The sprint discussion thread

> 2533274802441922;8016:
> > 2533274873746228;8015:
> > Don’t understand why everyone is so salty with the sprint ability
>
>
> There are several reasons detailed in the thread. They usually get repeated every 10 pages or so because no debate happens.
>
> You can pretty much glean this entire thread by reading the last 10 pages. You’ll get a decent idea of whose pro-sprint/anti-sprint and you can view post history if you’re interested in the topic and want to understand.

i mean, yes, typically older style players are not going to like the fact that halo isn’t the same due to the newer abilities. but its obvious that 343 is trying to capture new players. I have been playing halo since the beginning and though, there were some things along the way that i wasn’t greatly satisfied with, i still loved the game and adapted to what was offered. i don’t think that the new abilities are the greatest addition to halo, and that maybe they should be tweaked a bit. but i don’t hate them like most other veteran halo players

> 2533274832130936;8010:
> > 2533274855279867;8001:
> > > 2533275035781111;8000:
> > > > 2533274855279867;7999:
> > > > > 2533275035781111;7985:
> > > > > > 2533274855279867;7984:
> > > > > > > 2533275035781111;7967:
> > > > > > > > 2535430546770643;7965:
> > > > > > > > > 2533274847473633;7964:
> > > > > > > > > > 2535430546770643;7958:
> > > > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > >
> > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > >
> > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > >
> > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > >
> > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > >
> > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > >
> > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > >
> > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > >
> > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > >
> > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > >
> > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > >
> > > > > > > >
> > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > >
> > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > >
> > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > >
> > > > > > >
> > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > >
> > > > > >
> > > > > > maybe because you haven’t looked?
> > > > >
> > > > >
> > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > >
> > > >
> > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > >
> > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > >
> > >
> > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> >
> >
> > Did you miss the part where I wished they were bookmarked?
> >
> > As for good arguments… Saying you havent heard any good ones for sprint is not an argument against sprint. I’m just pointing that out. I am not making an argument by pointing that out.
> >
> > I’m sorry I cant be more helpful. If you would, you can look through this very thread. I know theyre in here.
>
>
> Can you give a decent reasons backed by examples on how sprint benefits the series?
> Or do you just “like it”
> I’m with hades on this one the only arguments I have ever seen on waypoint in favour of sprint have been
> “adapt”
> “I like it”
> “Spartans should be able to sprint”
> I honestly haven’t seen a legitimate pro sprint argument entering around the actual mechanic itself to justify its inclusion in the series, and I’ve been on way point since near the beginning

I can. and I have.

Can you give a decent reason why its bad for the series or do you just “not like it”
The only arguments I’ve seen against sprint have been
“Its not halo”
“It stretches maps”
“Sprint is an illusion”
I honestly haven’t seen an anti sprint argument centering around the mechanic itself that justifies its exclusion from the series, and I’ve been on waypoint since the beginning.

All I’ve seen are opinions. Many dont like sprint, thus any benefit mentioned is disregarded as not legitimate or rebutted with nonsense. When the fact is everyone here (except for a few) seems to be trying to prove their opinion.

> 2533274855279867;7981:
> > 2535430546770643;7926:
> > > 2533274855279867;7924:
> > > > 2533274816931642;7909:
> > > > > 2533274855279867;7878:
> > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > >
> > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > >
> > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
> > > >
> > > >
> > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > >
> > > > You’re right about that.
> > > >
> > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
> > >
> > >
> > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > >
> > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > >
> > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > >
> > > To this I would answer, “Probably not.”
> > >
> > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > >
> > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > >
> > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > >
> > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
> >
> >
> > Sprint was here and a major issue before 343 took over.
> >
> > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
>
>
> nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.

It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.

Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.

