> 2533274808466688;7681:
> > 2535456165221911;7680:
> > I am very impressed at 343 never reponsing to issues like this.
>
>
> They probably think this debate is pointless much like the rest of us. Almost 8000 comments and I bet no one has been swayed from their opinion of it. lol
Then they should state strongly what they are going to do with Halo, so people can leave the franchise they don’t want anymore.
> 2533274808466688;7679:
> > 2533274816931642;7674:
> > > 2533274986342659;7641:
> > > > 2533274816931642;7161:
> > > > > 2533274908298362;7149:
> > > > > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
> > > >
> > > >
> > > > Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
> > >
> > >
> > > If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.
> >
> >
> > Ooh baby, don’t even. lol
> > I was very pleased with classic Halo. I’ve played every major Halo title for the last 15 years. I am saying these things because I absolutely love Halo. I am not the only person saying these kinds of things. Many people have stopped playing Halo because its gameplay has changed so much. These people and I make up the core Halo fanbase. I’m speaking for myself, but I’m also saying what a lot of die-hard fans have said. Sprint is not a core mechanic of a Halo game, H4 and H5 aren’t Halo games. They play differently, so much so that they feel foreign. Halo is owned by its fans just as much as it’s owned by its developers, because without the fans, the developers wouldn’t be riding on top of a tidal wave of success. If 343i wasn’t to run Halo into the ground, then so be it, but they truly are fools for doing so.
> > The only other FPS that I have played in the past 5 years is Doom, and that game is a lot more fun than Halo 5.
>
>
> I’d say the number of people complaining are about equal with the number that aren’t. Just appears we are seeing it more in this thread because people won’t drop it and then people like me keep coming back and commenting telling you that you’re delusional. EDIT: What I’m getting at is that we are obviously split on this topic. Some people don’t see it as much of a burden where as others can’t tolerate it. Doesn’t make either side wrong. Just opinionated. Although, I’m sure someone will come along and tell me how I don’t know what I’m talking about. I just happen to think it’s part of the games evolution. Sure, I like the previous Halo iterations more but I can’t decide if that is nostalgia talking or if they really were. I know one things for sure. I was considerably better at the other Halo games.
There’s more people, on both sides, who aren’t posting in this thread. Whatever the case, 343i gutted classic Halo gameplay–and gametypes–and that’s really disappointing. Explain how I am “delusional”. Sprint and Spartan Abilities are not the only ways in which Halo can evolve, what happened to equipment? You were better at the other Halo games because they were Halo games. I don’t think that it’s nostalgia, because I still haven’t encountered a map that was as dynamic as Lockout. There’s a reason why it was so popular, it was nearly perfect in its design–once you got to know your way around.
> 2533274816931642;7683:
> > 2533274808466688;7679:
> > > 2533274816931642;7674:
> > > > 2533274986342659;7641:
> > > > > 2533274816931642;7161:
> > > > > > 2533274908298362;7149:
> > > > > > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
> > > > >
> > > > >
> > > > > Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
> > > >
> > > >
> > > > If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.
> > >
> > >
> > > Ooh baby, don’t even. lol
> > > I was very pleased with classic Halo. I’ve played every major Halo title for the last 15 years. I am saying these things because I absolutely love Halo. I am not the only person saying these kinds of things. Many people have stopped playing Halo because its gameplay has changed so much. These people and I make up the core Halo fanbase. I’m speaking for myself, but I’m also saying what a lot of die-hard fans have said. Sprint is not a core mechanic of a Halo game, H4 and H5 aren’t Halo games. They play differently, so much so that they feel foreign. Halo is owned by its fans just as much as it’s owned by its developers, because without the fans, the developers wouldn’t be riding on top of a tidal wave of success. If 343i wasn’t to run Halo into the ground, then so be it, but they truly are fools for doing so.
> > > The only other FPS that I have played in the past 5 years is Doom, and that game is a lot more fun than Halo 5.
