The sprint discussion thread

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> > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > > >
> > > > > > >
> > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
> > > > > >
> > > > > >
> > > > > > Would you guys all be happy if there was one classic playlist?
> > > > >
> > > > >
> > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
> > > >
> > > >
> > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
> > >
> > >
> > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
> >
> >
> > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
>
>
> Halo can’t be everything for everyone. No game can be and it shouldn’t try to be. Halo 5 is doing poorly for a number of reasons, but not because it’s not split for different audiences. Doing that would basically be forcing them to make two different games in one. Everything would need to be balanced differently and different maps would have to be made for each. That’s a ton more time and resources put into the game and each side will still get less out of it in terms of content.
>
> It would result in the same thing that happened in Halo 5 where 343 tried to find a middle ground in the default settings for casuals and the competitive audience: everyone gets a half -Yoinked!- version of what they wanted.

Not everything for everyone, just for all of the halo fans. They already have the new style of gameplay all ready to go, so they just have to tweak the sandbox and add classic mechanics. Contrary to popular belief, many maps can work for both classic and new gameplay (not all of course). Yah there will be some dedicated maps for each styles, but a lot can still be in both. I really think this is the best option. There won’t be any more sprint threads, and that should be reason enough to implement it lol.

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> > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
>
>
> Yes.
> If they have no genuine interest in what I prefer, why would I want them around?

Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?

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> > > > > Those animations didn’t even make it out of the alpha. In the behind the scenes video that I watched, it was explained that Bungie always started with the story, and then designed the rest of the game around it. As for what that means with regard to the existence of sprint animations, I guess it’s up to you to infer what that means. Who knows, maybe it had something to do with hardware limitations, and the possible implementation of sprint would’ve been so limited that it was deemed an unnecessary use of resources. But then, there’s Occam’s Razor.
> > > >
> > > >
> > > > Could you link this video to me? Because quite honestly, I’ve read the exact opposite. If I recall correctly it was in an interview with german magazine “Gamestar” from april 2000, where they said: “… denn die Kampagne für den Einzelspielermodus wird nach alter Bungie Tradition erst zum schluss festgelegt”, roughly translated “…because, according to old Bungie-tradition, the campaign for single player is only established in the end.”
> > > > Unfortunately all scans of this interview are down, and I only found one guy quoting this text passage in a forums. If need be, I could try and find the magazine myself (if I even own it), but that might take a while, as all my old stuff is in my parent’s house.
> > >
> > >
> > > Upon watching it again, I’ve decided that I might’ve misinterpreted the context. However, is it reasonable to assume that sprint wasn’t necessary for Halo 2’s story? Why didn’t Bungie’s documentary mention sprint? Sprint has effected the art and design of Halo 5, so there has to be some reason as to why it was scrapped so early on in Halo 2’s development. The main two that come to mind, for me, are:
> > >
> > > 1.) Hardware limitations, this could be anything from the amount of potential scripts that need to be ran, to rendering issues.
> > > 2.) It altered the gameplay, which wasn’t what Bungie wanted, for one reason or another.
> > >
> > > There are other possibilities, e.g. story telling, level design, the design of the music, etc.; however, the two that I listed above seem like the most likely explanations, IMO.
> > >
> > > Anyway, if what you say is true, then that means that multiplayer was designed before the campaign, right? If that’s the case, then sprint being cut in the alpha is–interesting. Maybe it provided too many challenges to Halo 2’s development, I’m not sure how they would change the core gameplay without having to change other aspects of the game as well. Maybe it was just an idea that was only entertained and then put away. As for it resurfacing, and being a reality, in Reach, that’s another point that deserves further discussion.
> > >
> > > I also found this to be really interesting.
> >
> >
> > Concepts are tested and scrapped all time. They can’t all be winners, so when they’re not they get cut. There’s no reason to bring up a mechanic that didn’t even make it past the testing phase. A Halo 2 animator said as far as he could recall it didn’t even come up during development in Halo 3, so they hadn’t even tried to test it. If it was something they were forced to cut in Halo 2 for reasons other than gameplay, I’d imagine they very likely would’ve tried it out again. Obviously, with Halo 2 they didn’t realize how much time they needed, so they would’ve been more prepared during Halo 3’s development in that sense.
> >
> > At best, even if it didn’t cause gameplay problems, it would still suggest that it didn’t benefit the game enough to include.
>
>
> at best? Maybe yeah, but you would have to define such a benefit to the game. If it was included later was that then a benefit to the game?
>
> After the success of halo 2 and the failures of halo 2 do you think bumgie was really looking to revolutionize their game? The exclusion of a spint mechanic could have been from continued creative pressures to finish the product fully and on time. Equipment were little more than new weapons and new weapons are par for the development cycle, whereas the inclusion of sprint would have meant a lot of work with animations at the least, and hours of testing elsewhere. Its exclusion might have benefitted the game by giving them the time to finish.
>
> With Reach, Bungie was more free to do what they wanted. Doesn’t that suggest sprint was something they might have wanted to do, but were under too much pressure to fully realize it?

Do you think that sprint would’ve taken as much time and effort as adding equipment?