> 2533274855279867;8023:
> > 2533274832130936;8010:
> > > 2533274855279867;8001:
> > > > 2533275035781111;8000:
> > > > > 2533274855279867;7999:
> > > > > > 2533275035781111;7985:
> > > > > > > 2533274855279867;7984:
> > > > > > > > 2533275035781111;7967:
> > > > > > > > > 2535430546770643;7965:
> > > > > > > > > > 2533274847473633;7964:
> > > > > > > > > > > 2535430546770643;7958:
> > > > > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > >
> > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > >
> > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > >
> > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > >
> > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > >
> > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > >
> > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > >
> > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > >
> > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > >
> > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > >
> > > > > > > >
> > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > >
> > > > > > >
> > > > > > > maybe because you haven’t looked?
> > > > > >
> > > > > >
> > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > >
> > > > >
> > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > >
> > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > >
> > > >
> > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > >
> > >
> > > Did you miss the part where I wished they were bookmarked?
> > >
> > > As for good arguments… Saying you havent heard any good ones for sprint is not an argument against sprint. I’m just pointing that out. I am not making an argument by pointing that out.
> > >
> > > I’m sorry I cant be more helpful. If you would, you can look through this very thread. I know theyre in here.
> >
> >
> > Can you give a decent reasons backed by examples on how sprint benefits the series?
> > Or do you just “like it”
> > I’m with hades on this one the only arguments I have ever seen on waypoint in favour of sprint have been
> > “adapt”
> > “I like it”
> > “Spartans should be able to sprint”
> > I honestly haven’t seen a legitimate pro sprint argument entering around the actual mechanic itself to justify its inclusion in the series, and I’ve been on way point since near the beginning
>
>
> I can. and I have.
>
> Can you give a decent reason why its bad for the series or do you just “not like it”
> The only arguments I’ve seen against sprint have been
> “Its not halo”
> “It stretches maps”
> “Sprint is an illusion”
> I honestly haven’t seen an anti sprint argument centering around the mechanic itself that justifies its exclusion from the series, and I’ve been on waypoint since the beginning.
>
> All I’ve seen are opinions. Many dont like sprint, thus any benefit mentioned is disregarded as not legitimate or rebutted with nonsense. When the fact is everyone here (except for a few) seems to be trying to prove their opinion.

I personally don’t love sprint. I don’t really hate it either. I think it changes the dynamic of play knowing that everyone is moving at the same speed… which is why I would like to see sprint removed; although I’m not going to hate Halo 6 if/when you can sprint. I just don’t want to see any spartan charging.

> 2533274802441922;8014:
> > 2533274855279867;7999:
> > > 2533275035781111;7985:
> > > > 2533274855279867;7984:
> > > > > 2533275035781111;7967:
> > > > > > 2535430546770643;7965:
> > > > > > > 2533274847473633;7964:
> > > > > > > > 2535430546770643;7958:
> > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > >
> > > > > > > > > > > Reditt poll
> > > > > > > > > > > Beyond.net
> > > > > > > > > > >
> > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > >
> > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > >
> > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > >
> > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > >
> > > > > > > >
> > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > >
> > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > >
> > > > > > >
> > > > > > > That’s actually a pretty poor analogy.
> > > > > > >
> > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > >
> > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > >
> > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > >
> > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > >
> > > > > >
> > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > >
> > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > >
> > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > >
> > > > >
> > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > >
> > > >
> > > > maybe because you haven’t looked?
> > >
> > >
> > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> >
> >
> > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> >
> > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
>
>
> I’ll agree that other games use sprint and they are fine.
> In my opinion, sprint works well for twitch shooters. For arena shooters, sprint isn’t required and makes balance very difficult.
>
> I was watching a youtube video of Ghandi (A halo 2/3 pro) and he gave his first impressions of Halo 5. His thought on sprint was that it wasn’t bad, but he thought it would be better if your movement speed changed based off which gun you held. For example, you would move a little faster with single handed weapons and have a standard base speed for two handed and power weapons.

oooohhhh… I like the idea that your weapon load changes your movement. Add variability, rewards carefully looking at your opponent to see what weapon they carry. Not sure I’d put it into halo though.

I agree that sprint works better for other games, in general, but not just twitch games. The issue is that it changes the feel of a game, and halo is expected to feel a particular way. That was always part of its appeal. Balance isnt difficult, or at least 343 have the knack for it. halo 4 and 5 both have great balance when it comes to weapons and Spartan abilities; preferences vary though.

