The sprint discussion thread

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> > > > Personally I like sprint. I’ve been playing halo since halo 2 and yes it did work without sprint but for halo 5 its kind of needed considering how big the warzone maps are, it would take longer to get to places in warzone without sprint
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> > >
> > > I don’t think the people who don’t like sprint are arguing for it to be removed in H5. That ridiculous halo 5 would be unplayable without sprint. We’re arguing for future titles.
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> >
> > Maybe have separate playlists in the future for those people who want to play without sprint?
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>
> 343i doesn’t want to separate the population with lots of playlists

Once you reach a certain point condensing playlists does more harm than it does good.

Imagine if we only had one playlist with every mode in it. No one would be happy. Sometimes divisions and new playlists are just necessary.

If people can’t play what they want then they’ll just leave. That’s worse than splitting the population, that’s shrinking it.

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> > > > > Personally I like sprint. I’ve been playing halo since halo 2 and yes it did work without sprint but for halo 5 its kind of needed considering how big the warzone maps are, it would take longer to get to places in warzone without sprint
> > > >
> > > >
> > > > I don’t think the people who don’t like sprint are arguing for it to be removed in H5. That ridiculous halo 5 would be unplayable without sprint. We’re arguing for future titles.
> > >
> > >
> > > Maybe have separate playlists in the future for those people who want to play without sprint?
> >
> >
> > 343i doesn’t want to separate the population with lots of playlists
>
>
> Once you reach a certain point condensing playlists does more harm than it does good.
>
> Imagine if we only had one playlist with every mode in it. No one would be happy. Sometimes divisions and new playlists are just necessary.
>
> If people can’t play what they want then they’ll just leave. That’s worse than splitting the population, that’s shrinking it.

well if you take Halo: Reach as an example, they had tons of playlists in it. some weren’t played as much but there were a lot of them which helped for variety and get people to play the game they wanted to play. so I guess this argument can go both ways

Nah bro just make spartan charge take off shields and require less distance to initiate it from and have sprint.

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> > Yeah a “classic” playlist would be ideal just so everyone can be happy. I personally love sprint.
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> yes a classic playlist would be enough but i don´t understand why these sprinthater not only play MCC?? why they play H5 and hate sprint when there are a game without it…

Because MCC is pretty much dead. It’s rare for most to get a game on it. It was supposed to be what catered to the veterans, but it failed and was thrown away.

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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.

I completely agree. I don’t sprint often, and really don’t miss it. Charge is very frustrating and clearly OP at this point.

I hate sprint, but what would be better? Speed wise, classic Halo was always a dumbed down quake. While this is true, Halo was also quite unique and had high jumping and interesting physics with explosives/shields. Also, Master Chief was always technically running in classic Halo games. While classic halo movement might seem a bit dated now, I wonder if it might still be just as good as it was back then if it was featured in Halo 6.

Its pretty obvious that they are copying Call of Duty and its also obvious that they have lost a huge section of their playerbase over the past few years. I think that with Halo coming to PC and a bigger audience, it might be time to stop copying Call of Duty. Since the series is no longer going to be stuck catering to the casual xbox gamers who expect call of duty clones/features Those people will ALWAYS have fun no matter what, so just remove the COD features such as fancy movement and make sure the game has simple and proper mechanics like Halo 1.

One last thing. Do I really want people sprinting and drop sliding into “power-bombs” with their jetpack like its Halo Reach? No, I don’t want that and I will NEVER buy that game or play it. If the target audience is people like that, fine, but don’t expect me or my friends from the PC space to play that game. I think the gaming community has is moving away from Cod clones and games like Halo 4-5 but I think that Xbox console gamers are some of the last holdouts. Hopefully the move to the PC/multiplatform space will allow Halo to stop conforming to the standard set by Call of Duty. Lets not forget that copying COD is not intuitive or natural for Halo; Halo has existed for about 13 years and it has only been biting COD for 1/3 of its existence.

:v

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> Oh really OP? EVERYONE would be happy if there was no sprint? Including me and thousands of people who like it?

Obviously not everyone. But of course, when you take into consideration that Halo 3 sold over 12 million sales, and Halo 5:Guardians only recently broke 5 million, you have to wonder what would happen if sprint was taken out. Would those seven million players return? Who knows?

