> 2533274820284983;7951:
> > 2533274832130936;7948:
> > > 2533274820284983;7947:
> > > NO IT WON’t
> >
> >
> > Do you have any thoughts as to why it won’t?
> > care to elaborate at all?
>
>
> The Genie is now out of the bottle, if in Halo 6 Sprint, Spartan Charge and other abilities like clamber were removed you would then be playing a different game, you would be back to the core argument of all the supposed “community dividers” Classic Halo Vs New Halo, would classic Halo translate to todays gamers, in a nutshell no. I think Halo is at the moment still different enough from games like COD and Destiny to stand alone as an FPS, it’s a very fine balancing act but Halo 5 still pulls it off, fact it is still Halo and not some generic shooter. Though I am sure sections of the community would beg to differ as is their right. I am what people round these parts call a “Halo Veteran” whether it’s derogatory or otherwise makes no difference to me. I bought the O.G Xbox with Halo in 2001 and have stuck with the series throughout, I remember how messed up Halo 2 was because MS rushed it out, how good Halo 3 was in comparison and playing Reach for the first time and saying WTF is this, this isn’t HALO!!! The campaign was awful but the multiplayer was brilliant once you got used to the changes, Halo 4 was the opposite Great Campaign terrible multiplayer. Halo 5 is in my opinion going in the right direction, again I think MS made the same Dev mistake they did with Halo 2 and wanted the game out before it was ready because of the MCC debacle which could have killed the franchise. If Halo 5 was releasing this October instead of last October with everything that is in the game now available on release it would have been hailed as a major step forward for the Halo brand, but it didn’t and it is what it is.
> 343 have to look at what they have NOW and apply this to Halo 6, there are still issues with Halo 5 but can you name one game that doesn’t have Issues. I hope, no, I am sure that Halo 6 will be 343’s Halo 3. Mistakes were made by both the publisher and the developer on release of Halo 5 but they have tried their best to rectify them and you have to give them cred for that. This is only one old guy’s opinion, but Halo 6 on the Scorpio? Well you can put me down for a pre order right now. Peace out LBC.
> PS Sprint must stay lulz .js
Why would classic Halo not translate to today’s gamers?
I’m a vet too, Halo 2 had some solid level design at points, but I was ultimately disappointed with the campaign. Halo 3 is truly a classic. People are still playing it on the 360 (including me), and it’s been out for almost a decade. Reach, had some things right, but missed the mark. That said, Jorge’s sacrifice was absolutely legendary, what a character. Halo 4 had a few moments that were truly impressive, but it honestly felt like it hadn’t been properly play-tested. Solo Legendary was incredibly tedious in several instances, and although her rampancy was done well, Cortana was a giant part of the campaign’s charm. In Halo 6, a possible plot twist would rectify this. Fingers crossed.
Halo 5 is moving in the right direction, but I don’t think that the gameplay overhaul is appropriate for the franchise. Certain parts of it could be interesting in future titles, but I honestly think that most of the spartan abilities should be scrapped–or used in a separate title. As for the MCC, I still have this underlying suspicion that 343i was trying to discourage the core Halo fanbase. If it had been executed correctly, oh man. This thread probably wouldn’t even exist. As for H5 being a full-fledged AAA title upon release: it probably would’ve been better received, but that wouldn’t change the problems with its map design.
Name one Halo game that doesn’t have issues? That isn’t possible, though it is much more forgivable in some instances. Otherwise, there are some true classics out there, and they tend to have simple gameplay. Moving on, why do I still get persistent retrieving data errors?
Why does sprint have to stay? What does it bring to the game?