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> > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > I fully agree. Don’t like sprint? Don’t sprint, fine by me, your just an easier target. I personally believe sprint was one of the few things that has improved what little needed to be improved about halo.
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> > > > Do you believe that the map design has improved? Would you mind explaining your reasons as to why it has or has not?
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> > > Thank you for asking a good question. My answer is that, for the most part, the new map designs are focused on allowing players to run, jump, and clamber in fast pace games. This allows a whole new way to strategize your fighting and teamwork. I believe that the new designs are good, but if there was no sprint or clamber it would kind of be pointless in some areas.
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> > No problem, thank you for answering it. I disagree with you, I think that Halo 5 has a slower pace than classic Halo. Speed is an illusion in H5, it takes just as much time to sprint to where you could have ran in a classic Halo map. This means that you have to sprint, or else you’ll be at a major disadvantage. In other words, sprint hasn’t improved Halo, unless you think that a slower pace was what it needed. As for sprint-jumps, what if you get shot right before you jump?
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> > Would you mind answering another question? How does sprint and clamber enable you to use new strategies?
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> You brought up some good points and I understand where you are coming from with them. To answer your new question, let’s say your playing on a map that has lots of areas that would allow you to attack your enemys from above. Let’s also say these ledges are slightly high than you regular jump, now you have to either run and jump or clamber up on it. Another instance would be trying to run from an enemy or towards them while under fire. Sprinting obviously would allow you to get there faster but with clamber you can clamber onto obstacles that are higher than you can jump. At this point jumping and boosting forward would allow an even greater advantage. I hope I answered your question if not let me know and I can try to elaborate more.
Right, it’s not that we hate sprint, we just don’t like how Halo 5 was literally designed around it. I’ll get to responding to the rest after I leave a list of clips:
Many of those clips demonstrate how the movement in Halo 3 was entirely adequate for gaining a height advantage in a lot of situations. There are a lot more jumps than the ones that I linked, dozens of which are quite practical. Speaking of practicality, going from basement ramp to flag on Viking requires a sprint-jump, which has gotten me killed because I wasn’t able to shoot first. A crouch-jump used to do the trick just fine on Valhalla. Momentum and slide-jumps were what clamber and sprint-jumps are now.
The map design is different because, as I said, the maps are scaled to sprint. So, often times what would require clamber in Halo 5, would’ve only required a precise skill jump in classic Halo. Try crouch-jumping from Top Base to Top Mid on Truth. Clamber has the same problem as sprint: it leaves you vulnerable for a short period of time. Thrust presents its own problems in that it undermines the effectiveness of grenades. It all absolutely clashes with classic Halo gameplay.
As for clamber making up for being slowed down right before attempting a sprint-jump: it can’t always compensate, even with a thrust.
Now, for elaboration, do you think that Halo 5 has done a better job with vertical movement than classic Halo titles have?