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> > > > > > > > > Having sprint in a Halo game doesn’t ruin Halo. Just because a mechanic got added into the game doesn’t mean it changes what is Halo. Really, sprint is a nice feature to have. Yeah, I don’t use it constantly, but I use it when I feel the need for it. Really, you should be thinking about how 343 is trying to add newer things to Halo to make a great game even better. Yes, sometimes they’re not exactly on point with some features, but that’s why our feedback is important. If you seriously feel like a small mechanic like sprint breaks a games, what about something like assassinations? Or some of the other mechanics that was introduced in Halo: Reach, Halo 4, and Halo 5?
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> > > > > > > > I was cool with ninjas, they took more skill than holding melee and grappling your opponent when they were out of melee range. The animation for assassinations takes too long, I have them turned off in Halo 5. Halo 4 was trying to be CoD, and–did you even read anything in this thread? I don’t think that you even need to answer that.
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> > > > > > > Yeah, I did read the thread. A lot of it actually. All I was saying was a game mechanic like sprint doesn’t ruin a game and added the thing in about assassinations because it wasn’t always in Halo. By the way, tell me how Halo was trying to be like Call of Duty. I’m real interested in that one.
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> > > > > > When the game is designed around a game mechanic like sprint, and that mechanic doesn’t really add anything to the gameplay, then yes, it has ruined Halo. In a twitch shooter, it makes sense, but with Halo’s TTK, it just bogs down the gameplay. Assassinations were a cool idea, but they also slowed the gameplay down.
> > > > > > CoD has:
> > > > > > Limited sprint
> > > > > > Loadouts
> > > > > > Killstreaks
> > > > > > Halo 4 had:
> > > > > > Limited sprint
> > > > > > Loadouts
> > > > > > Killstreaks
> > > > > > Explain how Halo 4 wasn’t CoD. TTK, weapons, and map design are pretty much the only real differences. And vehicles, I suppose, but yeah, it sure wasn’t a Halo game.
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> > > > > So because a game has limited sprint, kill streaks, and loadouts, it makes a clone of another game, right?
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> > > > > I guess that would mean Battlefield is just Call of Duty because it as all the things you described. Next you’ll tell me Saints Row is a clone of Grand Theft Auto because you can steal a car. Now, when 343 copies a call of duty story, maybe then I’ll say Halo was trying to Call of Duty, but Halo hasn’t done that yet.
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> > > > Listen, I played CoD enough to know what it felt like, and Halo 4 felt a lot more like CoD than Halo. I can go on: perks, no weapon pickups on maps, unable to pick up grenades without a perk, needing to be at a certain rank in order to gain access to specific weapons and such…
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> > > > In case you haven’t noticed, all Bungie and 343i have cared about since Halo CE is the multiplayer. Playing Halo 4’s multiplayer felt like playing CoD. I mean, grenades couldn’t even be picked up without a perk. Like, WUT!?
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> > > Trust me I know what you mean. I’m not going to deny that Halo has changed since really Halo 3, but I do still enjoy the Halo games. I can see where you come from about it feeling like Call of Duty, but I can also understand that 343 is trying to branch away from what Bungie was doing, but also expanding on ideas Bungie laid out also(sprint and other armor abilities). You also make a pretty good point on 343 caring more for the multiplayer. The story of the Halo games have gotten shorter and less in depth than what they use to be.
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> > If I didn’t get any enjoyment out of Halo 5, then I wouldn’t be just shy of SR147. However, that doesn’t change the fact that classic Halo’s simple gameplay and elegant map design were what made it so great. I understand that 343i is trying to make the franchise it’s own as well, but I also don’t think that changing it’s core gameplay was a very good way to do that. Reach was a spin-off, and armor abilities weren’t balanced very well. Spartan abilities aren’t very balanced either. As for the campaign, yeah, believe me, I was pretty disappointed with Bungie, but at least they gave us a solid multiplayer experience.
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> You were disappointed with Bungie’s campaign? That is quite surprising.
Halo 2 and Halo 3 had some decent level design, don’t get me wrong, but I don’t think that anyone can deny that the stories weren’t paced as well as CE’s was. Halo 3 was done much better overall, but Halo 2’s campaign didn’t have the same magic as CE, especially when it came to Legendary. Jackal sniper, need I say more? The dual narratives was a good idea, but it was poorly executed. However, the amount of exploration that could be done was great, especially on Delta Halo. Anyway, Halo 5 has every other Halo title beat as far as bad campaigns are concerned, so while Bungie made some misteps, they are nothing compared to what 343i has done.