The sprint discussion thread

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> > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > >
> > >
> > > Yes.
> > > If they have no genuine interest in what I prefer, why would I want them around?
> >
> >
> > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
>
>
> Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
>
> A compromise has to be reached, but in order for that to happen, both sides have to care.

You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.

Personally I like sprint

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> > > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > > > >
> > > > > > > >
> > > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
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> > > > > > >
> > > > > > > Would you guys all be happy if there was one classic playlist?
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> > > > > >
> > > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
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> > > > >
> > > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
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> > > >
> > > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
> > >
> > >
> > > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
> >
> >
> > Halo can’t be everything for everyone. No game can be and it shouldn’t try to be. Halo 5 is doing poorly for a number of reasons, but not because it’s not split for different audiences. Doing that would basically be forcing them to make two different games in one. Everything would need to be balanced differently and different maps would have to be made for each. That’s a ton more time and resources put into the game and each side will still get less out of it in terms of content.
> >
> > It would result in the same thing that happened in Halo 5 where 343 tried to find a middle ground in the default settings for casuals and the competitive audience: everyone gets a half -Yoinked!- version of what they wanted.
>
>
> Not everything for everyone, just for all of the halo fans. They already have the new style of gameplay all ready to go, so they just have to tweak the sandbox and add classic mechanics. Contrary to popular belief, many maps can work for both classic and new gameplay (not all of course). Yah there will be some dedicated maps for each styles, but a lot can still be in both. I really think this is the best option. There won’t be any more sprint threads, and that should be reason enough to implement it lol.

It would still result in each side not getting an ideal experience. If anything, it would cause both fanbases to resent each other more because the existence of the other means they’re not getting what a typically sized Halo game would give them.

The two styles of gameplay are different enough so that playing both on the same maps wouldn’t be as good as maps made for a particular gameplay style.

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> Hah, that’s a great example, because Silent Cartographer was supposed to be the first level in CE. I watched the developer commentaries on Halo CE and Halo 2, they were pretty interesting. As for your last remarks, they probably didn’t write the story before anything else, but after you’ve developed your core gameplay, don’t you need some kind of a direction to go in with it? I mean, sure, the finer details are added later on down the line, but designing playspaces would be more efficient if there was a shared concept of what a level was ultimately trying to achieve, wouldn’t it? Why set up a level where the end goal is to find a map, if it isn’t going to be relevant to the story?

How do you know that you find the map room on an island? Why couldn’t the map room be in an snow canyon? I’m just saying, the levels themselves - at least in the original Halo - are pretty much independent of the story. The could have put the map room inside the level that is now Assault on the Control Room and put the control room on what ended up being Cartographer island. The only thing that (probably) would have changed is the level Two Betrayals. Obviously, Halo 2 and 3 worked somewhat different, as the Delta Halo and Ark levels needed to happen after the Earth levels, but in CE, the only two levels that are pretty much set in stone (from a story perspective) are the Pillar of Autumn and the Maw.