> >
> >
> > I’d say the number of people complaining are about equal with the number that aren’t. Just appears we are seeing it more in this thread because people won’t drop it and then people like me keep coming back and commenting telling you that you’re delusional. EDIT: What I’m getting at is that we are obviously split on this topic. Some people don’t see it as much of a burden where as others can’t tolerate it. Doesn’t make either side wrong. Just opinionated. Although, I’m sure someone will come along and tell me how I don’t know what I’m talking about. I just happen to think it’s part of the games evolution. Sure, I like the previous Halo iterations more but I can’t decide if that is nostalgia talking or if they really were. I know one things for sure. I was considerably better at the other Halo games.
>
>
> There’s more people, on both sides, who aren’t posting in this thread. Whatever the case, 343i gutted classic Halo gameplay–and gametypes–and that’s really disappointing. Explain how I am “delusional”. Sprint and Spartan Abilities are not the only ways in which Halo can evolve, what happened to equipment? You were better at the other Halo games because they were Halo games. I don’t think that it’s nostalgia, because I still haven’t encountered a map that was as dynamic as Lockout. There’s a reason why it was so popular, it was nearly perfect in its design–once you got to know your way around.
The delusional comment was more or less a joke. My bad. It never translates well in typed format. Basically, I was saying is people won’t agree and both sides will think they are right. In the end it’s just an opinion. Whatever “proof” is out there that sprint is ruining halo doesn’t make that a fact. It’s an opinion. To ruin something is subjective in that it’s based on emotion. What you like may not be what I like.
> 2535456165221911;7682:
> > 2533274808466688;7681:
> > > 2535456165221911;7680:
> > > I am very impressed at 343 never reponsing to issues like this.
> >
> >
> > They probably think this debate is pointless much like the rest of us. Almost 8000 comments and I bet no one has been swayed from their opinion of it. lol
>
>
> Then they should state strongly what they are going to do with Halo, so people can leave the franchise they don’t want anymore.
This is exactly what they should do. It wouldn’t be that hard either. A simple 2 sentence forum post would do the trick. First sentence: this is what we will do in future games about the given issue. Second sentence: we are excited about the direction we are headed.
> 2533274986342659;7637:
> Name me a game with the same kind of sales as Halo from the 90s that had fully developed sprint as a concept.
Super Mario Bros. You sprint by holding down the B button, which is the same one you use to shoot the fire flower, so you can’t shoot while sprinting.
It also outsold the best-selling Halo, namely Halo 3, more than 3 to 1.
Oh wait. That’s not from the 90’s. Okay, Super Mario World. Still almost 2 to 1.
Also, both are first party exclusives on consoles that had a lower install base than the 360, so the usual argument of “Halo sold less because Xbox” does not apply.
> 2615706747867035;7664:
> > 2533274795123910;7515:
> > > 2615706747867035;7465:
> > > > 2533274795123910;7462:
> > > > > 2615706747867035;7461:
> > > > > > 2533274816931642;7457:
> > > > > > > 2615706747867035;7455:
> > > > > > > sprint and all the new maneuvers have given halo a completely new feel which makes it much harder in some cases to kill. I prefer it this way now (at the beginning I thought it was a horrible idea) but we should keep all of this.
> > > > > >
> > > > > >
> > > > > > Making it harder to achieve kills doesn’t speed up the gameplay.
> > > > >
> > > > >
> > > > > .
> > > >
> > > >
> > > > Excuse me?
> > > >
> > > > You say it increases the likelyhood of surviving and encounter, it’s harder to fight due to the sheer number of different mechanics presented.
> > > > Yet sprint, a boost in forward momentum, increases the speed of the gameplay? A feature not used in combat, outside of Spartan Charge.
> > > >
> > > > I’d say only a small amount of gameplay happens outside combat, and a large part of that small amount is sprinting. When you’re experiencing the rest of the gameplay, combat, you’re usually not sprinting.
> > >
> > >
> > > listen… it is harder for BOTH PEOPLE TO KILL. just leave it at that, if you don’t like sprinting/everything else, then go to another game. I’ve been playing halo since halo 1 came out and played on XBC, if you know what that is. games evolve, let them. if you don’t like it, don’t play them anymore. i’m not trying to start a percentage battle of combat and outside combat experiences to the square root to the 4th power… just leave it alone.
