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> > > > > > > > > > > > Halo 3
> > > > > > > > > > > > 50 - Sandtrap (longways)
> > > > > > > > > > > > 40 - Sandtrap (shortways)
> > > > > > > > > > > > 57 - Valhalla
> > > > > > > > > > > > 30 - Heretic
> > > > > > > > > > > > 16 - The Pit
> > > > > > > > > > > > 39 - Standoff
> > > > > > > > > > > > Halo 2
> > > > > > > > > > > > 45 - Headlong
> > > > > > > > > > > > Halo 5
> > > > > > > > > > > > 27 - Guillotine (Headlong) - sprinting
> > > > > > > > > > > > 35 - Guillotine (Headlong) - walking
> > > > > > > > > > > > 27.5 - Truth (Heretic) -sprinting
> > > > > > > > > > > > 37 - Truth (Heretic) - walking
> > > > > > > > > > > > 29.5 - Deadlock (Standoff) - sprinting
> > > > > > > > > > > > 38 - Deadlock (Standoff) - walking
> > > > > > > > > > > > 39 - Altar-Sandtrap (Remake) longways - Sprinting
> > > > > > > > > > > > 50 -Altar- Sandtrap (Remake) longways - Walking
> > > > > > > > > > > > 20 - Altar-Sandtrap (Remake) shortways - Sprinting
> > > > > > > > > > > > 25 - Altar0Sandtrap (Remake) shortways - Walking
> > > > > > > > > > > > 46 - Viking -Valhalla (Remake) - Sprinting
> > > > > > > > > > > > 60 - Viking - Valhalla (Remake) - Walking
> > > > > > > > > > > > 9 - Simulation -The Pit (Remake) - Sprinting
> > > > > > > > > > > > 11.5 - Simulation -The Pit (Remake) - Walking
> > > > > > > > > > > > Halo 4
> > > > > > > > > > > > 34 - Ragnarok (Valhalla) - Unlimited Sprinting
> > > > > > > > > > > > 41.5 - Ragnarok (Valhalla) - Limited Sprinting
> > > > > > > > > > > > 55 - Ragnarok (Valhalla) - Walking
> > > > > > > > > > > > 9 - Pitfall (The Pit) - Unlimited Sprinting
> > > > > > > > > > > > 10.5 - Pitfall (The Pit) - Limited Sprinting
> > > > > > > > > > > > 14.5 - Pitfall (The Pit) - Walking
> > > > > > > > > > > >
> > > > > > > > > > > > So overall it depends on the map, but it takes about the same time to walk across most of the maps, sometimes faster, sometimes slower, in Halo 4 and 5 as it did in 2 and 3. Sprint legitimately speeds up the time it takes to get from one point to another on a map. It is not just an illusion.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Good job.
> > > > > > > > > > >
> > > > > > > > > > > Are these averages from many runs on one map? Say ten runs. Or did you run once flawless run and take the time? From what point of the maps, to where on the same map are you running? Do you take a special route where you can’t make it in a straight line?
> > > > > > > > > > >
> > > > > > > > > > > Also, Ragnarok and Pitfall are 1:1 remakes of Valhalla and The Pit.
> > > > > > > > > > >
> > > > > > > > > > > Now then, let’s start.
> > > > > > > > > > >
> > > > > > > > > > > Illusion, yes and no. If you take a map, design it around base movement speed only, and then after that throw in a sprint function that increases your speed by 30%, then you cross the map faster. Even if we take a sprint game with maps designed around sprint, in that case you get across a map faster than not sprinting.
> > > > > > > > > > >
> > > > > > > > > > > However, considering that maps are designed around the mechanics present in a game, you’ll see that it is the map designer who is in charge of how fast you get places, regardless of what mechanics are present. Sprint only allows you to cross a map relatively faster than not sprinting in the same game. Clamber does not allow you to reach places that are not intended to be reached, outside of glitches and oversights of course.
> > > > > > > > > > >
> > > > > > > > > > > Let’s take Haven, Halo 4’s smallest launch map and compare travel times with Halo 3’s Guardian. Quite consistent in travel times despite Halo 4’s sprint speed being faster than Halo 3’s BMS. Time wise they’re close, in size, far from close.
> > > > > > > > > > >
> > > > > > > > > > > In this case, Haven is rather large for being Halo 4’s smallest launch map, only Skyline is smaller, and not by a lot, compared to atleast Guardian in Halo 3.
> > > > > > > > > > >
> > > > > > > > > > > So, you get places as fast as the map designer intends you to, in this sense, sprint is an illusion.
