The sprint discussion thread

> 2533274839169051;8315:
> > 2533274800772611;8311:
> > > 2533274839169051;8307:
> > >
>
>
> Face it guys Halo is in the backseat thanks to easy to play overhyped CoD and there’s no way to fix it.

Yes, CoD’s simplicity and generalized gameplay has made it easily accessible to non-gamers, thus helping it to become the dominant series in the FPS genre. Which is why most shooters shouldn’t try replicate it’s formula too much, such a strategy only guarantees short term success, but will prove to only decline sharply afterwards, and ultimately, further stagnate and over saturate the already over bloated genre that is shooters.

> 2533274839169051;8315:
> Personally I’ve had enough sprintless Halo for a lifetime and I know it’s return would ensure Halo’s ultimate death.

Then it’s clear you’ve had enough with Halo as a whole. And do you have anything to back up your reasoning that taking sprint out will kill sales?

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

I don`t want to know how many popcorn I have to eat to read everything there…

> 2533274855279867;8248:
> > 2535429702231966;8243:
> > > 2533274855279867;8239:
> > > > 2533274819567236;8228:
> > > > > 2533274855279867;8227:
> > > > > > 2533274819567236;8226:
> > > > > > > 2535466914543129;8225:
> > > > > > > > 2533274855279867;8224:
> > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > >
> > > > > > >
> > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > >
> > > > > >
> > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > >
> > > > >
> > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > >
> > > >
> > > > Like I said, go ask the employee.
> > >
> > >
> > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> >
> >
> > From what I can gather, there was no reason given by the developers to why it was cut in Halo 2. It is more logical that it was cut was because of pacing and how it could influence gameplay. It being scrapped because of Microsoft is more logical today with how 343 and Microsoft work than Bungie and Microsoft back in the early 2000s. Unless either side calls up a developer, then both sides don’t have a complete argument, but logically the anti-sprint camp has more logical arguments to remove sprint, than anyone wanting sprint to stay. Not to mention there is a large group of people against sprint, and many of the polls even show there is more of a stance against sprint than for it.
>
>
> I was being facetious when I invoked Microsoft. I don’t doubt that pacing is the reason, but we have no idea what pacing means in this context. It could have been the pacing of development, or triggered events in the levels, or the times it took to travel on certain levels and how that interacted with the music… etc etc etc.
>
> To argue that pacing must mean the flow of PvP is unfounded.

You could avoid having to explain yourself by stating that you’re playing Devil’s Advocate.

To argue that pacing must refer to campaign design is equally unfounded.

> 2533274819567236;8262:
> > 2533274855279867;8259:
> > in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
> >
> > Based on the available information its unlikely we can get anything more definitive than “pacing issues”
>
>
> In denial of what the reason was for sprint getting cut. If you’re gonna suggest he meant something else, then prove it. You’re just making excuses in case you’re wrong. If you won’t back up what you believe, then there’s nothing more to discuss on that video.
>
>
>
>
> > 2533274855279867;8260:
> > > 2533274819567236;8252:
> > > > 2535466914543129;8250:
> > > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
> > >
> > >
> > > Gameplay is more important than both of those things.
> >
> >
> > depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.
>
>
> For an FPS, gameplay is more important. Whoa, who would’ve thought that’s the genre I was talking about?

I don’t believe anything about the video. I think you’re imposing stuff onto me.

As for gameplay being more important in an FPS… snarky though you are, completely correct you are not. Both are what made halo as popular as it is. Fallout 4 is very much a shooter, but it is getting a lot of heat for its lack of story and content. Borderlands the Presequel has fantastic borderlands styled gameplay, but it was knocked because it lacked the content and story of number 2.

Oh, and halo 5 has really great gameplay (preferences not with standing), but it gets hit hard by a lot of players for its story and content.

See how much good that snark did you? Not much. The fact is gameplay is comprised of a lot of different parts- including story. I think you mean to refer to the shooting mechanics in a FPS taking priority over the story line. And that is a matter of opinion.