The jetpack was an idea that existed long before sprint did. Why wouldn’t Bungie have tried to make that a reality before sprint?

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> > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> >
> >
> > Yes.
> > If they have no genuine interest in what I prefer, why would I want them around?
>
>
> Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?

Because the franchise was stolen and tricked out to the CoD fanbase. They didn’t like Halo, anyway.

A compromise has to be reached, but in order for that to happen, both sides have to care.

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> > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > No. No it doesn’t.
> > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > No.
> > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
>
>
> This isn’t an Appeal to Tradition.
>
> The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
>
> Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?

I should just stay out of this argument and shut up, shouldn’t I?

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> > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> >
> >
> > Yes.
> > If they have no genuine interest in what I prefer, why would I want them around?
>
>
> Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?

I am here on this forum for no one else than me, I act on behalf of my own interests.

Now pray tell, why should I have an interest in trying to keep players who are not interested in what I want to play?

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> > > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > > No. No it doesn’t.
> > > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > > No.
> > > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
> >
> >
> > This isn’t an Appeal to Tradition.
> >
> > The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
> >
> > Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?
>
>
> I should just stay out of this argument and shut up, shouldn’t I?

Do you understand the arguments that are being made against sprint? You say that you don’t understand why there’s so much hate for sprint, but there are thousands of replies in this thread that elucidate the anti-sprint crowd’s position. It’s fine to have a preference, but if you aren’t contributing to the dialogue, then why are you bothering to comment? Generalizing the arguments against sprint as “xenophibia” does, indeed, make you sound like a jerk.

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> > > > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > > > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > > > No. No it doesn’t.
> > > > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > > > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > > > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > > > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > > > No.
> > > > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
> > >
> > >
> > > This isn’t an Appeal to Tradition.
> > >
> > > The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
> > >
> > > Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?
> >
> >
> > I should just stay out of this argument and shut up, shouldn’t I?
>
>
> Do you understand the arguments that are being made against sprint? You say that you don’t understand why there’s so much hate for sprint, but there are thousands of replies in this thread that elucidate the anti-sprint crowd’s position. It’s fine to have a preference, but if you aren’t contributing to the dialogue, then why are you bothering to comment? Generalizing the arguments against sprint as “xenophibia” does, indeed, make you sound like a jerk.

Soooo… Yes?

I wonder how high the OP’s rankings have reached with this many responses…

yeah that could be true

but who knows maybe its going to be good you know

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> > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> >
> >
> > Yes.
> > If they have no genuine interest in what I prefer, why would I want them around?
>
>
> Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?

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> > > > > > > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > > > > > > >
> > > > > > > >
> > > > > > > > Give them an “Abilties Playlist”. They’ll be happy.
> > > > > > >
> > > > > > >
> > > > > > > Would you guys all be happy if there was one classic playlist?
> > > > > >
> > > > > >
> > > > > > No, but you all seem to act like we would be, so you must be ok with it if you would actually suggest it as a solution.
> > > > >
> > > > >
> > > > > I’ve suggested splitting halo 6 into 3 parts: Classic, new, and warzone purely for the reason that I know you guys will not be happy with one playlist.
> > > >
> > > >
> > > > One unified experience is always preferred, especially with Halos current popularity. Most people that like abilities more will still play a classic style game, even if they don’t enjoy it as much, just like there are classic fans that settle for Halo in its current form. 343 put themselves in this situation of a having a divided fanbase. People say they want a fast paced game, so that’s what they’ll get provided its done properly. Besides, one new classic style game will likely be enough to see if it’s the right way to go. If it’s not, 343 will switch to something different and if it is, then the “abilitites” fans will have to find something new if they don’t like the game.
> > >
> > >
> > > If one unified experience is preferred, then why isn’t halo 5 going as good as it should? With splitting the game into 3 parts, every type of fan would be happy. I’d rather have every fan be happy than only a portion be happy while the rest are dissapointed. I’m not saying they shouldn’t try a classic style game out. I just don’t want sprint permanently removed from a halo game.
> >
> >
> > Halo can’t be everything for everyone. No game can be and it shouldn’t try to be. Halo 5 is doing poorly for a number of reasons, but not because it’s not split for different audiences. Doing that would basically be forcing them to make two different games in one. Everything would need to be balanced differently and different maps would have to be made for each. That’s a ton more time and resources put into the game and each side will still get less out of it in terms of content.
> >
> > It would result in the same thing that happened in Halo 5 where 343 tried to find a middle ground in the default settings for casuals and the competitive audience: everyone gets a half -Yoinked!- version of what they wanted.
>
>
> Not everything for everyone, just for all of the halo fans. They already have the new style of gameplay all ready to go, so they just have to tweak the sandbox and add classic mechanics. Contrary to popular belief, many maps can work for both classic and new gameplay (not all of course). Yah there will be some dedicated maps for each styles, but a lot can still be in both. I really think this is the best option. There won’t be any more sprint threads, and that should be reason enough to implement it lol.

With that concept though, I feel it would divide the fanbase. If there are all these options, it would be like playing three different halos, idk maybe it would work. But with halo 1-3, the gameplay was the same throughout the entire game. So no matter what playlist you played (slayer, hardcore, btb and swat) it was the same gameplay.

