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> > > > > > > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
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> > > > > > Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
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> > > > > If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.
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> > > > The fans are doing all the work for them. We’ve made classic settings and we’ve made maps for those settings. That’s all it takes to actually add a playlist.
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> > > > Though people are more realistic looking to Halo 6 for the removal of sprint so that the game can be built properly without it rather than removing it from Halo 5 which was built almost entirely around it.
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> > > I wouldn’t call them fans, and i wouldn’t call this work either. They programmed these settings, in anticipation of such criticism. But i am against it being removed from future Halos. For one it will reduce strategic ability and skill within multiplayer. It gives more options of action as well as requiring more skill, to say snipe a running guy, if it required any from the start. This is not to mention the campaign, which has always been tedious at times in terms of mobility, for example, Two Betrayals, where to use up the full cache of weapons, like the rocket launcher and sniper rifle, you had to use a working ghost to travel to and from the shot down pelican.
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> > That’s fine, you could be wrong if you so choose.
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> > More options doesn’t necessarily mean more depth, strategy, or skill. A lot of the better players in this game would agree. Sprint does a whole lot to help bad players and that’s all really. Everything sprint allows you to do can be done without it, except with more skill required. Wanna make it harder for someone to snipe you? Getting better at strafing. Using a good strafe is more skill based than pressing a button for an instant reward
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> It’s quite arrogant, i would say, to say that first part, man.
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> Didn’t you just prove that it compensates for less experienced players? I wouldn’t say more skill is required, rather than time in my previous example of Two Betrayals. Besides, the hit boxes in Halo 5 are a joke. Im not saying that that is bad, all i am saying is that they pretty much eliminate practical usefulness of strafe, but that is a discussion for another time. From experience on snipers’ arena games, it doesn’t matter if you miss, as long as it is in front of the guy it’ll still hit. I have actually thought of the possibility that the collision box expands slightly in Halo 5 during sprinting. Also the sniper is literally the autonoob of halo, were it not for shields. You also seem to have confused strategy, tactics and skill as well as in game depth. In tactics, sprinting is an effective short term solution for diversion, relocation, anything. Strategically, i will admit that it is somewhat lacking, as circumstances for it’s use are often unforeseen. On the skill front, it bridges a gap between new players and older more experienced fans. This concept is new and will require both parties to learn it in order to play the game properly. To me, it sounds like a lot of these ppl are just unwilling to learn a new mechanic. It gives both parties time to develop, albeit, that time has passed. In-game depth is what this feature excels at imo. It makes the game faster paced, dynamic, as well as more provocative to defending parties in a game. It also allows people to not be completely doomed by cqc weapons like the shotgun, if they are smart enough and there is enough room to maneuver.
> But you still haven’t even touched the rest of the game yet. All you did was mention how it depletes skill based multiplayer. In campaign it is undeniably useful, and i think that is why you haven’t mentioned campaign, cause there is no argument there. Same goes for firefight and like modes. In normal war zone, my fingers would be dead after a single game if i was to evade every sniper or long range vehicle by strafing. My point is, you haven’t mentioned the casual aspect of the game, probably cause there is no argument there for you as far as i can see.
When maps are scaled to sprint, and nobody is sprinting the entire time, then the gameplay cannot logically be happening at a faster pace. Furthermore, if you cannot fire while sprinting, then you cannot say that sprint is an offensive ability. As for campaign, there hasn’t been a good campaign since Halo CE, and adding sprint sure hasn’t fixed anything there. Campaign can be designed in a way that makes sprint irrelevant. I would have no problem with sprint being in just Warzone and Firefight.