlands the Presequel has fantastic borderlands styled gameplay, but it was knocked because it lacked the content and story of number 2.
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> > > > > > Oh, and halo 5 has really great gameplay (preferences not with standing), but it gets hit hard by a lot of players for its story and content.
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> > > > > > See how much good that snark did you? Not much. The fact is gameplay is comprised of a lot of different parts- including story. I think you mean to refer to the shooting mechanics in a FPS taking priority over the story line. And that is a matter of opinion.
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> > > > > Gameplay made Halo as popular as it was. Story was a close second at best.
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> > > > > Fallout 4 is not a shooter, it’s a role playing game. You can argue it, like I know you will, but you’ll still be wrong. Your Borderlands example is the result of player expectations of what they got from the series previously. It’s different from Halo 5 because Halo 5’s gameplay is still criticised in additions to its lack of content and poor story. And Reach and H4 had the content and story, but the gameplay gives them a bad reputation and resulted in a large population drop.
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> > > > > Gameplay is more important in FPS than story or content. You can keep being wrong if you’d like, but it won’t change anything.
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> > > > Role Playing game is not an exclusive genre. Action Rpg… Strategy Rpg… Fps Rpg (heard of Destiny?).
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> > > > Fallout 4 is a shooter. Fallout 3 wasnt to the same degree given you had to use vats to be successful in many many cases, but Fallout 4 has no such requirement. The shooting is great. It is a shooter. It just doesnt rely on shooting for its gameplay. It is also an RPG. And while Borderlands was a result of player expectations- its still about content and story, they expected more in the game and complained about it.
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> > > > As for halo. Yes, the gameplay was its highlight. Thats the general reason for halo success. But that isnt the argument. You said in FPS gameplay is first, not halo.That is absolutely incorrect.
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> > > > That halo relies on its shooting mechanics is historical fact- it was lauded for them. But it was also highly praised for its storyand lore. So which is more important is a matter of opinion. Different people place importance on different things. If you want to get less subjective you would need to be more specific. Online population relies on gameplay, as you mentioned with Reach. But wasnt Reach an issue of expectations? Vets expected more halo 3 and didnt quite get it?
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> > > I didn’t really feel like the game was worth $60, but I didn’t stop playing it because of the lack of content (look at how much BL2 grew). I’m still playing Halo 5–though I didn’t start playing until the Firefight beta.
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> > > Armor Abilities, as a core mechanic, are nothing like being unable to farm for loot in a game that’s about loot. Weak Analogy
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> > It wasnt an analogy it was an example of how story and content are important and can lead to complaints despite strong shooting mechanics- all of which are part of gameplay- this being contrary to the notion that the shooting is what matters most in a fps.
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> It’s a weak analogy because the facts and circumstances surrounding Borderlands the Presequal and Halo 5: Guardians are totally different, because their core gameplay has completely different focuses. Borderlands is all about blasting your enemies to pieces with weapons that are buffed by a variety of factors (and zany comedy), Halo is about competitive gameplay (and was about telling a good story). Think of it this way, what do you think the Borderlands community would’ve had to say if it was turned into a hack and slash, with guns being more of a support? Probably the same kinds of things that the Halo community would say if spartan abilities took away from the gunplay, right? These are two examples that cannot be properly compared when you take their actual depth into consideration. That said, melee Zero is legend. Damage cap! One-hit OP8 Super Bad*** Loader, let’s go!
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> Anyway, we’re talking about Halo, shooting has always been what mattered the most. Core gameplay is always the most important aspect of a FPS, regardless of its sub-genre.
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> Story isn’t gameplay, zapping baddies with lasers while floating through low-gravity environments is.

youre right it would be a weak analogy, which is why I wasnt using it as one. Borderlands and halo a very different types of fps, which is why we see that story takes on a more vital role in BL- it has deep rpg elements. The point was to show a blanket statement about fps games was incorrect.

But story can be part of the gameplay. Branching storylines and decisions, dialogue choices, etc are all gameplay features. We just dont see this in a fps as often as, say, a telltale game.

Sprint is only acceptable if you don’t have to press X for it.

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> Sprint is only acceptable if you don’t have to press X for it.

get an ELITE or SCUFF… will change you mind about sprint

I like the Sprint in the Halo Saga :V

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> > Sprint is only acceptable if you don’t have to press X for it.
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> get an ELITE or SCUFF… will change you mind about sprint

Nope.

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> > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
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> > > > > > > Yes.
> > > > > > > If they have no genuine interest in what I prefer, why would I want them around?
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> > > > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
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> > > > > I am here on this forum for no one else than me, I act on behalf of my own interests.
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> > > > > Now pray tell, why should I have an interest in trying to keep players who are not interested in what I want to play?
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> > > > I am pro no-sprint. However, we won’t be able to get our fellow fans on board with another no sprint Halo if we condemn them.
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> > > What makes you think anyone who wouldn’t be interested in a “classic” part of Halo in a Halo game split between modern and classic, would have interest in playing a “classic” Halo only? If they don’t have an interest in it, then they simply do not, if they however do, then great.
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> > Because if you want others to jump on board with the way you think. You have to be more tactful when discussing your point.
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> And this of course applies to players who will never be a part of such a discussion, but just have the game infront of them?

What do you mean?

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> > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
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> Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.

But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.

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> > > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
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> > Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.
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> But, doom has insane movement speed, that even the old halos dont have, which is why it still appeals to new generation. the new doom also has ledge clambering which old fps’s didnt have.

But this topic isn’t about the older games, it’s about what to do with Halo 6. Increase the base speed and remove sprint. Done. Want a little burst of speed? Use thrust for that.