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> > > > > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > > > > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > > > > No. No it doesn’t.
> > > > > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > > > > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > > > > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > > > > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > > > > No.
> > > > > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
> > > >
> > > >
> > > > This isn’t an Appeal to Tradition.
> > > > The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
> > > > Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?
> > >
> > >
> > > I should just stay out of this argument and shut up, shouldn’t I?
> >
> >
> > Do you understand the arguments that are being made against sprint? You say that you don’t understand why there’s so much hate for sprint, but there are thousands of replies in this thread that elucidate the anti-sprint crowd’s position. It’s fine to have a preference, but if you aren’t contributing to the dialogue, then why are you bothering to comment? Generalizing the arguments against sprint as “xenophibia” does, indeed, make you sound like a jerk.
>
>
> Soooo… Yes?

If all you’ve gotten out of this thread is that the anti-sprint crowd is simply xenophobic, then yes.

Could you explain how each of the anti-sprint crowd’s arguments is an example of xenophobia?

I should’ve just stayed out of this…

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> > > > > > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > > > > > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > > > > > No. No it doesn’t.
> > > > > > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > > > > > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > > > > > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > > > > > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > > > > > No.
> > > > > > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
> > > > >
> > > > >
> > > > > This isn’t an Appeal to Tradition.
> > > > >
> > > > > The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
> > > > >
> > > > > Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?
> > > >
> > > >
> > > > I should just stay out of this argument and shut up, shouldn’t I?
> > >
> > >
> > > Do you understand the arguments that are being made against sprint? You say that you don’t understand why there’s so much hate for sprint, but there are thousands of replies in this thread that elucidate the anti-sprint crowd’s position. It’s fine to have a preference, but if you aren’t contributing to the dialogue, then why are you bothering to comment? Generalizing the arguments against sprint as “xenophibia” does, indeed, make you sound like a jerk.
> >
> >
> > Soooo… Yes?
>
>
> If all you’ve gotten out of this thread is that the anti-sprint crowd is simply xenophobic, then yes.
>
> Could you explain how each of the anti-sprint crowd’s arguments is an example of xenophbia?

They keep repeating about how it’s “not true to the original game.” Now that I’ve thought about it for a while, I realize that what I said was rude. Can I leave now?

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> I should’ve just stayed out of this…
>
>
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> > > > > > > 2535422073870659;8515:
> > > > > > > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > > > > > > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > > > > > > No. No it doesn’t.
> > > > > > > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > > > > > > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > > > > > > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > > > > > > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > > > > > > No.
> > > > > > > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
> > > > > >
> > > > > >
> > > > > > This isn’t an Appeal to Tradition.
> > > > > >
> > > > > > The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
> > > > > >
> > > > > > Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?
> > > > >
> > > > >
> > > > > I should just stay out of this argument and shut up, shouldn’t I?
> > > >
> > > >
> > > > Do you understand the arguments that are being made against sprint? You say that you don’t understand why there’s so much hate for sprint, but there are thousands of replies in this thread that elucidate the anti-sprint crowd’s position. It’s fine to have a preference, but if you aren’t contributing to the dialogue, then why are you bothering to comment? Generalizing the arguments against sprint as “xenophibia” does, indeed, make you sound like a jerk.
> > >
> > >
> > > Soooo… Yes?
> >
> >
> > If all you’ve gotten out of this thread is that the anti-sprint crowd is simply xenophobic, then yes.
> >
> > Could you explain how each of the anti-sprint crowd’s arguments is an example of xenophbia?
>
>
> They keep repeating about how it’s “not true to the original game.” Now that I’ve thought about it for a while, I realize that what I said was rude. Can I leave now?

You can leave whenever you like.

That seems like an oversimplification of most of the anti-sprint crowd’s arguments. Regardless, how is the fact that Halo 4 and 5 aren’t true to their roots an example of xenophobia?

