> 2533274816505286;8201:
> People still arguing over sprint lol
Well its the worst thing that ever happened to halo, so…Ya.
> 2533274816505286;8201:
> People still arguing over sprint lol
Well its the worst thing that ever happened to halo, so…Ya.
> 2533274816299345;2:
> Id rather keep sprint.
nearly 500 likes for a post with literally no substance.
Oh waypoint
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> > 2533274816299345;2:
> > Id rather keep sprint.
>
>
> nearly 500 likes for a post with literally no substance.
>
> Oh waypoint
Any forum ever. Waypoint isn’t special on this lol.
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> > I’d say to resolve this issue just have some specific arena game modes where it disables sprint but still keeps the same game modes like slayer, btb, ctf, fiesta, etc.
>
>
> This is one of the better ideas I’ve seen on this thread. I’d be on board with this.
He’s not the first to suggest it. The problem then would be re-balancing the sandbox, seeing as how the shotgun has 4x the range that it did in Halo 4–for one example.
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> > Best part of sprint in H5: sliding.
> > Worst part: map design.
>
>
> Sliding has actually saved me from so many kill sin Swat lol and the delay between the crouch and re-aiming actually isn’t too bad either.
The issue then becomes commitment: sliding can put you into an open position, so unless you have a thrust available, you’re pretty much taking a gamble.
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> > > I’d say to resolve this issue just have some specific arena game modes where it disables sprint but still keeps the same game modes like slayer, btb, ctf, fiesta, etc.
> >
> >
> > This is one of the better ideas I’ve seen on this thread. I’d be on board with this.
>
>
> He’s not the first to suggest it. The problem then would be re-balancing the sandbox, seeing as how the shotgun has 4x the range that it did in Halo 4–for one example.
That’s not the only problem. If H6 launched with 30$ worth of modern halo and 30$ worth of classic, would you buy it? I mean the game’s gonna cost 60$. Also, the maps and some small things like shield recharge time should also be re-balanced.
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> > > > I’d say to resolve this issue just have some specific arena game modes where it disables sprint but still keeps the same game modes like slayer, btb, ctf, fiesta, etc.
> > >
> > >
> > > This is one of the better ideas I’ve seen on this thread. I’d be on board with this.
> >
> >
> > He’s not the first to suggest it. The problem then would be re-balancing the sandbox, seeing as how the shotgun has 4x the range that it did in Halo 4–for one example.
>
>
> That’s not the only problem. If H6 launched with 30$ worth of modern halo and 30$ worth of classic, would you buy it? I mean the game’s gonna cost 60$. Also, the maps and some small things like shield recharge time should also be re-balanced.
The game will still be very basic with content for both side. Just take a look at Arena and Warzone. None of those have enough content due to divided resource for two different thing. It has to be either completely being original or being sequel of Halo 5. Also, I don’t think 343 is competent enough to make two different gameplay in a one game. The classic gameplay will end up like reducing, expanding, decreasing, and increasing from 343’s Halo formula, like Battlefield 4’s normal and hardcore.
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> > > > > > > Huge change?
> > > > > >
> > > > > >
> > > > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > > > >
> > > > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > > > >
> > > > >
> > > > > This is where I wholeheartedly agree. I don’t think sprint is the cause… but it certainly doesn’t help.
> > > > >
> > > > > Small maps are just gone. you don’t see them anymore. Or if they’re around they feel very different.
> > > > > Beaver Creek? Never again. Lockout? Nah, bigger is better. Turf? They must have cleared out the scarab and moved people back in, cuz I’m not seeing it.
> > > > >
> > > > > Part of the problem is online play- you don’t need small maps for the local 2v2 anymore. As well, better connections and hardware mean we can have larger games (which are awesome yeah), but without small maps its all starts to feel like a 4v4 big team battle.