> >
> >
> > Yeah, you say it’s more difficult for both players which would slow down the pace of the game, but sprint speeds it up, a mechanic used most outside of combat.
> >
> > Yeah, I’m very well aware of what XBC is / was, and I don’t care if you had played the earliest build of Halo, the RTS version.
> >
> > You’re saying I’m not letting games evolve? Perhaps I just dislike this “evolutionary” path Halo has taken and want it to take another “evolutionary path”.
> >
> > So you avoid the argument?
>
>
> Then stop playing halo if you don’t like it. argument over…
Me choosing to play or not play is completely irrelevant to the argument. You’ve made claims, I’ve queried about them.
> 2533274800772611;7628:
> The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
>
> At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem.
Every time somebody sais smart scope is a fine ability and adds to Halo’s gameplay, I cringe a little…
> 2535448502262293;7657:
> > 2535410901623492;7656:
> > > 2533274839144650;7651:
> > > I don’t feel that Sprint limits our abilities in Halo. If anything, I think it increases our options to play different scenarios in different ways. I like the aspect of being able to play the same level in campaign 5 times and have none of them be the same way twice. And that isn’t just attributing to Sprint. That is the whole game mechanic. I would rather 343 bring in the ability to custom map your controller over removing existing game mechanics. I think Halo 5 is fine just the way it is.
> >
> >
> > Yeah you think
> >
> > Meanwhile we’ll provide evidence why it does
>
>
> do I have too just check my later post proving sprint supporters wrong is tiring
> 2533274801176260;7688:
> > 2533274800772611;7628:
> > The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
> >
> > At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem.
>
>
> Every time somebody sais smart scope is a fine ability and adds to Halo’s gameplay, I cringe a little…
Why? (Rhetorical) It’s literally the exact same zooming/scoping mechanic that’s existed since Halo CE, only re-skinned cosmetically. On that note, de-scoping was present since then also until Halo 4 and re-implemented in Halo 5. There’s literally no grounded argument towards the idea that it was a bad addition (which, at its core, was never added to Halo as it’s always been there). Is it the idea that it creates a blindspot for every weapon? Or that the default control scheme moved it from RS click to LT? Albeit true in both these cases, but it’s not nearly close to ruining the game for what it is and has always been.
> 2533274800772611;7647:
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> > > 2535426262519166;7642:
> > > > 2533274986342659;7636:
> > > > > 2535426262519166;7123:
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> > > > > > > 2533274846700578;7110:
> > > > > > > > 2533274986342659;7106:
> > > > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > > > > >
> > > > > > >
> > > > > > > Cool reason why.
> > > > > >
> > > > > >
> > > > > > One reason would be because it is a sign of outdated gameplay.
> > > > >
> > > > >
> > > > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> > > > >
> > > > > Add to that Doom which was a critical campaign darling.
> > > > >
> > > > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
> > > >
> > > >
> > > > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
> > >
> > >
> > > I’m not going to get into a competitive merits discussion because it never goes anywhere. But I will say that even since sprint was introduced to halo the competitive community has both A- been nearly unanimously against it and B- shrinking at an alarming rate.
> >
> >
> > Please state your source for that information. The community is shrinking, but it is almost certainly not only because of that. I personally have not been on these forums for very long at all, but never during Halo Reach, 4 and when 5 started off, have I seen people actually protesting this game mechanic. You also have to take in to the account that it is simply impossible to remove at this point. It would mean reworking game maps, campaign, the code and engine at the lowest level. It would mean that 343 would give a tradeoff between sleep and money, for more fans possibly staying loyal, which Halo community is not known for. They have added so much to the game already at the request of the players, more than Bungie added to their games. Examples include, Wasp, SPNKR rocket launcher and MOR update in general. All for free.
>
>
> It’s impossible to remove from Halo 5, but moving forward it’s not. And people have always hated Sprint in the game. It’s been a major complaint since day one of its introduction.
