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> > > > > > > > > > > > I say OP makes this a poll. I’d like to see the percentages of people that prefer sprint compared to those who don’t.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Here are some polls pertaining to sprint
> > > > > > > > > > > now of course you will probably say that these polls don’t mean anything because I’m assuming they are going to be contrary to what you believe, but here they are
> > > > > > > > > > >
> > > > > > > > > > > Reditt poll
> > > > > > > > > > > Beyond.net
> > > > > > > > > > >
> > > > > > > > > > > and finally just for the sake of showing unbiased here is a poll from
> > > > > > > > > > > Waypoint You will see that the first two polls show a wide margin of people in favour of having sprint removed compared to staying and in the waypoint poll it’s actually pretty close but still
> > > > > > > > > > > slightly in favour for sprint
> > > > > > > > > > >
> > > > > > > > > > > PS. Polls don’t mean anything
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Quite to the contrary; I think sprint should be removed. I am also irrated at the fact that non halo fans are dictating halo’s mechanics. It just goes to show mismanagement of the franchise when you are trying to appeal to a new audience despite it hurting and destroying the fan base they currently have. And you’re right polls mean nothing. It’s hilarious that the polls are so definitive yet 343/Microsoft refuse to adjust the gameplay mechanics to how the fans want them. Polls are meaningless when developers/publishers hold a franchise hostage.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Then I honestly apologise for making the assumption
> > > > > > > > >
> > > > > > > > > i I love how despite those two polls I referenced Quinn del Hoya states that 77% of players polled wanted sprint to remain in the “offical poll” 343 conducted
> > > > > > > > > For referenceThis is is what’s known as selection bias , especially considering there are other polls in other communities which swing as much as 95% in favour of removing sprint
> > > > > > > > >
> > > > > > > > > I also enjoyed how during the development of H4 they said that they (343) intentionally hired people who “didn’t like halo”
> > > > > > > >
> > > > > > > >
> > > > > > > > Using polls as a way to design a game is a horrendous strategy.
> > > > > > > >
> > > > > > > > Let’s say im making a building and I invite 1000 people in to give me their opinions on the building. 900 of these people say it’s amazing. They love it. It looks really cool and fancy. The other 100 say(who just happen to be engineers by trade) tell you that it is structurally flawed, unstable and dangerous. Should I ignore those 100 people because they are in a 90-10% minority? Obviously not.
> > > > > > >
> > > > > > >
> > > > > > > That’s actually a pretty poor analogy.
> > > > > > >
> > > > > > > To relate that back to what we are talking about it would have to be applied like this:
> > > > > > >
> > > > > > > I add a new feature (sprint) to a video gamee and ask for 1000 people’s opinions. 900 people love the new feature. 100 people do not, those 100 people are game designers.
> > > > > > >
> > > > > > > That’s essentially what you said with the 100 people who were engineers and know about building construction.
> > > > > > >
> > > > > > > All 1000 of us (i’m sure there are a few exceptions), are just fans playing the game, not game developers. It seems like 900 people like sprint (and are likely younger/new generation players) & 100 people don’t like sprint (which are likely older generation, don’t change the winning formula players.)
> > > > > >
> > > > > >
> > > > > > Ok. Let’s change that from engineers by trade to “people who seem to atleast want to talk about the structural integrity of the building instead of just talking about how cool the paint colour is”. Better?
> > > > > >
> > > > > > The problem with this sprint debate is that one side is looking deeper at the mechanic while the other is only looking at the very most surface layer. If someone can actually explain to 343 how sprint affects each area of the game and why those effects are good, than that’s awesome. However 10,000 people saying “I like sprint because it looks cool” doesn’t mean anything. These types of people clearly have no idea how sprint affects the other aspects of the game. Due to this sprint could actually be a huge detrimental game mechanic to those same people. They just don’t see it.
> > > > > >
> > > > > > The reason sprint debates look like “veterans/good players vs new/bad players” is simply because those vets/good players are the players who understand the game. They see how every aspect of the game’s design affects the other aspects. That knowledge is generally what makes good players good. This knowledge also reveals the flaws of sprint. Newer players don’t see these flaws because all they see is the surface layer of sprint. What it literally is as a mechanic. They don’t see the subtle influences it has on other mechanics. This is why if you look through this thread you’ll see a lot of posts along the lines of “what’s the problem you just press a button and go fast. Don’t like it, don’t press the button”.
> > > > >
> > > > >
> > > > > I still have yet to see a competent argument for pro sprint, and many of the non competent arguments change sides after having evreything explained to them. If 343 put an evolved settings btb/arena playlist in for a week I bet it would be the most populated playlist as long as it’s in the game.
> > > >
> > > >
> > > > maybe because you haven’t looked?
>
>
> The actual justification is additional mobility for less defense and offense.
There’s no “one true justification” for sprints inclusion, there are multiple others. Albeit most of them are rather weak just like the one you are providing. Anyway, why must mobility and and action exist on seperate planes? All it serves to do is make the game less fluid since people have to constantly transition between those two phases in order to play the game properly.
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> It also adds additional skillcap to the game’s movement mechanics by managing speed and height for jumps along with clamber, spartan charge, stabilization, Thrusters. etc.
As someone who has a positive KD both in older and newer Halo’s, I heavily disagree with the notion that the new movement options affects the skill gap in the game. It’s not terribly difficult to understand when and when not to use these abilities.
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> Is it necessary? no.
If it’s not necessary and has a controversial presence in the series, then why change the gameplay (e.g. Shield recharge, sandbox balancing, map design, match flow) just to fit this mechanic into the game?
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> Does it give more opportunity for balancing levers, skill differentials, risk/reward, and comboing mechanics for a more user controlled experience? Yes.
Balancing levers? What even is that? I’ve been studying and partaking in game design for years and I haven’t even heard of this term.
As for “skill differentials” and risk/reward, I find these to be rather shallow points. As I stated above, sprint affect on skill in the game is negligible at best. And the risk/reward it presents only mess with the design philosophy of previous entries in the series, specifically in regards to the lack of shield recharge when sprinting and my previous point on how it seperates mobility and action from eachother.
> It’s not even that hard of a concept.
Indeed it isn’t, but it’s also not a good one.