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> > > > > > > in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
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> > > > > > > Based on the available information its unlikely we can get anything more definitive than “pacing issues”
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> > > > > > In denial of what the reason was for sprint getting cut. If you’re gonna suggest he meant something else, then prove it. You’re just making excuses in case you’re wrong. If you won’t back up what you believe, then there’s nothing more to discuss on that video.
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> > > > > > > > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
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> > > > > > > > Gameplay is more important than both of those things.
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> > > > > > > depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.
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> > > > > > For an FPS, gameplay is more important. Whoa, who would’ve thought that’s the genre I was talking about?
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> > > > > I don’t believe anything about the video. I think you’re imposing stuff onto me.
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> > > > > As for gameplay being more important in an FPS… snarky though you are, completely correct you are not. Both are what made halo as popular as it is. Fallout 4 is very much a shooter, but it is getting a lot of heat for its lack of story and content. Borderlands the Presequel has fantastic borderlands styled gameplay, but it was knocked because it lacked the content and story of number 2.
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> > > > > Oh, and halo 5 has really great gameplay (preferences not with standing), but it gets hit hard by a lot of players for its story and content.
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> > > > > See how much good that snark did you? Not much. The fact is gameplay is comprised of a lot of different parts- including story. I think you mean to refer to the shooting mechanics in a FPS taking priority over the story line. And that is a matter of opinion.
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> > > > Gameplay made Halo as popular as it was. Story was a close second at best.
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> > > > Fallout 4 is not a shooter, it’s a role playing game. You can argue it, like I know you will, but you’ll still be wrong. Your Borderlands example is the result of player expectations of what they got from the series previously. It’s different from Halo 5 because Halo 5’s gameplay is still criticised in additions to its lack of content and poor story. And Reach and H4 had the content and story, but the gameplay gives them a bad reputation and resulted in a large population drop.
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> > > > Gameplay is more important in FPS than story or content. You can keep being wrong if you’d like, but it won’t change anything.
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> > > Role Playing game is not an exclusive genre. Action Rpg… Strategy Rpg… Fps Rpg (heard of Destiny?).
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> > > Fallout 4 is a shooter. Fallout 3 wasnt to the same degree given you had to use vats to be successful in many many cases, but Fallout 4 has no such requirement. The shooting is great. It is a shooter. It just doesnt rely on shooting for its gameplay. It is also an RPG. And while Borderlands was a result of player expectations- its still about content and story, they expected more in the game and complained about it.
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> > > As for halo. Yes, the gameplay was its highlight. Thats the general reason for halo success. But that isnt the argument. You said in FPS gameplay is first, not halo.That is absolutely incorrect.
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> > > That halo relies on its shooting mechanics is historical fact- it was lauded for them. But it was also highly praised for its storyand lore. So which is more important is a matter of opinion. Different people place importance on different things. If you want to get less subjective you would need to be more specific. Online population relies on gameplay, as you mentioned with Reach. But wasnt Reach an issue of expectations? Vets expected more halo 3 and didnt quite get it?
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> > I didn’t really feel like the game was worth $60, but I didn’t stop playing it because of the lack of content (look at how much BL2 grew). I’m still playing Halo 5–though I didn’t start playing until the Firefight beta.
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> > Armor Abilities, as a core mechanic, are nothing like being unable to farm for loot in a game that’s about loot. Weak Analogy
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> It wasnt an analogy it was an example of how story and content are important and can lead to complaints despite strong shooting mechanics- all of which are part of gameplay- this being contrary to the notion that the shooting is what matters most in a fps.
It’s a weak analogy because the facts and circumstances surrounding Borderlands the Presequal and Halo 5: Guardians are totally different, because their core gameplay has completely different focuses. Borderlands is all about blasting your enemies to pieces with weapons that are buffed by a variety of factors (and zany comedy), Halo is about competitive gameplay (and was about telling a good story). Think of it this way, what do you think the Borderlands community would’ve had to say if it was turned into a hack and slash, with guns being more of a support? Probably the same kinds of things that the Halo community would say if spartan abilities took away from the gunplay, right? These are two examples that cannot be properly compared when you take their actual depth into consideration. That said, melee Zero is legend. Damage cap! One-hit OP8 Super Bad*** Loader, let’s go!
Anyway, we’re talking about Halo, shooting has always been what mattered the most. Core gameplay is always the most important aspect of a FPS, regardless of its sub-genre.
Story isn’t gameplay, zapping baddies with lasers while floating through low-gravity environments is.