> > > > >
> > > > > Sprint doesn’t help this. As designed, sprint would make a simple small map like Wizard or Warlock feel very cramped. You would need to redesign how sprint works (and then it wouldn’t be the familiar sprint we see across the genre) or have maps more complicated- sorta the way Ivory tower stacks a lot of space in its verticality Sprint isn’t a big deal there compared to something else where paths are straighter. Complicated isn’t bad… but I say not being able to do simple is a detriment.
> > > > >
> > > > > With something like truth… I don’t think this was stretched for sprint. Rather I think they reimagined it as a larger map. I bet they could have taken midship and worked it into something smaller. But then it would have likely been very different and less recognizable as related to midship.
> > > >
> > > >
> > > > Somebody tested this, Truth is scaled to sprint. It takes just as long to cross with sprint as it did to run across Midship.
> > >
> > >
> > > i know. I’ve tested it. Its pretty close, but not in every direction, which is why its more a reimagining than a scaled remake.
> >
> >
> > Well, either way, the only gamemode that feels somewhat similar to classic Halo is CTF, and that’s only because you can juggle the flag and use your thrusters. It definitely doesn’t have as many tactics as Midship did.
>
>
> I don’t disagree, but at the same time an old map should be expected to play differently in a new game. the h3 version played differently than h2 with the changes to architecture and weapons. The question is if its still fun.
>
> The real reason why people are upset with Sprint is that the game just isn’t as fun for them as before. Map design, changes to gameplay, etc. being what they are.
>
> For me the loss of split screen was huge, more so than anything else. Halo 6 is not going to happen without it. Halo 5 almost didn’t happen, but my son decided to spend his birthday money to buy a used copy.
Heretic didn’t play that much differently than Midship, and it was still a great objective map. The biggest changes were the gameplay, i.e. not as much jump height, which was why it played somewhat differently. Truth, however, plays so differently that it’s practically foreign.
The core gameplay was solid before the addition of sprint. The reason why it isn’t as fun is because it has less depth: complexity does not inherently increase depth. People are upset because when they play a Halo title, they aren’t expecting to play every other modern FPS.
The loss of split-screen is my main contention with Halo 5. If Halo 6 sacrifices split-screen for 60 FPS, then I won’t even bother playing it, let alone purchasing it.
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> > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > >
> > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > >
> > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > >
> > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > >
> > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > >
> > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > >
> > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > >
> > > > > > > >
> > > > > > > > Which is 343’s justification for the inclusion of sprint. It makes no sense to me when 343 talks about immersion and realism in this game, while the game never looks realistic and mechanics are not immersive and unrealistic.
> > > > > > >
> > > > > > >
> > > > > > > Not immersive? The mechancs feel great to me as far as immersion goes.
> > > > > > >
> > > > > > > Thats what you call opinion.
> > > > > >
> > > > > >
> > > > > > The point he’s making is that plenty of other things kill immersion, unlimited ammo vehicles, shields taking more damage to the head, being unable to go prone, having an AR with no range and less damage per bullet than a pistol, the halo games never were super immersive and realistic, we aren’t playing a simulator game.
> > > > >
> > > > >
> > > > > immersion and simulator are not the same thing. You can be highly immersed in something that isn’t highly realistic. Immersion is subjective and dependent on the level of player engagement and empathy
> > > > >
> > > > > I understand his point, but said point is not effective. Few people worry about what happens to the extra bullets in a magazine when you reload… but loads of people care about feeling sluggish when playing a game where the entire galaxy is at stake (oh noes!).
> > > >
> > > >
> > > > But with a 120 BMS you wouldn’t be sluggish at all. This is where doom fits in as a much better example, there were plenty of life or death moments with large amounts of suspense but they never made you feel slow because you couldn’t sprint.
> > >
> > >
> > > I don’t know if I like 120… I actually like the slower pace. What I want is frenetic action- and that is well accomplished by responsive movement. I thought reach was great… except your spartan took forever to get moving.
> > >
> > > The time from stop to full speed needs to be negligible.