> 2533274816931642;8324:
> > 2533274855279867;8248:
> > > 2535429702231966;8243:
> > > > 2533274855279867;8239:
> > > > > 2533274819567236;8228:
> > > > > > 2533274855279867;8227:
> > > > > > > 2533274819567236;8226:
> > > > > > > > 2535466914543129;8225:
> > > > > > > > > 2533274855279867;8224:
> > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > >
> > > > > > >
> > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > >
> > > > > >
> > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > > >
> > > > >
> > > > > Like I said, go ask the employee.
> > > >
> > > >
> > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> > >
> > >
> > > From what I can gather, there was no reason given by the developers to why it was cut in Halo 2. It is more logical that it was cut was because of pacing and how it could influence gameplay. It being scrapped because of Microsoft is more logical today with how 343 and Microsoft work than Bungie and Microsoft back in the early 2000s. Unless either side calls up a developer, then both sides don’t have a complete argument, but logically the anti-sprint camp has more logical arguments to remove sprint, than anyone wanting sprint to stay. Not to mention there is a large group of people against sprint, and many of the polls even show there is more of a stance against sprint than for it.
> >
> >
> > I was being facetious when I invoked Microsoft. I don’t doubt that pacing is the reason, but we have no idea what pacing means in this context. It could have been the pacing of development, or triggered events in the levels, or the times it took to travel on certain levels and how that interacted with the music… etc etc etc.
> >
> > To argue that pacing must mean the flow of PvP is unfounded.
>
>
> You could avoid having to explain yourself by stating that you’re playing Devil’s Advocate.
>
> To argue that pacing must refer to campaign design is equally unfounded.

Sure. Which is why I never suggested that it MUST refer to anything. A more careful reading would make my position clearer I believe. I thought it was fairly obvious that I was playing the Devil’s Advocate with the way I phrase things.

> 2533274855279867;8325:
> > 2533274819567236;8262:
> > > 2533274855279867;8259:
> > > in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
> > >
> > > Based on the available information its unlikely we can get anything more definitive than “pacing issues”
> >
> >
> > In denial of what the reason was for sprint getting cut. If you’re gonna suggest he meant something else, then prove it. You’re just making excuses in case you’re wrong. If you won’t back up what you believe, then there’s nothing more to discuss on that video.
> >
> >
> >
> >
> > > 2533274855279867;8260:
> > > > 2533274819567236;8252:
> > > > > 2535466914543129;8250:
> > > > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
> > > >
> > > >
> > > > Gameplay is more important than both of those things.
> > >
> > >
> > > depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.
> >
> >
> > For an FPS, gameplay is more important. Whoa, who would’ve thought that’s the genre I was talking about?
>
>
> I don’t believe anything about the video. I think you’re imposing stuff onto me.
>
> As for gameplay being more important in an FPS… snarky though you are, completely correct you are not. Both are what made halo as popular as it is. Fallout 4 is very much a shooter, but it is getting a lot of heat for its lack of story and content. Borderlands the Presequel has fantastic borderlands styled gameplay, but it was knocked because it lacked the content and story of number 2.
>
> Oh, and halo 5 has really great gameplay (preferences not with standing), but it gets hit hard by a lot of players for its story and content.
>
> See how much good that snark did you? Not much. The fact is gameplay is comprised of a lot of different parts- including story. I think you mean to refer to the shooting mechanics in a FPS taking priority over the story line. And that is a matter of opinion.

CSGO, and Overwatch don’t have campaigns or a lot of content, why are those games at the top?

Gameplay.

> 2535466914543129;8250:
> I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.

I think that many are arguing that a certain mechanic affects the quality of Halo 5’s content.

