The sprint discussion thread

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> > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> >
> > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
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> Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3? Not that you can show. Does it affect the sandbox? Sure. That is an obvious truth, but you haven’t show that this is bad. You state a fact and act like this proves your opinion.

A good example would be if you wanted to see what we’re talking about: (I haven’t tested this myself, but I will when I get home and I’ll update this post)
Open Valhalla in H3 (or MCC) - run from one base to the other as fast as possible.
Then, Open Valkyrie in H5 - run from one base to the other as fast as possible.

If I’m not mistake, Valkyrie was enlarged to accommodate sprint. So the travel times are very similar. The travel time would be much slower not sprinting (Obviously). This increased size makes for a lot of open areas that didn’t exist before that make travel by foot very difficult, even with sprint. It just makes for a more chaotic feel

Then Load up Headlong (MCC h2 map) and Guillotine (H5 remake) - You’ll notice travel times are increased drastically. You will even notice that there we’re jumps before that you can do that you couldn’t do before because of the increased movement speed. This fundamentally changed the way the map is played. It play very chaotic without a flow. Control over the central base is often ignored. Running across the middle was impossible in the H2 version unless you had good map control. with sprint, there is really no danger.

These are just some examples of game play and map design being effected by sprint. Whether you think the effects are good or bad depends on what camp you’re in. But sprint does have an impact on these areas.

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> > > > > > Having sprint in a Halo game doesn’t ruin Halo. Just because a mechanic got added into the game doesn’t mean it changes what is Halo. Really, sprint is a nice feature to have. Yeah, I don’t use it constantly, but I use it when I feel the need for it. Really, you should be thinking about how 343 is trying to add newer things to Halo to make a great game even better. Yes, sometimes they’re not exactly on point with some features, but that’s why our feedback is important. If you seriously feel like a small mechanic like sprint breaks a games, what about something like assassinations? Or some of the other mechanics that was introduced in Halo: Reach, Halo 4, and Halo 5?
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> > > > > I was cool with ninjas, they took more skill than holding melee and grappling your opponent when they were out of melee range. The animation for assassinations takes too long, I have them turned off in Halo 5. Halo 4 was trying to be CoD, and–did you even read anything in this thread? I don’t think that you even need to answer that.
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> > > > Yeah, I did read the thread. A lot of it actually. All I was saying was a game mechanic like sprint doesn’t ruin a game and added the thing in about assassinations because it wasn’t always in Halo. By the way, tell me how Halo was trying to be like Call of Duty. I’m real interested in that one.
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> > > When the game is designed around a game mechanic like sprint, and that mechanic doesn’t really add anything to the gameplay, then yes, it has ruined Halo. In a twitch shooter, it makes sense, but with Halo’s TTK, it just bogs down the gameplay. Assassinations were a cool idea, but they also slowed the gameplay down.
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> > > CoD has:
> > >
> > > Limited sprint
> > > Loadouts
> > > Killstreaks
> > >
> > > Halo 4 had:
> > >
> > > Limited sprint
> > > Loadouts
> > > Killstreaks
> > >
> > > Explain how Halo 4 wasn’t CoD. TTK, weapons, and map design are pretty much the only real differences. And vehicles, I suppose, but yeah, it sure wasn’t a Halo game.
> >
> >
> > So because a game has limited sprint, kill streaks, and loadouts, it makes a clone of another game, right?
> >
> > I guess that would mean Battlefield is just Call of Duty because it as all the things you described. Next you’ll tell me Saints Row is a clone of Grand Theft Auto because you can steal a car. Now, when 343 copies a call of duty story, maybe then I’ll say Halo was trying to Call of Duty, but Halo hasn’t done that yet.
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> Listen, I played CoD enough to know what it felt like, and Halo 4 felt a lot more like CoD than Halo. I can go on: perks, no weapon pickups on maps, unable to pick up grenades without a perk, needing to be at a certain rank in order to gain access to specific weapons and such…
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> In case you haven’t noticed, all Bungie and 343i have cared about since Halo CE is the multiplayer. Playing Halo 4’s multiplayer felt like playing CoD. I mean, grenades couldn’t even be picked up without a perk. Like, WUT!?