> >
> >
> > Then why not just have an acceleration mechanic without a button press that adds up to sprint speed but has no animation that stops you from shooting.
>
>
> That would work too. I recall playing a game on the 360 a while back where your character would automatically start sprinting after you ran at full normal speed without turning for a few seconds. it worked great. You didn’t have to worry about sprinting over short distances. No one was going to run away from a fight. etc.
Bungie actually considered adding this feature into Halo 2, but they removed it because it created pacing problems.
I think that such a feature would be less broken, if sprint was to remain.
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> > > > > It’s just how you percieve the sprint ability, sure it changed halo, it might’ve given people a disadvantage who were not used to sprint, or it made fans feel like it’s not halo anymore idk but if you use the ability to your advantage there really is nothing to hate about it am I right? I like sprint just fine, I’d think if they took it away many people would complain, and I’ve been playing halo since early 2000s
> > > >
> > > >
> > > > So, how I perceive the sprint ability, affects Halo’s map design? Huh?
> > >
> > >
> > > No I wasn’t referring to the maps, I was talking about the sprint ability in general
> >
> >
> > Sprint has affected Halo’s map design, and core gameplay. That’s what this thread is about.
>
>
> Actually isn’t this thread about the removal of sprint
Yes, and the reasons why it should happen: it has affected Halo’s map design and core gameplay–for the worse.
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> > > > > > Id rather keep sprint.
> > > > >
> > > > >
> > > > > me too, I was always like well how the hell can a spartan not run super fast, he or she has great agility and strength in the game
> > > >
> > > >
> > > > A Spartan can fire a weapon while running, doesn’t that require a great amount of strength and agility?
> > >
> > >
> > > Hey a spartan can do a backflip, they should be able to sprint while holding a weapon right? It feels less realistic without sprint in my opinion, if they’re aiming and running that’s a different story of course they wouldn’t sprint because they’re trying to be precise
> >
> >
> > So, firing accurately while running and jumping around, with recharging shields, single-handedly fighting through hordes of aliens, on an ancient giant super weapon in space, is realistic? Infinite sprint, over various types of terrain, isn’t any more realistic than not having sprint at all.
>
>
> why do you keep twisting my words, I said sprinting made it feel realistic, I obviously know the game isn’t realistic, and putting this to rest, 343 should disable sprint in certain arena maps and game modes, also have the sprint disabled for warzone in a separate playlist, and a smaller map for that warzone variant, so that people can play with or without sprint but I don’t know if this is possible
You know what else made Halo feel realistic? Blood. Where’s all the blood?
Anyway, why does realism matter more than gameplay in a video game?
As for no-sprint playlists, there’s other problems there, like map design, sandbox, etc. I don’t think that 343i would be willing to put forth the effort that’s required to make classic Halo gameplay a reality in Halo 5. Do you think that you’re the first person to suggest this?
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> > People still arguing over sprint lol
>
>
> Well its the worst thing that ever happened to halo, so…Ya.
I don’t think so, sprint makes the game more lifelike. Plus in halo 5 it opens the door to a whole lot of cool moves … Sliding and Spartan charge for example.
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> > > > > > > > Id rather keep sprint.
> > > > > > >
> > > > > > >
> > > > > > > me too, I was always like well how the hell can a spartan not run super fast, he or she has great agility and strength in the game
> > > > > >
> > > > > >
> > > > > > A Spartan can fire a weapon while running, doesn’t that require a great amount of strength and agility?
> > > > >
> > > > >
> > > > > Hey a spartan can do a backflip, they should be able to sprint while holding a weapon right? It feels less realistic without sprint in my opinion, if they’re aiming and running that’s a different story of course they wouldn’t sprint because they’re trying to be precise
> > > >
> > > >
> > > > So, firing accurately while running and jumping around, with recharging shields, single-handedly fighting through hordes of aliens, on an ancient giant super weapon in space, is realistic? Infinite sprint, over various types of terrain, isn’t any more realistic than not having sprint at all.