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> > > > > > > in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
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> > > > > > > Based on the available information its unlikely we can get anything more definitive than “pacing issues”
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> > > > > >
> > > > > > In denial of what the reason was for sprint getting cut. If you’re gonna suggest he meant something else, then prove it. You’re just making excuses in case you’re wrong. If you won’t back up what you believe, then there’s nothing more to discuss on that video.
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> > > > > > > > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
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> > > > > > > > Gameplay is more important than both of those things.
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> > > > > > >
> > > > > > > depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.
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> > > > > > For an FPS, gameplay is more important. Whoa, who would’ve thought that’s the genre I was talking about?
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> > > > > I don’t believe anything about the video. I think you’re imposing stuff onto me.
> > > > >
> > > > > As for gameplay being more important in an FPS… snarky though you are, completely correct you are not. Both are what made halo as popular as it is. Fallout 4 is very much a shooter, but it is getting a lot of heat for its lack of story and content. Borderlands the Presequel has fantastic borderlands styled gameplay, but it was knocked because it lacked the content and story of number 2.
> > > > >
> > > > > Oh, and halo 5 has really great gameplay (preferences not with standing), but it gets hit hard by a lot of players for its story and content.
> > > > >
> > > > > See how much good that snark did you? Not much. The fact is gameplay is comprised of a lot of different parts- including story. I think you mean to refer to the shooting mechanics in a FPS taking priority over the story line. And that is a matter of opinion.
> > > >
> > > >
> > > > Gameplay made Halo as popular as it was. Story was a close second at best.
> > > >
> > > > Fallout 4 is not a shooter, it’s a role playing game. You can argue it, like I know you will, but you’ll still be wrong. Your Borderlands example is the result of player expectations of what they got from the series previously. It’s different from Halo 5 because Halo 5’s gameplay is still criticised in additions to its lack of content and poor story. And Reach and H4 had the content and story, but the gameplay gives them a bad reputation and resulted in a large population drop.
> > > >
> > > > Gameplay is more important in FPS than story or content. You can keep being wrong if you’d like, but it won’t change anything.
> > >
> > >
> > > Role Playing game is not an exclusive genre. Action Rpg… Strategy Rpg… Fps Rpg (heard of Destiny?).
> > >
> > > Fallout 4 is a shooter. Fallout 3 wasnt to the same degree given you had to use vats to be successful in many many cases, but Fallout 4 has no such requirement. The shooting is great. It is a shooter. It just doesnt rely on shooting for its gameplay. It is also an RPG. And while Borderlands was a result of player expectations- its still about content and story, they expected more in the game and complained about it.
> > >
> > > As for halo. Yes, the gameplay was its highlight. Thats the general reason for halo success. But that isnt the argument. You said in FPS gameplay is first, not halo.That is absolutely incorrect.
> > >
> > > That halo relies on its shooting mechanics is historical fact- it was lauded for them. But it was also highly praised for its storyand lore. So which is more important is a matter of opinion. Different people place importance on different things. If you want to get less subjective you would need to be more specific. Online population relies on gameplay, as you mentioned with Reach. But wasnt Reach an issue of expectations? Vets expected more halo 3 and didnt quite get it?
> >
> >
> > I didn’t really feel like the game was worth $60, but I didn’t stop playing it because of the lack of content (look at how much BL2 grew). I’m still playing Halo 5–though I didn’t start playing until the Firefight beta.
> >
> > Armor Abilities, as a core mechanic, are nothing like being unable to farm for loot in a game that’s about loot. Weak Analogy
>
>
> It wasnt an analogy it was an example of how story and content are important and can lead to complaints despite strong shooting mechanics- all of which are part of gameplay- this being contrary to the notion that the shooting is what matters most in a fps.

It’s a weak analogy because the facts and circumstances surrounding Borderlands the Presequal and Halo 5: Guardians are totally different, because their core gameplay has completely different focuses. Borderlands is all about blasting your enemies to pieces with weapons that are buffed by a variety of factors (and zany comedy), Halo is about competitive gameplay (and was about telling a good story). Think of it this way, what do you think the Borderlands community would’ve had to say if it was turned into a hack and slash, with guns being more of a support? Probably the same kinds of things that the Halo community would say if spartan abilities took away from the gunplay, right? These are two examples that cannot be properly compared when you take their actual depth into consideration. That said, melee Zero is legend. Damage cap! One-hit OP8 Super Bad*** Loader, let’s go!

Anyway, we’re talking about Halo, shooting has always been what mattered the most. Core gameplay is always the most important aspect of a FPS, regardless of its sub-genre.

Story isn’t gameplay, zapping baddies with lasers while floating through low-gravity environments is.

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> There won’t be any more sprint threads, and that should be reason enough to implement it lol.

There will be as long as sprint is still forced down people’s throats in campaign. At least I will still make sprint threads…

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> > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > >
> > >
> > > Make a spinoff series following Spartan-IVs. This is what should have been done in the first place.
> >
> >
> > Why? You could make the same argument for halo ce’s evolution to 2.
>
>
> Because Spartan-IIs can run and gun, while Spartan-IVs obviously can’t.
> CE to 2 didn’t feel as disjointed as the original trilogy compared to everything that came after.
> Bungie wanted to try something different, so they made Reach, which was a spinoff. Every title that follows this gameplay, obviously, should also have been a spinoff.
>
> Seriously, what else do you want? All continuing Halo games are supposed to follow the modern approach, with some alibi-playlists to keep the purists at bay? Even when people suggest two different series running parallel, each one serving one half of the fanbase, that doesn’t fly with you. It seems to me that you’re not content unless all classic fans have left the franchise and the modern approach is the only one left standing…
>
> And people are accusing me to be pigheaded and egocentric…

From a lore standpoint, both can run and gun. You were just moving at a base movement speed in halo ce-3. If your claim were the case, master chief would’ve been able to shoot while sprinting in halo 4/5. My guess is the change from halo ce to 2 didn’t feel drastic (or at least doesn’t not now it doesn’t) just because it didn’t have sprint. Halo 2 changed so many things to not make it feel like halo ce, but here you are, 12 years later, saying that there weren’t drastic changes.

Halo 5 doesn’t actually follow Reach’s gameplay, so I guess it should be a main title.