> 2535430546770643;8024:
> > 2533274855279867;7981:
> > > 2535430546770643;7926:
> > > > 2533274855279867;7924:
> > > > > 2533274816931642;7909:
> > > > > > 2533274855279867;7878:
> > > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > > >
> > > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > > >
> > > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
> > > > >
> > > > >
> > > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > > >
> > > > > You’re right about that.
> > > > >
> > > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
> > > >
> > > >
> > > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > > >
> > > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > > >
> > > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > > >
> > > > To this I would answer, “Probably not.”
> > > >
> > > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > > >
> > > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > > >
> > > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > > >
> > > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
> > >
> > >
> > > Sprint was here and a major issue before 343 took over.
> > >
> > > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
> >
> >
> > nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.
>
>
> It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.
>
> Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.

you dont think mlg jumped because the list more closely resembled previous halos? no AA’s at all (edit: as ladouts. I know they were pickups). no bloom? map selection? Please lets talk revisionist history.

Yes sidewinder is vehicular. So what maps have such dead zones that you think were intended for intense combat and not thoroughfare?

Yes, always

> 2533274797328974;8025:
> > 2533274855279867;8023:
> > > 2533274832130936;8010:
> > > > 2533274855279867;8001:
> > > > > 2533275035781111;8000:
> > > > > > 2533274855279867;7999:
> > > > > > > 2533275035781111;7985:
> > > > > > > > 2533274855279867;7984:
> > > > > > > > > 2533275035781111;7967:
> > > > > > > > > > 2535430546770643;7965:
> > > > > > > > > > > 2533274847473633;7964:
> > > > > > > > > > > > 2535430546770643;7958:
> > > > > > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > >
> > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > >
> > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > >
> > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > >
> > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > >
> > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > >
> > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > >
> > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > >
> > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > >
> > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > >
> > > > > > > >
> > > > > > > > maybe because you haven’t looked?
> > > > > > >
> > > > > > >
> > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > >
> > > > > >
> > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > >
> > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > >
> > > > >
> > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> > > >
> > > >
> > > > Did you miss the part where I wished they were bookmarked?
> > > >
> > > > As for good arguments… Saying you havent heard any good ones for sprint is not an argument against sprint. I’m just pointing that out. I am not making an argument by pointing that out.
> > > >
> > > > I’m sorry I cant be more helpful. If you would, you can look through this very thread. I know theyre in here.
> > >
> > >
> > > Can you give a decent reasons backed by examples on how sprint benefits the series?
> > > Or do you just “like it”
> > > I’m with hades on this one the only arguments I have ever seen on waypoint in favour of sprint have been
> > > “adapt”
> > > “I like it”
> > > “Spartans should be able to sprint”
> > > I honestly haven’t seen a legitimate pro sprint argument entering around the actual mechanic itself to justify its inclusion in the series, and I’ve been on way point since near the beginning
> >
> >
> > I can. and I have.
> >
> > Can you give a decent reason why its bad for the series or do you just “not like it”
> > The only arguments I’ve seen against sprint have been
> > “Its not halo”
> > “It stretches maps”
> > “Sprint is an illusion”
> > I honestly haven’t seen an anti sprint argument centering around the mechanic itself that justifies its exclusion from the series, and I’ve been on waypoint since the beginning.
> >
> > All I’ve seen are opinions. Many dont like sprint, thus any benefit mentioned is disregarded as not legitimate or rebutted with nonsense. When the fact is everyone here (except for a few) seems to be trying to prove their opinion.
>
>
> I personally don’t love sprint. I don’t really hate it either. I think it changes the dynamic of play knowing that everyone is moving at the same speed… which is why I would like to see sprint removed; although I’m not going to hate Halo 6 if/when you can sprint. I just don’t want to see any spartan charging.

Bingo. Its an opinion on how the game plays. We can explain our opinions- like how I really hated instant respawn on halo 4- but thats not proof of fact that h4 sucked.

I like sprint in some cases. Some maps play better. Campaign is better with it.

