I think sprint should be kept on halo but as far as spartan abilities they should get rid of those.
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> > > > > > > > Huge change?
> > > > > > >
> > > > > > >
> > > > > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > > > > >
> > > > > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > > > > >
> > > > > >
> > > > > > This is where I wholeheartedly agree. I don’t think sprint is the cause… but it certainly doesn’t help.
> > > > > >
> > > > > > Small maps are just gone. you don’t see them anymore. Or if they’re around they feel very different.
> > > > > > Beaver Creek? Never again. Lockout? Nah, bigger is better. Turf? They must have cleared out the scarab and moved people back in, cuz I’m not seeing it.
> > > > > >
> > > > > > Part of the problem is online play- you don’t need small maps for the local 2v2 anymore. As well, better connections and hardware mean we can have larger games (which are awesome yeah), but without small maps its all starts to feel like a 4v4 big team battle.
> > > > > >
> > > > > > Sprint doesn’t help this. As designed, sprint would make a simple small map like Wizard or Warlock feel very cramped. You would need to redesign how sprint works (and then it wouldn’t be the familiar sprint we see across the genre) or have maps more complicated- sorta the way Ivory tower stacks a lot of space in its verticality Sprint isn’t a big deal there compared to something else where paths are straighter. Complicated isn’t bad… but I say not being able to do simple is a detriment.
> > > > > >
> > > > > > With something like truth… I don’t think this was stretched for sprint. Rather I think they reimagined it as a larger map. I bet they could have taken midship and worked it into something smaller. But then it would have likely been very different and less recognizable as related to midship.
> > > > >
> > > > >
> > > > > Somebody tested this, Truth is scaled to sprint. It takes just as long to cross with sprint as it did to run across Midship.
> > > >
> > > >
> > > > i know. I’ve tested it. Its pretty close, but not in every direction, which is why its more a reimagining than a scaled remake.
> > >
> > >
> > > Well, either way, the only gamemode that feels somewhat similar to classic Halo is CTF, and that’s only because you can juggle the flag and use your thrusters. It definitely doesn’t have as many tactics as Midship did.
> >
> >
> > I don’t disagree, but at the same time an old map should be expected to play differently in a new game. the h3 version played differently than h2 with the changes to architecture and weapons. The question is if its still fun.
> >
> > The real reason why people are upset with Sprint is that the game just isn’t as fun for them as before. Map design, changes to gameplay, etc. being what they are.
> >
> > For me the loss of split screen was huge, more so than anything else. Halo 6 is not going to happen without it. Halo 5 almost didn’t happen, but my son decided to spend his birthday money to buy a used copy.
>
>
> Heretic didn’t play that much differently than Midship, and it was still a great objective map. The biggest changes were the gameplay, i.e. not as much jump height, which was why it played somewhat differently. Truth, however, plays so differently that it’s practically foreign.
>
> The core gameplay was solid before the addition of sprint. The reason why it isn’t as fun is because it has less depth: complexity does not inherently increase depth. People are upset because when they play a Halo title, they aren’t expecting to play every other modern FPS.
>
> The loss of split-screen is my main contention with Halo 5. If Halo 6 sacrifices split-screen for 60 FPS, then I won’t even bother playing it, let alone purchasing it.
well… the changes in h5 are more dramatic than between 2 and 3, so thats expected. I actually think it was a mistake to try and adapt older small maps for h5… its just not a small map game- I’m trying to picture lock out with clamber and sprint (gross)- but Colossus? maybe…
Cant emphasize split screen enough…
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> > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > >
> > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Which is 343’s justification for the inclusion of sprint. It makes no sense to me when 343 talks about immersion and realism in this game, while the game never looks realistic and mechanics are not immersive and unrealistic.
> > > > > > > >
> > > > > > > >
> > > > > > > > Not immersive? The mechancs feel great to me as far as immersion goes.
> > > > > > > >
> > > > > > > > Thats what you call opinion.
> > > > > > >
> > > > > > >
> > > > > > > The point he’s making is that plenty of other things kill immersion, unlimited ammo vehicles, shields taking more damage to the head, being unable to go prone, having an AR with no range and less damage per bullet than a pistol, the halo games never were super immersive and realistic, we aren’t playing a simulator game.
> > > > > >
> > > > > >
> > > > > > immersion and simulator are not the same thing. You can be highly immersed in something that isn’t highly realistic. Immersion is subjective and dependent on the level of player engagement and empathy
> > > > > >
> > > > > > I understand his point, but said point is not effective. Few people worry about what happens to the extra bullets in a magazine when you reload… but loads of people care about feeling sluggish when playing a game where the entire galaxy is at stake (oh noes!).