Did you even see what I suggested? I proposed 6-8 classic, 6-8 new style playlists, and 3-4 warzone playlists. Do you see me as some evil guy trying to secretly kill halo and stop you and your band of good guys from having fun? It certainly comes off that way.

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> > There won’t be any more sprint threads, and that should be reason enough to implement it lol.
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> There will be as long as sprint is still forced down people’s throats in campaign. At least I will still make sprint threads…

Why does sprint matter in the campaign?

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> > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > >
> > > >
> > > > Yes.
> > > > If they have no genuine interest in what I prefer, why would I want them around?
> > >
> > >
> > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
> >
> >
> > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
> >
> > A compromise has to be reached, but in order for that to happen, both sides have to care.
>
>
> You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.

Apparently 343i hired people who didn’t like Halo to help develop Halo 4. Anyway, no, I don’t think that everyone who prefers the new gameplay comes from CoD, but I’m willing to bet that 343i wouldn’t lose as many fans as they did with the last few Halo titles. I started with Halo, played the CoD games that were actually decent, then came back to Halo, despite the major changes. I like the gameplay in Halo 5, but I can’t honestly say that I’m playing Halo. I mean, Firefight was what got me playing–FIREFIGHT.

Either split the game, or split the title.

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> > Doesn’t xenophobia mean "the fear or hatred of change?" I’m sorry if I have offended people here on the Forums.
> > P.S. I really am enforcing the stereotype about idiot sheltered kids, aren’t I?
> > Heh.
>
>
> It does, and you are labeling the anti-sprint crowd as fearful/full of hatred. The fact that classic Halo took knowledge to be good at was what made it fun and interesting. I always fancied platformers when I was younger, so I really enjoyed practicing and nailing skill jumps. I felt awesome when I outwitted my opponent, because he or she didn’t know the map as well as I did. Anyway, I don’t think that you offended anybody.

I’m sorry, but that is factually wrong. “Xenophobia” is the fear/hatred/disapproval/distaste of the unknown, not of change. Fear of change is called “Metathesiophobia”.
Sprint is in no way, shape or form “unknown”. It exists in pretty much any game currently released and its effects - both in Halo and other franchises - are well-known and understood.
It is precisely because sprint is so well-known, that it is generally disliked in the Halo community.

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> > > > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
> > > > > > > >
> > > > > > > >
> > > > > > > > Would you guys all be happy if there was one classic playlist?
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> > > > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
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> > > > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
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> > > > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
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> > > >
> > > > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
> > >
> > >
> > > Halo can’t be everything for everyone. No game can be and it shouldn’t try to be. Halo 5 is doing poorly for a number of reasons, but not because it’s not split for different audiences. Doing that would basically be forcing them to make two different games in one. Everything would need to be balanced differently and different maps would have to be made for each. That’s a ton more time and resources put into the game and each side will still get less out of it in terms of content.
> > >
> > > It would result in the same thing that happened in Halo 5 where 343 tried to find a middle ground in the default settings for casuals and the competitive audience: everyone gets a half -Yoinked!- version of what they wanted.
> >
> >
> > Not everything for everyone, just for all of the halo fans. They already have the new style of gameplay all ready to go, so they just have to tweak the sandbox and add classic mechanics. Contrary to popular belief, many maps can work for both classic and new gameplay (not all of course). Yah there will be some dedicated maps for each styles, but a lot can still be in both. I really think this is the best option. There won’t be any more sprint threads, and that should be reason enough to implement it lol.
>
>
> It would still result in each side not getting an ideal experience. If anything, it would cause both fanbases to resent each other more because the existence of the other means they’re not getting what a typically sized Halo game would give them.
>
> The two styles of gameplay are different enough so that playing both on the same maps wouldn’t be as good as maps made for a particular gameplay style.

Do social gametypes like infection or action sack matter for which style it is? They can have both classic and new variants in the playlists. This idea can work. I don’t know why you are so closed to it. Is it because you have something against this new style of gameplay? List out all of the playlists that would be in each part, then we’ll see if it will work or not.

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> > Hah, that’s a great example, because Silent Cartographer was supposed to be the first level in CE. I watched the developer commentaries on Halo CE and Halo 2, they were pretty interesting. As for your last remarks, they probably didn’t write the story before anything else, but after you’ve developed your core gameplay, don’t you need some kind of a direction to go in with it? I mean, sure, the finer details are added later on down the line, but designing playspaces would be more efficient if there was a shared concept of what a level was ultimately trying to achieve, wouldn’t it? Why set up a level where the end goal is to find a map, if it isn’t going to be relevant to the story?
>
>
> How do you know that you find the map room on an island? Why couldn’t the map room be in an snow canyon? I’m just saying, the levels themselves - at least in the original Halo - are pretty much independent of the story. The could have put the map room inside the level that is now Assault on the Control Room and put the control room on what ended up being Cartographer island. The only thing that (probably) would have changed is the level Two Betrayals. Obviously, Halo 2 and 3 worked somewhat different, as the Delta Halo and Ark levels needed to happen after the Earth levels, but in CE, the only two levels that are pretty much set in stone (from a story perspective) are the Pillar of Autumn and the Maw.

