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> > > > > 2533274986342659;7106:
> > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > >
> > > >
> > > > Cool reason why.
> > >
> > >
> > > One reason would be because it is a sign of outdated gameplay.
> >
> >
> > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> >
> > Add to that Doom which was a critical campaign darling.
> >
> > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
>
>
> Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
I’m not going to get into a competitive merits discussion because it never goes anywhere. But I will say that even since sprint was introduced to halo the competitive community has both A- been nearly unanimously against it and B- shrinking at an alarming rate.
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> > > > > > 2533274986342659;7106:
> > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > > >
> > > > >
> > > > > Cool reason why.
> > > >
> > > >
> > > > One reason would be because it is a sign of outdated gameplay.
> > >
> > >
> > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> > >
> > > Add to that Doom which was a critical campaign darling.
> > >
> > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
> >
> >
> > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
>
>
> I would make the argument that unpredictable is random and random is not competitive at all.
I think you mistake random for multiple options which YOU cannot predict precisely, and that would be competitive. There is a difference between randomness, tactics and strategy.
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> > > > > > 2533274986342659;7106:
> > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > > >
> > > > >
> > > > > Cool reason why.
> > > >
> > > >
> > > > One reason would be because it is a sign of outdated gameplay.
> > >
> > >
> > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> > >
> > > Add to that Doom which was a critical campaign darling.
> > >
> > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
> >
> >
> > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
>
>
> I’m not going to get into a competitive merits discussion because it never goes anywhere. But I will say that even since sprint was introduced to halo the competitive community has both A- been nearly unanimously against it and B- shrinking at an alarming rate.
Please state your source for that information. The community is shrinking, but it is almost certainly not only because of that. I personally have not been on these forums for very long at all, but never during Halo Reach, 4 and when 5 started off, have I seen people actually protesting this game mechanic. You also have to take in to the account that it is simply impossible to remove at this point. It would mean reworking game maps, campaign, the code and engine at the lowest level. It would mean that 343 would give a tradeoff between sleep and money, for more fans possibly staying loyal, which Halo community is not known for. They have added so much to the game already at the request of the players, more than Bungie added to their games. Examples include, Wasp, SPNKR rocket launcher and MOR update in general. All for free.
> 2533274986342659;7644:
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> > > > > > 2533274846700578;7110:
> > > > > > > 2533274986342659;7106:
> > > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > > > >
> > > > > >
> > > > > > Cool reason why.
> > > > >
> > > > >
> > > > > One reason would be because it is a sign of outdated gameplay.
> > > >
> > > >
> > > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> > > >
> > > > Add to that Doom which was a critical campaign darling.
> > > >
> > > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
> > >
> > >
> > > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
> >
> >
> > I’m not going to get into a competitive merits discussion because it never goes anywhere. But I will say that even since sprint was introduced to halo the competitive community has both A- been nearly unanimously against it and B- shrinking at an alarming rate.
>
>
> Please state your source for that information. The community is shrinking, but it is almost certainly not only because of that. I personally have not been on these forums for very long at all, but never during Halo Reach, 4 and when 5 started off, have I seen people actually protesting this game mechanic. You also have to take in to the account that it is simply impossible to remove at this point. It would mean reworking game maps, campaign, the code and engine at the lowest level. It would mean that 343 would give a tradeoff between sleep and money, for more fans possibly staying loyal, which Halo community is not known for. They have added so much to the game already at the request of the players, more than Bungie added to their games. Examples include, Wasp, SPNKR rocket launcher and MOR update in general. All for free.
Do you go on the competitive community forums like MLG pro. Com, the Halo council, team beyond, etc.
The hatred for sprint in these places is intense. It’s gotten to the point on team beyond that sprint discussions are borderline outlawed because everyone knows every single person on the forum hates sprint. So it’s a waste of time to even talk about it.
It’s not impossible at all. Team beyond runs custom. Lobbies using thier “evolved” no sprint settings and it runs just fine on the default maps.
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> > > > > > > 2533274986342659;7106:
> > > > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > > > >
> > > > > >
> > > > > > Cool reason why.
> > > > >
> > > > >
> > > > > One reason would be because it is a sign of outdated gameplay.
> > > >
> > > >
> > > > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> > > >
> > > > Add to that Doom which was a critical campaign darling.
> > > >
> > > > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
> > >
> > >
> > > Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
> >
> >
> > I’m not going to get into a competitive merits discussion because it never goes anywhere. But I will say that even since sprint was introduced to halo the competitive community has both A- been nearly unanimously against it and B- shrinking at an alarming rate.
