I agree that sprint makes the game “not Halo” but after playing Halo 5, if you go back and play Reach online the game play is very slow without the sprint.
It made gameplay more fast and intense. Maybe we could bring back the armor abilities like in halo reach. That created diversity instead of everyone having the same abilities.
> 2535412089121530;8403:
> It made gameplay more fast and intense. Maybe we could bring back the armor abilities like in halo reach. That created diversity instead of everyone having the same abilities.
So you want to regress all the progress that has been made to get away from armor abilities?
> 2533274828396658;8402:
> I agree that sprint makes the game “not Halo” but after playing Halo 5, if you go back and play Reach online the game play is very slow without the sprint.
Halo Reach was slow because base movement speeds were slow and not everyone had sprint. Not to mention map design was horrible.
Sheesh judging by the first page you got ostracized by the pro sprint crowd OP.
I wouldn’t consider myself in either camp, but something different has to be done. I think if sprint stays then thruster and spartan charge need to leave. Spartan charge actually just needs to go no matter what.
If sprint leaves then perhaps thruster and ground pound could stay. Thruster has changed modern halo into an incredibly evasive and conservatively played game.
Or perhaps we keep sprint, keep Thruster , keep ground pound, but raise the time to kill? When I consider Halo 5 vs. Reach and 3, The first thing I notice is im dying much quicker.
Whatever happens Halo 6 needs to do one thing : Differentiate. What we have right now is the red headed stepchild of modern Cod, titanfall, and Old Halo. It doesn’t work. Pick a direction and stick with it is my opinion.
> 2533274808518635;8401:
> Honestly, they make sprint a tactical factor when you’re shield doesn’t recharge when you sprint. It’s not really a big deal to most players.
It’s counter intuitive.
“GO FAST!”
“wait now go slow!!”
Very distracting to me, personally. It’s mixed messages.
Here’s two games:
Halo 3 - slower, methodical, tactical movement.
Cod AW - speedy, quick, fluid and loose movement
Then we have Halo 5 which can’t decide. The game emphasizes movement and quickly relocating around the map but you’re punished for doing so.
Well I am unsure who thinks that maps have to be stretched out to accomodate sprint, or that the base movement speed of modern Halo is way slower, but I have gotten sick of the arguing and decided to do my own movement test. Here are the times (in seconds) i found that it takes to move across several maps and their remakes in various halos. I recorded it as well, but dont know how to link to my xbox dvr, so if anyone wants to direct me, go ahead.
Halo Map Times (In seconds)
Halo 3
50 - Sandtrap (longways)
40 - Sandtrap (shortways)
57 - Valhalla
30 - Heretic
16 - The Pit
39 - Standoff
Halo 2
45 - Headlong
Halo 5
27 - Guillotine (Headlong) - sprinting
35 - Guillotine (Headlong) - walking
27.5 - Truth (Heretic) -sprinting
37 - Truth (Heretic) - walking
29.5 - Deadlock (Standoff) - sprinting
38 - Deadlock (Standoff) - walking
39 - Altar-Sandtrap (Remake) longways - Sprinting
50 -Altar- Sandtrap (Remake) longways - Walking
20 - Altar-Sandtrap (Remake) shortways - Sprinting
25 - Altar0Sandtrap (Remake) shortways - Walking
46 - Viking -Valhalla (Remake) - Sprinting
60 - Viking - Valhalla (Remake) - Walking
9 - Simulation -The Pit (Remake) - Sprinting
11.5 - Simulation -The Pit (Remake) - Walking
Halo 4
34 - Ragnarok (Valhalla) - Unlimited Sprinting
41.5 - Ragnarok (Valhalla) - Limited Sprinting
55 - Ragnarok (Valhalla) - Walking
9 - Pitfall (The Pit) - Unlimited Sprinting
10.5 - Pitfall (The Pit) - Limited Sprinting
14.5 - Pitfall (The Pit) - Walking
So overall it depends on the map, but it takes about the same time to walk across most of the maps, sometimes faster, sometimes slower, in Halo 4 and 5 as it did in 2 and 3. Sprint legitimately speeds up the time it takes to get from one point to another on a map. It is not just an illusion.
Can’t sprint be a special move, like armor lock?