Oh man, you’re right, Assault on the Control Room was where the map was supposed to be found. XD Okay, fair point. If levels are designed around core gameplay, then wouldn’t sprint have had to be accounted for? Or, could sprint have just been a way to, let’s say, speed up ammo trips when playing solo Legendary? An afterthought, so to say, as opposed to intentional level design (e.g. sprinting to escape the PoA, or The Ark–or Meridian)?

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> > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > >
> > > >
> > > > Yes.
> > > > If they have no genuine interest in what I prefer, why would I want them around?
> > >
> > >
> > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
> >
> >
> > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
> >
> > A compromise has to be reached, but in order for that to happen, both sides have to care.
>
>
> You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.

(S)he’s talking about 343. They already admitted a while back that they hired people that didn’t like Halo.

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> From a lore standpoint, both can run and gun. You were just moving at a base movement speed in halo ce-3. If your claim were the case, master chief would’ve been able to shoot while sprinting in halo 4/5.

Chief is able to shoot while sprinting in lore. He just can’t run and gun in Halo 4 and H5G because 343 implemented mechanics that go against lore, just like ADS does.

> 2535455681930574;8568:
> My guess is the change from halo ce to 2 didn’t feel drastic (or at least doesn’t not now it doesn’t) just because it didn’t have sprint. Halo 2 changed so many things to not make it feel like halo ce, but here you are, 12 years later, saying that there weren’t drastic changes.

Exactly. Im saying that because they weren’t drastic changes. You still had the same quake-ish gameplay with some tactical influences as before, except you were now able to shoot two weapons at the same time. Sprint is a drastic change because is eliminates run and gun gameplay in favor of stop and shoot (or whatever the exact term might be).

> 2535455681930574;8568:
> Halo 5 doesn’t actually follow Reach’s gameplay, so I guess it should be a main title.

H5G does follow Reach’s gameplay very much. It still has armor abilities, they just have been rebranded into Spartan abilities. It’s a spinoff, but with a few cameos of old characters, like how Regret appeared in Halo Wars.

> 2535455681930574;8568:
> Did you even see what I suggested? I proposed 6-8 classic, 6-8 new style playlists, and 3-4 warzone playlists. Do you see me as some evil guy trying to secretly kill halo and stop you and your band of good guys from having fun? It certainly comes off that way.

I see you as somebody kicking and screaming against people trying to return Halo to its former glory. I don’t know for what reason, nor do I care.
You still proposed what I said you did, namely have some alibi-playlists in the game, as the vast majority of modes follows the modern style. Warzone follows the modern style, but with Microtransactions. Half of Arena follows the modern style. So does campaign, which you already admitted to in an older post. How on earth is this a satisfying compromise when at the very least 75% of the entire game are worthless to us?

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> Why does sprint matter in the campaign?

Because it screws with gameplay even more than it does in multiplayer.

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> > > Doesn’t xenophobia mean "the fear or hatred of change?" I’m sorry if I have offended people here on the Forums.
> > > P.S. I really am enforcing the stereotype about idiot sheltered kids, aren’t I?
> > > Heh.
> >
> >
> > It does, and you are labeling the anti-sprint crowd as fearful/full of hatred. The fact that classic Halo took knowledge to be good at was what made it fun and interesting. I always fancied platformers when I was younger, so I really enjoyed practicing and nailing skill jumps. I felt awesome when I outwitted my opponent, because he or she didn’t know the map as well as I did. Anyway, I don’t think that you offended anybody.
>
>
> I’m sorry, but that is factually wrong. “Xenophobia” is the fear/hatred/disapproval/distaste of the unknown, not of change. Fear of change is called “Metathesiophobia”.
> Sprint is in no way, shape or form “unknown”. It exists in pretty much any game currently released and its effects - both in Halo and other franchises - are well-known and understood.
> It is precisely because sprint is so well-known, that it is generally disliked in the Halo community.