>
>
> Please state your source for that information. The community is shrinking, but it is almost certainly not only because of that. I personally have not been on these forums for very long at all, but never during Halo Reach, 4 and when 5 started off, have I seen people actually protesting this game mechanic. You also have to take in to the account that it is simply impossible to remove at this point. It would mean reworking game maps, campaign, the code and engine at the lowest level. It would mean that 343 would give a tradeoff between sleep and money, for more fans possibly staying loyal, which Halo community is not known for. They have added so much to the game already at the request of the players, more than Bungie added to their games. Examples include, Wasp, SPNKR rocket launcher and MOR update in general. All for free.
It’s impossible to remove from Halo 5, but moving forward it’s not. And people have always hated Sprint in the game. It’s been a major complaint since day one of its introduction.
One of the reasons that it was free is because they knew they were releasing a half baked game, and that charging for the DLC would kill it almost immediately. Imagine having to pay for BTB, or Forge, or Infection, or Grifball. Just imagine that. People would freak out. That’s why it was “free”.
> 2533274986342659;7641:
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> > > 2533274908298362;7149:
> > > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
> >
> >
> > Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
>
>
> If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.
The fans are doing all the work for them. We’ve made classic settings and we’ve made maps for those settings. That’s all it takes to actually add a playlist.
Though people are more realistic looking to Halo 6 for the removal of sprint so that the game can be built properly without it rather than removing it from Halo 5 which was built almost entirely around it.
I don’t feel that Sprint limits our abilities in Halo. If anything, I think it increases our options to play different scenarios in different ways. I like the aspect of being able to play the same level in campaign 5 times and have none of them be the same way twice. And that isn’t just attributing to Sprint. That is the whole game mechanic. I would rather 343 bring in the ability to custom map your controller over removing existing game mechanics. I think Halo 5 is fine just the way it is.
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> > > > > > > > > They have to incorporate a change into halo somehow.
> > > > > > > >
> > > > > > > >
> > > > > > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > > 2533274871118072;7113:
> > > > > > > > > the gameplay feels the same as all the others.
> > > > > > > >
> > > > > > > >
> > > > > > > > You can’t be serious. You just invalidated your entire post.
> > > > > > >
> > > > > > >
> > > > > > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> > > > > >
> > > > > >
> > > > > > But way you move in Halo 5 is very similar to other games.
> > > > >
> > > > >
> > > > > So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
> > > >
> > > >
> > > > Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
> > > >
> > > > @ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
> > >
> > >
> > > Except Halo’s gameplay isn’t like Quake or UT. Loadouts and perks weren’t perfected in Halo 4. Movement in Halo 5 is unbalanced, even with sprint providing certain limitations. Classic Halo had solid gameplay.
> >
> >
> > I agree it had solid game play but you’re talking about a game that is 15 years old. If we had the same game now as then we would all be -Yoinking!- about it being that it hasn’t changed enough and they (343 and Bungie) aren’t even trying. Much like people are -Yoinking!- because the game is “too different” now. Point is no game will be perfect. People will still find something to complain about. If you think it (whatever “it” is) is perfect but I might think it’s terrible and vice versa.
>
>
> No, I wouldn’t. As long as there were new maps being released–as well as some old ones–I would be happy. I still play Halo CE. What made older Halo titles great was their map design. Halo 5’s map design is a bad joke. Halo 2 wasn’t perfect, some of the weapon balancing was off, but it’s still my favorite Halo game to this day. What was done really well in those titles, was the multiplayer map design, and that is a fact.
I agree with you about the maps. Nothing but love for them. Wish we had more of them actually. Most of my time with Halo was spent with H3 and I had zero complaints about it. Now that I think about it it was probably my favorite iteration of Halo.
> 2533274801176260;7522:
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> > > 2533274801176260;6646:
> > > > 2533274830592615;6612:
> > > > It just feels more like a Spartan to me. As someone who’s really into the lore, I just like it better that way.
> > >
> > >
> > > I hope you’re not suggesting that there is a causal relation between these two things. I’m heavily into Halo’s lore, I have all the novels, all the comics, all the movies, etc. In fact I was “the lore guy” for a 5000+ user Halo forum in germany for about 10 years or so, answering user questions and keeping the timeline up to date. Ever since sprint was introduced into the games, I feel less like a Spartan than ever before, seeing as they are well-documented to be able to shoot while running in pretty much any story across any medium the franchise has ever expanded into. The original trilogy follows this premise. The Reclaimer saga doesn’t…
> >
> >
> > Nope, all I meant is that there are parts of the books talking about how Spartan run really fast, especially Kelly, being the fastest Spartan 2. I get that in the previous games without sprint they’re still running fast, but sprint itself just feels like i’m moving faster.
> > I didn’t mean to imply anything about shooting while going fast (as I didn’t mention shooting at all), I just meant Sprint make it feel like I’m moving faster then usual, relatively speaking.