>
> One of the reasons that it was free is because they knew they were releasing a half baked game, and that charging for the DLC would kill it almost immediately. Imagine having to pay for BTB, or Forge, or Infection, or Grifball. Just imagine that. People would freak out. That’s why it was “free”.
No, Colonial Marines was half baked, Halo 5 is just either a different game than we are used to or just not a good game. Even if it is “half baked”, you are still forgetting y point that they listened to the community and added what was asked like MOR update and older weapon variants as well as the wasp among other things. Seriously i have never actually seen anyone who thought that sprint was bad enough to bring to attention, before now. All i can say is that i am understanding of 343i, if they would chose not to remove this. Aside from to me obvious reduction in tactical ability, it seems to me that the part of the Halo community that is asking for this is the same one being so critical of the newer games under different lead. Even after giving more fan service than Bungie, Valve and all other dev that i have known, this part of the community seems to ignore it. If your point is that they are doing it to compensate for the rest of the game, then it is a pretty poor route to take, not to mention still admirable to an extent. You still haven’t given a definitive reason as to why sprint is bad, so i have no idea of your logic.
> 2533274816931642;7671:
> > 2533274986342659;7636:
> > > 2535426262519166;7123:
> > > > 2533274986342659;7122:
> > > > > 2533274846700578;7110:
> > > > > > 2533274986342659;7106:
> > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > > >
> > > > >
> > > > > Cool reason why.
> > > >
> > > >
> > > > One reason would be because it is a sign of outdated gameplay.
> > >
> > >
> > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> > >
> > > Add to that Doom which was a critical campaign darling.
> > >
> > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
> >
> >
> > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
>
>
> A way that isn’t in line with what Halo was, yes. I’d be fine with this gameplay in a different title by 343i.
Now that i think about it, CSGO does have two speeds, one walking to reduce noise, and the other running normally. Look at it this way, you don’t have to play newer halos if you don’t like them that much, but the question remains if this is progressive or is this unnecessary. I am shifting towards progressive but not to sure. All i know is that it does not hamper gameplay, and makes it easier and more strategic at times.
> 2533274801176260;7686:
> > 2533274986342659;7637:
> > Name me a game with the same kind of sales as Halo from the 90s that had fully developed sprint as a concept.
>
>
> Super Mario Bros. You sprint by holding down the B button, which is the same one you use to shoot the fire flower, so you can’t shoot while sprinting.
> It also outsold the best-selling Halo, namely Halo 3, more than 3 to 1.
> Oh wait. That’s not from the 90’s. Okay, Super Mario World. Still almost 2 to 1.
> Also, both are first party exclusives on consoles that had a lower install base than the 360, so the usual argument of “Halo sold less because Xbox” does not apply.
You cannot be seriously comparing a platformer to an fps. The console argument does not apply, but the Mario franchise existed way before Halo. I feel they had less to work with. The Mario franchise has a good reputation of good design and experienced programming, while Halo 1 was overshadowed by ps1 and its games which came out earlier.
> 2533274819567236;7650:
> > 2533274986342659;7641:
> > > 2533274816931642;7161:
> > > > 2533274908298362;7149:
> > > > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
> > >
> > >
> > > Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
> >
> >
> > If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.
>
>
> The fans are doing all the work for them. We’ve made classic settings and we’ve made maps for those settings. That’s all it takes to actually add a playlist.
>
> Though people are more realistic looking to Halo 6 for the removal of sprint so that the game can be built properly without it rather than removing it from Halo 5 which was built almost entirely around it.
I wouldn’t call them fans, and i wouldn’t call this work either. They programmed these settings, in anticipation of such criticism. But i am against it being removed from future Halos. For one it will reduce strategic ability and skill within multiplayer. It gives more options of action as well as requiring more skill, to say snipe a running guy, if it required any from the start. This is not to mention the campaign, which has always been tedious at times in terms of mobility, for example, Two Betrayals, where to use up the full cache of weapons, like the rocket launcher and sniper rifle, you had to use a working ghost to travel to and from the shot down pelican.