Trust me I know what you mean. I’m not going to deny that Halo has changed since really Halo 3, but I do still enjoy the Halo games. I can see where you come from about it feeling like Call of Duty, but I can also understand that 343 is trying to branch away from what Bungie was doing, but also expanding on ideas Bungie laid out also(sprint and other armor abilities). You also make a pretty good point on 343 caring more for the multiplayer. The story of the Halo games have gotten shorter and less in depth than what they use to be.

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> > > > > > > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > > > > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > > > > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
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> > > > > > > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > > > > > > > You’re right about that.
> > > > > > > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
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> > > > > > > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > > > > > > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > > > > > > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > > > > > > > To this I would answer, “Probably not.”
> > > > > > > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > > > > > > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > > > > > > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > > > > > > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
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> > > > > > > Sprint was here and a major issue before 343 took over.
> > > > > > > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
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> > > > > > nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.
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> > > > >
> > > > > It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.
> > > > > Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.
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> > > >
> > > > you dont think mlg jumped because the list more closely resembled previous halos? no AA’s at all (edit: as ladouts. I know they were pickups). no bloom? map selection? Please lets talk revisionist history.
> > > > Yes sidewinder is vehicular. So what maps have such dead zones that you think were intended for intense combat and not thoroughfare?
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> > >
> > > It literally changed over night…
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> > I never said none of that was sprint- i don’t know if you’re strawman’ing me, stating the obvious, or simply misreading. Now, I have no doubts that there were people who disliked sprint. But to laud the 10x increase in a Sprint debate is disingenuous at best. My suspicion was that bloom played the biggest part of it, followed by the AA’s and then map selection. Reach played really well without bloom, as it turns out, more so with the right settings.
> > I’ll have to look up viking. the recent halo games have been so bland that I really couldn’t name a single map… (y’know its that one map with the stuff and the thing…). The thing about it now isn’t that sprint is causing these dead zones, but that 343 can’t manage to design a map that plays exceptionally. My guess is that they intended some of these areas to be more empty and only act as a path or region in-between other zones. That isn’t sprint, thats 343 making maps larger simply by making empty space. There is nothing about sprint that necessitates large empty space.
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> You know how I know im right? In h4 343 added Legendary slayer. It had no AAs, it had no bloom and it used some more classic style maps. Guess what? It didn’t budge the population needle one bit. Why? It still had sprint. You can remove all those other issues and keep sprint and the population won’t change. Remove sprint? 10x jump in population. This isn’t a theory or an assumption. This is history. These are facts.
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> 343 didn’t make viking. It’s a community forge map. Sprint 100% necessitates empty space.

viking is community? crud. I havent kept up on it since other games have come out.

Still, h4 legendary isnt proof of anything. I’m fairly certain Reach was more popular that 4 population wise. Halo 4 had a number of other systems at work as well that might have kept people away. Those alone mean you cannot say for certain that sprint was the cause. Again, did it matter? Yes, for some. Is it the biggest factor? You cannot say… but given you dont seem to know what “necessitates” means, I’ll let you slide.

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> > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
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> > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
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> > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > Beyond.net
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> > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > slightly in favour for sprint
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> > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
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> > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
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> > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
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> > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
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> > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
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> > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
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> > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
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> > > > > > > > > > > > > That’s actually a pretty poor analogy.
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> > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
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> > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
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> > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
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> > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
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> > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
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> > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
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> > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
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> > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
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> > > > > > > > > > maybe because you haven’t looked?
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> > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
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> > > > > > > >
> > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > >
> > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
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> > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
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> > >
> > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > >
> > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > >
> > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> >
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> > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
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> It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
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> The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.

Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.

