The sprint discussion thread

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> > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > >
> > > > > > >
> > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > >
> > > > > >
> > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > >
> > > > >
> > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > >
> > > >
> > > > Like I said, go ask the employee.
> > >
> > >
> > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> >
> >
> > He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
>
>
> Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
>
> Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.

Then do whatever. You’re the one that needs convincing.

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> > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > >
> > > > >
> > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > >
> > > >
> > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > >
> > >
> > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> >
> >
> > Like I said, go ask the employee.
>
>
> I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.

From what I can gather, there was no reason given by the developers to why it was cut in Halo 2. It is more logical that it was cut was because of pacing and how it could influence gameplay. It being scrapped because of Microsoft is more logical today with how 343 and Microsoft work than Bungie and Microsoft back in the early 2000s. Unless either side calls up a developer, then both sides don’t have a complete argument, but logically the anti-sprint camp has more logical arguments to remove sprint, than anyone wanting sprint to stay. Not to mention there is a large group of people against sprint, and many of the polls even show there is more of a stance against sprint than for it.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

Yes

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> > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > >
> > > > > >
> > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > >
> > > > >
> > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > >
> > > >
> > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > >
> > >
> > > Like I said, go ask the employee.
> >
> >
> > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
>
>
> From what I can gather, there was no reason given by the developers to why it was cut in Halo 2. It is more logical that it was cut was because of pacing and how it could influence gameplay. It being scrapped because of Microsoft is more logical today with how 343 and Microsoft work than Bungie and Microsoft back in the early 2000s. Unless either side calls up a developer, then both sides don’t have a complete argument, but logically the anti-sprint camp has more logical arguments to remove sprint, than anyone wanting sprint to stay. Not to mention there is a large group of people against sprint, and many of the polls even show there is more of a stance against sprint than for it.

The other thing is that hardware would not have been the reason, the animations and stuff are there, the hardware is there, they made the choice to cut it.

Lemme tell you, we’re gonna take out sprint and build a halo ring. And the covenant will pay for it!

#MakeHaloGreatAgain

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> > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > >
> > > > > > >
> > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > >
> > > > > >
> > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > > >
> > > > >
> > > > > Like I said, go ask the employee.
> > > >
> > > >
> > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> > >
> > >
> > > He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
> >
> >
> > Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
> >
> > Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.
>
>
> Then do whatever. You’re the one that needs convincing.

Its not really about convincing me. “Pacing Issues” is too vague to mean any one thing. And asking an art guy 10 years after the fact isn’t going to be terribly illuminating unless the pacing was directly related to getting the art assets done. Taking about pacing at the early stages of development doesn’t mean much. It might have had nothing to do with PvP but rather the timing of triggered events campaign like the scarabs moving through the city. And given the relative crudeness of the animations I’m guessing it was too early in the process to be well documented in video or interviews from the time, which would be the best sources.

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> > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > >
> > > > > >
> > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > >
> > > > >
> > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > >
> > > >
> > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > >
> > >
> > > Like I said, go ask the employee.
> >
> >
> > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
>
>
> From what I can gather, there was no reason given by the developers to why it was cut in Halo 2. It is more logical that it was cut was because of pacing and how it could influence gameplay. It being scrapped because of Microsoft is more logical today with how 343 and Microsoft work than Bungie and Microsoft back in the early 2000s. Unless either side calls up a developer, then both sides don’t have a complete argument, but logically the anti-sprint camp has more logical arguments to remove sprint, than anyone wanting sprint to stay. Not to mention there is a large group of people against sprint, and many of the polls even show there is more of a stance against sprint than for it.

I was being facetious when I invoked Microsoft. I don’t doubt that pacing is the reason, but we have no idea what pacing means in this context. It could have been the pacing of development, or triggered events in the levels, or the times it took to travel on certain levels and how that interacted with the music… etc etc etc.

To argue that pacing must mean the flow of PvP is unfounded.