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> > > > > > > > > > > > > Halo 3
> > > > > > > > > > > > > 50 - Sandtrap (longways)
> > > > > > > > > > > > > 40 - Sandtrap (shortways)
> > > > > > > > > > > > > 57 - Valhalla
> > > > > > > > > > > > > 30 - Heretic
> > > > > > > > > > > > > 16 - The Pit
> > > > > > > > > > > > > 39 - Standoff
> > > > > > > > > > > > > Halo 2
> > > > > > > > > > > > > 45 - Headlong
> > > > > > > > > > > > > Halo 5
> > > > > > > > > > > > > 27 - Guillotine (Headlong) - sprinting
> > > > > > > > > > > > > 35 - Guillotine (Headlong) - walking
> > > > > > > > > > > > > 27.5 - Truth (Heretic) -sprinting
> > > > > > > > > > > > > 37 - Truth (Heretic) - walking
> > > > > > > > > > > > > 29.5 - Deadlock (Standoff) - sprinting
> > > > > > > > > > > > > 38 - Deadlock (Standoff) - walking
> > > > > > > > > > > > > 39 - Altar-Sandtrap (Remake) longways - Sprinting
> > > > > > > > > > > > > 50 -Altar- Sandtrap (Remake) longways - Walking
> > > > > > > > > > > > > 20 - Altar-Sandtrap (Remake) shortways - Sprinting
> > > > > > > > > > > > > 25 - Altar0Sandtrap (Remake) shortways - Walking
> > > > > > > > > > > > > 46 - Viking -Valhalla (Remake) - Sprinting
> > > > > > > > > > > > > 60 - Viking - Valhalla (Remake) - Walking
> > > > > > > > > > > > > 9 - Simulation -The Pit (Remake) - Sprinting
> > > > > > > > > > > > > 11.5 - Simulation -The Pit (Remake) - Walking
> > > > > > > > > > > > > Halo 4
> > > > > > > > > > > > > 34 - Ragnarok (Valhalla) - Unlimited Sprinting
> > > > > > > > > > > > > 41.5 - Ragnarok (Valhalla) - Limited Sprinting
> > > > > > > > > > > > > 55 - Ragnarok (Valhalla) - Walking
> > > > > > > > > > > > > 9 - Pitfall (The Pit) - Unlimited Sprinting
> > > > > > > > > > > > > 10.5 - Pitfall (The Pit) - Limited Sprinting
> > > > > > > > > > > > > 14.5 - Pitfall (The Pit) - Walking
> > > > > > > > > > > > >
> > > > > > > > > > > > > So overall it depends on the map, but it takes about the same time to walk across most of the maps, sometimes faster, sometimes slower, in Halo 4 and 5 as it did in 2 and 3. Sprint legitimately speeds up the time it takes to get from one point to another on a map. It is not just an illusion.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Good job.
> > > > > > > > > > > >
> > > > > > > > > > > > Are these averages from many runs on one map? Say ten runs. Or did you run once flawless run and take the time? From what point of the maps, to where on the same map are you running? Do you take a special route where you can’t make it in a straight line?
> > > > > > > > > > > >
> > > > > > > > > > > > Also, Ragnarok and Pitfall are 1:1 remakes of Valhalla and The Pit.
> > > > > > > > > > > >
> > > > > > > > > > > > Now then, let’s start.
> > > > > > > > > > > >
> > > > > > > > > > > > Illusion, yes and no. If you take a map, design it around base movement speed only, and then after that throw in a sprint function that increases your speed by 30%, then you cross the map faster. Even if we take a sprint game with maps designed around sprint, in that case you get across a map faster than not sprinting.
> > > > > > > > > > > >
> > > > > > > > > > > > However, considering that maps are designed around the mechanics present in a game, you’ll see that it is the map designer who is in charge of how fast you get places, regardless of what mechanics are present. Sprint only allows you to cross a map relatively faster than not sprinting in the same game. Clamber does not allow you to reach places that are not intended to be reached, outside of glitches and oversights of course.
> > > > > > > > > > > >
> > > > > > > > > > > > Let’s take Haven, Halo 4’s smallest launch map and compare travel times with Halo 3’s Guardian. Quite consistent in travel times despite Halo 4’s sprint speed being faster than Halo 3’s BMS. Time wise they’re close, in size, far from close.
> > > > > > > > > > > >
> > > > > > > > > > > > In this case, Haven is rather large for being Halo 4’s smallest launch map, only Skyline is smaller, and not by a lot, compared to atleast Guardian in Halo 3.
> > > > > > > > > > > >
> > > > > > > > > > > > So, you get places as fast as the map designer intends you to, in this sense, sprint is an illusion.
> > > > > > > > > > > >
> > > > > > > > > > > > As for Pitfall and Ragnarok, i343 deemed that these maps were managable with sprint. Valhalla being a vehicle map and The Pit not being small in the first place. Neither of them however played like their previous counter parts.
> > > > > > > > > > > >