> 2533274855279867;8027:
> > 2535430546770643;8024:
> > > 2533274855279867;7981:
> > > > 2535430546770643;7926:
> > > > > 2533274855279867;7924:
> > > > > > 2533274816931642;7909:
> > > > > > > 2533274855279867;7878:
> > > > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > > > >
> > > > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > > > >
> > > > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
> > > > > >
> > > > > >
> > > > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > > > >
> > > > > > You’re right about that.
> > > > > >
> > > > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
> > > > >
> > > > >
> > > > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > > > >
> > > > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > > > >
> > > > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > > > >
> > > > > To this I would answer, “Probably not.”
> > > > >
> > > > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > > > >
> > > > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > > > >
> > > > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > > > >
> > > > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
> > > >
> > > >
> > > > Sprint was here and a major issue before 343 took over.
> > > >
> > > > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
> > >
> > >
> > > nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.
> >
> >
> > It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.
> >
> > Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.
>
>
> you dont think mlg jumped because the list more closely resembled previous halos? no AA’s at all (edit: as ladouts. I know they were pickups). no bloom? map selection? Please lets talk revisionist history.
>
> Yes sidewinder is vehicular. So what maps have such dead zones that you think were intended for intense combat and not thoroughfare?

It literally changed over night to ZBNS and saw a 10x population jump. Was some of that due to no bloom? No question. But to assert that NONE of it was because of sprint going is just straight up ridiculous. Don’t be silly.

Look no further than h5’s viking. H3’s Valhalla was a vechile and foot traffic friendly map. Viking has massssssive deadzones that can hardly be traversed at all. Games are way more stagnant on viking than they were on Valhalla because of the map scaling.

> 2533274855279867;8023:
> > 2533274832130936;8010:
> > > 2533274855279867;8001:
> > > > 2533275035781111;8000:
> > > > > 2533274855279867;7999:
> > > > > > 2533275035781111;7985:
> > > > > > > 2533274855279867;7984:
> > > > > > > > 2533275035781111;7967:
> > > > > > > > > 2535430546770643;7965:
> > > > > > > > > > 2533274847473633;7964:
> > > > > > > > > > > 2535430546770643;7958:
> > > > > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > >
> > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > >
> > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > >
> > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > >
> > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > >
> > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > >
> > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > >
> > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > >
> > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > >
> > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > >
> > > > > > > >
> > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > >
> > > > > > >
> > > > > > > maybe because you haven’t looked?
> > > > > >
> > > > > >
> > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > >
> > > > >
> > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > >
> > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > >
> > > >
> > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> >
> >
> > Can you give a decent reasons backed by examples on how sprint benefits the series?
> > Or do you just “like it”
> > I’m with hades on this one the only arguments I have ever seen on waypoint in favour of sprint have been
> > “adapt”
> > “I like it”
> > “Spartans should be able to sprint”
> > I honestly haven’t seen a legitimate pro sprint argument entering around the actual mechanic itself to justify its inclusion in the series, and I’ve been on way point since near the beginning
>
>
> I can. and I have.
>
> Can you give a decent reason why its bad for the series or do you just “not like it”
> The only arguments I’ve seen against sprint have been
> “Its not halo”
> “It stretches maps”
> “Sprint is an illusion”
> I honestly haven’t seen an anti sprint argument centering around the mechanic itself that justifies its exclusion from the series, and I’ve been on waypoint since the beginning.
>
> All I’ve seen are opinions. Many dont like sprint, thus any benefit mentioned is disregarded as not legitimate or rebutted with nonsense. When the fact is everyone here (except for a few) seems to be trying to prove their opinion.

Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.

You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.

Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.

Honest, sprint was the best thing added to this game in a long time. I hope they expand on it in H6.

> 2533274847473633;8032:
> Honest, sprint was the best thing added to this game in a long time. I hope they expand on it in H6.

Can you elaborate on why it’s the best aspect added?

> 2533274855279867;8007:
> I understand his point, but said point is not effective. Few people worry about what happens to the extra bullets in a magazine when you reload… but loads of people care about feeling sluggish when playing a game where the entire galaxy is at stake (oh noes!).

Some people also do care about the game taking away your ability to shoot the guys who are threatening the galaxy.
“Immersion” should not be an argument since different things are variably immersive to different people.
For example, ever since sprints introduction, I feel less immersed in the games than ever before, since it goes directly against lore.
ADS just made it worse, for the same reason.
When arguing immersion, the topic always ends up in a discussion about what mechanic immerses the most amount of people. Which will basically end in a majority/minority turf war, which nobody can prove anyways…
And I’m not touching that topic with a 60 ft pole.