What is known is that Halo needs to find away to keep the anti-sprinters entertained. If it means removing sprint all together, than that will be that. What I’m hoping for is classic no-sprint playlists.

I don’t think sprint will be removed

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> Love the sprint topic, so unnecessary. Doom has it right, you walk but your walk has the speed of a person who’s running. A true badass (super) soldier.

Exactly. Replace sprint with a higher movement speed and we should be fine.

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> I just want spartan charge removed. sprints is okay.

I agree. I’m fine with sprint, clamber, and thrust. Ground Pound is fine because no one ever uses it and it takes forever to charge it up, making it less viable.

I’m fine with removing sprint. I’ve recently been playing Halo 3’s campaign because I ran out of Gold Membership, and it’s still great and fast paced.

Yeah didn’t read cause this topic is so overused and sprint is here to stay. Accept it. Having sprint doesn’t make it not halo.

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> If H2 had sprint like Bungie originally planned people wouldn’t be -Yoinking!- about it today!

Would we even be here today on a halo website? Would there even be a H5?

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> > 2533274913215529;382:
> > Oh really OP? EVERYONE would be happy if there was no sprint? Including me and thousands of people who like it?
>
>
> Obviously not everyone. But of course, when you take into consideration that Halo 3 sold over 12 million sales, and Halo 5:Guardians only recently broke 5 million, you have to wonder what would happen if sprint was taken out. Would those seven million players return? Who knows?
>
> What is known is that Halo needs to find away to keep the anti-sprinters entertained. If it means removing sprint all together, than that will be that. What I’m hoping for is classic no-sprint playlists.

I think its hard to believe for some people who still game on Xbox, but there its a reality that there would be a huge boost in popularity if the game returned to its roots. I know first hand that folks in the PC space are well aware that Halo “copied cod” and “isn’t as good as is used to be”. I know this community is very passive and agreeable with development changes but at some point we have to face the facts that Halo has copied COD and that many people have noticed and do not like it.

When I think of the relative decline in Halo, I think of the following developments that have taken place since about 2011:

  • The insane growth in the PC gaming space. Hardware and Software. Call Of Duty is less popular in this space.
  • Halo switching developers from Bungie to 343
  • Halo being heavily influenced by Call Of Duty
  • Transition from Xbox 360 to the controversial(initially) and under powered XBONE.
  • Forge world frame drops in Halo 3-Reach. (Lesser issue, but how can we forget that)I think that Halo sort of lost itself in all of this, and its not clear how to return to the glory days.

My opinion on how to move forward:
I think that the first step might be to scrap all of the Halo 5 movement/abilities as well as the infinity/context stuff that we see in multiplayer. It makes me not want to play the game when the Spartans launch out of the launchers and onto the battlefield because it makes me feel likes I am playing a children’s game. Notice how in Counter Strike GO, players simply spawn out of nowhere and their only lore is the DE_NUKE Cutscene. Yet players are completely entertained and immersed. I feel like Halo 5 is a bit like Titanfall which was not very successful. I have never played Call of Duty: AW, but I imagine that some things are very similar.

Move away from the console space and gain the openness and community of the PC space. Lets face it, a desktop client, high performance graphics, mouse and keyboard, and PC based mod tools (forge) would be big changes that will allow Halo to grow. Halo is currently stuck on “training wheels” and is like a child that is old enough to stop using the training wheels but is not allowed. Moving to the PC space will make sure that textures and sprites are never as bad as they are in Halo 5. Players will be using 144HZ monitors and playing the game at resolutions above 1080p.

Lastly I think removing acknowledging that Halo is more than a Call of Duty clone and that it is explicitly returning to its roots would be good for everyone, especially the fans who have been forced out by bad design and the investors who have lost money due to this decline.

p.s: This is Halo:

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> I’d rather keep sprint. You can’t keep all the same mechanics in all the games because then you’re basically playing the same game. Sprint is a useful tool and if you don’t like it then don’t sprint. Simple as that.

