The sprint discussion thread

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> > lol, wow, not sure what to say to that one. I’m just saying what I feel needs to be said, in reply to what others have said. This is a forum.
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> Just report him, that was completely uncalled for flaming and could potentially be taken as racism.

I thought that it was funny, he had no argument, so he just made a personal attack.

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> > > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
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> > > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
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> > > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > > Beyond.net
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> > > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
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> > > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
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> > > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
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> > > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
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> > > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
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> > > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
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> > > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
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> > > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
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> > > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
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> > > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
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> > > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
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> > > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
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> > > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
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> > > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
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> > > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
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> > > > > > > > > > > > > maybe because you haven’t looked?
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> > > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
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> > > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
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> > > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
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> > > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
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> > > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
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> > > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > > >
> > > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
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> > > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
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> > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
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> > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
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> > > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
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> > Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
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> > Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.
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> Coliseum isn’t much bigger than wizard really.

Infinity isn’t much bigger than antifreeze really.

What if sprint was used like slide? Sliding around isn’t very common or nessisary but in some situations it becomes quite handy. If all the game play wasn’t around sprint jest a little more useful than slide could both sides of this debate adapt to this idea.

Also is there a forum about solving the problem instead of arguing over ho is right and who is wrong?

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> What if sprint was used like slide? Sliding around isn’t very common or nessisary but in some situations it becomes quite handy. If all the game play wasn’t around sprint jest a little more useful than slide could both sides of this debate adapt to this idea.

…or we could just take it out completely and stop trying to force unnecessary foreign mechanics into an already near-perfect formula and game for no reason.

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> > > NO IT WON’t
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> > Do you have any thoughts as to why it won’t?
> > care to elaborate at all?
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> The Genie is now out of the bottle, if in Halo 6 Sprint, Spartan Charge and other abilities like clamber were removed you would then be playing a different game, you would be back to the core argument of all the supposed “community dividers” Classic Halo Vs New Halo, would classic Halo translate to todays gamers, in a nutshell no. I think Halo is at the moment still different enough from games like COD and Destiny to stand alone as an FPS, it’s a very fine balancing act but Halo 5 still pulls it off, fact it is still Halo and not some generic shooter. Though I am sure sections of the community would beg to differ as is their right. I am what people round these parts call a “Halo Veteran” whether it’s derogatory or otherwise makes no difference to me. I bought the O.G Xbox with Halo in 2001 and have stuck with the series throughout, I remember how messed up Halo 2 was because MS rushed it out, how good Halo 3 was in comparison and playing Reach for the first time and saying WTF is this, this isn’t HALO!!! The campaign was awful but the multiplayer was brilliant once you got used to the changes, Halo 4 was the opposite Great Campaign terrible multiplayer. Halo 5 is in my opinion going in the right direction, again I think MS made the same Dev mistake they did with Halo 2 and wanted the game out before it was ready because of the MCC debacle which could have killed the franchise. If Halo 5 was releasing this October instead of last October with everything that is in the game now available on release it would have been hailed as a major step forward for the Halo brand, but it didn’t and it is what it is.
> 343 have to look at what they have NOW and apply this to Halo 6, there are still issues with Halo 5 but can you name one game that doesn’t have Issues. I hope, no, I am sure that Halo 6 will be 343’s Halo 3. Mistakes were made by both the publisher and the developer on release of Halo 5 but they have tried their best to rectify them and you have to give them cred for that. This is only one old guy’s opinion, but Halo 6 on the Scorpio? Well you can put me down for a pre order right now. Peace out LBC.
> PS Sprint must stay lulz .js

Why would classic Halo not translate to today’s gamers?

I’m a vet too, Halo 2 had some solid level design at points, but I was ultimately disappointed with the campaign. Halo 3 is truly a classic. People are still playing it on the 360 (including me), and it’s been out for almost a decade. Reach, had some things right, but missed the mark. That said, Jorge’s sacrifice was absolutely legendary, what a character. Halo 4 had a few moments that were truly impressive, but it honestly felt like it hadn’t been properly play-tested. Solo Legendary was incredibly tedious in several instances, and although her rampancy was done well, Cortana was a giant part of the campaign’s charm. In Halo 6, a possible plot twist would rectify this. Fingers crossed.

Halo 5 is moving in the right direction, but I don’t think that the gameplay overhaul is appropriate for the franchise. Certain parts of it could be interesting in future titles, but I honestly think that most of the spartan abilities should be scrapped–or used in a separate title. As for the MCC, I still have this underlying suspicion that 343i was trying to discourage the core Halo fanbase. If it had been executed correctly, oh man. This thread probably wouldn’t even exist. As for H5 being a full-fledged AAA title upon release: it probably would’ve been better received, but that wouldn’t change the problems with its map design.

Name one Halo game that doesn’t have issues? That isn’t possible, though it is much more forgivable in some instances. Otherwise, there are some true classics out there, and they tend to have simple gameplay. Moving on, why do I still get persistent retrieving data errors?

Why does sprint have to stay? What does it bring to the game?