> > > > >
> > > > >
> > > > > But with a 120 BMS you wouldn’t be sluggish at all. This is where doom fits in as a much better example, there were plenty of life or death moments with large amounts of suspense but they never made you feel slow because you couldn’t sprint.
> > > >
> > > >
> > > > I don’t know if I like 120… I actually like the slower pace. What I want is frenetic action- and that is well accomplished by responsive movement. I thought reach was great… except your spartan took forever to get moving.
> > > >
> > > > The time from stop to full speed needs to be negligible.
> > >
> > >
> > > Then why not just have an acceleration mechanic without a button press that adds up to sprint speed but has no animation that stops you from shooting.
> >
> >
> > That would work too. I recall playing a game on the 360 a while back where your character would automatically start sprinting after you ran at full normal speed without turning for a few seconds. it worked great. You didn’t have to worry about sprinting over short distances. No one was going to run away from a fight. etc.
>
>
> Bungie actually considered adding this feature into Halo 2, but they removed it because it created pacing problems.
>
> I think that such a feature would be less broken, if sprint was to remain.
I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.
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> > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Which is 343’s justification for the inclusion of sprint. It makes no sense to me when 343 talks about immersion and realism in this game, while the game never looks realistic and mechanics are not immersive and unrealistic.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Not immersive? The mechancs feel great to me as far as immersion goes.
> > > > > > > > > Thats what you call opinion.
> > > > > > > >
> > > > > > > >
> > > > > > > > The point he’s making is that plenty of other things kill immersion, unlimited ammo vehicles, shields taking more damage to the head, being unable to go prone, having an AR with no range and less damage per bullet than a pistol, the halo games never were super immersive and realistic, we aren’t playing a simulator game.
> > > > > > >
> > > > > > >
> > > > > > > immersion and simulator are not the same thing. You can be highly immersed in something that isn’t highly realistic. Immersion is subjective and dependent on the level of player engagement and empathy
> > > > > > > I understand his point, but said point is not effective. Few people worry about what happens to the extra bullets in a magazine when you reload… but loads of people care about feeling sluggish when playing a game where the entire galaxy is at stake (oh noes!).
> > > > > >
> > > > > >
> > > > > > But with a 120 BMS you wouldn’t be sluggish at all. This is where doom fits in as a much better example, there were plenty of life or death moments with large amounts of suspense but they never made you feel slow because you couldn’t sprint.
> > > > >
> > > > >
> > > > > I don’t know if I like 120… I actually like the slower pace. What I want is frenetic action- and that is well accomplished by responsive movement. I thought reach was great… except your spartan took forever to get moving.
> > > > > The time from stop to full speed needs to be negligible.
> > > >
> > > >
> > > > Then why not just have an acceleration mechanic without a button press that adds up to sprint speed but has no animation that stops you from shooting.
> >
> >
> > Bungie actually considered adding this feature into Halo 2, but they removed it because it created pacing problems.
> > I think that such a feature would be less broken, if sprint was to remain.
>
>
> I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
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> > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
>
>
> That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
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> > > 2533274855279867;8224:
> > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> >
> >
> > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
>
>
> It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
>
> BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> 2533274855279867;8227:
> > 2533274819567236;8226:
> > > 2535466914543129;8225:
> > > > 2533274855279867;8224:
> > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > >
> > >
> > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> >
> >
> > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
>
>
> Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
Like I said, go ask the employee.
> 2533274819567236;8226:
> > 2535466914543129;8225:
> > > 2533274855279867;8224:
> > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> >
> >
> > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
>
>
> It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
>
> BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
> 2535466914543129;8229:
> > 2533274819567236;8226:
> > > 2535466914543129;8225:
> > > > 2533274855279867;8224:
> > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > >
> > >
> > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> >
> >
> > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> >
> > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
>
>
> Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
Your opinions tend to be that of the minority, but it doesn’t change what I said.
> 2533274819567236;8230:
> > 2535466914543129;8229:
> > > 2533274819567236;8226:
> > > > 2535466914543129;8225:
> > > > > 2533274855279867;8224:
> > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > >
> > > >
> > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > >
> > >
> > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > >
> > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> >
> >
> > Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
>
>
> Your opinions tend to be that of the minority, but it doesn’t change what I said.
How do you know I’m in the minority? Did you take a census?
> 2533274819567236;8230:
> > 2535466914543129;8229:
> > > 2533274819567236;8226:
> > > > 2535466914543129;8225:
> > > > > 2533274855279867;8224:
> > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > >
> > > >
> > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > >
> > >
> > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > >
> > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> >
> >
> > Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
>
>
> Your opinions tend to be that of the minority, but it doesn’t change what I said.