> > >
> > >
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> > > > > > > > Id rather keep sprint.
> > > > > > >
> > > > > > >
> > > > > > > me too, I was always like well how the hell can a spartan not run super fast, he or she has great agility and strength in the game
> > > > > >
> > > > > >
> > > > > > A Spartan can fire a weapon while running, doesn’t that require a great amount of strength and agility?
> > > > >
> > > > >
> > > > > Hey a spartan can do a backflip, they should be able to sprint while holding a weapon right? It feels less realistic without sprint in my opinion, if they’re aiming and running that’s a different story of course they wouldn’t sprint because they’re trying to be precise
> > > >
> > > >
> > > > So, firing accurately while running and jumping around, with recharging shields, single-handedly fighting through hordes of aliens, on an ancient giant super weapon in space, is realistic? Infinite sprint, over various types of terrain, isn’t any more realistic than not having sprint at all.
> > >
> > >
> > > why do you keep twisting my words, I said sprinting made it feel realistic, I obviously know the game isn’t realistic, and putting this to rest, 343 should disable sprint in certain arena maps and game modes, also have the sprint disabled for warzone in a separate playlist, and a smaller map for that warzone variant, so that people can play with or without sprint but I don’t know if this is possible
> >
> >
> > If the game isn’t realistic then why does sprint being realistic matter
>
>
> certain levels of realism matter. If gravity is wrong, or lip syncing we can have issues… But when bullets dont have travel time its far less jarring.
>
> I think the right word is consistent. People cant fly… but a game where superman cant would feel wrong. So for many, a spartan who cant sprint would feel just as wrong. Adding it in made the game feel better.
I’m sorry, but a super soldier who can’t fire while dashing feels wrong. When I think of a super soldier, I think of someone who can run and fire accurately. I think of someone who can jump and land every single shot–without pausing, even though he or she just dropped 10+ feet. These kind of things don’t happen in reality, and at the same time, I don’t feel that sprint is necessarily appropriate for the Spartan super soldier theme of Halo. I felt like I was awesome while fighting across the bridges in Assault on The Control Room, and the only time that I really got that feeling in Halo 5 was on the last stretch of The Breaking. I dunno, maybe it was the music, maybe it was the level design, whatever it was, I just couldn’t get into Halo 5 like I did with CE.
As for hitscan vs. projectiles, projectiles take more skill. That said, I’d be interested in seeing a return to hitscan.
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> > > > > > > > > > > Id rather keep sprint.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > me too, I was always like well how the hell can a spartan not run super fast, he or she has great agility and strength in the game
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > A Spartan can fire a weapon while running, doesn’t that require a great amount of strength and agility?
> > > > > > > >
> > > > > > > >
> > > > > > > > Hey a spartan can do a backflip, they should be able to sprint while holding a weapon right? It feels less realistic without sprint in my opinion, if they’re aiming and running that’s a different story of course they wouldn’t sprint because they’re trying to be precise
> > > > > > >
> > > > > > >
> > > > > > > So, firing accurately while running and jumping around, with recharging shields, single-handedly fighting through hordes of aliens, on an ancient giant super weapon in space, is realistic? Infinite sprint, over various types of terrain, isn’t any more realistic than not having sprint at all.
> > > > > >
> > > > > >
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> > > > > > > > > > > Id rather keep sprint.
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> > > > > > > > > > me too, I was always like well how the hell can a spartan not run super fast, he or she has great agility and strength in the game
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> > > > > > > > > A Spartan can fire a weapon while running, doesn’t that require a great amount of strength and agility?
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> > > > > > > > Hey a spartan can do a backflip, they should be able to sprint while holding a weapon right? It feels less realistic without sprint in my opinion, if they’re aiming and running that’s a different story of course they wouldn’t sprint because they’re trying to be precise
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> > > > > > > So, firing accurately while running and jumping around, with recharging shields, single-handedly fighting through hordes of aliens, on an ancient giant super weapon in space, is realistic? Infinite sprint, over various types of terrain, isn’t any more realistic than not having sprint at all.
