Classic movement and controls with new game features would be perfect halo
Ya
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> Classic movement and controls with new game features would be perfect halo
that’s exactly how bungie did it.
They knew their game mechanics were perfect, they just needed to add more features like theatre, online multiplayer, forge, theater, firefight etc.
This whole post is crazy lol
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> > > Sprint and clamber are the most monotonous and tedious movement mechanics in gaming history. They cause constant button mashing, tapping, and holding and that’s about it as far as I can tell.
> > >
> > > Clamber - When all you have to do is look at what you want to climb on and press/hold A, you might as well not even have to press/hold those buttons at all. Just let people look at where they want to go and float up there. Nothing more frustrating than jumping up and down trying to get the game (with a mechanic meant to allow everyone to go wherever they please with ease) to recognize you want to climb on the clamber-able ledge in front of you.
> > >
> > > Sprint - Pacing is most important thing in any online FPS experience (in my opinion). I thought Halo 2 and Halo 3 were incredible in this area. Sprint undoubtedly impacts pacing (as does clamber). I would welcome a sprint and clamber less Halo 6.
> >
> >
> > What if you miss the jump? CLAMBER!
>
>
> You should be punished for making a mistake. It makes the game easier. It adds depth, but not actual depth and it takes some skill away.
I don’t think we really need to treat jump or clamber as a skill based movement. It is there only for movement. Even if we are performing well, we can miss the jump sometimes, it can be frustrating.
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> > > > Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please. 
> > >
> > >
> > > Because it has changed how multiplayer maps are designed. They lack flow and don’t have as much vertical movement to them, because of their large scale. There are also huge stretches of no-man’s land in several maps, and the gameplay honestly feels slower than it was in previous titles. It’s also made enemy movement unpredictable, thus taking away from the overall depth of the original gameplay and map design. Classic Halo is comparable to Speed Chess in that it required quick, precise decisions, and offered severe punishments for even slight miscalculations. Classic Halo was just as much about outwitting your opponent as it was about out-shooting him.
> >
> >
> > I just can’t see why is it bad. It is just a change, not necessarily means bigger maps are bad, the flow of the combat feels the same to me.
>
>
> Let’s say that on midship you are attacking the pink tower from red base. As you are moving there, you have your gun up the whole time. Which means that you can fight on the way there. But in H5 you’ll get to Pink 2 as fast as you did in H2 if you sprint. So if you start getting shot at you won’t have full shields when you get to pink. The same was true for H2 but you had a change to fight back. So why is this bad? Because now it’s suddenly impossible to predict flow. You don’t know what speed people will use, or how long they intend to use that speed. So I would argue that it does make the flow more unpredictable. Sprint also encourages double melees/spartan charges and discourages map control. But on your side of the argument, you fail to defend sprint from a gameplay standpoint and has everyone for like the last 14 pages. Why should it be in the game?
I’m not here to defend sprint, I just don’t get it, why is it bad, or why unpredictable gameplay is wrong. Sprint encourages spartan charge, alright I agree, but Spartan Charge is a different problem that can be solved removing it.
The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem. Things like Sprint, Thruster, and Clamber all take away though. They change the gameplay at its core. A lot of the functionality could remain though with other changes. Instead of Thruster or Clamber why not have a double jump type ability. It would do the basically the same things as Thruster and Clamber but have less of the negative side effects. Sprint can be replaced by Man Cannons, Teleporters, and Vehicles, and all of those things would add depth instead of take it away.
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> > > > > Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please. 
> > > >
> > > >
> > > > Because it has changed how multiplayer maps are designed. They lack flow and don’t have as much vertical movement to them, because of their large scale. There are also huge stretches of no-man’s land in several maps, and the gameplay honestly feels slower than it was in previous titles. It’s also made enemy movement unpredictable, thus taking away from the overall depth of the original gameplay and map design. Classic Halo is comparable to Speed Chess in that it required quick, precise decisions, and offered severe punishments for even slight miscalculations. Classic Halo was just as much about outwitting your opponent as it was about out-shooting him.
> > >
> > >
> > > I just can’t see why is it bad. It is just a change, not necessarily means bigger maps are bad, the flow of the combat feels the same to me.