If we went back to the old ways it would be too simple I say instead of taking away sprinting which might I add makes the game more realistic, lets add the evade ability on top of sprinting to make it even more interesting.
> 2533274846370979;8406:
> Sheesh judging by the first page you got ostracized by the pro sprint crowd OP.
>
> I wouldn’t consider myself in either camp, but something different has to be done. I think if sprint stays then thruster and spartan charge need to leave. Spartan charge actually just needs to go no matter what.
>
> If sprint leaves then perhaps thruster and ground pound could stay. Thruster has changed modern halo into an incredibly evasive and conservatively played game.
>
> Or perhaps we keep sprint, keep Thruster , keep ground pound, but raise the time to kill? When I consider Halo 5 vs. Reach and 3, The first thing I notice is im dying much quicker.
>
> Whatever happens Halo 6 needs to do one thing : Differentiate. What we have right now is the red headed stepchild of modern Cod, titanfall, and Old Halo. It doesn’t work. Pick a direction and stick with it is my opinion.
I think it works perfectly. In fact I hope they make very few changes to gameplay for Halo 6.
> 2533274828396658;8402:
> I agree that sprint makes the game “not Halo” but after playing Halo 5, if you go back and play Reach online the game play is very slow without the sprint.
Because maps were built to accommodate sprint, so not having sprint appears to slow
lol we need a super spring like a banzi rush go so fast it hurts you. with a normal sprint. lol we need the ability to swim, go prone, crawl, fly. roll, a counter melee system like bf, bring dual wielding back let me use 2 swords… let us throw 2 different nades at once. or do what the suicide grunts do. shot down a rocket to cancel it out. hell why not let us drive a pelican. let 16 people sit in it and shot out the windows. put grappling hook in the game, a weather system, night and day smoke nades, bring the flame thrower back from Halo 1. 0 gravity battle… etc all in halo 6 and let us play as the let’s play as the Arbiter for whole campaign. bring the flood back. put in multiplayer they invade u have to fight people and flood. 16 player co op. maybe put ad VR and 4khd. maybe this all can be possible in halo 5 forge on pc. or scrap the halo games and just release HALO online and update and change the game… idk lol even if they did this the fans still wouldn’t be happy no matter what, you can’t please everyone.
The only way sprintless Halo should ever return is if it’s created in HCE’s intended perfection with all the best mechanics (as if the HCE pistol was never OP):
short HCE jumps
falling damage and death
health packs
ladders
teleporters
projectile
bloom
automatics > precision
odd maps
> 2533274807480458;8411:
> > 2533274846370979;8406:
> > Sheesh judging by the first page you got ostracized by the pro sprint crowd OP.
> >
> > I wouldn’t consider myself in either camp, but something different has to be done. I think if sprint stays then thruster and spartan charge need to leave. Spartan charge actually just needs to go no matter what.
> >
> > If sprint leaves then perhaps thruster and ground pound could stay. Thruster has changed modern halo into an incredibly evasive and conservatively played game.
> >
> > Or perhaps we keep sprint, keep Thruster , keep ground pound, but raise the time to kill? When I consider Halo 5 vs. Reach and 3, The first thing I notice is im dying much quicker.
> >
> > Whatever happens Halo 6 needs to do one thing : Differentiate. What we have right now is the red headed stepchild of modern Cod, titanfall, and Old Halo. It doesn’t work. Pick a direction and stick with it is my opinion.
>
>
> I think it works perfectly. In fact I hope they make very few changes to gameplay for Halo 6.
Why?
So that game can have less than 30,000 people
playing it nine months after launch too?