> 2533274924510176;7695:
> As a Halo Veteran, i don’t mind the sprint. Halo has to evolve, ladies and gentlemen.
So has it’s population!! Right!!
And it’s sales?! Right?!
Oh wait, lowest selling halo game…
40K players online…
Uhh… 500 to 1000 viewers on twitch…
Um. <1% player retention…
Yup halo has evolved into a generic shooter with a terrible record.
If you like sprint, fair enough, but at least give me a good reason.
Ladies and gentlemen
Look, the only thing we can hope for in halo 6 is a classic playlist.
I personally would LOVE a halo without sprint, but the community has been split.
But what we really need is the return of the classic art style…
The return of split screen and playable elites.
The return of a good armor earning system.
All playlists to be there at launch
Sprint shouldn’t be in a halo game, but because we have a split community… A classic ranked playlist would be the thing we should hope for
> 2533274986342659;7694:
> > 2533274819567236;7650:
> > > 2533274986342659;7641:
> > > > 2533274816931642;7161:
> > > > > 2533274908298362;7149:
> > > > > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
> > > >
> > > >
> > > > Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
> > >
> > >
> > > If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.
> >
> >
> > The fans are doing all the work for them. We’ve made classic settings and we’ve made maps for those settings. That’s all it takes to actually add a playlist.
> >
> > Though people are more realistic looking to Halo 6 for the removal of sprint so that the game can be built properly without it rather than removing it from Halo 5 which was built almost entirely around it.
>
>
> I wouldn’t call them fans, and i wouldn’t call this work either. They programmed these settings, in anticipation of such criticism. But i am against it being removed from future Halos. For one it will reduce strategic ability and skill within multiplayer. It gives more options of action as well as requiring more skill, to say snipe a running guy, if it required any from the start. This is not to mention the campaign, which has always been tedious at times in terms of mobility, for example, Two Betrayals, where to use up the full cache of weapons, like the rocket launcher and sniper rifle, you had to use a working ghost to travel to and from the shot down pelican.
That’s fine, you could be wrong if you so choose.
More options doesn’t necessarily mean more depth, strategy, or skill. A lot of the better players in this game would agree. Sprint does a whole lot to help bad players and that’s all really. Everything sprint allows you to do can be done without it, except with more skill required. Wanna make it harder for someone to snipe you? Getting better at strafing. Using a good strafe is more skill based than pressing a button for an instant reward.
> 2533274855279867;6878:
> > 2533274889558034;6873:
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> > > > 2533274943854776;6785:
> > > > > 2533274855279867;6783:
> > > > > > 2533274943854776;6780:
> > > > > > > 2724945845976881;6778:
> > > > > > > OP your comment is null and void.
> > > > > > >
> > > > > > > Sprint is awesome!
> > > > > > >
> > > > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > > > >
> > > > > >
> > > > > > Slow? That awkward moment you realise that CE is faster than H5…
> > > > >
> > > > >
> > > > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> > > >
> > > >
> > > > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> > > >
> > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > >
> > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
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> > > wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
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> > > these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.
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> > Adapt sprint to make a better halo game, or Adapt all of the other traits of a halo game so sprint? Decisions Decisions.
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> yup. Either one is fine. But to be fair, you dont need to adapt ALL other traits. Rather just make the game as a whole- start to finish- as its own game.
Good map design could make up for not having sprint but Halo 5’s maps are trash. Bungie established the Golden triangle of making a Halo game, and that is Shooting Melee and Grenades but sprint breakes this formula YOU CAN’T SHOOT WHILE SPRINTING YOU CAN’T MELEE WHILE SPRINTING AND YOU CANT THROW GRENADES and sure you might say ‘‘but spartan charge counts as a melee attack’’ it really dosen’t It’s too straight and ineffective look I could just sidestep or thruster out of the way and kill you with an SMG rendering your spartan charge ineffective.
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> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
That’s the way things are now, Either Adapt, or Perish. Gaming is Evolving.