Here’s my list for what makes a good game:

1.) Gameplay (how game mechanics are applied to map/level design)
2.) Content (additional game mechanics and further applications of [the original] game mechanics and map/level design)
3.) Story

> 2533274822366750;8322:
> > 2533274839169051;8315:
> > > 2533274800772611;8311:
> > > > 2533274839169051;8307:
> > > >
> >
> >
> > Face it guys Halo is in the backseat thanks to easy to play overhyped CoD and there’s no way to fix it.
>
>
> Yes, CoD’s simplicity and generalized gameplay has made it easily accessible to non-gamers, thus helping it to become the dominant series in the FPS genre. Which is why most shooters shouldn’t try replicate it’s formula too much, such a strategy only guarantees short term success, but will prove to only decline sharply afterwards, and ultimately, further stagnate and over saturate the already over bloated genre that is shooters.
>
>
> > 2533274839169051;8315:
> > Personally I’ve had enough sprintless Halo for a lifetime and I know it’s return would ensure Halo’s ultimate death.
>
>
> Then it’s clear you’ve had enough with Halo as a whole. And do you have anything to back up your reasoning that taking sprint out will kill sales?

I’m not sure that the CoD strategy is bad because of stagnation and such, otherwise why is CoD still successful after so many years? That isn’t short term success.

Rather I think the problem is in replicating the success. CoD does CoD very well. Halo doesn’t seem to do either CoD or Halo well enough to get to the same heights of popularity. I mean, simple and accessible gameplay is not bad. Halo was very much a simple and accessible game.

He’s got a point. There is no going back. If you remove sprint you need to bring back the old formula. And 343 is not going do it. Warzone is the most popular game mode now. It won’t work without sprint. Check out this video.
https://www.youtube.com/watch?annotation_id=annotation_1133431017&feature=iv&src_vid=dCC499Gf4DY&v=Dh_WOeu3q-k

> 2533274866961454;8330:
> He’s got a point. There is no going back. If you remove sprint you need to bring back the old formula. And 343 is not going do it. Warzone is the most popular game mode now. It won’t work without sprint. Check out this video.
> https://www.youtube.com/watch?annotation_id=annotation_1133431017&feature=iv&src_vid=dCC499Gf4DY&v=Dh_WOeu3q-k

100% in agreement

> 2533274812819411;8283:
> > 2533274799092454;8269:
> > > 2533274812819411;8268:
> > > > 2533274801176260;8264:
> > > > > 2533274812819411;8257:
> > > > > The thing i always come back to is do you honestly believe a return to classic mechanics will just automatically bring back the masses?..
> > > >
> > > >
> > > > I know the question wasn’t directed at me specifically, but…
> > > >
> > > > Do I believe it? Yes.
> > > > Can I guarantee it? No.
> > > > But if the last few games have proven anything, then it is that not going back to classic Halo gameplay won’t bring back the masses.
> > > > So at this point, the logical thing to do is try and find out.
> > >
> > >
> > > I suppose, but i just have a hard time believing the slower style of game play will just bring back the masses of individuals who either have adopted the new gameplay style or moved on.
> > >
> > > Besides, the game play IMO inst really the problem here, its the story direction and lack of variety at launch that i think has people more up in arms.
> >
> >
> > false,
> >
> > MCC still has a booming population because of how bad H5 is
> >
> > Lets use CounterStrike for example, arguably one of the more successful games of all time and it has been virtually unchanged at its core for 10 years
>
>
> ? do you have any proof to back that up whatsoever?
>
> And sure, counter strike does benefit from that but its not why the population for it has exploded in the past few years.

CounterStrike has always been a popular game - with very minute changes game after game. You cannot deny that doesn’t keep the community tight knit and flourishing with old school gamers, as well as new school gamers. And you claim the past few years? It has always been booming

And other than that I can find games quicker in MCC than in H5 and repeatedly in H5 I get matched up with the same people game after game. A game like MCC wouldn’t flourish if H5 was a game of the year candidate