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> > > > > > why do you keep twisting my words, I said sprinting made it feel realistic, I obviously know the game isn’t realistic, and putting this to rest, 343 should disable sprint in certain arena maps and game modes, also have the sprint disabled for warzone in a separate playlist, and a smaller map for that warzone variant, so that people can play with or without sprint but I don’t know if this is possible
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> > > > > If the game isn’t realistic then why does sprint being realistic matter
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> > > > certain levels of realism matter. If gravity is wrong, or lip syncing we can have issues… But when bullets dont have travel time its far less jarring.
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> > > > I think the right word is consistent. People cant fly… but a game where superman cant would feel wrong. So for many, a spartan who cant sprint would feel just as wrong. Adding it in made the game feel better.
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> > > That is your subjective opinion. I disagree. H5 feels very wrong to me in comparison to doom. A game which nails high BMS movement and the feeling being a bad add super soldier.
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> > it is subjective, but so many treat it like fact. Thats why this conversation keeps going.
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> It is a fact that sprint seperates movement from combat and holds the speed of the game down.
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> If you like a slow game with movement and combat seperate, that’s cool. The problem with pro sprint players is that they completely fail to even a knowledge the facts.
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> Sprint forces a slow BMS. Sprint needs to be faster than BMS which in essence creates a cap on how fast BMS can be. In Halo, due to long kill times you spend a lot of time using BMS. Which is slow because of sprint. The issue is even further amplified by the fact that maps are scaled for sprint. Making BMS even slower feeling.
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> With sprint gone BMS can be upped. That’s the evolution halo should have taken. I understand why bungie kept BMS low in the original trilogy. Dual stick controllers were still a relatively new. The user base wasn’t ready for quake like speed. Now they are. People crave speed and have the aquired skillsets to handle it. So give it to them. Drop sprint. Up BMS. Evolve halo properly.
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> The funny thing is teambeyond.net already did this with thier oh so perfectly named “evolved settings”. -Yoink!- it’s fast and amazing.
You nailed it, I would love to see a high BMS Halo.
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> > > > I’d say to resolve this issue just have some specific arena game modes where it disables sprint but still keeps the same game modes like slayer, btb, ctf, fiesta, etc.
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> > > This is one of the better ideas I’ve seen on this thread. I’d be on board with this.
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> > He’s not the first to suggest it. The problem then would be re-balancing the sandbox, seeing as how the shotgun has 4x the range that it did in Halo 4–for one example.
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> That’s not the only problem. If H6 launched with 30$ worth of modern halo and 30$ worth of classic, would you buy it? I mean the game’s gonna cost 60$. Also, the maps and some small things like shield recharge time should also be re-balanced.
If it had split-screen as well, then maybe.
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> > > People still arguing over sprint lol
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> > Well its the worst thing that ever happened to halo, so…Ya.
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> I don’t think so, sprint makes the game more lifelike. Plus in halo 5 it opens the door to a whole lot of cool moves … Sliding and Spartan charge for example.
Why does realism matter in a video game?
Sliding could be good, spartan charge, though–no.
The asinine thing about the title is the assertion that out of all the issues Halo 5 has, the only thing that separates this game from being the best is…a sprint function.
I love Halo 5, but c’mon, even I admit it has waaaaaayyyyy bigger issues than sprint.
The fact it’s about double the amount of people who want sprint to stay tells me something…tells me that there isn’t that many original Halo player left playing Halo. There is nothing wrong with liking sprint, but since the sprint animation has been added to Halo, it has changed the game on a whole a lot. At times (Halo 4) feels nothing like Halo 1-3 and at other times (Halo 5) sorta does. I still say they need to make a Halo game like Halo 1-3, see how it sells and such and let the people tell you what they like better.