It can also mean having a severe aversion to something that is foreign, and Halo 5 certainly feels foreign to anyone who has played–and has a taste for–the original trilogy. However, that’s semantics, you’re right–though I could technically argue that change often leads to the unknown. Just because something has been done before, that doesn’t necessarily mean that it will be done the same way again. Anyway, good point.

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> > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > >
> > > > >
> > > > > Yes.
> > > > > If they have no genuine interest in what I prefer, why would I want them around?
> > > >
> > > >
> > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
> > >
> > >
> > > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
> > >
> > > A compromise has to be reached, but in order for that to happen, both sides have to care.
> >
> >
> > You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.
>
>
> (S)he’s talking about 343. They already admitted a while back that they hired people that didn’t like Halo.

That was for halo 4 to bring in new ideas. That didn’t work, so they went back to Halo’s roots.

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> > > > > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Would you guys all be happy if there was one classic playlist?
> > > > > > > >
> > > > > > > >
> > > > > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
> > > > > > >
> > > > > > >
> > > > > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
> > > > > >
> > > > > >
> > > > > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
> > > > >
> > > > >
> > > > > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
> > > >
> > > >
> > > > Halo can’t be everything for everyone. No game can be and it shouldn’t try to be. Halo 5 is doing poorly for a number of reasons, but not because it’s not split for different audiences. Doing that would basically be forcing them to make two different games in one. Everything would need to be balanced differently and different maps would have to be made for each. That’s a ton more time and resources put into the game and each side will still get less out of it in terms of content.
> > > >
> > > > It would result in the same thing that happened in Halo 5 where 343 tried to find a middle ground in the default settings for casuals and the competitive audience: everyone gets a half -Yoinked!- version of what they wanted.
> > >
> > >
> > > Not everything for everyone, just for all of the halo fans. They already have the new style of gameplay all ready to go, so they just have to tweak the sandbox and add classic mechanics. Contrary to popular belief, many maps can work for both classic and new gameplay (not all of course). Yah there will be some dedicated maps for each styles, but a lot can still be in both. I really think this is the best option. There won’t be any more sprint threads, and that should be reason enough to implement it lol.
> >
> >
> > It would still result in each side not getting an ideal experience. If anything, it would cause both fanbases to resent each other more because the existence of the other means they’re not getting what a typically sized Halo game would give them.
> >
> > The two styles of gameplay are different enough so that playing both on the same maps wouldn’t be as good as maps made for a particular gameplay style.
>
>
> Do social gametypes like infection or action sack matter for which style it is? They can have both classic and new variants in the playlists. This idea can work. I don’t know why you are so closed to it. Is it because you have something against this new style of gameplay? List out all of the playlists that would be in each part, then we’ll see if it will work or not.

I’m against the concept of people having to settle, regardless of what side it is. If the idea could work, 343 would have done it.

If things continue how they are with decreasing sales, 343 will have to pick a road: nu-Halo or classic Halo. They’re trying to please both audiences and it can’t be done, not in the same game.

MCC could’ve proven once and for all the size of that classic audience and they -Yoinked!- it up. Now the only way to truly know is with a new game. Trying to make two new games in one will not ideally benefit anyone. They should pick an audience and make the game for them and stop -Yoink- around trying to please everyone.

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> > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > >
> > > > > >
> > > > > > Yes.
> > > > > > If they have no genuine interest in what I prefer, why would I want them around?
> > > > >
> > > > >
> > > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
> > > >
> > > >
> > > > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
> > > >
> > > > A compromise has to be reached, but in order for that to happen, both sides have to care.
> > >
> > >
> > > You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.
> >
> >
> > (S)he’s talking about 343. They already admitted a while back that they hired people that didn’t like Halo.
>
>
> That was for halo 4 to bring in new ideas. That didn’t work, so they went back to Halo’s roots.

They went back to the roots and altered its DNA.

Going back to the roots doesn’t matter if they make changes to how the game is played on a basic level. They only used terms like, “power weapons”, “map control” and “equal starts” to keep hold of an audience they can’t afford to lose. That’s not enough though.

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> > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > >
> > > > > >
> > > > > > Yes.
> > > > > > If they have no genuine interest in what I prefer, why would I want them around?
> > > > >
> > > > >
> > > > > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
> > > >
> > > >
> > > > Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.
> > > >
> > > > A compromise has to be reached, but in order for that to happen, both sides have to care.
> > >
> > >
> > > You really think that everyone who prefers the new gameplay comes from CoD and doesn’t care about halo? That’s really ignorant IMO.
> >
> >
> > (S)he’s talking about 343. They already admitted a while back that they hired people that didn’t like Halo.
>
>
> That was for halo 4 to bring in new ideas. That didn’t work, so they went back to Halo’s roots.

Honestly you have a point