> >
> >
> > Let’s say that on midship you are attacking the pink tower from red base. As you are moving there, you have your gun up the whole time. Which means that you can fight on the way there. But in H5 you’ll get to Pink 2 as fast as you did in H2 if you sprint. So if you start getting shot at you won’t have full shields when you get to pink. The same was true for H2 but you had a change to fight back. So why is this bad? Because now it’s suddenly impossible to predict flow. You don’t know what speed people will use, or how long they intend to use that speed. So I would argue that it does make the flow more unpredictable. Sprint also encourages double melees/spartan charges and discourages map control. But on your side of the argument, you fail to defend sprint from a gameplay standpoint and has everyone for like the last 14 pages. Why should it be in the game?
>
>
> I’m not here to defend sprint, I just don’t get it, why is it bad, or why unpredictable gameplay is wrong. Sprint encourages spartan charge, alright I agree, but Spartan Charge is a different problem that can be solved removing it.
Just read through some of the posts on this thread. People have gone in depth on why Sprint hurts the game, how removing it would help the game, and other mechanics that could be added in to keep the speed and pace of the game higher.
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> This whole post is crazy lol
and you aren’t helping
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> The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
>
> At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem. Things like Sprint, Thruster, and Clamber all take away though. They change the gameplay at its core. A lot of the functionality could remain though with other changes. Instead of Thruster or Clamber why not have a double jump type ability. It would do the basically the same things as Thruster and Clamber but have less of the negative side effects. Sprint can be replaced by Man Cannons, Teleporters, and Vehicles, and all of those things would add depth instead of take it away.
stabilizer and… maybe thrust could be in the next halo’s
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> > The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
> >
> > At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem. Things like Sprint, Thruster, and Clamber all take away though. They change the gameplay at its core. A lot of the functionality could remain though with other changes. Instead of Thruster or Clamber why not have a double jump type ability. It would do the basically the same things as Thruster and Clamber but have less of the negative side effects. Sprint can be replaced by Man Cannons, Teleporters, and Vehicles, and all of those things would add depth instead of take it away.
>
>
> stabilizer and… maybe thrust could be in the next halo’s
I completely forgot about stabilizer. Ya that’s fine. It would work great. Thruster doesn’t work though. It makes escaping way too easy with no tell. Double Jump would do basically the same thing but have a tell so your opponent would know what you are doing, allowing them to adapt.
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> > > The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
> > >
> > > At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem. Things like Sprint, Thruster, and Clamber all take away though. They change the gameplay at its core. A lot of the functionality could remain though with other changes. Instead of Thruster or Clamber why not have a double jump type ability. It would do the basically the same things as Thruster and Clamber but have less of the negative side effects. Sprint can be replaced by Man Cannons, Teleporters, and Vehicles, and all of those things would add depth instead of take it away.
> >
> >
> > stabilizer and… maybe thrust could be in the next halo’s
>
>
> I completely forgot about stabilizer. Ya that’s fine. It would work great. Thruster doesn’t work though. It makes escaping way too easy with no tell. Double Jump would do basically the same thing but have a tell so your opponent would know what you are doing, allowing them to adapt.
well, with a couple of tweaks and everything, you kindaaaaa, can do it. There is no fundamental flaw with thrusters, unless there is…
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> > > > The only Spartan Abilities that are acceptable IMO are Ground Pound and Smart Scope, and both of them would need to be reworked to work properly in a “real” Halo game. Everything else that 343i added to the game takes away depth and has various other negative impacts on gameplay. This obviously includes Sprint.
> > > >
> > > > At I think that this is what people mean when they say Halo should still evolve, but remain true to it’s roots. Ground Pound and Smart Scope are fine additions that add to the game experience, and that would work well with Halo’s original gameplay model. Sure, some changes would need to occur, but that’s not a problem. Things like Sprint, Thruster, and Clamber all take away though. They change the gameplay at its core. A lot of the functionality could remain though with other changes. Instead of Thruster or Clamber why not have a double jump type ability. It would do the basically the same things as Thruster and Clamber but have less of the negative side effects. Sprint can be replaced by Man Cannons, Teleporters, and Vehicles, and all of those things would add depth instead of take it away.
> > >
> > >
> > > stabilizer and… maybe thrust could be in the next halo’s
> >
> >
> > I completely forgot about stabilizer. Ya that’s fine. It would work great. Thruster doesn’t work though. It makes escaping way too easy with no tell. Double Jump would do basically the same thing but have a tell so your opponent would know what you are doing, allowing them to adapt.
>
>
> well, with a couple of tweaks and everything, you kindaaaaa, can do it. There is no fundamental flaw with thrusters, unless there is…
I think the escapablity is a fundamental flaw though. It’s a get out of jail free card a lot of the time.