Disappointment of halo 3?
you mean the same halo 3 that was the number one played game on Xbox live for three years straight?
the same halo 3 that sold 13 million copies?
i think we have different definitions of disapointing
> 2535466914543129;8231:
> > 2533274819567236;8230:
> > > 2535466914543129;8229:
> > > > 2533274819567236;8226:
> > > > > 2535466914543129;8225:
> > > > > > 2533274855279867;8224:
> > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > >
> > > > >
> > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > >
> > > >
> > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > >
> > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > >
> > >
> > > Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
> >
> >
> > Your opinions tend to be that of the minority, but it doesn’t change what I said.
>
>
> How do you know I’m in the minority? Did you take a census?
Yep. Sorry to disappoint you, but it’s nothing to be ashamed of. You have your opinions, but most others don’t share it.
> 2533274819567236;8233:
> > 2535466914543129;8231:
> > > 2533274819567236;8230:
> > > > 2535466914543129;8229:
> > > > > 2533274819567236;8226:
> > > > > > 2535466914543129;8225:
> > > > > > > 2533274855279867;8224:
> > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > >
> > > > > >
> > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > >
> > > > >
> > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > >
> > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > >
> > > >
> > > > Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
> > >
> > >
> > > Your opinions tend to be that of the minority, but it doesn’t change what I said.
> >
> >
> > How do you know I’m in the minority? Did you take a census?
>
>
> Yep. Sorry to disappoint you, but it’s nothing to be ashamed of. You have your opinions, but most others don’t share it.
Your absurdity makes me laugh! Next time you play H5 ask the people you play with what their opinions are on sprint.
> 2535466914543129;8234:
> > 2533274819567236;8233:
> > > 2535466914543129;8231:
> > > > 2533274819567236;8230:
> > > > > 2535466914543129;8229:
> > > > > > 2533274819567236;8226:
> > > > > > > 2535466914543129;8225:
> > > > > > > > 2533274855279867;8224:
> > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > >
> > > > > > >
> > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > >
> > > > > >
> > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > >
> > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > >
> > > > >
> > > > > Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
> > > >
> > > >
> > > > Your opinions tend to be that of the minority, but it doesn’t change what I said.
> > >
> > >
> > > How do you know I’m in the minority? Did you take a census?
> >
> >
> > Yep. Sorry to disappoint you, but it’s nothing to be ashamed of. You have your opinions, but most others don’t share it.
>
>
> Your absurdity makes me laugh! Next time you play H5 ask the people you play with what their opinions are on sprint.
Why would I do that? I’ll ask the opinions of Halo fans as a whole, including those that stopped playing Halo 5. I can see why you’d be in favor of a biased analysis though.
> 2533274819567236;8235:
> > 2535466914543129;8234:
> > > 2533274819567236;8233:
> > > > 2535466914543129;8231:
> > > > > 2533274819567236;8230:
> > > > > > 2535466914543129;8229:
> > > > > > > 2533274819567236;8226:
> > > > > > > > 2535466914543129;8225:
> > > > > > > > > 2533274855279867;8224:
> > > > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > > > >
> > > > > > >
> > > > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > > >
> > > > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > > > > >
> > > > > >
> > > > > > Reach was a breath of fresh air after the disappointment of H3. A classic playlist for those that want to play old-school is the way to go.
> > > > >
> > > > >
> > > > > Your opinions tend to be that of the minority, but it doesn’t change what I said.
> > > >
> > > >
> > > > How do you know I’m in the minority? Did you take a census?
> > >
> > >
> > > Yep. Sorry to disappoint you, but it’s nothing to be ashamed of. You have your opinions, but most others don’t share it.
> >
> >
> > Your absurdity makes me laugh! Next time you play H5 ask the people you play with what their opinions are on sprint.
>
>
> Why would I do that? I’ll ask the opinions of Halo fans as a whole, including those that stopped playing Halo 5.
At current stance that’s approximately 4.5 million people
who stopped playing by the wayif we believe 343s numbers that halo 5 sold 5 million copies
> 2533274832130936;8232:
> Disappointment of halo 3?
> you mean the same halo 3 that was the number one played game on Xbox live for three years straight?
> the same halo 3 that sold 13 million copies?
>
> i think we have different definitions of disapointing
I don’t know about you, but I don’t base my disappointment on popularity and sales figures. Those two tend to be largely irrelevant to my overall enjoyment.
I also have to say that if you’re the kind of person cares about the detrimental effects of sprint on gameplay, holding Halo 3 as anything resembling a golden standard (i.e. holding Halo 3 to high regard) seems kind of dishonest to me. It’s the sort of barebones setup that doesn’t commit major sins but is otherwise kind of shoddily done overall.
> 2533274832130936;8236:
> At current stance that’s approximately 4.5 million people
> who stopped playing by the wayif we believe 343s numbers that halo 5 sold 5 million copies
Not that the whole discussion taking place above isn’t silly because the original opinion was about Reach, but for some reason the discussion turned to Halo 5 population. But regarding the above claim, I have to ask you to consider one thing: if there are only 50 volcanic eruptions a year, does that mean there are only 50 active volcanoes in the world?