> 2533274855279867;8326:
> > 2533274816931642;8324:
> > > 2533274855279867;8248:
> > > > 2535429702231966;8243:
> > > > > 2533274855279867;8239:
> > > > > > 2533274819567236;8228:
> > > > > > > 2533274855279867;8227:
> > > > > > > > 2533274819567236;8226:
> > > > > > > > > 2535466914543129;8225:
> > > > > > > > > > 2533274855279867;8224:
> > > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > > >
> > > > > > > >
> > > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > > >
> > > > > > >
> > > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > > > >
> > > > > >
> > > > > > Like I said, go ask the employee.
> > > > >
> > > > >
> > > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> > > >
> > > >
> > > > From what I can gather, there was no reason given by the developers to why it was cut in Halo 2. It is more logical that it was cut was because of pacing and how it could influence gameplay. It being scrapped because of Microsoft is more logical today with how 343 and Microsoft work than Bungie and Microsoft back in the early 2000s. Unless either side calls up a developer, then both sides don’t have a complete argument, but logically the anti-sprint camp has more logical arguments to remove sprint, than anyone wanting sprint to stay. Not to mention there is a large group of people against sprint, and many of the polls even show there is more of a stance against sprint than for it.
> > >
> > >
> > > I was being facetious when I invoked Microsoft. I don’t doubt that pacing is the reason, but we have no idea what pacing means in this context. It could have been the pacing of development, or triggered events in the levels, or the times it took to travel on certain levels and how that interacted with the music… etc etc etc.
> > >
> > > To argue that pacing must mean the flow of PvP is unfounded.
> >
> >
> > You could avoid having to explain yourself by stating that you’re playing Devil’s Advocate.
> >
> > To argue that pacing must refer to campaign design is equally unfounded.
>
>
> Sure. Which is why I never suggested that it MUST refer to anything. A more careful reading would make my position clearer I believe. I thought it was fairly obvious that I was playing the Devil’s Advocate with the way I phrase things.

I didn’t realize that you were playing Devil’s Advocate when we first spoke. It was only after you revealed that I didn’t know what your actual position was that I realized what you were doing. If I hadn’t had that experience, then I wouldn’t have recognized it here. What is clear to you is not always apparent to others, especially when all they have to go on is text from someone who is a stranger to them. You do a disservice to your efforts by not demonstrating transparency. There are all kinds of people out there, including those who fail to think for themselves. Don’t act surprised when you are mistaken for one such person because of how you come across.

Actually, your series of arguments indirectly supports the notion that pacing must mean campaign design. Why not simply state what you think it might be, and why you think it might be that? Anything outside of that simply clutters up the dialogue.

> 2535466914543129;8253:
> > 2533274819567236;8252:
> > > 2535466914543129;8250:
> > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
> >
> >
> > Gameplay is more important than both of those things.
>
>
> H5s gameplay is the best in the series and Reach is a close second.

Appeal to Novelty. Halo 5’s gameplay is different, but it isn’t as balanced. Reach failed to achieve balance as well.

> 2533274839169051;8315:
> > 2533274800772611;8311:
> > > 2533274839169051;8307:
> > > Thanks to H3 having no major changes from H2 it’s not easy to get people to see that every new Halo was different from the last.
> > > Sprintless Halo isn’t better, just a bunch of angry sticks in the mudd like it better.
> > > Oh, no! the perfect ideal Halo core mechanics are ruined! (HCE to H2&H3, H3 to Reach, Reach to H4, H4 to H5)
> > > If you really are convinced that a new Sprintless Halo can bring back the HALO FPS glory days then there’s no amount of reasonable dialogue to end this discussion.
> >
> >
> > A lot of people like to say this, but what reasoning is there to believe this? Why would taking sprint out be disastrous? Would it be as disastrous that the changes Bungie and 343i have made? Why has every game that had sprint become less and less popular?
> >
> > Sprintless is the future. At this point, Halo has had Sprint for 3 main series games in a row. Keeping it is staying the same, not the other way around.
> >
> > The lowest sales in the series, and a game with a massive population drop off is what 343i has produced so far. Maybe it’s time to look at what made the original trilogy unique, and to stop copy and pasting mechanics from other games onto Halo because, “familiarity.” How can Doom, and Overwatch, and CS:GO all be extremely popular without Sprint? Why is there this idea that sprint is the only thing keeping people around? People don’t play a game for sprint. People play games for the gameplay. If the gameplay is hurt by sprint then it is the devs responsibility to remove it.
>
>
> DOOM, Overwatch, and CS:GO oh my!
> DOOM’s base movement speed is really faster than Halo’s sprint and it’s bad MP is full of lame shotgun chargers.
> Overwatch is a new and stranglely popular class based shooter, but then again Blizzard knows how to make gamers into addicts (which has nothing to do with those CGI prons that most likely leaked from Blizzard’s own staff).
> CS:GO the ageless tactical PC shooter won’t die like a million year old vampire (it’s not the gambling that’s helping to keep it popular it’s microtransactions and new content updates that keep it going).
> Face it guys Halo is in the backseat thanks to easy to play overhyped CoD and there’s no way to fix it.
> Personally I’ve had enough sprintless Halo for a lifetime and I know it’s return would ensure Halo’s ultimate death.