> > > > > > > > > > > > The map size increase is generally meant for smaller maps, not large BTB maps feautring vehicles, because vehicles themselves allow players to cross a map even faster than sprint. Take a fast vehicle on any map and you’ll reach any place faster than an infantry person.
> > > > > > > > > > > >
> > > > > > > > > > > > PS: How is truth in the same league as Headlong??? I don’t recall truth being that large or headlong that small. I don’t recall any times in the leagues of 20 seconds when a moderator made a more thorough run through of truth and compared it to midship.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Truth and heretic I did by walking across the entire outer ring, those 2 I didn’t just go from point a to b. I started and ended in the same spot. And I did each run once or twice cuz I didn’t have a ton of time. But I took the same path for the various maps. I don’t know how to explain where I started and ended in each map, not all were straight lines. If I knew how to shoe you my Xbox dvr I would.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Those are interesting times. I think the next step would be to look at the times from objective to objective.
> > > > > > > > > >
> > > > > > > > > > The idea that sprint is an illusion isn’t that sprinting doesn’t make you fast (we know it does) but that maps have grown larger to compensate.
> > > > > > > > > > This I’m not sure of. I don’t think we’re seeing too many huge maps, but rather a lack of small ones. So the average size has increased but the objective sizes of maps might still fall into a similar range.
> > > > > > > > > >
> > > > > > > > > > If we measure the time it takes to get from one objective to another in Halo 2 and 3, then consider the distances from one objective to another in 4 and 5 will we see a significant difference? Remakes should not be compared to originals as we know that sprinting changes speeds. Rather, we look at the overall trends in maps sizes by comparing Flag to Flag.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You must understand that there are two kinds of sprint. In Reach, if you moved from one end of Battle Canyon to the other using sprint, you’d get there five seconds faster than you did in H2 or Ce. But in H5 if you go from Red base to Blue base on Truth using sprint, you’d get there one second faster than you did in H2. So in H5 you are moving at the Base movement speed of halos 1-3 when sprinting. Which means that sprint doesn’t actually make you go faster.
> > > > > > > > >
> > > > > > > > > Secondly, the map size. What is the biggest 4v4/2v2 map in H5? Because why would they make the maps bigger if they added sprint? I never understood that. Why must the maps grow along with speed?
> > > > > > > >
> > > > > > > >
> > > > > > > > what? you are not moving at the base speed of halo 3.
> > > > > > > >
> > > > > > > > Rather the ratios of speed and distance are proportional resulting in the same times (or roughly the same).
> > > > > > > >
> > > > > > > > Sprint absolutely makes you faster. The question is whether or not maps have been thusly scaled to maintain similar travel times, making the addition of sprint less meaningful.
> > > > > > >
> > > > > > >
> > > > > > > But it is a matter of perspective. You might say that the maps have been made bigger, but I might say that we have been made slower. It is the same thing.
> > > > > >
> > > > > >
> > > > > > no. 4 miles in 4 minutes is very different than 400 miles in 4 minutes.
> > > > > > distance = speedtime
> > > > > > 4 miles=60 mph
4 minutes
> > > > > > 400 miles =6000 mph*4 minutes
> > > > > >
> > > > > > Even though 4/60 is equal to 400/6000 and times are the same.
> > > > > >
> > > > > > Sprinting makes you faster. That is fact.
> > > > >
> > > > >
> > > > > He’s not saying that you are actually moving slower. He is saying that proportionally to the map you are. It’s an important difference. Yes, sprinting makes you technically faster, but when they make maps bigger to account for sprint your average speed in relation to the map is actually slower. It takes you longer to get places.
> >
> >
> > sure. I don’t disagree.
> >
> > But when someone asks if we can prove things are actually bigger I begin to wonder how well they understand what’s actually going on.
>
>
> We can prove it in a couple of ways. There are objects that have remained the same size throughout the series. People have used them as measuring tools. You can also just measure the time that it takes to get across the map. It takes longer to get across Truth than it does to get across Midship at BMS. Only when you start to sprint does the time become comparable.