>
>
> So increase base movement speed. There, problem solved. You’re still going fast, but without all the ripple effects that sprint has.
That’s fair. However the increase wouldn’t be to the speed of what Sprint is right? That’d be a little much.
It’s mostly relative though. Aside from the lore aspects, I just prefer being able to move faster then my base walking speed. Having the two speed just feels more fun to me.
It’s unlikely we’ll completely agree on the topic (mostly because I don’t really mind the competitive technical aspects as much) so let’s just agree to disagree. Good talking to you mate.
> 2533274839144650;7651:
> I don’t feel that Sprint limits our abilities in Halo. If anything, I think it increases our options to play different scenarios in different ways. I like the aspect of being able to play the same level in campaign 5 times and have none of them be the same way twice. And that isn’t just attributing to Sprint. That is the whole game mechanic. I would rather 343 bring in the ability to custom map your controller over removing existing game mechanics. I think Halo 5 is fine just the way it is.
> 2535410901623492;7656:
> > 2533274839144650;7651:
> > I don’t feel that Sprint limits our abilities in Halo. If anything, I think it increases our options to play different scenarios in different ways. I like the aspect of being able to play the same level in campaign 5 times and have none of them be the same way twice. And that isn’t just attributing to Sprint. That is the whole game mechanic. I would rather 343 bring in the ability to custom map your controller over removing existing game mechanics. I think Halo 5 is fine just the way it is.
>
>
> Yeah you think
>
> Meanwhile we’ll provide evidence why it does
do I have too just check my later post proving sprint supporters wrong is tiring
> 2533275010793662;7602:
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> > > 2535434245971391;7564:
> > > Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please.
> >
> >
> > Because it has changed how multiplayer maps are designed. They lack flow and don’t have as much vertical movement to them, because of their large scale. There are also huge stretches of no-man’s land in several maps, and the gameplay honestly feels slower than it was in previous titles. It’s also made enemy movement unpredictable, thus taking away from the overall depth of the original gameplay and map design. Classic Halo is comparable to Speed Chess in that it required quick, precise decisions, and offered severe punishments for even slight miscalculations. Classic Halo was just as much about outwitting your opponent as it was about out-shooting him.
>
>
> I just can’t see why is it bad. It is just a change, not necessarily means bigger maps are bad, the flow of the combat feels the same to me.
I just told you why I think that it’s a bad change. Bigger maps wouldn’t be a problem if they hadn’t removed most of the jump tactics from the gameplay. Chasing your opponent around the map after nearly out-gunning him or her feels like good flow to you? All I can say is that the only thing that’s similar about the flow on Truth, as compared to Midship, is CTF. Otherwise, Halo 5 isn’t Halo, because it doesn’t feel the same–at all. The maps don’t have the same kind of flow. I reached rank 37 in Halo 2, so yeah, I’m pretty sure that I can tell the difference.
> 2533274909939927;7608:
> > 2533274797091891;24:
> > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
>
>
> They did…it’s called the master chief collection
Yes, MS gave the Halo community a giant middle finger, you’re right.
> 2535441980095753;7611:
> In my opinion sprint makes the game a lot more competitive. And because it’s now competitive it’s a lot more challenging and fun to play. Just my oppinion. Plus in halo 5 sprint opens up a whole new skill set for you. For example sprinting and then sliding into cover, or sprinting and using rhino charge. I think if you take sprint away you take a lot away from the game. Again that’s just my oppinion.
Well, my opinion is that sprint has taken a lot away from the game already, and these Spartan Abilities have superficially added complexity to the game–which hasn’t even managed to increase it’s actual depth. Halo was a lot more competitive without sprint. Watch modern HCS, and then watch Halo 3 MLG.
> 2533274909939927;7612:
> > 2535453668882729;7609:
> > > 2533274909939927;7608:
> > > > 2533274797091891;24:
> > > > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
> > >
> > >
> > > They did…it’s called the master chief collection
> >
> >
> > You are right Halo 2 Anniversary was a much better game than Halo 5.
>
>
> I feel like Halo 2 was prime anyways. Every halo has had their changes,and if you don’t like them, go back and play the old ones. That’s what MCC is there for. I don’t think halo 5 is perfect, but it’s still Halo. In order to keep halo alive and kicking and gaining new players, they have to make changes, otherwise, it makes it impossible for newcomers.
I was a newcomer to Halo 5, and I found the learning curve to be even steeper than previous Halo titles.
The MCC was a disaster, it was poorly executed and died very early on. I’m extremely glad that I didn’t buy an Xbox at it’s original sale price. Call me paranoid, but that seemed pretty sketchy to me, because I didn’t have any other reason to get an XBox back then. It’s simply ridiculous that 343i didn’t deliver, but part of it probably had something to do with MS rushing to release their current gen console.