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> > Classic movement and controls with new game features would be perfect halo
>
>
> that’s exactly how bungie did it.
>
> They knew their game mechanics were perfect, they just needed to add more features like theatre, online multiplayer, forge, theater, firefight etc.
Exactly! , just imagine halo 5 with halo 3 movements! legendary! also the downgraded on customization options since reach…
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> > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > >
> > >
> > > Cool reason why.
> >
> >
> > One reason would be because it is a sign of outdated gameplay.
>
>
> 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
>
> Add to that Doom which was a critical campaign darling.
>
> If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
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> > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > >
> > >
> > > Cool reason why.
> >
> >
> > One reason would be because it is a sign of outdated gameplay. And it wouldn’t change the campaign that much, just prolong it a bit, and it makes multiplayer more competitive and unpredictable.
>
>
> Games in the 90s before ce had sprint, try again.
Name me a game with the same kind of sales as Halo from the 90s that had fully developed sprint as a concept. Besides, you did not take my point. It will prolong the campaign, like Two betrayals for example has been, and screws up multiplayer timings.
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> > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > >
> > > >
> > > > Cool reason why.
> > >
> > >
> > > One reason would be because it is a sign of outdated gameplay.
> >
> >
> > 2 of the 3 most played FPS games this year do not use sprint.(Overwatch, CS GO)
> >
> > Add to that Doom which was a critical campaign darling.
> >
> > If anything hopelessly clinging to the COD train is what is the sign of being outdated. This isn’t 2012 anymore.
>
>
> Apart from Overwatch, both DOOM and CSGO only do that partly because they are both older games, with gameplay designed at the beginning of the century. I don’t know about DOOM, but CSGO uses Source 2, which is the sequel engine to the one used in the original CS. While i think it makes sense in CSGO, i don’t think it’ll make it any more competitive for Halo if sprint was to be removed. In CSGO everything can be calculated, such as player health and their relative position and ETA. In Halo everything regens, and due to sprint, player timings are unpredictable, thus making it more competitive but in a different way.
I would make the argument that unpredictable is random and random is not competitive at all.
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> > > > > No way. I do not particularly like sprint but removing it is certainly for the worst.
> > > >
> > > >
> > > > Cool reason why.
> > >
> > >
> > > One reason would be because it is a sign of outdated gameplay. And it wouldn’t change the campaign that much, just prolong it a bit, and it makes multiplayer more competitive and unpredictable.
> >
> >
> > Games in the 90s before ce had sprint, try again.
>
>
> Name me a game with the same kind of sales as Halo from the 90s that had fully developed sprint as a concept. Besides, you did not take my point. It will prolong the campaign, like Two betrayals for example has been, and screws up multiplayer timings.
Multiplayer timing is screwed up now because of two movement speeds, and two betrayals was only long due to the abilities of the classic Xbox, it was all copy pasted rooms.
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> > > > > 343, I don’t own a xbox, but please give me a reason to do so, if you are reading this, please say something, I want to be convinced that you are reading these forums.
> > > >
> > > >
> > > > oh 343’s reading this all right, but they aren’t going to comment on it
> > >
> > >
> > > Well that’s not convincing is it?
> >
> >
> > I mean they read almost every big thread but they don’t comment on them because they don’t want to take sides, for if they do, they might receive more than enough toxicity to bring down halo, so in a short answer, they’re being smart
>
>
> Bungie did it.
>
> Community interaction is probably the one thing 343 has the hardest time keeping up on taking over for bungie. Bungie.net had such a community feel. Waypoint feels like an afterthought.
sadly 343 isn’t bungie, they still listen to us but they prefer to keep quiet for example adding in the hunter cannon, or the h1 mag, or tartarus’s gavel. They even added in the wasp because we complained about not having a Unsc flying vehicle. And Im sure they’re adding in the falcon somewhere down the line
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> > Why not compromise and ask 343i to make modern and classic playlists. I’m sure 343i might consider it.
>
>
> Why would the core Halo fanbase need to ask for such a thing? Does 343i just not care?
If you think 343 does not care about the fanbase, then i don’t think you deserve a copy of this game. I don’t think it is possible to please you. Besides, calling yourself “Core Halo fanbase” does not make you it. Currently the opinions are split, and they cannot just go out and remove a core game mechanic just cause some ppl don’t like it. This means more bug fixing, more level redesign all sorts of stuff. Even if it was that bad, i don’t think i would go through that. It is their game like it or not.