movement is good…
> 2533274991086859;8416:
> movement is good…
Yep so good in fact halo 5 lost its player base faster than Halo 4 did
> 2533274832130936;8417:
> > 2533274991086859;8416:
> > movement is good…
>
>
> Yep so good in fact halo 5 lost its player base faster than Halo 4 did
but halo 5 is more popular than halo 4 regardless at least… halo 4 is just bad overall in my opinion
> 2533274991086859;8418:
> > 2533274832130936;8417:
> > > 2533274991086859;8416:
> > > movement is good…
> >
> >
> > Yep so good in fact halo 5 lost its player base faster than Halo 4 did
>
>
> but halo 5 is more popular than halo 4 regardless at least… halo 4 is just bad overall in my opinion
Halo 5 actually lost its player population faster than halo 4 did…
now that wasn’t entirely due to sprint I’d say a huge factor in that would be the lack of content and gsme types at launch but regardless it’s true
> 2533274913913392;8408:
> Halo 3
> 50 - Sandtrap (longways)
> 40 - Sandtrap (shortways)
> 57 - Valhalla
> 30 - Heretic
> 16 - The Pit
> 39 - Standoff
> Halo 2
> 45 - Headlong
> Halo 5
> 27 - Guillotine (Headlong) - sprinting
> 35 - Guillotine (Headlong) - walking
> 27.5 - Truth (Heretic) -sprinting
> 37 - Truth (Heretic) - walking
> 29.5 - Deadlock (Standoff) - sprinting
> 38 - Deadlock (Standoff) - walking
> 39 - Altar-Sandtrap (Remake) longways - Sprinting
> 50 -Altar- Sandtrap (Remake) longways - Walking
> 20 - Altar-Sandtrap (Remake) shortways - Sprinting
> 25 - Altar0Sandtrap (Remake) shortways - Walking
> 46 - Viking -Valhalla (Remake) - Sprinting
> 60 - Viking - Valhalla (Remake) - Walking
> 9 - Simulation -The Pit (Remake) - Sprinting
> 11.5 - Simulation -The Pit (Remake) - Walking
> Halo 4
> 34 - Ragnarok (Valhalla) - Unlimited Sprinting
> 41.5 - Ragnarok (Valhalla) - Limited Sprinting
> 55 - Ragnarok (Valhalla) - Walking
> 9 - Pitfall (The Pit) - Unlimited Sprinting
> 10.5 - Pitfall (The Pit) - Limited Sprinting
> 14.5 - Pitfall (The Pit) - Walking
>
> So overall it depends on the map, but it takes about the same time to walk across most of the maps, sometimes faster, sometimes slower, in Halo 4 and 5 as it did in 2 and 3. Sprint legitimately speeds up the time it takes to get from one point to another on a map. It is not just an illusion.
Good job.
Are these averages from many runs on one map? Say ten runs. Or did you run once flawless run and take the time? From what point of the maps, to where on the same map are you running? Do you take a special route where you can’t make it in a straight line?
Also, Ragnarok and Pitfall are 1:1 remakes of Valhalla and The Pit.
Now then, let’s start.
Illusion, yes and no. If you take a map, design it around base movement speed only, and then after that throw in a sprint function that increases your speed by 30%, then you cross the map faster. Even if we take a sprint game with maps designed around sprint, in that case you get across a map faster than not sprinting.
However, considering that maps are designed around the mechanics present in a game, you’ll see that it is the map designer who is in charge of how fast you get places, regardless of what mechanics are present. Sprint only allows you to cross a map relatively faster than not sprinting in the same game. Clamber does not allow you to reach places that are not intended to be reached, outside of glitches and oversights of course.
Let’s take Haven, Halo 4’s smallest launch map and compare travel times with Halo 3’s Guardian. Quite consistent in travel times despite Halo 4’s sprint speed being faster than Halo 3’s BMS. Time wise they’re close, in size, far from close.
In this case, Haven is rather large for being Halo 4’s smallest launch map, only Skyline is smaller, and not by a lot, compared to atleast Guardian in Halo 3.
So, you get places as fast as the map designer intends you to, in this sense, sprint is an illusion.
As for Pitfall and Ragnarok, i343 deemed that these maps were managable with sprint. Valhalla being a vehicle map and The Pit not being small in the first place. Neither of them however played like their previous counter parts.
The map size increase is generally meant for smaller maps, not large BTB maps feautring vehicles, because vehicles themselves allow players to cross a map even faster than sprint. Take a fast vehicle on any map and you’ll reach any place faster than an infantry person.
PS: How is truth in the same league as Headlong??? I don’t recall truth being that large or headlong that small. I don’t recall any times in the leagues of 20 seconds when a moderator made a more thorough run through of truth and compared it to midship.
I wish I could sprint faster, slide faster, and boost further. It feels incredible to move so quickly and fluidly. I enjoy every aspect of the H5 fast pace. If anything, get rid of slowing me to a crawl when I take a bullet in the shield.