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> > > > > > > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
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> > > > > > > > > > Cool reason why.
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> > > > > > > > > One reason would be because it is a sign of outdated gameplay.
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> > > > > > > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
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> > > > > > > > Add to that Doom which was a critical campaign darling.
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> > > > > > > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
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> > > > > > > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
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> > > > > > A way that isn’t in line with what Halo was, yes. I’d be fine with this gameplay in a different title by 343i.
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> > > > > Now that i think about it, CSGO does have two speeds, one walking to reduce noise, and the other running normally. Look at it this way, you don’t have to play newer halos if you don’t like them that much, but the question remains if this is progressive or is this unnecessary. I am shifting towards progressive but not to sure. All i know is that it does not hamper gameplay, and makes it easier and more strategic at times.
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> > > > CS:GO had sprint removed due to community outcry. Classic Halo had crouch-walking to reduce noise. How does it not hamper gameplay? How does it make it easier, or more strategic?
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> > > It gives more options for the player on how to act. Theoretically, the player gets one more option of mobility, or flight rather than fight, with an expensive weapon. It also gives the defending player a chance against some weapons like the shotgun, provided there is enough room, and we are not even getting into the campaign and casual gaming. Even if CSGO had sprint, it still doesn’t change that it also has two movement speeds at the moment.
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> > So, having your movement locked to forward with a few degrees of left or right movement gives you more options on how to act? Being unable to fire, throw grenades, or melee gives you more choices? The only real option that sprint provides is to run away. Thrusting gives someone more of a chance against a shotgun than sprint. The campaign is irrelevant because it can be designed to not include sprint. Casual gaming? I never needed sprint in classic BTB. So does classic Halo, in fact it has three: crouch-walking, walking, and running.
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> I am not even sure if you are serious anymore. You know why? Cause then it would just be op. This is compensating for the possibility that a guy can just rush in, and take everyone out, with hem having less chance to hit him, if he does it right. Especially with a shotgun, it is already quite op, but if the guy could fire while running? That is just retarded. All i was saying that the sprint ability is an option in itself, to be used at YOUR discretion, meaning you don’t have to.
You can’t fire while thrusting, so you get the advantage on someone who is by taking the first shot. Using thrust, you can withdraw out of someone’s range much more easily (and in more directions) than you can by sprinting. Anyway, I never said anything about being able to fire while sprinting, I think that sprint is an unnecessary game mechanic altogether. Finally, sprint isn’t an option in Halo 5, it’s a requirement, because the maps are scaled to it. You are at a severe disadvantage if you never sprint. That’s why this thread exists.