Indeed, no matter what kind of changes were to be made to Halo, if it doesn’t have sprint, it’s going to kill Halo.

So a question, how do you “know”?

> 2535466914543129;8258:
> > 2533274823075509;8255:
> > I don’t think 343 either has the competence to remove sprint or they are too prideful to do so. Sprint has never been a good thing and no one has ever had a good reason why it should be in shooters other than their personal preference to see it in place. It doesn’t help that most pro-sprint people I’ve seen typically have no idea what they are talking about with so many points that it is hard not to have discussions turn into hate exchanges.
> >
> > Luckily it seems like some of the industry is finally getting over this sprint-that-does-not-belong-in-this-type-of-shooter BS. Doom is better for it, Overwatch is better for it (yes one character has it but the other million don’t), and if it happens with Halo then Halo will be better for it. Its funny because most of my Halo matches typically devolve into:
> >
> > “Why is my melee not coming out…oh nevermind there is no way to turn off ground pound and too often my melee is delayed or doesn’t work because it is waiting to see if I meant to GP. Awesome.”
> >
> > “Oh hey someone on the other team just did something stupid…oh nevermind they hit the thruster button and got out of it.”
> >
> > “Odd that person is not in a smart position…oh nevermind they hit the sprint button to get out of it. Lucky the game has trash map design to aid their escape.”
> >
> > “Why are the other team’s map movements something only a noob would do…oh nevermind because they have several get out of jail free buttons, plus the hit registration is random depending on which international Cloud server the game is hosted on so they are likely just used to getting away with it.”
> >
> > Etc, etc.
>
>
> If you like tactical shooters you should try worms! It’s a great thinking mans game!Wr

Worms is a fine game indeed, but it’s 2D–and turn-based.

> 2533274855279867;8259:
> > 2533274819567236;8249:
> > > 2533274855279867;8247:
> > > > 2533274819567236;8242:
> > > > > 2533274855279867;8241:
> > > > > > 2533274819567236;8240:
> > > > > > > 2533274855279867;8239:
> > > > > > > > 2533274819567236;8228:
> > > > > > > > > 2533274855279867;8227:
> > > > > > > > > > 2533274819567236;8226:
> > > > > > > > > > > 2535466914543129;8225:
> > > > > > > > > > > > 2533274855279867;8224:
> > > > > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > > > > > >
> > > > > > > >
> > > > > > > > Like I said, go ask the employee.
> > > > > > >
> > > > > > >
> > > > > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> > > > > >
> > > > > >
> > > > > > He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
> > > > >
> > > > >
> > > > > Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
> > > > >
> > > > > Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.
> > > >
> > > >
> > > > Then do whatever. You’re the one that needs convincing.
> > >
> > >
> > > Its not really about convincing me. “Pacing Issues” is too vague to mean any one thing. And asking an art guy 10 years after the fact isn’t going to be terribly illuminating unless the pacing was directly related to getting the art assets done. Taking about pacing at the early stages of development doesn’t mean much. It might have had nothing to do with PvP but rather the timing of triggered events campaign like the scarabs moving through the city. And given the relative crudeness of the animations I’m guessing it was too early in the process to be well documented in video or interviews from the time, which would be the best sources.
> >
> >
> > You keep questioning it, yet there’s possibility to find out for sure by simply tweeting him. You’re just making excuses to be in denial.
>
>
> in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
>
> Based on the available information its unlikely we can get anything more definitive than “pacing issues”

Great design is high art.