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> > > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > > >
> > > > > > > >
> > > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > > >
> > > > > > >
> > > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> > > > > >
> > > > > >
> > > > > > Like I said, go ask the employee.
> > > > >
> > > > >
> > > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> > > >
> > > >
> > > > He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
> > >
> > >
> > > Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
> > >
> > > Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.
> >
> >
> > Then do whatever. You’re the one that needs convincing.
>
>
> Its not really about convincing me. “Pacing Issues” is too vague to mean any one thing. And asking an art guy 10 years after the fact isn’t going to be terribly illuminating unless the pacing was directly related to getting the art assets done. Taking about pacing at the early stages of development doesn’t mean much. It might have had nothing to do with PvP but rather the timing of triggered events campaign like the scarabs moving through the city. And given the relative crudeness of the animations I’m guessing it was too early in the process to be well documented in video or interviews from the time, which would be the best sources.

You keep questioning it, yet there’s possibility to find out for sure by simply tweeting him. You’re just making excuses to be in denial.

I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.

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> I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.

Yeah because it is obvious that no one cares about story and quality content any more.

> 2535466914543129;8250:
> I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.

Gameplay is more important than both of those things.

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> > 2535466914543129;8250:
> > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
>
>
> Gameplay is more important than both of those things.

H5s gameplay is the best in the series and Reach is a close second.

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> > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
> >
> >
> > Gameplay is more important than both of those thing
>
>
> H5s gameplay is the best in the series and Reach is a close second.

Cough cough Armor Lock cough cough. Either way I found Halo with no sprint more fun so far. I mean after playing some MCC that barely works and some Halo 2 and 3. I had more fun with out sprint.

I don’t think 343 either has the competence to remove sprint or they are too prideful to do so. Sprint has never been a good thing and no one has ever had a good reason why it should be in shooters other than their personal preference to see it in place. It doesn’t help that most pro-sprint people I’ve seen typically have no idea what they are talking about with so many points that it is hard not to have discussions turn into hate exchanges.

Luckily it seems like some of the industry is finally getting over this sprint-that-does-not-belong-in-this-type-of-shooter BS. Doom is better for it, Overwatch is better for it (yes one character has it but the other million don’t), and if it happens with Halo then Halo will be better for it. Its funny because most of my Halo matches typically devolve into:

“Why is my melee not coming out…oh nevermind there is no way to turn off ground pound and too often my melee is delayed or doesn’t work because it is waiting to see if I meant to GP. Awesome.”

“Oh hey someone on the other team just did something stupid…oh nevermind they hit the thruster button and got out of it.”

“Odd that person is not in a smart position…oh nevermind they hit the sprint button to get out of it. Lucky the game has trash map design to aid their escape.”

“Why are the other team’s map movements something only a noob would do…oh nevermind because they have several get out of jail free buttons, plus the hit registration is random depending on which international Cloud server the game is hosted on so they are likely just used to getting away with it.”

Etc, etc.

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> > > > 2535466914543129;8250:
> > > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
> > >
> > >
> > > Gameplay is more important than both of those thing
> >
> >
> > H5s gameplay is the best in the series and Reach is a close second.
>
>
> Cough cough Armor Lock cough cough. Either way I found Halo with no sprint more fun so far. I mean after playing some MCC that barely works and some Halo 2 and 3. I had more fun with out sprint.

Armor lock was fun for destroying warthogs but I mostly used the jetpack because I had been wanting one since the first mission in H2.

> 2533274823075509;8255:
> I don’t think 343 either has the competence to remove sprint or they are too prideful to do so. Sprint has never been a good thing and no one has ever had a good reason why it should be in shooters other than their personal preference to see it in place. It doesn’t help that most pro-sprint people I’ve seen typically have no idea what they are talking about with so many points that it is hard not to have discussions turn into hate exchanges.
>
> Luckily it seems like some of the industry is finally getting over this sprint-that-does-not-belong-in-this-type-of-shooter BS. Doom is better for it, Overwatch is better for it (yes one character has it but the other million don’t), and if it happens with Halo then Halo will be better for it. Its funny because most of my Halo matches typically devolve into:
>
> “Why is my melee not coming out…oh nevermind there is no way to turn off ground pound and too often my melee is delayed or doesn’t work because it is waiting to see if I meant to GP. Awesome.”
>
> “Oh hey someone on the other team just did something stupid…oh nevermind they hit the thruster button and got out of it.”
>
> “Odd that person is not in a smart position…oh nevermind they hit the sprint button to get out of it. Lucky the game has trash map design to aid their escape.”
>
> “Why are the other team’s map movements something only a noob would do…oh nevermind because they have several get out of jail free buttons, plus the hit registration is random depending on which international Cloud server the game is hosted on so they are likely just used to getting away with it.”
>
> Etc, etc.