> > > > > > > > > > >
> > > > > > > > > > > As for Pitfall and Ragnarok, i343 deemed that these maps were managable with sprint. Valhalla being a vehicle map and The Pit not being small in the first place. Neither of them however played like their previous counter parts.
> > > > > > > > > > >
> > > > > > > > > > > The map size increase is generally meant for smaller maps, not large BTB maps feautring vehicles, because vehicles themselves allow players to cross a map even faster than sprint. Take a fast vehicle on any map and you’ll reach any place faster than an infantry person.
> > > > > > > > > > >
> > > > > > > > > > > PS: How is truth in the same league as Headlong??? I don’t recall truth being that large or headlong that small. I don’t recall any times in the leagues of 20 seconds when a moderator made a more thorough run through of truth and compared it to midship.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Truth and heretic I did by walking across the entire outer ring, those 2 I didn’t just go from point a to b. I started and ended in the same spot. And I did each run once or twice cuz I didn’t have a ton of time. But I took the same path for the various maps. I don’t know how to explain where I started and ended in each map, not all were straight lines. If I knew how to shoe you my Xbox dvr I would.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Those are interesting times. I think the next step would be to look at the times from objective to objective.
> > > > > > > > >
> > > > > > > > > The idea that sprint is an illusion isn’t that sprinting doesn’t make you fast (we know it does) but that maps have grown larger to compensate.
> > > > > > > > > This I’m not sure of. I don’t think we’re seeing too many huge maps, but rather a lack of small ones. So the average size has increased but the objective sizes of maps might still fall into a similar range.
> > > > > > > > >
> > > > > > > > > If we measure the time it takes to get from one objective to another in Halo 2 and 3, then consider the distances from one objective to another in 4 and 5 will we see a significant difference? Remakes should not be compared to originals as we know that sprinting changes speeds. Rather, we look at the overall trends in maps sizes by comparing Flag to Flag.
> > > > > > > >
> > > > > > > >
> > > > > > > > You must understand that there are two kinds of sprint. In Reach, if you moved from one end of Battle Canyon to the other using sprint, you’d get there five seconds faster than you did in H2 or Ce. But in H5 if you go from Red base to Blue base on Truth using sprint, you’d get there one second faster than you did in H2. So in H5 you are moving at the Base movement speed of halos 1-3 when sprinting. Which means that sprint doesn’t actually make you go faster.
> > > > > > > >
> > > > > > > > Secondly, the map size. What is the biggest 4v4/2v2 map in H5? Because why would they make the maps bigger if they added sprint? I never understood that. Why must the maps grow along with speed?
> > > > > > >
> > > > > > >
> > > > > > > what? you are not moving at the base speed of halo 3.
> > > > > > >
> > > > > > > Rather the ratios of speed and distance are proportional resulting in the same times (or roughly the same).
> > > > > > >
> > > > > > > Sprint absolutely makes you faster. The question is whether or not maps have been thusly scaled to maintain similar travel times, making the addition of sprint less meaningful.
> > > > > >
> > > > > >
> > > > > > But it is a matter of perspective. You might say that the maps have been made bigger, but I might say that we have been made slower. It is the same thing.
> > > > >
> > > > >
> > > > > no. 4 miles in 4 minutes is very different than 400 miles in 4 minutes.
> > > > > distance = speedtime
> > > > > 4 miles=60 mph4 minutes
> > > > > 400 miles =6000 mph*4 minutes
> > > > >
> > > > > Even though 4/60 is equal to 400/6000 and times are the same.
> > > > >
> > > > > Sprinting makes you faster. That is fact.
> > > >
> > > >
> > > > How can you proof that the distances in H5 are bigger? If you’re getting from point A to point B using sprint as fast as you were in H2, than the BMS is lower and sprinting makes you go as fast as you walked in H1-3.
> > >
> > >
> > > How can you look at Truth and not be able to tell it’s massive compared to Midship?
> >
> >
> > I was just arguing that we have been made smaller and slower, which is why Truth looks bigger.
>
>
> I know. And thats not true.
>
> Size in the game is relative. Spartans to warthogs to tanks… All fundamentally the same.
>
> Go to Halo 3 and drop a hog into… Heretic (is that the name?) and then do the same in H5 truth. The maps, Spartans are not smaller, as they retain the same relative size to all other objects in the game. Truth is then just a bigger map than Heretic and likely Midship.
Truth’s gameplay is so much more spread out than Midship and Heretic due to sprint. It detracts from the quality of the firefights.