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> > > > > > > > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > > > > > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > > > > > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
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> > > > > > > > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > > > > > > > > You’re right about that.
> > > > > > > > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
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> > > > > > > > >
> > > > > > > > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > > > > > > > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > > > > > > > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > > > > > > > > To this I would answer, “Probably not.”
> > > > > > > > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > > > > > > > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > > > > > > > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > > > > > > > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
> > > > > > > >
> > > > > > > >
> > > > > > > > Sprint was here and a major issue before 343 took over.
> > > > > > > > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
> > > > > > >
> > > > > > >
> > > > > > > nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.
> > > > > >
> > > > > >
> > > > > > It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.
> > > > > > Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.
> > > > >
> > > > >
> > > > > you dont think mlg jumped because the list more closely resembled previous halos? no AA’s at all (edit: as ladouts. I know they were pickups). no bloom? map selection? Please lets talk revisionist history.
> > > > > Yes sidewinder is vehicular. So what maps have such dead zones that you think were intended for intense combat and not thoroughfare?
> > > >
> > > >
> > > > It literally changed over night…
> > >
> > >
> > > I never said none of that was sprint- i don’t know if you’re strawman’ing me, stating the obvious, or simply misreading. Now, I have no doubts that there were people who disliked sprint. But to laud the 10x increase in a Sprint debate is disingenuous at best. My suspicion was that bloom played the biggest part of it, followed by the AA’s and then map selection. Reach played really well without bloom, as it turns out, more so with the right settings.
> > > I’ll have to look up viking. the recent halo games have been so bland that I really couldn’t name a single map… (y’know its that one map with the stuff and the thing…). The thing about it now isn’t that sprint is causing these dead zones, but that 343 can’t manage to design a map that plays exceptionally. My guess is that they intended some of these areas to be more empty and only act as a path or region in-between other zones. That isn’t sprint, thats 343 making maps larger simply by making empty space. There is nothing about sprint that necessitates large empty space.
>
>
> viking is community? crud. I havent kept up on it since other games have come out.
>
> Still, h4 legendary isnt proof of anything. I’m fairly certain Reach was more popular that 4 population wise. Halo 4 had a number of other systems at work as well that might have kept people away. Those alone mean you cannot say for certain that sprint was the cause. Again, did it matter? Yes, for some. Is it the biggest factor? You cannot say… but given you dont seem to know what “necessitates” means, I’ll let you slide.

Overall population of the game doesn’t matter. I’m talking % increases of select playlists. Since sprint was added to halo we’ve had one playlist drop it. That playlist saw a 10 times jump up in population. We’ve had playlists that have dropped AAs. We’ve had playlists without bloom. We’ve had playlists with classic maps. None of them created a meaningful change in population.

Sprint is THE issue.

This is why there is an 8000 reply sprint thread.

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> > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > >
> > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > >
> > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > >
> > > > > > > >
> > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > >
> > > >
> > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > >
> > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > >
> > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > >
> > >
> > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> >
> >
> > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> >
> > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
>
>
> Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.

Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.

Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.

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> > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > > >
> > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > > >
> > > > >
> > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > > >
> > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > >
> > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > > >
> > > >
> > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> > >
> > >
> > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > >
> > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> >
> >
> > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
>
>
> Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
>
> Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.

Coliseum isn’t much bigger than wizard really.

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> > > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > > > >
> > > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > > > >
> > > > > >
> > > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > > > >
> > > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > > >
> > > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > > > >
> > > > >
> > > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> > > >
> > > >
> > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > >
> > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > >
> > >
> > > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
> >
> >
> > Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
> >
> > Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.
>
>
> Coliseum isn’t much bigger than wizard really.

…you can’t be serious.

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> > > > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > > > > >
> > > > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > > > > >
> > > > > > >
> > > > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > > > > >
> > > > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > > > >
> > > > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > > > > >
> > > > > >
> > > > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> > > > >
> > > > >
> > > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > > >
> > > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > > >
> > > >
> > > > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
> > >
> > >
> > > Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
> > >
> > > Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.
> >
> >
> > Coliseum isn’t much bigger than wizard really.
>
>
> …you can’t be serious.

It might seem bigger because more stuff is crammed in it but size wise it’s not much bigger.