The thing i always come back to is do you honestly believe a return to classic mechanics will just automatically bring back the masses?..

> 2533274823075509;8255:
> I don’t think 343 either has the competence to remove sprint or they are too prideful to do so. Sprint has never been a good thing and no one has ever had a good reason why it should be in shooters other than their personal preference to see it in place. It doesn’t help that most pro-sprint people I’ve seen typically have no idea what they are talking about with so many points that it is hard not to have discussions turn into hate exchanges.
>
> Luckily it seems like some of the industry is finally getting over this sprint-that-does-not-belong-in-this-type-of-shooter BS. Doom is better for it, Overwatch is better for it (yes one character has it but the other million don’t), and if it happens with Halo then Halo will be better for it. Its funny because most of my Halo matches typically devolve into:
>
> “Why is my melee not coming out…oh nevermind there is no way to turn off ground pound and too often my melee is delayed or doesn’t work because it is waiting to see if I meant to GP. Awesome.”
>
> “Oh hey someone on the other team just did something stupid…oh nevermind they hit the thruster button and got out of it.”
>
> “Odd that person is not in a smart position…oh nevermind they hit the sprint button to get out of it. Lucky the game has trash map design to aid their escape.”
>
> “Why are the other team’s map movements something only a noob would do…oh nevermind because they have several get out of jail free buttons, plus the hit registration is random depending on which international Cloud server the game is hosted on so they are likely just used to getting away with it.”
>
> Etc, etc.

If you like tactical shooters you should try worms! It’s a great thinking mans game!

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> > > > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
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> > > > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
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> > > > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
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> > > > > > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > > > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
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> > > > > > > Like I said, go ask the employee.
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> > > > > > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
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> > > > > He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
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> > > > Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
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> > > > Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.
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> > > Then do whatever. You’re the one that needs convincing.
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> > Its not really about convincing me. “Pacing Issues” is too vague to mean any one thing. And asking an art guy 10 years after the fact isn’t going to be terribly illuminating unless the pacing was directly related to getting the art assets done. Taking about pacing at the early stages of development doesn’t mean much. It might have had nothing to do with PvP but rather the timing of triggered events campaign like the scarabs moving through the city. And given the relative crudeness of the animations I’m guessing it was too early in the process to be well documented in video or interviews from the time, which would be the best sources.
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> You keep questioning it, yet there’s possibility to find out for sure by simply tweeting him. You’re just making excuses to be in denial.

in denial of what? What am I denying? Asking a question is not denial. Rather, I’m very curious about the design choices and plans for h2 and would like to know more. but I’m not going to bother the guy. You think the art director is going to have intimate knowledge of the design of sprint so many years later? Memories fail. Art directors direct art. i could tweet him, but to what end? to find out he vaguely remembers that it was a problem with pacing and he didnt have to work on the animations any longer? Had there been more information you’d think we’d have heard about it already… you know, since someone already contacted the guy regarding the animations and posted a video on youtube about it and all we got was “pacing issues”

Based on the available information its unlikely we can get anything more definitive than “pacing issues”

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> > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
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> Gameplay is more important than both of those things.

depends on the kind of game. Witcher 3 has arguably boring combat compared to something flashy like DmC… but combat isnt why you play witcher. Story and content can be the gameplay, as we see in the telltale games.

> 2535466914543129;8253:
> > 2533274819567236;8252:
> > > 2535466914543129;8250:
> > > I can’t seem to wrap my head around the fact that a -Yoinking!- mechanic is your main priority when story and quality content are what makes games great. I don’t want to have to this but if you make me I’ll get you an intervention.
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> >
> > Gameplay is more important than both of those things.
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> H5s gameplay is the best in the series and Reach is a close second.

That’s all wrong.