Does the sniper give a distance in h5 and h4? I don’t recall. That could be useful too.

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> > > > Let’s say you guys get your way and we get a halo game without abilities and sprint. What happens to those who like halo 5’s gameplay over the classic gameplay. Would you just want to leave them in the dust?
> > >
> > >
> > > Yes.
> > > If they have no genuine interest in what I prefer, why would I want them around?
> >
> >
> > Well that’s kind of a -Yoink- thing to say. Why would want to inflict the same thing that happened to you onto others?
>
>
> I am here on this forum for no one else than me, I act on behalf of my own interests.
>
> Now pray tell, why should I have an interest in trying to keep players who are not interested in what I want to play?

I am pro no-sprint. However, we won’t be able to get our fellow fans on board with another no sprint Halo if we condemn them.

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> > > > > > > > > > Those animations didn’t even make it out of the alpha. In the behind the scenes video that I watched, it was explained that Bungie always started with the story, and then designed the rest of the game around it. As for what that means with regard to the existence of sprint animations, I guess it’s up to you to infer what that means. Who knows, maybe it had something to do with hardware limitations, and the possible implementation of sprint would’ve been so limited that it was deemed an unnecessary use of resources. But then, there’s Occam’s Razor.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Could you link this video to me? Because quite honestly, I’ve read the exact opposite. If I recall correctly it was in an interview with german magazine “Gamestar” from april 2000, where they said: “… denn die Kampagne für den Einzelspielermodus wird nach alter Bungie Tradition erst zum schluss festgelegt”, roughly translated “…because, according to old Bungie-tradition, the campaign for single player is only established in the end.”
> > > > > > > > > Unfortunately all scans of this interview are down, and I only found one guy quoting this text passage in a forums. If need be, I could try and find the magazine myself (if I even own it), but that might take a while, as all my old stuff is in my parent’s house.
> > > > > > > >
> > > > > > > >
> > > > > > > > Upon watching it again, I’ve decided that I might’ve misinterpreted the context. However, is it reasonable to assume that sprint wasn’t necessary for Halo 2’s story? Why didn’t Bungie’s documentary mention sprint? Sprint has effected the art and design of Halo 5, so there has to be some reason as to why it was scrapped so early on in Halo 2’s development. The main two that come to mind, for me, are:
> > > > > > > > 1.) Hardware limitations, this could be anything from the amount of potential scripts that need to be ran, to rendering issues.
> > > > > > > > 2.) It altered the gameplay, which wasn’t what Bungie wanted, for one reason or another.
> > > > > > > > There are other possibilities, e.g. story telling, level design, the design of the music, etc.; however, the two that I listed above seem like the most likely explanations, IMO.
> > > > > > > > Anyway, if what you say is true, then that means that multiplayer was designed before the campaign, right? If that’s the case, then sprint being cut in the alpha is–interesting. Maybe it provided too many challenges to Halo 2’s development, I’m not sure how they would change the core gameplay without having to change other aspects of the game as well. Maybe it was just an idea that was only entertained and then put away. As for it resurfacing, and being a reality, in Reach, that’s another point that deserves further discussion.
> > > > > > > > I also found this to be really interesting.
> > > > > > >
> > > > > > >
> > > > > > > Concepts are tested and scrapped all time. They can’t all be winners, so when they’re not they get cut. There’s no reason to bring up a mechanic that didn’t even make it past the testing phase. A Halo 2 animator said as far as he could recall it didn’t even come up during development in Halo 3, so they hadn’t even tried to test it. If it was something they were forced to cut in Halo 2 for reasons other than gameplay, I’d imagine they very likely would’ve tried it out again. Obviously, with Halo 2 they didn’t realize how much time they needed, so they would’ve been more prepared during Halo 3’s development in that sense.
> > > > > > > At best, even if it didn’t cause gameplay problems, it would still suggest that it didn’t benefit the game enough to include.
> > > > > >
> > > > > >
> > > > > > at best? Maybe yeah, but you would have to define such a benefit to the game. If it was included later was that then a benefit to the game?
> > > > > > After the success of halo 2 and the failures of halo 2 do you think bumgie was really looking to revolutionize their game? The exclusion of a spint mechanic could have been from continued creative pressures to finish the product fully and on time. Equipment were little more than new weapons and new weapons are par for the development cycle, whereas the inclusion of sprint would have meant a lot of work with animations at the least, and hours of testing elsewhere. Its exclusion might have benefitted the game by giving them the time to finish.
> > > > > > With Reach, Bungie was more free to do what they wanted. Doesn’t that suggest sprint was something they might have wanted to do, but were under too much pressure to fully realize it?
> > > > >
> > > > >
> > > > > I touched on the possibility of pressure to release Halo 2 in that post. As far as I know, Halo 3’s development didn’t suffer from huge cuts or change of plans as we all know Halo 2 did. That was likely because they were better prepared in terms of getting things done on time. Had sprint been something they really wanted to include since Halo 2, they probably would have tested it right away at thestart of Halo 3s development.
> > > > >
> > > > > I’m not sure why you say Bungie was any more “free to do what they wanted” with Reach than with Halo 3. It took the same amount of time and was arguably a larger game all around. Did they say there was less pressure with Reach?
>
>
> Bungie was usually smart enough to not include things for the sake of it. Sprint is in Destiny because it works in Destiny. Just because Bungie - or most devs - “want” to do something, that doesn’t mean it’s always for the best. Plenty of things sound good on paper, but not in practice, sprint being one of them.
>
> Your reluctance of trusting Bungie (ex) employees still screams denial to me. Acting as if humans are incapable of remembering things after a long period of time if its not documented. Sure…

The individual in question was Art Director right? Without knowing how involved the Art Director was in the removal of sprint is a big factor in this. It doesn’t seem likely that he would remember correctly or even fully the reasons for why it was cut. This is why we have “pacing issues” rather than a detailed explanation.

If the decision was more closely his, then perhaps we could move forward. This isn’t about being incapable of remembering things, its about the nature of memory. It isn’t perfect. I can still recall my friends phone number from 6th grade… but I don’t recall a lot of other things- details about events or specific reasons for decisions that I was only tangentially associated. I don’t deny anything, I just don’t trust the information out there.