Sprint kills immersion for me. I sprint. CoD soldiers sprint. Marines sprint. Spartans shouldn’t have to “sprint”. They should be able to move quickly in all directions while being able to shoot.

Sprint makes spartans feel ordinary.

> 2535430546770643;8030:
> > 2533274855279867;8027:
> > > 2535430546770643;8024:
> > > > 2533274855279867;7981:
> > > > > 2535430546770643;7926:
> > > > > > 2533274855279867;7924:
> > > > > > > 2533274816931642;7909:
> > > > > > > > 2533274855279867;7878:
> > > > > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > > > > >
> > > > > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > > > > >
> > > > > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
> > > > > > >
> > > > > > >
> > > > > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > > > > >
> > > > > > > You’re right about that.
> > > > > > >
> > > > > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
> > > > > >
> > > > > >
> > > > > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > > > > >
> > > > > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > > > > >
> > > > > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > > > > >
> > > > > > To this I would answer, “Probably not.”
> > > > > >
> > > > > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > > > > >
> > > > > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > > > > >
> > > > > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > > > > >
> > > > > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
> > > > >
> > > > >
> > > > > Sprint was here and a major issue before 343 took over.
> > > > >
> > > > > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
> > > >
> > > >
> > > > nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.
> > >
> > >
> > > It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.
> > >
> > > Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.
> >
> >
> > you dont think mlg jumped because the list more closely resembled previous halos? no AA’s at all (edit: as ladouts. I know they were pickups). no bloom? map selection? Please lets talk revisionist history.
> >
> > Yes sidewinder is vehicular. So what maps have such dead zones that you think were intended for intense combat and not thoroughfare?
>
>
> It literally changed over night to ZBNS and saw a 10x population jump. Was some of that due to no bloom? No question. But to assert that NONE of it was because of sprint going is just straight up ridiculous. Don’t be silly.
>
> Look no further than h5’s viking. H3’s Valhalla was a vechile and foot traffic friendly map. Viking has massssssive deadzones that can hardly be traversed at all. Games are way more stagnant on viking than they were on Valhalla because of the map scaling.

I never said none of that was sprint- i don’t know if you’re strawman’ing me, stating the obvious, or simply misreading. Now, I have no doubts that there were people who disliked sprint. But to laud the 10x increase in a Sprint debate is disingenuous at best. My suspicion was that bloom played the biggest part of it, followed by the AA’s and then map selection. Reach played really well without bloom, as it turns out, more so with the right settings.

I’ll have to look up viking. the recent halo games have been so bland that I really couldn’t name a single map… (y’know its that one map with the stuff and the thing…). The thing about it now isn’t that sprint is causing these dead zones, but that 343 can’t manage to design a map that plays exceptionally. My guess is that they intended some of these areas to be more empty and only act as a path or region in-between other zones. That isn’t sprint, thats 343 making maps larger simply by making empty space. There is nothing about sprint that necessitates large empty space.

> 2533274800772611;8031:
> > 2533274855279867;8023:
> > > 2533274832130936;8010:
> > > > 2533274855279867;8001:
> > > > > 2533275035781111;8000:
> > > > > > 2533274855279867;7999:
> > > > > > > 2533275035781111;7985:
> > > > > > > > 2533274855279867;7984:
> > > > > > > > > 2533275035781111;7967:
> > > > > > > > > > 2535430546770643;7965:
> > > > > > > > > > > 2533274847473633;7964:
> > > > > > > > > > > > 2535430546770643;7958:
> > > > > > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > >
> > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > >
> > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > >
> > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > >
> > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > >
> > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > >
> > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > >
> > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > >
> > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > >
> > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > >
> > > > > > > >
> > > > > > > > maybe because you haven’t looked?
> > > > > > >
> > > > > > >
> > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > >
> > > > > >
> > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > >
> > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > >
> > > > >
> > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
>
>
> Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
>
> You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
>
> Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.

Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3? Not that you can show. Does it affect the sandbox? Sure. That is an obvious truth, but you haven’t show that this is bad. You state a fact and act like this proves your opinion.

Pizzas are often round, thus they are delicious.

See?