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> The asinine thing about the title is the assertion that out of all the issues Halo 5 has, the only thing that separates this game from being the best is…a sprint function.
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> I love Halo 5, but c’mon, even I admit it has waaaaaayyyyy bigger issues than sprint.
I agree, lets major on the majors and minor on the minors
I still think sprint isn’t such a big issue. * Just my oppinion*
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> > I like clamber stabilize and I love the thruster. At the end of the day the only new mechanic I will fight to keep is thruster. I think it adds so much to the game in such a little mechanic.
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> MLG: Halo3 added in crates where they saw fit to speed up map movement, and they also increased base speed by 10% because it felt so slow without using button combos to make up the time while running.
> Clamber, stabilize and thruster remove the need to place crates where learning how use those abilities is needed. Spartan Abilities as a whole keep Actions per Minute as high as CE-H2 with button combos, and allow for similar but different bursts of Actions per Second.
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> … CE-H2, high ApS during firefights. H5, high ApS between firefights. CE, H2 and H5 meta-game, high ApM over all other Halos.
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> The only reason strafing is as effective in H2 as it was, is due to netcode checks. CE and H3 allow for wiggle-strafing in firefights because of non-hitscan weapons. We use jump+thruster in random vectors for, often better, results, in fire avoidance.
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> Now to add why keeping sprint is still nice.;
> As is, sprint is currently the method by which Shoulder Bashing and Sliding are restricted from being spammed. Thrustering or sliding while sprinting is the quickest way to fire from a sprint, and takes less time to do so than if one were swapping between weapons.
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> Thrustering and slide are BEAUTIFUL for shooting in one direction while moving in another. It is sweet to combine with thruster for strafing-portal shots, ie, quicker lateral movement while shooting through a door/portal in passing.
> Shoulder dash… It’s a small utility option for sprinting BUT huge for allowing a thruster charge to remain for gunfights immediately post bash.
> AND when we take into account the meta-game, ie, a similar mentality that allows for button combo use in CE-H2, using thruster off a sprint on an object that allows me to scale walls or jump large distances I normally can’t, I would not want ANY of that removed…
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> But I will fight for Thruster, if only 1 may remain.
I miss the button combos from the early Halo titles, even though I never really got good at them. Double shots were awesome, talk about a good response to an opponent who got the first shot. As for movement, clamber slows down gameplay, especially when maps are designed with its use in mind.
I must’ve been too young (or not geeky enough) to realize it, Halo 2 had hitscan? That actually makes a lot of sense in terms of how Halo 3’s multiplayer felt. As for jump-thrusting vs. strafe, that’s situational, and can also slow down the gameplay. Don’t get me wrong, I’ve had some pretty cool battles where we both used thrust-jumps, but those happen so infrequently that I tend to use strafing the most.
What if you sprint-jump and then crouch to avoid clambering up to flag on Viking, turn to the right in midair, and can’t shoot first because you don’t have the momentum to slide–and thrusting will put you outside of the shotgun’s kill range (which is a problem because your opponent has a shotgun too, and can still fire first)? It’s happened. There’s also the issue of commitment, in that you may find yourself in a poor position, especially if you don’t have the ability to thrust. I know that you can regain the ability to fire faster by doing these actions, but I also know that they aren’t always the best actions to perform. The same was true in previous Halo titles: slide-jumps weren’t always the best choice. The difference was that you were never unable to fire your weapon.
There are pros to thrust and slide, yes. My main contention with thrust is that it undermines the effectiveness of grenades.
That’s a clever observation, but spartan charge has its own issues as well. It can reward blind charging, which was rarely a good idea in classic Halo.
Scaling walls, shh, you’re giving away the real secrets. =P I agree that the new gameplay is interesting, but I don’t think that it’s Halo. In a separate title, I would love it. Riftball is amazing, and a great application of Halo 5’s movement system.
I have a lot of respect for your position, you made a lot of good arguments and actually managed to teach me something. I wish that there were more posts like yours in this thread.