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> > > > > > > > > > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > > > > > >
> > > > > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > > > > > >
> > > > > > > >
> > > > > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > > > > > >
> > > > > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > > > > >
> > > > > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > > > > > >
> > > > > > >
> > > > > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> > > > > >
> > > > > >
> > > > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > > > >
> > > > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > > > >
> > > > >
> > > > > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
> > > >
> > > >
> > > > Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
> > > >
> > > > Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.
> > >
> > >
> > > Coliseum isn’t much bigger than wizard really.
> >
> >
> > …you can’t be serious.
>
>
> It might seem bigger because more stuff is crammed in it but size wise it’s not much bigger.

Thank you for reminding me why I stopped taking you seriously a long time ago.

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> > > > > > > > > > > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > > > > > > >
> > > > > > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > > > > > >
> > > > > > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > > > > > > >
> > > > > > > >
> > > > > > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> > > > > > >
> > > > > > >
> > > > > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > > > > >
> > > > > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > > > > >
> > > > > >
> > > > > > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
> > > > >
> > > > >
> > > > > Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
> > > > >
> > > > > Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.
> > > >
> > > >
> > > > Coliseum isn’t much bigger than wizard really.
> > >
> > >
> > > …you can’t be serious.
> >
> >
> > It might seem bigger because more stuff is crammed in it but size wise it’s not much bigger.
>
>
> Thank you for reminding me why I stopped taking you seriously a long time ago.

If you take out some of the structures in colosseum you would see that it isn’t much bigger than wizard.

Yknow you don’t have to use sprint if you don’t want too. The game doesn’t force you to hit the run button. I for one am glad I don’t have to walk a nine mile commute around the huge war zone maps.

LethalQ, I’m not sure if you’re serious. Wizard’s possible walking area is probably at least half the size of coliseum + Wizard has a lot of teleporters. Average sizes of small maps have gotten bigger and bigger with addition of sprint.

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> > > > > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > >
> > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > >
> > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > >
> > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > >
> > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > >
> > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > >
> > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > >
> > > > > > > >
> > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > >
> > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > >
> > > > > > >
> > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> >
> >
> > Huge change?
>
>
> It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
>
> The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.

This is where I wholeheartedly agree. I don’t think sprint is the cause… but it certainly doesn’t help.

Small maps are just gone. you don’t see them anymore. Or if they’re around they feel very different.
Beaver Creek? Never again. Lockout? Nah, bigger is better. Turf? They must have cleared out the scarab and moved people back in, cuz I’m not seeing it.

Part of the problem is online play- you don’t need small maps for the local 2v2 anymore. As well, better connections and hardware mean we can have larger games (which are awesome yeah), but without small maps its all starts to feel like a 4v4 big team battle.

Sprint doesn’t help this. As designed, sprint would make a simple small map like Wizard or Warlock feel very cramped. You would need to redesign how sprint works (and then it wouldn’t be the familiar sprint we see across the genre) or have maps more complicated- sorta the way Ivory tower stacks a lot of space in its verticality Sprint isn’t a big deal there compared to something else where paths are straighter. Complicated isn’t bad… but I say not being able to do simple is a detriment.

With something like truth… I don’t think this was stretched for sprint. Rather I think they reimagined it as a larger map. I bet they could have taken midship and worked it into something smaller. But then it would have likely been very different and less recognizable as related to midship.

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> > > > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > > > >
> > > > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > > > >
> > > > > >
> > > > > > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> > > > > >
> > > > > > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> > > > > >
> > > > > > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
> > > > >
> > > > >
> > > > > Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?
> > > >
> > > >
> > > > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.
> > > >
> > > > The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.
> > >
> > >
> > > Where are the small maps you ask… have you not played Coliseum, plaza, overgrowth… they are pretty small maps… and the btb map antifreeze.
> >
> >
> > Those maps are all mid sized. They’re eqivilant to maps like the pit, citadel, sanctuary, etc.
> >
> > Have you not played a map like wizard? You can shoot someone across it with an unscoped pistol/BR.
>
>
> Coliseum isn’t much bigger than wizard really.