And I don’t seem to be leaving anything out. Thats you reading into a single (maybe more) post. Does sprint separate movement and combat? Maybe. Not much more than being a passenger does, or duck walking, or riding a mongoose (before they had guns). Your fundamental changes are not fundamental to anyone but you and those who share your opinion. I thought the equipment in h3 was a fundamental change to the halo formula. But that was glossed over in retrospect because the game was still really good.

> 2533274801176260;8034:
> > 2533274855279867;8007:
> > I understand his point, but said point is not effective. Few people worry about what happens to the extra bullets in a magazine when you reload… but loads of people care about feeling sluggish when playing a game where the entire galaxy is at stake (oh noes!).
>
>
> Some people also do care about the game taking away your ability to shoot the guys who are threatening the galaxy.
> “Immersion” should not be an argument since different things are variably immersive to different people.
> For example, ever since sprints introduction, I feel less immersed in the games than ever before, since it goes directly against lore.
> ADS just made it worse, for the same reason.
> When arguing immersion, the topic always ends up in a discussion about what mechanic immerses the most amount of people. Which will basically end in a majority/minority turf war, which nobody can prove anyways…
> And I’m not touching that topic with a 60 ft pole.

agreed. Its silly in that opinions differ, but I think enough people find it immersive that there is warrant for its inclusion. the issue is whether or not that kind of immersion works for halo. As I’ve said before, immersion is about player engagement and empathy with whats going on, and there are a lot of ways to get players engaged.

EDIT: I recall the feeling I had when I attempted H5 campaign. The opening cut scene was so over the top that when I landed into my little ole spartan to run through a level I couldn’t play it. I just didn’t feel into the game at all. Compare that to Borderlands 2 (or any of the other halos). It was much easier to believe I was looking through the eyes of the character.

> 2535430546770643;8035:
> Sprint kills immersion for me. I sprint. CoD soldiers sprint. Marines sprint. Spartans shouldn’t have to “sprint”. They should be able to move quickly in all directions while being able to shoot.
>
> Sprint makes spartans feel ordinary.

True. Doom guy feels like a real badass running around like that.

Clamber on the other hand… it always felt weird that my spartan couldn’t climb. But to be fair, you get that in A LOT of games where there isn’t a climb ability. It just is difficult to design a level where players can climb over stuff… Invisible walls are a sure way to break immersion in a game.