> 2533274825830455;8237:
> > 2533274832130936;8232:
> > Disappointment of halo 3?
> > you mean the same halo 3 that was the number one played game on Xbox live for three years straight?
> > the same halo 3 that sold 13 million copies?
> >
> > i think we have different definitions of disapointing
>
>
> I don’t know about you, but I don’t base my disappointment on popularity and sales figures. Those two tend to be largely irrelevant to my overall enjoyment.
>
> I also have to say that if you’re the kind of person cares about the detrimental effects of sprint on gameplay, holding Halo 3 as anything resembling a golden standard (i.e. holding Halo 3 to high regard) seems kind of dishonest to me. It’s the sort of barebones setup that doesn’t commit major sins but is otherwise kind of shoddily done overall.
My disappointment obviously isn’t based on popularity or sales but based on my own personal experience with the game itself
I enjoyed Halo 3 much more than current iterations of halo, I felt it to be a richer experience that provided depth without over complication at the sake of balance
I found the gameplay to be smoother (with the exception of horrible netcoding) and more enjoyable
Maps were better designed and layed out and overall I had a more enjoyable time
Judging from the numbers H3 had a lot of people agree with that sentiment
Thats not to say H3 didn’t have its problems because it certainly did projectile utility weapon wonky p2p servers NetCode and a sandbox that some people (not myself) argue is unbalanced
Halo 3 isn’t some sort of golden standard, but it is a standard above what we are currently getting in my opinion
> 2533274819567236;8228:
> > 2533274855279867;8227:
> > > 2533274819567236;8226:
> > > > 2535466914543129;8225:
> > > > > 2533274855279867;8224:
> > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > >
> > > >
> > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > >
> > >
> > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> >
> >
> > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
>
>
> Like I said, go ask the employee.
I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
> 2533274855279867;8239:
> > 2533274819567236;8228:
> > > 2533274855279867;8227:
> > > > 2533274819567236;8226:
> > > > > 2535466914543129;8225:
> > > > > > 2533274855279867;8224:
> > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > >
> > > > >
> > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > >
> > > >
> > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
> > >
> > >
> > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
> >
> >
> > Like I said, go ask the employee.
>
>
> I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
> 2533274819567236;8240:
> > 2533274855279867;8239:
> > > 2533274819567236;8228:
> > > > 2533274855279867;8227:
> > > > > 2533274819567236;8226:
> > > > > > 2535466914543129;8225:
> > > > > > > 2533274855279867;8224:
> > > > > > > I’ve seen footage, but never an official source for “pacing issues”. I’m curious what bungie was trying, because there are definitey parts of h2 campaign that would be great with sprint.
> > > > > >
> > > > > >
> > > > > > That’s because Bungie never came out and said that sprint ruins the pacing because if that was the case then why would they include it in Reach? The “claim” comes from a youtuber that claims to have spoken to a developer. Speaking of developers, who wants a new Halo dev?
> > > > >
> > > > >
> > > > > It wouldn’t be hard to confirm whether or not he’s telling the truth. He told us the name of the employee who told him that. Had he simply said, “an ex-Bungie employee told me this” without mentioning a name, then there would be reason not to believe. Plus, there’s this, where one of the animators confirms it and provides closest thing to proof as one could. This isn’t some sort of conspiracy theory, it’s just about whether or not a mechanic was cut from a game from 12 years ago, there’s nothing to hide. Skeptical? Then go ask the employee yourself. Otherwise, it’s just denial.
> > > > > BTW, Bungie was already mentally checked out by Reach. They used Reach as a testing ground for Destiny. Can’t say I’m surprised you hadn’t noticed.
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> > > > Denial? No one is denying that the animation exists or that it was created by Bungie. But the lack of source for why it was cut is the issue. Even if it was cut due to “pacing issue” what does that mean? Campaign pacing? Development Pacing? PvP pacing?
> > > > Then to say that Reach doesn’t count is just as much of a denial. It seems to me, given the quote you link to about bungie being slammed with Halo 3, they solved their “pacing issues” satisfactorily with reach. You could then contend that Halo 2 and possibly 3 would have had sprint had the solution been available earlier.
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> > > Like I said, go ask the employee.
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> > I’ll just call him right up… oh yeah. He said it was nonsense. Sprint was scrapped because Microsoft wanted halo to remain unique from other shooters. It had nothing to do with pacing.
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> He has a twitter. Not hard to figure out. If you made the effort to even google his name, you’d know this.
Why tweet him when I can call him. Thats like facebook messaging someone in the same room. So lame.
Also, I’d know a lot of things if I googled stufff. Duh. Thats, like, so obvious.