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> > What if sprint was used like slide? Sliding around isn’t very common or nessisary but in some situations it becomes quite handy. If all the game play wasn’t around sprint jest a little more useful than slide could both sides of this debate adapt to this idea.
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> …or we could just take it out completely and stop trying to force unnecessary foreign mechanics into an already near-perfect formula and game for no reason.

I don’t consider my idea forcing anyone to use sprint because it’s not very nessisary. I can work with or without sprint. I jest don’t like feeling I need it.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

8000 replies

Wow

I think we’ve hit a nerve here

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> Conspiracy time. Do Microsoft/343 want Halo to die? I can’t see any other reason sometimes for their decision making process.

IMO, they want to appeal to the newer generation of gamers with something that’s familiar.

ID did good with Doom, I’m just saying.

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> > Conspiracy time. Do Microsoft/343 want Halo to die? I can’t see any other reason sometimes for their decision making process.
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> It’s not that they want halo to die, they (and I do believe this pertains to Microsoft as well) want to distance themselves as much as possible from Bungie and the version of halo Bungie created
> at least this is my opinion, why else would they make the changes they have?
> And I’m not taking huge changes like Spartan charge or kill streaks I’m talking snall subtle changes like grenade indicators hit markers map design character development art design ect etc etc
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> I honestly think what we are seeing is that most people
> old fans and new alike are simply rejecting 343s vision of halo for a multitude of reasons
> they keep telling us how H5 is “the best selling halo of all time”, well that means zero if there’s only approx 26,000 people still playing this game at any given time less than a year later
> 5 million people bought the game* (* if you believe 343) and it doesn’t peak over 26,000 players at any given time so where did the 4.5 million other people go?
> worst part is they still claim it’s got the best player retention rate since H2
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> What i would honesty like to see is unbiased third party data derailing unique users per month and the time in which each unique user played halo 5 for per month
> Maybe then we could have some real data to crunch and talk about

Want a certain REQ? Better start grinding. =)

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

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> > > > > Why would you not want sprint?
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> > > > Read the thread.
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> > > > Why would you want an unnecessary game mechanic that slows down the gameplay because of how maps are designed to accommodate it?
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> > > Don’t waster your time on the comments like that. There will be people continue to posting “Halo needs to evolve”, “I like sprint”, “Sprint makes you move faster”, etc. Igonore those.
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> > I actively strive to act intentionally. I understand that there are many who haven’t contributed to the conversation in a meaningful way.
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> I pointed out a few points, you just tried to say I’m an idiot. just get off this post thread. do us all a favor

The fact that you’re attempting to diminish my argument in such a way is nothing but comical. You made some claims, and I tore them apart with solid logic. The way that you are acting now is more telling of your idiocy than any play-ground insult that I could’ve lobbed your way. This is the last time that I will acknowledge you.

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> What if sprint was used like slide? Sliding around isn’t very common or nessisary but in some situations it becomes quite handy. If all the game play wasn’t around sprint jest a little more useful than slide could both sides of this debate adapt to this idea.

Development time and resources usually should not be spent making mechanics that are unnecessary. The only way that would be acceptable is if it were just an option for custom settings.

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> > > Halo 5 plays nothing like any call of duty game ever created.
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> > > This is argument is very detrimental to any kind of debate these threads can possibly bring up. It makes those opposed to certain mechanics appear uninformed and inexperienced in halo 5 gameplay.
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> > > I play halo 5 nightly. I played black ops 3 for a day. Didn’t like it. And the games are very different. If cod played like halo 5 I would be playing a lot more cod.
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> > Halo 5 isn’t like CoD, but Halo 4 sure was. However, CoD is definitely one of the reasons why sprint is in Halo.
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> A little. The differences were still apparent… but the similarities were jarring the same way.

Indeed.

You would have a bunch of people user if you got rid of sprint, plus the new Spartan punch is dope!!