And raid on apex 7 isn’t much bigger than sandtrap.

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> > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > >
> > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > >
> > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
> >
> >
> > That’s fair, but do you think that sprint is the best answer? Why?
> >
> > You’re right about that.
> >
> > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
>
>
> do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
>
> That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
>
> But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
>
> To this I would answer, “Probably not.”
>
> And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
>
> I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
>
> So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
>
> but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well

Thank you for taking it upon yourself to elaborate, I was losing stamina. =P I thought that Terminal was a large map that was set up well despite having no teleporters, man-cannons, nor sprint. Anyway, I guess my question would then be: would it work better if sprint was only available for certain maps, or in certain playlists that were designed to cater to the pro-sprint crowd? Having your cake and eating it too, so to say.

I agree, and I think that there’s a middle ground that could be created if maps weren’t scaled to sprint–but that would create different problems with pacing.

Once again, I agree.

Yes, 343i is doing a pretty good job with weapon balance. I remember the Sword and Shotgun being overpowered in Halo 2. Halo 4 had its moments, but unfortunately, they were too far and few in-between. The only map that was close to being okay was Haven. Oh man, Burial Mounds One Bomb Assault, now that was fun. CTF was pretty good, too. Colossus had some intense CTF matches, but what I remember the most was grenading people from across the map. I was so good with grenades in H2.

Gotcha, thematically, yeah, I would agree. As for man-cannons in Warzone, the maps are so large that sprint by itself isn’t a viable option in certain situations, like trying to get back into the fight in a Firefight match.

Well, sprint is obviously going to affect pacing, that’s why Bungie didn’t include it in Halo 2. So, that just goes back to my two-part question above. I think that catering to both sides of the Halo community would work really well, but is 343i willing to put that much effort into the next Halo title?

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> > > > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > > > >
> > > > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > maybe because you haven’t looked?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > > > >
> > > > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > > > >
> > > > > > > >
> > > > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > >
> > >
> > > Huge change?
> >
> >
> > It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and
> >
> > The problem lies in the antly larger and stretched out than a game with sprint.
>
>
> This is
>
> Small maps are just gone. you don’t see them anymore. Or if they’re around they feel very different.
> Beaver Creek? Never again. Lockout? Nah, bigger is better. Turf? They must have cleared out the scarab and moved people back in, cuz I’m not seeing it.
>
> Part of the problem is online play- you don’t need small maps for the local 2v2 anymore. As well, better connections and hardware mean we can have larger games (which are awesome yeah), but without small maps its all starts to feel like a 4v4 big team battle.
>
> Sprint doesn’t help this. As designed, sprint would make a simple small map like Wizard or Warlock feel very cramped. You would need to redesign how sprint works (and then it wouldn’t be the familiar sprint we see across the genre) or have maps more complicated- sorta the way Ivory tower stacks a lot of space in its verticality Sprint isn’t a big deal there compared to something else where paths are straighter. Complicated isn’t bad… but I say not being able to do simple is a detriment.
>
> With something like truth… I don’t think this was stretched for sprint. Rather I think they reimagined it as a larger map. I bet they could have taken midship and worked it into something smaller. But then it would have likely been very different and less recognizable as related to midship.

Holy excuses lol.

343 have flat out stated (article on gamasutra) that they have to make larger, more stretched out maps because of sprint. Sprint alone.

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> Yes, 343i is doing a pretty good job with weapon balance. I remember the Sword and Shotgun being overpowered in Halo 2.