> 2533274855279867;8036:
> > 2535430546770643;8030:
> > > 2533274855279867;8027:
> > > > 2535430546770643;8024:
> > > > > 2533274855279867;7981:
> > > > > > 2535430546770643;7926:
> > > > > > > 2533274855279867;7924:
> > > > > > > > 2533274816931642;7909:
> > > > > > > > > 2533274855279867;7878:
> > > > > > > > > i dont mean that these things cant exist, but that they dont always make sense. Narrows is a fine map, so was beaver creek. But there are a number of maps where these two things would be out of place.
> > > > > > > > > As an aside, the teleporters on beaver creek were not about crossing large spaces, they were about tactics and multiple pathways.
> > > > > > > > > An example of an awkward teleporter is headlong. There is no reason for it in the original. Its out of place in the city setting. A man cannon is likewise not appropriate thematically, hence the remake using an engine of a crashed vehicle. you can only get so far with this kind of stuff before you really start limiting the kinds of large maps and spaces you can create and still feel natural.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s fair, but do you think that sprint is the best answer? Why?
> > > > > > > > You’re right about that.
> > > > > > > > That teleporter wasn’t awkward during objective games, like One Bomb Assault, or Two Flag CTF. It wasn’t put there for the map to feel more natural, it was there to provide tactics for objective-based gametypes. The only slayer variant that worked well with Headlong was Snipers. High Ground was another asymmetrical map that was objective-focused, but it was smaller, and much more linear. The teleporters on Wetworks were tactical and natural: they were one route, of several, that you could take the flag, and they made sense. As for the creative limit of teleporters and man-cannons, I don’t feel that it has been reached, by a longshot.
> > > > > > >
> > > > > > >
> > > > > > > do I think Sprint is the best answer for what? Creating large maps that can support a great number of people but for which teleporters, mancannons, and/or vehicles might not be the best solution? Then yeah… the set up sorta puts sprint as the best solution.
> > > > > > > That shouldn’t be the question you ask though. the issue is if sprint is good for the Halo that 343 has created and will likely create. And my answer to that is, again, the problems we have are not necessarily sprints fault. Rather, they are a failing of 343 to create ideal maps.
> > > > > > > But still, we haven’t gotten to the heart of the matter. What we should be asking: Is 343 capable of incorporating sprint into a halo game and still maintain the level of quality we’ve come to expect?
> > > > > > > To this I would answer, “Probably not.”
> > > > > > > And yet… is this even the issue? Would 343 be able to create a halo without sprint that manages to recapture the feel and fun of the originals? Again, I don’t think Sprint is the issue. I rather think what we’re seeing is an inherent problem with taking an IP and giving it to another group. Passions and Visions change and so the product is going to be a very different beast no matter what you do.
> > > > > > > I will say that I think 343 has done admirably with weapon balance. I thought Halo 4 played very well under the right settings (umm… get that ordnance crap outta there! Instant respawn? GARBAGE!!!), but suffered from maps that were uninspired at best (though I think a couple were verging on being decent. I couldn’t name them though). Halo 5 is much the same. Despite the gameplay, overhaul I still think we’re dealing with subpar maps. I don’t know what their process is, but its not putting out the same stuff as Bungie did. Even the “boring maps” of halo 2- colossus and burial grounds are two that come to mind- were wonderful with the right gametypes and could be fantastic playgrounds for the gameplay of halo 2.
> > > > > > > So, is the teleporter in Headlong awkward? Yes. Not gameplay wise, but thematically. What business does a teleporter have sitting in the middle of a construction zone? Can we justify the existence of these things? Sure. Forerunners and covenant tech can explain away a lot… but what in the world are man cannons doing in the middle of the Halo 5 warzone maps? These things would kill just about any non-spartan that uses them. Sure they play well, but now we’ve already started hitting walls where the coherence of gameplay and theme breaks down. We’ve seen two games where 343 can’t create a standout map.
> > > > > > > but yeah… lets blame sprint for ruining halo rather than consider that the IP just isn’t going to survive the changeover well
> > > > > >
> > > > > >
> > > > > > Sprint was here and a major issue before 343 took over.
> > > > > > Big maps would work fine with a high BMS. In fact they would work better because not only would they be large but they would be scaled in such a way that would eliminate the “no man’s land” areas that plague big maps in sprint halo games.
> > > > >
> > > > >
> > > > > nonsense. Sprint was not a major problem (good luck qualifying that term satisfactorily), and dead zones appear in just about any large map. Sidewinder had plenty of spaces that were barren. This is not a phenomenon exclusive to sprint.
> > > >
> > > >
> > > > It was most definitely a large issue. The MLG playlist saw a 10x jump in population when sprint was removed. What kind of logic would suggest it was a major issue in h4 and h5 but not in Reach? That makes no sense. Sorry if it destroys your revisionist history lesson.
> > > > Maps like sidewinder had areas designed for vechile play. That’s not the same as large deadzones areas that are designed for foot traffic.
> > >
> > >
> > > you dont think mlg jumped because the list more closely resembled previous halos? no AA’s at all (edit: as ladouts. I know they were pickups). no bloom? map selection? Please lets talk revisionist history.
> > > Yes sidewinder is vehicular. So what maps have such dead zones that you think were intended for intense combat and not thoroughfare?
> >
> >
> > It literally changed over night to ZBNS and saw a 10x population jump. Was some of that due to no bloom? No question. But to assert that NONE of it was because of sprint going is just straight up ridiculous. Don’t be silly.
> > Look no further than h5’s viking. H3’s Valhalla was a vechile and foot traffic friendly map. Viking has massssssive deadzones that can hardly be traversed at all. Games are way more stagnant on viking than they were on Valhalla because of the map scaling.
>
>
> I never said none of that was sprint- i don’t know if you’re strawman’ing me, stating the obvious, or simply misreading. Now, I have no doubts that there were people who disliked sprint. But to laud the 10x increase in a Sprint debate is disingenuous at best. My suspicion was that bloom played the biggest part of it, followed by the AA’s and then map selection. Reach played really well without bloom, as it turns out, more so with the right settings.
> I’ll have to look up viking. the recent halo games have been so bland that I really couldn’t name a single map… (y’know its that one map with the stuff and the thing…). The thing about it now isn’t that sprint is causing these dead zones, but that 343 can’t manage to design a map that plays exceptionally. My guess is that they intended some of these areas to be more empty and only act as a path or region in-between other zones. That isn’t sprint, thats 343 making maps larger simply by making empty space. There is nothing about sprint that necessitates large empty space.