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> > I should’ve just stayed out of this…
> >
> >
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> > > > > > > > But seriously. You don’t have to sprint. So, why do you hate it? Is it because, God forbid, the other players have an unfair advantage? Gasp!
> > > > > > > > I, for one, prefer sprint to be in the game. Does that mean that you all have to obey me and keep it forever?
> > > > > > > > No. No it doesn’t.
> > > > > > > > But that’s just my opinion. And I understand that you have an opinion too, and that you want your voice to be heard, but that doesn’t guarantee that 343’ll listen.
> > > > > > > > I just don’t get why people hate sprint so much. Sure, it wasn’t in the original games, but that doesn’t mean they couldn’t introduce a new mechanic.
> > > > > > > > I mean, CoD used to be about real warfare, and modern battles. But it’s now some sort of semifuturistic FPS game that may not be realistic. I have yet to hear anyone complain.
> > > > > > > > Did anyone complain about the Wasp? Sure, it’s pretty weak, but has anyone complained about it because it’s newer than the other vehicles?
> > > > > > > > No.
> > > > > > > > And I probably sound like a jerk, but xenophobia won’t solve anything. I know that you want to “preserve” the old game mechanics and whatnot, but there’s no point in complaining about something because it’s “new”.
> > > > > > >
> > > > > > >
> > > > > > > This isn’t an Appeal to Tradition.
> > > > > > >
> > > > > > > The Wasp, in the right hands, borders on being overpowered. There’s a reason why it can’t take very much damage.
> > > > > > >
> > > > > > > Infinite Warfare got a lot of hate, especially because it’s bundled with an original remake. Last I heard, CoD was experiencing some drop-off when there major changes made to its core gameplay. The remake will probably be the best CoD since MW2, so it seems like a desperate move to sell their current title. Why couldn’t they just stick to CoD, and release their futuristic military sci-fi twitch shooter under a different title?
> > > > > >
> > > > > >
> > > > > > I should just stay out of this argument and shut up, shouldn’t I?
> > > > >
> > > > >
> > > > > Do you understand the arguments that are being made against sprint? You say that you don’t understand why there’s so much hate for sprint, but there are thousands of replies in this thread that elucidate the anti-sprint crowd’s position. It’s fine to have a preference, but if you aren’t contributing to the dialogue, then why are you bothering to comment? Generalizing the arguments against sprint as “xenophibia” does, indeed, make you sound like a jerk.
> > > >
> > > >
> > > > Soooo… Yes?
> > >
> > >
> > > If all you’ve gotten out of this thread is that the anti-sprint crowd is simply xenophobic, then yes.
> > >
> > > Could you explain how each of the anti-sprint crowd’s arguments is an example of xenophbia?
> >
> >
> > They keep repeating about how it’s “not true to the original game.” Now that I’ve thought about it for a while, I realize that what I said was rude. Can I leave now?
>
>
> You can leave whenever you like.
>
> That seems like an oversimplification of most of the anti-sprint crowd’s arguments. Regardless, how is the fact that Halo 4 and 5 aren’t true to their roots an example of xenophobia?

Doesn’t xenophobia mean “the fear or hatred of change?” I’m sorry if I have offended people here on the Forums.
P.S. I really am enforcing the stereotype about idiot sheltered kids, aren’t I?
Heh.