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> > > > > NO IT WON’t
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> > > > Do you have any thoughts as to why it won’t?
> > > > care to elaborate at all?
> > >
> > >
> > > The Genie is now out of the bottle, if in Halo 6 Sprint, Spartan Charge and other abilities like clamber were removed you would then be playing a different game, you would be back to the core argument of all the supposed “community dividers” Classic Halo Vs New Halo, would classic Halo translate to todays gamers, in a nutshell no. I think Halo is at the moment still different enough from games like COD and Destiny to stand alone as an FPS, it’s a very fine balancing act but Halo 5 still pulls it off, fact it is still Halo and not some generic shooter. Though I am sure sections of the community would beg to differ as is their right. I am what people round these parts call a “Halo Veteran” whether it’s derogatory or otherwise makes no difference to me. I bought the O.G Xbox with Halo in 2001 and have stuck with the series throughout, I remember how messed up Halo 2 was because MS rushed it out, how good Halo 3 was in comparison and playing Reach for the first time and saying WTF is this, this isn’t HALO!!! The campaign was awful but the multiplayer was brilliant once you got used to the changes, Halo 4 was the opposite Great Campaign terrible multiplayer. Halo 5 is in my opinion going in the right direction, again I think MS made the same Dev mistake they did with Halo 2 and wanted the game out before it was ready because of the MCC debacle which could have killed the franchise. If Halo 5 was releasing this October instead of last October with everything that is in the game now available on release it would have been hailed as a major step forward for the Halo brand, but it didn’t and it is what it is.
> > > 343 have to look at what they have NOW and apply this to Halo 6, there are still issues with Halo 5 but can you name one game that doesn’t have Issues. I hope, no, I am sure that Halo 6 will be 343’s Halo 3. Mistakes were made by both the publisher and the developer on release of Halo 5 but they have tried their best to rectify them and you have to give them cred for that. This is only one old guy’s opinion, but Halo 6 on the Scorpio? Well you can put me down for a pre order right now. Peace out LBC.
> > > PS Sprint must stay lulz .js
> >
> >
> > Why should sprint stay though? Just because of today’s gamers? Solid argument, Captain.
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> Sprint should stay because I really enjoy smashing into people at full speed whilst they are camping with a sniper rifle and oblivious to the onrushing Spartan mayhem about to be unleashed upon them. Seriously the maps are designed for the use of sprint , I still have CE nightmares about bouncing across the map to get to a location quicker and thinking"I’m a -Yoinking!- super soldier, why can’t I RUN a bit faster?"
> Don’t get me wrong I have posted before that for HALO 6 or even as a HALO 5 update surely they could put a dev team on a proper remake of Classic HALO multiplayer with all the original settings with next generation graphics running at 60 fps as a separate playlist for OG gamers, or hell just for people who have never experienced these game modes to try out, if they are underpopulated, so what! I have 200 armour sets that I will never use, why remove one ability"sprint" when you can have both. I know I would be dipping into a bit of “blood gulch” sniper’s and pistols. HEY 343 ARE YOU LISTENING. Peace out. LBC

I really enjoyed outwitting someone who was camping with a sniper rifle. As for CE, Spartans are always sprinting. Firing while running, and the recharging shields, made me feel like a super soldier. Classic Halo playlists would require weapon re-balancing, because they have been designed for gameplay with sprint. Do you honestly believe that 343i will care enough to do something like that?

343 industries made the maps large enough for sprinting to be appropriate, besides, sprinting has it’s pros and cons. Sprinting can be good for getting somewhere fast to help out your friend, or when getting out of a heated situation. Ways it can be bad is how easy it is to detect someone on the radar while they are sprinting, and how you can’t regen shields while sprinting.

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> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> Shouldn’t super soldiers be able to sprint? I mean makes sense.

Spartans are able to fire weapons while running, that isn’t the mark of a super soldier?

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> Removing sprint will make halo look like a 2004 game.

Halo 3 came out in 2007.

Yeah, Halo has to evolve, the Halo 4 way was ok, similar to Reach, but the new spartan habilities, I think that gameplay is smother

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> > > > > > > NO IT WON’t
> > > > > >
> > > > > >
> > > > > > Do you have any thoughts as to why it won’t?
> > > > > > care to elaborate at all?
> > >
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> > > Sprint should stay because I really enjoy smashing into people at full speed whilst they are camping with a sniper rifle and oblivious to the onrushing Spartan mayhem about to be unleashed upon them. Seriously the maps are designed for the use of sprint , I still have CE nightmares about bouncing across the map to get to a location quicker and thinking"I’m a -Yoinking!- super soldier, why can’t I RUN a bit faster?"
> > > Don’t get me wrong I have posted before that for HALO 6 or even as a HALO 5 update surely they could put a dev team on a proper remake of Classic HALO multiplayer with all the original settings with next generation graphics running at 60 fps as a separate playlist for OG gamers, or hell just for people who have never experienced these game modes to try out, if they are underpopulated, so what! I have 200 armour sets that I will never use, why remove one ability"sprint" when you can have both. I know I would be dipping into a bit of “blood gulch” sniper’s and pistols. HEY 343 ARE YOU LISTENING. Peace out. LBC
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> > So you don’t like “campers”, I mean this isn’t COD, but okay. Seriously Halo 5 can work well without sprint. The maps are more designed for the use of Clamber rather than sprint. You are complaining about not being able to get across the map, even though there were vehicles on many maps. Also we have a “classic” Halo multiplayer running at 60fps called H2A. It was actually really good attempt at making a classic Halo game, too bad the matchmaking was so broken.
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> I don’t think clamber, would work so well without sprint the words sitting target or would that be “Clambering Target” come to mind. Sprint gives Clamber the Parkour effect which is cool and it is very fluid. Killing’s no fun if you are taking aim at soft targets. For every argument there is a counter and a million other clichés. The point is do you really think 343 would take a Massive gamble and it would be a MASSIVE gamble to revert back to Classic Halo? As gamers get older they play less and less, and the new generation rises, so really it’s up to them to take the baton and people like me to either adapt or fade away. Would Classic Halo work? Of course it would but would people play it? That is the dilemma. LBC peace out

So, being unable to fire first is “very fluid”?

You know what I thought was very fluid? The gameplay on Guardian in Halo 3.