You know how I know im right? In h4 343 added Legendary slayer. It had no AAs, it had no bloom and it used some more classic style maps. Guess what? It didn’t budge the population needle one bit. Why? It still had sprint. You can remove all those other issues and keep sprint and the population won’t change. Remove sprint? 10x jump in population. This isn’t a theory or an assumption. This is history. These are facts.

343 didn’t make viking. It’s a community forge map. Sprint 100% necessitates empty space.

> 2533274855279867;8037:
> > 2533274800772611;8031:
> > > 2533274855279867;8023:
> > > > 2533274832130936;8010:
> > > > > 2533274855279867;8001:
> > > > > > 2533275035781111;8000:
> > > > > > > 2533274855279867;7999:
> > > > > > > > 2533275035781111;7985:
> > > > > > > > > 2533274855279867;7984:
> > > > > > > > > > 2533275035781111;7967:
> > > > > > > > > > > 2535430546770643;7965:
> > > > > > > > > > > > 2533274847473633;7964:
> > > > > > > > > > > > > 2535430546770643;7958:
> > > > > > > > > > > > > > 2533274832130936;7944:
> > > > > > > > > > > > > > > 2533274871103886;7943:
> > > > > > > > > > > > > > > > 2533274832130936;7941:
> > > > > > > > > > > > > > > > > 2533274871103886;7939:
> > > > > > > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Reditt poll
> > > > > > > > > > > > > > > > Beyond.net
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > That’s actually a pretty poor analogy.
> > > > > > > > > > > >
> > > > > > > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > > > > > > >
> > > > > > > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > > > > > > >
> > > > > > > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > > > > > > >
> > > > > > > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > > > > > > >
> > > > > > > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > > > > > > >
> > > > > > > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > maybe because you haven’t looked?
> > > > > > > >
> > > > > > > >
> > > > > > > > I’ve been on this thread since around page ten where I first posted to now, I’ve missed maby ten pages between them and now and the best I’ve seen is immersion,
> > > > > > >
> > > > > > >
> > > > > > > Look harder. There are plenty of good posts on the potential benefits of sprint… wish I had them bookmarked. But “potential” is a key word.
> > > > > > >
> > > > > > > 343 hasnt used the mechanic to its fullest. And cant seem to generate maps that complement the ability. Rather they compensate. I think there is more to why h4 and h5 are not top quality halo games, and it has less to do with sprint (Which manages fine in a number of games across the fps and 3rdPS genre) and more to with 343.
> > > > > >
> > > > > >
> > > > > > Please kindly guide me to one then, saying their out there isn’t a very good argument.
> >
> >
> > Are you kidding me? It stretching maps is a HUGE change, and has a domino effect through the sandbox. It being an illusion shows that it is at its best an unnecessary change.
> >
> > You also seem to be purposely keeping out the fact that Sprint separates movement and combat, fundamentally changing the way the game is played.
> >
> > Those are all facts about how it changes the game. If you like it or not is obviously your own opinion, but almost every pro-sprint argument I’ve seen either completely ignores the changes, or flat out denies them. The amount of, “It still plays like Halo” comments I’ve seen is maddening. At least admit that it changes the game. If you like it then fine.
>
>
> Huge change? How so? Are maps so much more stretched that the large maps of halo ce through 3?

It’s not so much about the large maps as large maps are already inherently large and stretched. Usually because designing a map for vehicles and for sprint call for the same types of things.

The problem lies in the small maps. Look at midship/heretic and then look at truth. It’s huge and stretched. Every area of the map is significantly larger and stretched out than it’s midship/heretic counterpart. Where are the small, tight maps? Where are the maps like wizard, chillout, lockout, guardian? Nowhere. You can’t make maps that are small and tight in a game with sprint.