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> > > > > > > > > > > Halo 3
> > > > > > > > > > > 50 - Sandtrap (longways)
> > > > > > > > > > > 40 - Sandtrap (shortways)
> > > > > > > > > > > 57 - Valhalla
> > > > > > > > > > > 30 - Heretic
> > > > > > > > > > > 16 - The Pit
> > > > > > > > > > > 39 - Standoff
> > > > > > > > > > > Halo 2
> > > > > > > > > > > 45 - Headlong
> > > > > > > > > > > Halo 5
> > > > > > > > > > > 27 - Guillotine (Headlong) - sprinting
> > > > > > > > > > > 35 - Guillotine (Headlong) - walking
> > > > > > > > > > > 27.5 - Truth (Heretic) -sprinting
> > > > > > > > > > > 37 - Truth (Heretic) - walking
> > > > > > > > > > > 29.5 - Deadlock (Standoff) - sprinting
> > > > > > > > > > > 38 - Deadlock (Standoff) - walking
> > > > > > > > > > > 39 - Altar-Sandtrap (Remake) longways - Sprinting
> > > > > > > > > > > 50 -Altar- Sandtrap (Remake) longways - Walking
> > > > > > > > > > > 20 - Altar-Sandtrap (Remake) shortways - Sprinting
> > > > > > > > > > > 25 - Altar0Sandtrap (Remake) shortways - Walking
> > > > > > > > > > > 46 - Viking -Valhalla (Remake) - Sprinting
> > > > > > > > > > > 60 - Viking - Valhalla (Remake) - Walking
> > > > > > > > > > > 9 - Simulation -The Pit (Remake) - Sprinting
> > > > > > > > > > > 11.5 - Simulation -The Pit (Remake) - Walking
> > > > > > > > > > > Halo 4
> > > > > > > > > > > 34 - Ragnarok (Valhalla) - Unlimited Sprinting
> > > > > > > > > > > 41.5 - Ragnarok (Valhalla) - Limited Sprinting
> > > > > > > > > > > 55 - Ragnarok (Valhalla) - Walking
> > > > > > > > > > > 9 - Pitfall (The Pit) - Unlimited Sprinting
> > > > > > > > > > > 10.5 - Pitfall (The Pit) - Limited Sprinting
> > > > > > > > > > > 14.5 - Pitfall (The Pit) - Walking
> > > > > > > > > > >
> > > > > > > > > > > So overall it depends on the map, but it takes about the same time to walk across most of the maps, sometimes faster, sometimes slower, in Halo 4 and 5 as it did in 2 and 3. Sprint legitimately speeds up the time it takes to get from one point to another on a map. It is not just an illusion.
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> > > > > > > > > > Good job.
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> > > > > > > > > > Are these averages from many runs on one map? Say ten runs. Or did you run once flawless run and take the time? From what point of the maps, to where on the same map are you running? Do you take a special route where you can’t make it in a straight line?
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> > > > > > > > > > Also, Ragnarok and Pitfall are 1:1 remakes of Valhalla and The Pit.
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> > > > > > > > > > Now then, let’s start.
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> > > > > > > > > > Illusion, yes and no. If you take a map, design it around base movement speed only, and then after that throw in a sprint function that increases your speed by 30%, then you cross the map faster. Even if we take a sprint game with maps designed around sprint, in that case you get across a map faster than not sprinting.
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> > > > > > > > > > However, considering that maps are designed around the mechanics present in a game, you’ll see that it is the map designer who is in charge of how fast you get places, regardless of what mechanics are present. Sprint only allows you to cross a map relatively faster than not sprinting in the same game. Clamber does not allow you to reach places that are not intended to be reached, outside of glitches and oversights of course.
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> > > > > > > > > > Let’s take Haven, Halo 4’s smallest launch map and compare travel times with Halo 3’s Guardian. Quite consistent in travel times despite Halo 4’s sprint speed being faster than Halo 3’s BMS. Time wise they’re close, in size, far from close.
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> > > > > > > > > > In this case, Haven is rather large for being Halo 4’s smallest launch map, only Skyline is smaller, and not by a lot, compared to atleast Guardian in Halo 3.
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> > > > > > > > > > So, you get places as fast as the map designer intends you to, in this sense, sprint is an illusion.
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> > > > > > > > > > As for Pitfall and Ragnarok, i343 deemed that these maps were managable with sprint. Valhalla being a vehicle map and The Pit not being small in the first place. Neither of them however played like their previous counter parts.
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> > > > > > > > > > The map size increase is generally meant for smaller maps, not large BTB maps feautring vehicles, because vehicles themselves allow players to cross a map even faster than sprint. Take a fast vehicle on any map and you’ll reach any place faster than an infantry person.
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> > > > > > > > > > PS: How is truth in the same league as Headlong??? I don’t recall truth being that large or headlong that small. I don’t recall any times in the leagues of 20 seconds when a moderator made a more thorough run through of truth and compared it to midship.
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> > > > > > > > > Truth and heretic I did by walking across the entire outer ring, those 2 I didn’t just go from point a to b. I started and ended in the same spot. And I did each run once or twice cuz I didn’t have a ton of time. But I took the same path for the various maps. I don’t know how to explain where I started and ended in each map, not all were straight lines. If I knew how to shoe you my Xbox dvr I would.
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> > > > > > > > Those are interesting times. I think the next step would be to look at the times from objective to objective.
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> > > > > > > > The idea that sprint is an illusion isn’t that sprinting doesn’t make you fast (we know it does) but that maps have grown larger to compensate.
> > > > > > > > This I’m not sure of. I don’t think we’re seeing too many huge maps, but rather a lack of small ones. So the average size has increased but the objective sizes of maps might still fall into a similar range.
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> > > > > > > > If we measure the time it takes to get from one objective to another in Halo 2 and 3, then consider the distances from one objective to another in 4 and 5 will we see a significant difference? Remakes should not be compared to originals as we know that sprinting changes speeds. Rather, we look at the overall trends in maps sizes by comparing Flag to Flag.
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> > > > > > > You must understand that there are two kinds of sprint. In Reach, if you moved from one end of Battle Canyon to the other using sprint, you’d get there five seconds faster than you did in H2 or Ce. But in H5 if you go from Red base to Blue base on Truth using sprint, you’d get there one second faster than you did in H2. So in H5 you are moving at the Base movement speed of halos 1-3 when sprinting. Which means that sprint doesn’t actually make you go faster.
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> > > > > > > Secondly, the map size. What is the biggest 4v4/2v2 map in H5? Because why would they make the maps bigger if they added sprint? I never understood that. Why must the maps grow along with speed?
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> > > > > > what? you are not moving at the base speed of halo 3.
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> > > > > > Rather the ratios of speed and distance are proportional resulting in the same times (or roughly the same).
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> > > > > > Sprint absolutely makes you faster. The question is whether or not maps have been thusly scaled to maintain similar travel times, making the addition of sprint less meaningful.
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> > > > > But it is a matter of perspective. You might say that the maps have been made bigger, but I might say that we have been made slower. It is the same thing.
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> > > > no. 4 miles in 4 minutes is very different than 400 miles in 4 minutes.
> > > > distance = speedtime
> > > > 4 miles=60 mph
4 minutes
> > > > 400 miles =6000 mph*4 minutes
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> > > > Even though 4/60 is equal to 400/6000 and times are the same.
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> > > > Sprinting makes you faster. That is fact.
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> > > How can you proof that the distances in H5 are bigger? If you’re getting from point A to point B using sprint as fast as you were in H2, than the BMS is lower and sprinting makes you go as fast as you walked in H1-3.
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> > How can you look at Truth and not be able to tell it’s massive compared to Midship?
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> I was just arguing that we have been made smaller and slower, which is why Truth looks bigger.

I know. And thats not true.

Size in the game is relative. Spartans to warthogs to tanks… All fundamentally the same.

Go to Halo 3 and drop a hog into… Heretic (is that the name?) and then do the same in H5 truth. The maps, Spartans are not smaller, as they retain the same relative size to all other objects in the game. Truth is then just a bigger map than Heretic and likely Midship.