Not as simple as that. My choosing not to sprint does not automatically mean my enemy can’t or won’t use it against me. And because maps are designed around it, me not using it puts me at a significant disadvantage. No one is asking for a Halo 2/3 copy/pasta. We want new mechanics too. But the problem with every Halo since Halo 3 is that they’ve tried to reinvent the wheel, the golden triangle of weapons, grenades, and melee. Something that, in my opinion at least, didn’t need to be changed. Halo 5 focuses more on mobility than actually shooting. I thought this was a first person shooter not a parkour simulator. A bit of an exaggeration, but, hopefully, the point is made.

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> > >
>
>
> I think its hard to believe for some people who still game on Xbox, but there its a reality that there would be a huge boost in popularity if the game returned to its roots. I know first hand that folks in the PC space are well aware that Halo “copied cod” and “isn’t as good as is used to be”. I know this community is very passive and agreeable with development changes but at some point we have to face the facts that Halo has copied COD and that many people have noticed and do not like it.
>
> When I think of the relative decline in Halo, I think of the following developments that have taken place since about 2011:
>
> - The insane growth in the PC gaming space. Hardware and Software. Call Of Duty is less popular in this space.
> - Halo switching developers from Bungie to 343
> - Halo being heavily influenced by Call Of Duty
> - Transition from Xbox 360 to the controversial(initially) and under powered XBONE.
> - Forge world frame drops in Halo 3-Reach. (Lesser issue, but how can we forget that)
> I think that Halo sort of lost itself in all of this, and its not clear how to return to the glory days.
>
> My opinion on how to move forward:
> I think that the first step might be to scrap all of the Halo 5 movement/abilities as well as the infinity/context stuff that we see in multiplayer. It makes me not want to play the game when the Spartans launch out of the launchers and onto the battlefield because it makes me feel likes I am playing a children’s game. Notice how in Counter Strike GO, players simply spawn out of nowhere and their only lore is the DE_NUKE Cutscene. Yet players are completely entertained and immersed. I feel like Halo 5 is a bit like Titanfall which was not very successful. I have never played Call of Duty: AW, but I imagine that some things are very similar.
>
> Move away from the console space and gain the openness and community of the PC space. Lets face it, a desktop client, high performance graphics, mouse and keyboard, and PC based mod tools (forge) would be big changes that will allow Halo to grow. Halo is currently stuck on “training wheels” and is like a child that is old enough to stop using the training wheels but is not allowed. Moving to the PC space will make sure that textures and sprites are never as bad as they are in Halo 5. Players will be using 144HZ monitors and playing the game at resolutions above 1080p.
>
> Lastly I think removing acknowledging that Halo is more than a Call of Duty clone and that it is explicitly returning to its roots would be good for everyone, especially the fans who have been forced out by bad design and the investors who have lost money due to this decline.
>
> p.s: This is Halo:
> Str8 Rippin (An MLG Team) :: Halo 3 Montage - INCREDIBLE!!! (Edited by Zola Media) - YouTube

Go away! lol
yeah i agree with everything you’ve said. when PC players get a hold of Halo they’re going to want it to get back to its roots. and if 343i disagrees and makes the game they want anyway pc players will set up their own modded servers with a bunch of sick forge maps and classic play style. giving Halo to PC will undoubtedly be the best thing to happen to halo since Halo 3.

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> If H2 had sprint like Bungie originally planned people wouldn’t be -Yoinking!- about it today!

Silly misconception is silly: link

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> So… Playing devils advocate here
>
> Whats wrong with a limited sprint? It wouldn’t be a bad idea

I actually started thinking about this a while back. While I’d prefer the outright removal of the sprint mechanic altogether, I’m open to toying with a more limited sprint option again.

Sprint is the best addition to Halo since it’s beginning. Fixed pace movement was always terrible. Slow and dull. Playing H2 now feels very dated.

Halo 5 has the best physics, mobility, and gunplay to date. It’s an awesome game. The perfect balance of everything. Truly skill based.

You can play Halo 2 and Halo 3 if that’s the gameplay you enjoy.

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> > The removal of anti-sprint forum posts will make this forum great again
>
>
> not really since this is forum about taking out sprint.

Are you not aware of how many Sprint topics there is?