Point is, sprint isn’t necessary for fast paced games and, in the case of Halo, slows it down.

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> > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
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> > > > > >
> > > > > > Yes.
> > > > > > If they have no genuine interest in what I prefer, why would I want them around?
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> > > > >
> > > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
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> > > > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
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> > > > A compromise has to be reached, but in order for that to happen, both sides have to care.
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> > > You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.
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> > (S)he’s talking about 343. They already admitted a while back that they hired people that didn’t like Halo.
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> That was for halo 4 to bring in new ideas. That didn’t work, so they went back to Halo’s roots.

Did you just say H5 is back to halo’s roots?

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> Sprint is only acceptable if you don’t have to press X for it.

I use default controls and X is not the sprint button.

I hate shoulder chargers

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

you halo fans and cod fans are so annoying #crybabies

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> > > It wasnt an analogy it was an example of how story and content are important and can lead to complaints despite strong shooting mechanics- all of which are part of gameplay- this being contrary to the notion that the shooting is what matters most in a fps.
> >
> >
> > It’s a weak analogy because the facts and circumstances surrounding Borderlands the Presequal and Halo 5: Guardians are totally different, because their core gameplay has completely different focuses. Borderlands is all about blasting your enemies to pieces with weapons that are buffed by a variety of factors (and zany comedy), Halo is about competitive gameplay (and was about telling a good story). Think of it this way, what do you think the Borderlands community would’ve had to say if it was turned into a hack and slash, with guns being more of a support? Probably the same kinds of things that the Halo community would say if spartan abilities took away from the gunplay, right? These are two examples that cannot be properly compared when you take their actual depth into consideration. That said, melee Zero is legend. Damage cap! One-hit OP8 Super Bad*** Loader, let’s go!
> >
> > Anyway, we’re talking about Halo, shooting has always been what mattered the most. Core gameplay is always the most important aspect of a FPS, regardless of its sub-genre.
> >
> > Story isn’t gameplay, zapping baddies with lasers while floating through low-gravity environments is.
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> youre right it would be a weak analogy, which is why I wasnt using it as one. Borderlands and halo a very different types of fps, which is why we see that story takes on a more vital role in BL- it has deep rpg elements. The point was to show a blanket statement about fps games was incorrect.
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> But story can be part of the gameplay. Branching storylines and decisions, dialogue choices, etc are all gameplay features. We just dont see this in a fps as often as, say, a telltale game.

lol, did you just say that the story is more vital in BL than the loot? You’re a treasure hunter who’s trying to find a vault in a wasteland filled with all kinds of crazy people who sometimes quote Shakespeare. Jack’s evil, the other characters are quite charming, but all I really care about is rocket jumping with Salvador and tearing through mobs of enemies with my Unkempt Harold that has various buffs. Some of the side quests were absolutely brilliant, but the main story certainly wasn’t why most people were playing the series. There are classes and skill trees, sure, but it’s no Diablo. I don’t think that I’ve played any game more than I played Diablo II.

I have never played a good FPS that sacrificed gameplay over story. Goldeneye was barely coherent, and I sure wasn’t worried about the story when I was playing the single player. The same goes for Wolfenstein 3-D. A story demands a setting, and that setting needs to make use of the core gameplay, otherwise you’re playing a poorly developed game.

As for you making an example, you are using that example to draw dubious parallels between two games that cannot be compared.

> Logic. a form of reasoning in which one thing is inferred to be similar to another thing in a certain respect, on the basis of the known similarity between the things in other respects.

Most of the people who are upset over the Presqual are upset because of the changes to its gameplay. They’re upset because they don’t want to replay the story just for a CHANCE at getting the weapon that they want. If they truly cared more about the story, then wouldn’t this be a non-issue?

Changing gameplay to match the story is putting the cart before the horse. How do you drive the story without solid, core gameplay? In a lot of telltale games, most of your decisions are ultimately irrelevant, so the gameplay is flat. I’ve really enjoyed the stories in some of their games, but I’d rather read a book or watch a movie than play most of the telltale games that are out there. Anyway, how is any of this relevant to the problems with Halo 5’s gameplay?

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> you halo fans and cod fans are so annoying #crybabies

Name calling. Really? They’re trying to have a debate

I don’t care wether it stays or goes. I think it will be in halo 6, but not in 7, just for consistency in the reclaimer trilogy,

Personally, I really enjoy having sprint. The game feels more of how Halo was probably supposed to feel back when Halo 1 came out. The speed of the game is drastically changed because of sprint and you have those wild plays that can keep everyone in the match on their toes.

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> Personally, I really enjoy having sprint. The game feels more of how Halo was probably supposed to feel back when Halo 1 came out. The speed of the game is drastically changed because of sprint and you have those wild plays that can keep everyone in the match on their toes.

But it’s much slower than it could be because of sprint.

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> > Personally, I really enjoy having sprint. The game feels more of how Halo was probably supposed to feel back when Halo 1 came out. The speed of the game is drastically changed because of sprint and you have those wild plays that can keep everyone in the match on their toes.
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> But it’s much slower than it could be because of sprint.

I guess it can feel that way at times because both teams usually score closer together than in halo 3 where you had the crazy wins by 30 in so many matches. But I personally love sprint now. It was weird getting used to in Reach I do admit, But it has grown on me over the years and now I really miss it whenever I go to Halo MCC.

You guys have really ran a muck with this thread.
Spreeeee…int?
Like hell if they ever remove it.
The days of taking 2 minutes of BR fighting just to net one kill are thankfully history.