Wait, what? The Halo 2 Shotgun was overpowered? That piss-poor excuse for a weapon that made less damage than throwing insults at your opponent?
The word “no” doesn’t have enough letters to express the no-ness of this statement…

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> > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > > >
> > > > > > >
> > > > > > > I fully agree. Don’t like sprint? Don’t sprint, fine by me, your just an easier target. I personally believe sprint was one of the few things that has improved what little needed to be improved about halo.
> > > > > >
> > > > > >
> > > > > > Do you believe that the map design has improved? Would you mind explaining your reasons as to why it has or has not?
> > > > >
> > > > >
> > > > > Thank you for asking a good question. My answer is that, for the most part, the new map designs are focused on allowing players to run, jump, and clamber in fast pace games. This allows a whole new way to strategize your fighting and teamwork. I believe that the new designs are good, but if there was no sprint or clamber it would kind of be pointless in some areas.
> >
> >
> > Many of those clips demonstrate how the movement in Halo 3 was entirely adequate for gaining a height advantage in a lot of situations. There are a lot more jumps than the ones that I linked, dozens of which are quite practical. Speaking of practicality, going from basement ramp to flag on Viking requires a sprint-jump, which has gotten me killed because I wasn’t able to shoot first. A crouch-jump used to do the trick just fine on Valhalla. Momentum and slide-jumps were what clamber and sprint-jumps are now.
> >
> > The map design is different because, as I said, the maps are scaled to sprint. So, often times what would require clamber in Halo 5, would’ve only required a precise skill jump in classic Halo. Try crouch-jumping from Top Base to Top Mid on Truth. Clamber has the same problem as sprint: it leaves you vulnerable for a short period of time. Thrust presents its own problems in that it undermines the effectiveness of grenades. It all absolutely clashes with classic Halo gameplay.
> >
> > As for clamber making up for being slowed down right before attempting a sprint-jump: it can’t always compensate, even with a thrust.
> >
> > Now, for elaboration, do you think that Halo 5 has done a better job with vertical movement than classic Halo titles have?
>
>
> First off, wow, you are a amazing debater and I like that. Alot of people say stuff and don’t really try to back it up. This is what I really like to see from someone I am debating/discussing anything with. I also like you added those links, I will have to make time to watch them. Now to answer your new question, in the case of trying to get to a higher piont easier (by easier I mean if you miss the jump or don’t jump enough you can easily clamber, ground pound, or boost onto the ledge you are trying to get on) and more appealing, I would have to answer yes. But, this adds elements to halo 5 that the classics didn’t need to be enjoyable and to be overall great games. So to really answer your question, no not really.

I could be better, sometimes I lose my patience, or overlook something. I do enjoy a good debate, though. I try to follow the rule of only saying what matters, so if something can’t be backed up, then it’s probably best left unsaid. Those links were taken from the Look Before You Leap series, which is a collection of jumps from Halo 3 multiplayer maps. Halo 2 was even more crazy, because slide-jumps gave you A LOT of momentum. I want to say that you were also able to jump higher, but that might’ve been H3’s FoV. There was a skill jump on Sanctuary that put you on top of the middle structure, which gave you a tremendous advantage over your opponents, but I digress.

I agree that vertical movement is easier and more appealing in Halo 5, that cannot be denied. However, that fact is made completely irrelevant when we consider how many opportunities there are for vertical movement in H5’s multiplayer maps. Why design this sophisticated movement system, that has broad tactical applications, and fail to design maps that allow for you to actually utilize those abilities? Sure, there’s some jump tactics here and there, but the map design, in general, is lacking. To be completely honest, I like Halo 5’s gameplay (though it could be tweaked a little bit more), but it’s so different that I think that it should just be in a separate title altogether. I would buy it, as well as Halo, if it meant actually playing Halo again.

P.S. Riftball is probably the most fun that I’ve had in Halo 5. It’s AMAZING.

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> > 2533274816931642;8057:
> > Yes, 343i is doing a pretty good job with weapon balance. I remember the Sword and Shotgun being overpowered in Halo 2.
>
>
> Wait, what? The Halo 2 Shotgun was overpowered? That piss-poor excuse for a weapon that made less damage than throwing insults at your opponent?
> The word “no” doesn’t have enough letters to express the no-ness of this statement…

Oh yeah, it did have horrible range. I remember that now, that was part of the reason why the Sword was such a problem. Sorry, it’s been quite a while since I played Halo 2.