> 2533274816931642;8337:
> > 2533274855279867;8259:
> > > 2533274819567236;8249:
> > > > 2533274855279867;8247:
> > > > > 2533274819567236;8242:
> > > > > > 2533274855279867;8241:
> > > > > > > 2533274819567236;8240:
> > > > > > > > 2533274855279867;8239:
> > > > > > > > > 2533274819567236;8228:
> > > > > > > > > > 2533274855279867;8227:
> > > > > > > > > > > 2533274819567236;8226:
> > > > > > > > > > > > 2535466914543129;8225:
> > > > > > > > > > > > > 2533274855279867;8224:
> > > > > > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Like I said, go ask the employee.
> > > > > > > >
> > > > > > > >
> > > > > > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> > > > > > >
> > > > > > >
> > > > > > > He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
> > > > > >
> > > > > >
> > > > > > Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
> > > > > >
> > > > > > Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.
> > > > >
> > > > >
> > > > > Then do whatever. You’re the one that needs convincing.
> > > >
> > > >
> > > > Its not really about convincing me. “Pacing Issues” is too vague to mean any one thing. And asking an art guy 10 years after the fact isn’t going to be terribly illuminating unless the pacing was directly related to getting the art assets done. Taking about pacing at the early stages of development doesn’t mean much. It might have had nothing to do with PvP but rather the timing of triggered events campaign like the scarabs moving through the city. And given the relative crudeness of the animations I’m guessing it was too early in the process to be well documented in video or interviews from the time, which would be the best sources.
> > >
> > >
> > > You keep questioning it, yet there’s possibility to find out for sure by simply tweeting him. You’re just making excuses to be in denial.
> >
> >
> > in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”
> >
> > Based on the available information its unlikely we can get anything more definitive than “pacing issues”
>
>
> Great design is high art.

True

so basically someone said arguing about sprint is pointless since they’re not going to change anything any time soon, knowing 343 they’re probably not going to read this forum

> 2533274855279867;8260:
> > 2533274819567236;8252:
> > > 2535466914543129;8250:
> > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
> >
> >
> > Gameplay is more important than both of those things.
>
>
> depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.

How many people still play Halo CE? Are they playing Halo 3 more because of its story? Halo 4 had an okay story, do you think that people are playing Halo 5 for its story?

> 2533274855279867;8329:
> > 2533274822366750;8322:
> > > 2533274839169051;8315:
> > > > 2533274800772611;8311:
> > > > > 2533274839169051;8307:
> > > > >
> > >
> > >
> > > Face it guys Halo is in the backseat thanks to easy to play overhyped CoD and there’s no way to fix it.
> >
> >
> > Yes, CoD’s simplicity and generalized gameplay has made it easily accessible to non-gamers, thus helping it to become the dominant series in the FPS genre. Which is why most shooters shouldn’t try replicate it’s formula too much, such a strategy only guarantees short term success, but will prove to only decline sharply afterwards, and ultimately, further stagnate and over saturate the already over bloated genre that is shooters.
> >
> >
> > > 2533274839169051;8315:
> > > Personally I’ve had enough sprintless Halo for a lifetime and I know it’s return would ensure Halo’s ultimate death.
> >
> >
> > Then it’s clear you’ve had enough with Halo as a whole. And do you have anything to back up your reasoning that taking sprint out will kill sales?
>
>
> I’m not sure that the CoD strategy is bad because of stagnation and such, otherwise why is CoD still successful after so many years? That isn’t short term success.
>
> Rather I think the problem is in replicating the success. CoD does CoD very well. Halo doesn’t seem to do either CoD or Halo well enough to get to the same heights of popularity. I mean, simple and accessible gameplay is not bad. Halo was very much a simple and accessible game.

The second part of your post is exactly what I was communicating in my post. :confused: